/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: salgdi.hxx,v $
 * $Revision: 1.8 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

#ifndef _SV_SALGDI_HXX
#define _SV_SALGDI_HXX
#ifdef AVS
#include "tools/string.hxx"
#include "rtl/ustring.hxx"
#include "vcl/sv.h"
#include "vcl/dllapi.h"
#include "vcl/salgtype.hxx"
#include "vos/thread.hxx"
#include "vcl/outdev.hxx"
#include "vcl/salnativewidgets.hxx"
#include "vcl/salctrlhandle.hxx"
#endif
#include "OpenOfficeBasic.h"
#include "vcl\salbtype.hxx"
#include "vcl\salgtype.hxx"
#include "ASCOutputDevice.h"
#include "outfont.hxx"

#include <map>

namespace SVMCore{


#define OUTDEV_INIT()						\
{											\
	if ( !mpGraphics )						\
		return; 							\
											\
	if ( mbInitClipRegion ) 				\
		ImplInitClipRegion();				\
											\
	if ( mbOutputClipped )					\
		return; 							\
}
// -----------
// - Defines -
// -----------

#define HATCH_MAXSalPointS				1024
#define GRADIENT_DEFAULT_STEPCOUNT	0



// -------------
// - externals -
// -------------

extern ULONG nVCLRLut[ 6 ];
extern ULONG nVCLGLut[ 6 ];
extern ULONG nVCLBLut[ 6 ];
extern ULONG nVCLDitherLut[ 256 ];
extern ULONG nVCLLut[ 256 ];

// ---------------
// - SalROPColor -
// ---------------

typedef USHORT SalROPColor;
#define SAL_ROP_0					((SalROPColor)0)
#define SAL_ROP_1					((SalROPColor)1)
#define SAL_ROP_INVERT				((SalROPColor)2)

#define OUTDEV_POLYPOLY_STACKBUF		32


#ifdef AVS
class ImplDevFontList;
class Bitmap;
class ImplFontSelectData;
class ImplFontMetricData;
struct ImplKernPairData;
class ImplFontData;
class ImplFontCharMap;
class SalLayout;
class ImplLayoutArgs;
class Rectangle;
struct FontSubsetInfo;
class OutputDevice;
class ServerFontLayout;
struct SystemGraphicsData;

namespace basegfx {
    class B2DVector;
    class B2DPolygon;
    class B2DPolyPolygon;
}
#endif
// ---------------------
// - SalGraphics-Codes -
// ---------------------

#define SAL_SETFONT_REMOVEANDMATCHNEW       ((USHORT)0x0001)
#define SAL_SETFONT_USEDRAWTEXT             ((USHORT)0x0002)
#define SAL_SETFONT_USEDRAWTEXTARRAY        ((USHORT)0x0004)
#define SAL_SETFONT_UNICODE                 ((USHORT)0x0008)
#define SAL_SETFONT_BADFONT                 ((USHORT)0x1000)

#define SAL_COPYAREA_WINDOWINVALIDATE       ((USHORT)0x0001)

// -------------------
// - common typedefs -
// -------------------

typedef sal_Unicode sal_Ucs; // TODO: use sal_UCS4 instead of sal_Unicode
#ifdef AVS
typedef std::map< sal_Ucs, sal_Int32 >    Ucs2SIntMap;
typedef std::map< sal_Ucs, sal_uInt32 >   Ucs2UIntMap;
typedef std::map< sal_Ucs, rtl::OString > Ucs2OStrMap;
typedef std::vector< sal_Int32 > Int32Vector;
#endif

inline SalColor ImplColorToSal( Color aColor )
{
	return MAKE_SALCOLOR( aColor.GetRed(), aColor.GetGreen(), aColor.GetBlue() );
}
class SalGraphics;
SalGraphics* GetWinGraphics();

// ---------------
// - SalGraphics -
// ---------------

// note: if you add any new methods to class SalGraphics using coordinates
//       make sure they have a corresponding protected pure virtual method
//       which has to be implemented by the platform dependent part.
//       Add a method that performs coordinate mirroring if required, (see
//       existing methods as sample) and then calls the equivalent pure method.

// note: all positions are in pixel and relative to
// the top/left-position of the virtual output area

class SalGraphics
{

	int						m_nLayout; // 0: mirroring off, 1: mirror x-axis
#ifdef AVS
protected:
    // flags which hold the SetAntialiasing() value from OutputDevice
    bool                    m_bAntiAliasB2DDraw;

public:
    // get/set AA
    void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
    bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }
#endif
public:
    SalGraphics();
    virtual ~SalGraphics();
#ifndef AVS_INSERT
virtual void SetOutputSizePixel( const Size& rNewSize) = 0;
#endif
protected:
    virtual BOOL		unionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
#ifdef AVS
    virtual bool		unionClipRegion( const ::basegfx::B2DPolyPolygon& ) = 0;
#endif
    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void		drawPixel( long nX, long nY ) = 0;
    virtual void		drawPixel( long nX, long nY, SalColor nColor ) = 0;
    virtual void		drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
    virtual void		drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
    virtual void		drawPolyLine( ULONG nSalPoints, const SalPoint* pPtAry ) = 0;
    virtual void		drawPolygon( ULONG nSalPoints, const SalPoint* pPtAry ) = 0;
    virtual void		drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pSalPoints, PCONSTSALPOINT* pPtAry ) = 0;
#ifdef AVS
    virtual bool        drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
    virtual bool        drawPolyLine( const ::basegfx::B2DPolygon&, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin ) = 0;
#endif
    virtual sal_Bool	drawPolyLineBezier( ULONG nSalPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ) = 0;
    virtual sal_Bool	drawPolygonBezier( ULONG nSalPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ) = 0;
    virtual sal_Bool	drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pSalPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ) = 0;
#ifdef AVS
    // CopyArea --> No RasterOp, but ClipRegion
    virtual void		copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
                                  long nSrcHeight, USHORT nFlags ) = 0;
#endif
    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void		copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics ) = 0;
    virtual void		drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap ) = 0;
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nTransparentColor ) = 0;
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rMaskBitmap ) = 0;
    virtual void		drawMask( const SalTwoRect* pPosAry,
                                  const SalBitmap& rSalBitmap,
                                  SalColor nMaskColor ) = 0;

    virtual SalBitmap*	getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
    virtual SalColor	getPixel( long nX, long nY ) = 0;
#ifdef AVS
    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void		invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0;
    virtual void		invert( ULONG nPoints, const Point* pPtAry, SalInvert nFlags ) = 0;

    virtual BOOL		drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize ) = 0;

    // native widget rendering methods that require mirroring
    virtual BOOL        hitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                              const Point& aPos, SalControlHandle& rControlHandle, BOOL& rIsInside );
    virtual BOOL        drawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                           ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle,
                                           const rtl::OUString& aCaption );
    virtual BOOL        drawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                               ControlState nState, const ImplControlValue& aValue,
                                               SalControlHandle& rControlHandle, const rtl::OUString& aCaption );
    virtual BOOL        getNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState,
                                                const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption,
                                                Region &rNativeBoundingRegion, Region &rNativeContentRegion );
#endif
    /** Render bitmap with alpha channel

        @param rSourceBitmap
        Source bitmap to blit

        @param rAlphaBitmap
        Alpha channel to use for blitting

        @return true, if the operation succeeded, and false
        otherwise. In this case, clients should try to emulate alpha
        compositing themselves
     */
    virtual bool		drawAlphaBitmap( const SalTwoRect&,
                                         const SalBitmap& rSourceBitmap,
                                         const SalBitmap& rAlphaBitmap ) = 0;
    /** Render solid rectangle with given transparency

        @param nTransparency
        Transparency value (0-255) to use. 0 blits and opaque, 255 a
        fully transparent rectangle
     */
    virtual bool		drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) = 0;

public:
    // public SalGraphics methods, the interface to the independent vcl part
#ifdef AVS
    // get device resolution
    virtual void			GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;
#endif
    // get the depth of the device
    virtual USHORT			GetBitCount() = 0;
#ifdef AVS
    // get the width of the device
    virtual long			GetGraphicsWidth() const = 0;
#endif
    // set the clip region to empty
    virtual void			ResetClipRegion() = 0;
    // begin setting the clip region, add rectangles to the
    // region with the UnionClipRegion call
    virtual void			BeginSetClipRegion( ULONG nCount ) = 0;
    // all rectangles were added and the clip region should be set now
    virtual void			EndSetClipRegion() = 0;

    // set the line color to transparent (= don't draw lines)
    virtual void			SetLineColor() = 0;
    // set the line color to a specific color
    virtual void			SetLineColor( SalColor nSalColor ) = 0;
    // set the fill color to transparent (= don't fill)
    virtual void			SetFillColor() = 0;
    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void          	SetFillColor( SalColor nSalColor ) = 0;
    // enable/disable XOR drawing
    virtual void			SetXORMode( bool bSet, bool bInvertOnly ) = 0;
    // set line color for raster operations
    virtual void			SetROPLineColor( SalROPColor nROPColor ) = 0;
    // set fill color for raster operations
    virtual void			SetROPFillColor( SalROPColor nROPColor ) = 0;

    // set the text color to a specific color
    virtual void			SetTextColor( SalColor nSalColor ) = 0;
    // set the font
    virtual USHORT         SetFont( ImplFontSelectData*, int nFallbackLevel ) = 0;
    // release the fonts
    void                   ReleaseFonts() { SetFont( NULL, 0 ); }
    // get the current font's metrics
    virtual void			GetFontMetric( ImplFontMetricData* ) = 0;

    // get kernign pairs of the current font
    // return only PairCount if (pKernPairs == NULL)
    virtual ULONG			GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs ) = 0;
#ifdef AVS
    // get the repertoire of the current font
    virtual ImplFontCharMap* GetImplFontCharMap() const = 0;
#endif
    // graphics must fill supplied font list
    virtual void			GetDevFontList( ImplDevFontList* ) = 0;
#ifdef AVS
    // graphics should call ImplAddDevFontSubstitute on supplied
    // OutputDevice for all its device specific preferred font substitutions
    virtual void			GetDevFontSubstList( OutputDevice* ) = 0;
    virtual bool			AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ) = 0;
    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns TRUE if creation of subset was successfull
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual BOOL			CreateFontSubset( const rtl::OUString& rToFile,
                                              const ImplFontData* pFont,
                                              sal_Int32* pGlyphIDs,
                                              sal_uInt8* pEncoding,
                                              sal_Int32* pWidths,
                                              int nGlyphs,
                                              FontSubsetInfo& rInfo // out parameter
                                              ) = 0;

    // GetFontEncodingVector: a method to get the encoding map Unicode
	// to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded ) = 0;

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pUnicodes: contains the Unicodes assigned to
    //             code SalPoints 0 to 255; must contain at least 256 members
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //                      pWidths MUST support at least 256 members;
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void* GetEmbedFontData( const ImplFontData* pFont,
                                          const sal_Ucs* pUnicodes,
                                          sal_Int32* pWidths,
                                          FontSubsetInfo& rInfo,
                                          long* pDataLen ) = 0;
    // frees the font data again
    virtual void			FreeEmbedFontData( const void* pData, long nDataLen ) = 0;
    
    // get the same widths as in CreateFontSubset and GetEmbedFontData
    // in case of an embeddable font also fill the mapping
    // between unicode and glyph id
    // leave widths vector and mapping untouched in case of failure
    virtual void            GetGlyphWidths( const ImplFontData* pFont,
                                            bool bVertical,
                                            Int32Vector& rWidths,
                                            Ucs2UIntMap& rUnicodeEnc ) = 0;
#endif
    virtual BOOL                    GetGlyphBoundRect( long nIndex, Rectangle& ) = 0;
#ifdef AVS
    virtual BOOL                    GetGlyphOutline( long nIndex, basegfx::B2DPolyPolygon& ) = 0;
#endif
    virtual SalLayout*              GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0;
#ifdef AVS
    virtual void					 DrawServerFontLayout( const ServerFontLayout& ) = 0;
#endif
    /** Filter text from DrawText commands in a device specific manner
        <p>
        This function allows a device (or rather the corresponding SalGraphics
        implementation) to prevent text portions from being drawn. This currently
        is used only for filtering out the fax number in a document that is printed
        to one of psprint's specialized "fax" printers.
        </p>

        @param rOrigText
        The original text

        @param rNewText
        A String that will be filled with the adjusted version

        @param nIndex
        The index inside <code>rOrigText</code> that marks the first draw character

        @param rLen
        in: length of text beginning at <code>nIndex</code> to be drawn
        out: length of <code>rNewText</code> containing the substituted text

        @param rCutStart
        out: index at which the cutout portion of <code>rOrigText</code> begins

        @param rCutStop
        out: index at which the cutout portion of <code>rOrigText</code> ends

        @returns
        true: a substitution has taken place and rNewText rLen, rCutStart and rCutStop have been filled accordingly
        false: no substitution has taken place, rNewText, rLen, rCutStart, rCutStop remain unchanged
     */
    virtual bool            filterText( const String& rOrigText, String& rNewText, xub_StrLen nIndex, xub_StrLen& rLen, xub_StrLen& rCutStart, xub_StrLen& rCutStop );
#ifdef AVS
    virtual bool            supportsOperation( OutDevSupportType ) const = 0;
#endif
    // mirroring specifica
	int						GetLayout() { return m_nLayout; }
	void					SetLayout( int aLayout ) { m_nLayout = aLayout;}

	void					mirror( long& nX, const OutputDevice *pOutDev, bool bBack = false ) const;
	void					mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
	BOOL					mirror( sal_uInt32 nSalPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev, bool bBack = false ) const;
    void                    mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
    void                    mirror( Region& rRgn, const OutputDevice *pOutDev, bool bBack = false ) const;
#ifdef AVS
    void                    mirror( ControlType,const ImplControlValue&,const OutputDevice*,bool bBack = false) const;

	basegfx::B2DSalPoint       mirror( const basegfx::B2DSalPoint& i_rSalPoint, const OutputDevice *pOutDev, bool bBack = false ) const;
	basegfx::B2DPolygon     mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
	basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
#endif
    // non virtual methods; these do eventual coordinate mirroring and
    // then delegate to protected virtual methods
    BOOL					UnionClipRegion( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
#ifdef AVS
    BOOL					UnionClipRegion( const ::basegfx::B2DPolyPolygon&, const OutputDevice* );
#endif
    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    void                    DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
    void                    DrawPixel( long nX, long nY, Color nSalColor, const OutputDevice *pOutDev );
    void                    DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );
    void                    DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
    void                    DrawPolyLine( ULONG nSalPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
    void                    DrawPolygon( ULONG nSalPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
    void                    DrawPolyPolygon( sal_uInt32 nPoly,
                                             const sal_uInt32* pSalPoints,
                                             PCONSTSALPOINT* pPtAry,
                                             const OutputDevice *pOutDev );
#ifdef AVS
    bool                    DrawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency, const OutputDevice* );
    bool                    DrawPolyLine( const basegfx::B2DPolygon&, const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, const OutputDevice* );
#endif
    sal_Bool                DrawPolyLineBezier( ULONG nSalPoints,
                                                const SalPoint* pPtAry,
                                                const BYTE* pFlgAry,
                                                const OutputDevice *pOutDev );
    sal_Bool                DrawPolygonBezier( ULONG nSalPoints,
                                               const SalPoint* pPtAry,
                                               const BYTE* pFlgAry,
                                               const OutputDevice *pOutDev );
    sal_Bool                DrawPolyPolygonBezier( sal_uInt32 nPoly,
                                                   const sal_uInt32* pSalPoints,
                                                   const SalPoint* const* pPtAry,
                                                   const BYTE* const* pFlgAry,
                                                   const OutputDevice *pOutDev );
#ifdef AVS
    // CopyArea --> No RasterOp, but ClipRegion
    void                    CopyArea( long nDestX,
                                      long nDestY,
                                      long nSrcX,
                                      long nSrcY,
                                      long nSrcWidth,
                                      long nSrcHeight,
                                      USHORT nFlags,
                                      const OutputDevice *pOutDev );
#endif
    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    void                    CopyBits( const SalTwoRect* pPosAry,
                                      SalGraphics* pSrcGraphics,
                                      const OutputDevice *pOutDev,
                                      const OutputDevice *pSrcOutDev );
    void                    DrawBitmap( const SalTwoRect* pPosAry,
                                        const SalBitmap& rSalBitmap,
                                        const OutputDevice *pOutDev );
    void                    DrawBitmap( const SalTwoRect* pPosAry,
                                        const SalBitmap& rSalBitmap,
                                        Color nTransparentColor,
                                        const OutputDevice *pOutDev );
    void                    DrawBitmap( const SalTwoRect* pPosAry,
                                        const SalBitmap& rSalBitmap,
                                        const SalBitmap& rTransparentBitmap,
                                        const OutputDevice *pOutDev );

    void                    DrawMask( const SalTwoRect* pPosAry,
                                      const SalBitmap& rSalBitmap,
                                      Color nMaskColor,
                                      const OutputDevice *pOutDev );

    SalBitmap*              GetBitmap( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
    SalColor                GetPixel( long nX, long nY, const OutputDevice *pOutDev );
#ifdef AVS
    // invert --> ClipRegion (only Windows)
    void                    Invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags, const OutputDevice *pOutDev );
    void                    Invert( ULONG nSalPoints, const SalPoint* pPtAry, SalInvert nFlags, const OutputDevice *pOutDev );

    BOOL                    DrawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize, const OutputDevice *pOutDev );

    //-------------------------------------
    //  Native Widget Rendering functions
    //-------------------------------------

    // Query the platform layer for control support
    virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart );

    // Query the native control to determine if it was acted upon
    BOOL HitTestNativeControl( ControlType nType,
									  ControlPart nPart,
									  const Region& rControlRegion,
									  const SalPoint& aPos,
									  SalControlHandle& rControlHandle,
                                      BOOL& rIsInside,
                                      const OutputDevice *pOutDev );

    // Request rendering of a particular control and/or part
    BOOL DrawNativeControl( ControlType nType,
									ControlPart nPart,
									const Region& rControlRegion,
									ControlState nState,
									const ImplControlValue& aValue,
									SalControlHandle& rControlHandle,
									const rtl::OUString& aCaption,
                                    const OutputDevice *pOutDev );

    // Request rendering of a caption string for a control
    BOOL DrawNativeControlText( ControlType nType,
										ControlPart nPart,
										const Region& rControlRegion,
										ControlState nState,
										const ImplControlValue& aValue,
										SalControlHandle& rControlHandle,
										const rtl::OUString& aCaption,
                                        const OutputDevice *pOutDev );

    // Query the native control's actual drawing region (including adornment)
    BOOL GetNativeControlRegion( ControlType nType,
										 ControlPart nPart,
										 const Region& rControlRegion,
										 ControlState nState,
										 const ImplControlValue& aValue,
										 SalControlHandle& rControlHandle,
										 const rtl::OUString& aCaption,
										 Region &rNativeBoundingRegion,
										 Region &rNativeContentRegion,
                                         const OutputDevice *pOutDev );

    static void AddDevFontSubstitute( OutputDevice* pOutDev,
                                      const String& rFontName,
                                      const String& rReplaceFontName,
                                      USHORT nFlags = 0 );
#endif
    bool DrawAlphaBitmap( const SalTwoRect&,
                          const SalBitmap& rSourceBitmap,
                          const SalBitmap& rAlphaBitmap,
                          const OutputDevice *pOutDev );

    bool DrawAlphaRect( long nX, long nY, long nWidth, long nHeight, 
                        sal_uInt8 nTransparency, const OutputDevice *pOutDev );
#ifdef AVS
    virtual SystemGraphicsData   GetGraphicsData() const = 0;
#endif
};

}//SVMCore
#endif // _SV_SALGDI_HXX
