/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: bitmap4.cxx,v $
 * $Revision: 1.12 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifdef AVS
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"

#include <stdlib.h>
#include <vos/macros.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/bitmap.hxx>
#endif
#include "vcl/bitmap.hxx"

namespace SVMCore{
// -----------
// - Defines -
// -----------

#define S2(a,b)				{ register long t; if( ( t = b - a ) < 0 ) { a += t; b -= t; } }
#define MN3(a,b,c)			S2(a,b); S2(a,c);
#define MX3(a,b,c)			S2(b,c); S2(a,c);
#define MNMX3(a,b,c)		MX3(a,b,c); S2(a,b);
#define MNMX4(a,b,c,d)		S2(a,b); S2(c,d); S2(a,c); S2(b,d);
#define MNMX5(a,b,c,d,e)	S2(a,b); S2(c,d); MN3(a,c,e); MX3(b,d,e);
#define MNMX6(a,b,c,d,e,f)	S2(a,d); S2(b,e); S2(c,f); MN3(a,b,c); MX3(d,e,f);

}//SVMCore
using namespace SVMCore;

#ifdef AVS
// ----------
// - Bitmap -
// ----------

BOOL Bitmap::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
{
	BOOL bRet = FALSE;

	switch( eFilter )
	{
		case( BMP_FILTER_SMOOTH ):
		{
			const long pSmoothMatrix[] = { 1, 2, 1, 2, 5, 2, 1, 2, 1 };
			bRet = ImplConvolute3( &pSmoothMatrix[ 0 ], 17, pFilterParam, pProgress );
		}
		break;

		case( BMP_FILTER_SHARPEN ):
		{
			const long pSharpenMatrix[] = { -1, -1,  -1, -1, 16, -1, -1, -1,  -1 };
			bRet = ImplConvolute3( &pSharpenMatrix[ 0 ], 8, pFilterParam, pProgress );
		}
		break;

		case( BMP_FILTER_REMOVENOISE ):
			bRet = ImplMedianFilter( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_SOBEL_GREY ):
			bRet = ImplSobelGrey( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_SOLARIZE ):
			bRet = ImplSolarize( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_SEPIA ):
			bRet = ImplSepia( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_MOSAIC ):
			bRet = ImplMosaic( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_EMBOSS_GREY ):
			bRet = ImplEmbossGrey( pFilterParam, pProgress );
		break;

		case( BMP_FILTER_POPART ):
			bRet = ImplPopArt( pFilterParam, pProgress );
		break;

		default:
			DBG_ERROR( "Bitmap::Convert(): Unsupported filter" );
		break;
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplConvolute3( const long* pMatrix, long nDivisor,
							 const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
{
	BitmapReadAccess*	pReadAcc = AcquireReadAccess();
	BOOL				bRet = FALSE;

	if( pReadAcc )
	{
		Bitmap				aNewBmp( GetSizePixel(), 24 );
		BitmapWriteAccess*	pWriteAcc = aNewBmp.AcquireWriteAccess();

		if( pWriteAcc )
		{
			const long		nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
			const long		nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
			long*			pColm = new long[ nWidth2 ];
			long*			pRows = new long[ nHeight2 ];
			BitmapColor*	pColRow1 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pColRow2 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pColRow3 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pRowTmp1 = pColRow1;
			BitmapColor*	pRowTmp2 = pColRow2;
			BitmapColor*	pRowTmp3 = pColRow3;
			BitmapColor*	pColor;
			long			nY, nX, i, nSumR, nSumG, nSumB, nMatrixVal, nTmp;
			long			(*pKoeff)[ 256 ] = new long[ 9 ][ 256 ];
			long*			pTmp;

			// create LUT of products of matrix value and possible color component values
			for( nY = 0; nY < 9; nY++ )
				for( nX = nTmp = 0, nMatrixVal = pMatrix[ nY ]; nX < 256; nX++, nTmp += nMatrixVal )
					pKoeff[ nY ][ nX ] = nTmp;

			// create column LUT
			for( i = 0; i < nWidth2; i++ )
				pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
			
			pColm[ nWidth + 1 ] = pColm[ nWidth ];

			// create row LUT
			for( i = 0; i < nHeight2; i++ )
				pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
			
			pRows[ nHeight + 1 ] = pRows[ nHeight ];

			// read first three rows of bitmap color
			for( i = 0; i < nWidth2; i++ )
			{
				pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
				pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
				pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
			}

			// do convolution
			for( nY = 0; nY < nHeight; )
			{
				for( nX = 0; nX < nWidth; nX++ )
				{
					// first row
					nSumR = ( pTmp = pKoeff[ 0 ] )[ ( pColor = pRowTmp1 + nX )->GetRed() ];
					nSumG = pTmp[ pColor->GetGreen() ];
					nSumB = pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 1 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 2 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					// second row
					nSumR += ( pTmp = pKoeff[ 3 ] )[ ( pColor = pRowTmp2 + nX )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 4 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 5 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					// third row
					nSumR += ( pTmp = pKoeff[ 6 ] )[ ( pColor = pRowTmp3 + nX )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 7 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					nSumR += ( pTmp = pKoeff[ 8 ] )[ ( ++pColor )->GetRed() ];
					nSumG += pTmp[ pColor->GetGreen() ];
					nSumB += pTmp[ pColor->GetBlue() ];

					// calculate destination color
					pWriteAcc->SetPixel( nY, nX, BitmapColor( (BYTE) MinMax( nSumR / nDivisor, 0, 255 ),
															  (BYTE) MinMax( nSumG / nDivisor, 0, 255 ),
															  (BYTE) MinMax( nSumB / nDivisor, 0, 255 ) ) );
				}

				if( ++nY < nHeight )
				{
					if( pRowTmp1 == pColRow1 )
						pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
					else if( pRowTmp1 == pColRow2 )
						pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
					else
						pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;

					for( i = 0; i < nWidth2; i++ )
						pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
				}
			}

			delete[] pKoeff;
			delete[] (BYTE*) pColRow1;
			delete[] (BYTE*) pColRow2;
			delete[] (BYTE*) pColRow3;
			delete[] pColm;
			delete[] pRows;

			aNewBmp.ReleaseAccess( pWriteAcc );

			bRet = TRUE;
		}

		ReleaseAccess( pReadAcc );

		if( bRet )
		{
			const MapMode	aMap( maPrefMapMode );
			const Size		aSize( maPrefSize );

			*this = aNewBmp;

			maPrefMapMode = aMap;
			maPrefSize = aSize;
		}
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplMedianFilter( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
{
	BitmapReadAccess*	pReadAcc = AcquireReadAccess();
	BOOL				bRet = FALSE;

	if( pReadAcc )
	{
		Bitmap				aNewBmp( GetSizePixel(), 24 );
		BitmapWriteAccess*	pWriteAcc = aNewBmp.AcquireWriteAccess();

		if( pWriteAcc )
		{
			const long		nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
			const long		nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
			long*			pColm = new long[ nWidth2 ];
			long*			pRows = new long[ nHeight2 ];
			BitmapColor*	pColRow1 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pColRow2 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pColRow3 = (BitmapColor*) new BYTE[ sizeof( BitmapColor ) * nWidth2 ];
			BitmapColor*	pRowTmp1 = pColRow1;
			BitmapColor*	pRowTmp2 = pColRow2;
			BitmapColor*	pRowTmp3 = pColRow3;
			BitmapColor*	pColor;
			long			nY, nX, i;
			long			nR1, nR2, nR3, nR4, nR5, nR6, nR7, nR8, nR9;
			long			nG1, nG2, nG3, nG4, nG5, nG6, nG7, nG8, nG9;
			long			nB1, nB2, nB3, nB4, nB5, nB6, nB7, nB8, nB9;

			// create column LUT
			for( i = 0; i < nWidth2; i++ )
				pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
			
			pColm[ nWidth + 1 ] = pColm[ nWidth ];

			// create row LUT
			for( i = 0; i < nHeight2; i++ )
				pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
			
			pRows[ nHeight + 1 ] = pRows[ nHeight ];

			// read first three rows of bitmap color
			if (nHeight2 > 2)
			{
			    for( i = 0; i < nWidth2; i++ )
			    {
				    pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
				    pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
				    pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
			    }
			}

			// do median filtering
			for( nY = 0; nY < nHeight; )
			{
				for( nX = 0; nX < nWidth; nX++ )
				{
					nR1 = ( pColor = pRowTmp1 + nX )->GetRed(), nG1 = pColor->GetGreen(), nB1 = pColor->GetBlue();
					nR2 = ( ++pColor )->GetRed(), nG2 = pColor->GetGreen(), nB2 = pColor->GetBlue();
					nR3 = ( ++pColor )->GetRed(), nG3 = pColor->GetGreen(), nB3 = pColor->GetBlue();
					
					nR4 = ( pColor = pRowTmp2 + nX )->GetRed(), nG4 = pColor->GetGreen(), nB4 = pColor->GetBlue();
					nR5 = ( ++pColor )->GetRed(), nG5 = pColor->GetGreen(), nB5 = pColor->GetBlue();
					nR6 = ( ++pColor )->GetRed(), nG6 = pColor->GetGreen(), nB6 = pColor->GetBlue();

					nR7 = ( pColor = pRowTmp3 + nX )->GetRed(), nG7 = pColor->GetGreen(), nB7 = pColor->GetBlue();
					nR8 = ( ++pColor )->GetRed(), nG8 = pColor->GetGreen(), nB8 = pColor->GetBlue();
					nR9 = ( ++pColor )->GetRed(), nG9 = pColor->GetGreen(), nB9 = pColor->GetBlue();
    				
					MNMX6( nR1, nR2, nR3, nR4, nR5, nR6 );
    				MNMX5( nR7, nR2, nR3, nR4, nR5 );
    				MNMX4( nR8, nR2, nR3, nR4 );
    				MNMX3( nR9, nR2, nR3 );

					MNMX6( nG1, nG2, nG3, nG4, nG5, nG6 );
    				MNMX5( nG7, nG2, nG3, nG4, nG5 );
    				MNMX4( nG8, nG2, nG3, nG4 );
    				MNMX3( nG9, nG2, nG3 );

					MNMX6( nB1, nB2, nB3, nB4, nB5, nB6 );
    				MNMX5( nB7, nB2, nB3, nB4, nB5 );
    				MNMX4( nB8, nB2, nB3, nB4 );
    				MNMX3( nB9, nB2, nB3 );
    				
					// set destination color
					pWriteAcc->SetPixel( nY, nX, BitmapColor( (BYTE) nR2, (BYTE) nG2, (BYTE) nB2 ) );
				}

				if( ++nY < nHeight )
				{
					if( pRowTmp1 == pColRow1 )
						pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
					else if( pRowTmp1 == pColRow2 )
						pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
					else
						pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;

					for( i = 0; i < nWidth2; i++ )
						pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
				}
			}

			delete[] (BYTE*) pColRow1;
			delete[] (BYTE*) pColRow2;
			delete[] (BYTE*) pColRow3;
			delete[] pColm;
			delete[] pRows;

			aNewBmp.ReleaseAccess( pWriteAcc );

			bRet = TRUE;
		}

		ReleaseAccess( pReadAcc );

		if( bRet )
		{
			const MapMode	aMap( maPrefMapMode );
			const Size		aSize( maPrefSize );

			*this = aNewBmp;

			maPrefMapMode = aMap;
			maPrefSize = aSize;
		}
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplSobelGrey( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
{
	BOOL bRet = ImplMakeGreyscales( 256 );

	if( bRet )
	{
		bRet = FALSE;

		BitmapReadAccess* pReadAcc = AcquireReadAccess();
		
		if( pReadAcc )
		{
			Bitmap				aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
			BitmapWriteAccess*	pWriteAcc = aNewBmp.AcquireWriteAccess();

			if( pWriteAcc )
			{
				BitmapColor	aGrey( (BYTE) 0 );
				const long	nWidth = pWriteAcc->Width();
				const long	nHeight = pWriteAcc->Height();
				const long	nMask111 = -1, nMask121 =  0, nMask131 =  1;
				const long	nMask211 = -2, nMask221 =  0, nMask231 =  2;
				const long	nMask311 = -1, nMask321 =  0, nMask331 =  1;
				const long	nMask112 =  1, nMask122 =  2, nMask132 =  1;
				const long	nMask212 =  0, nMask222 =  0, nMask232 =  0;
				const long	nMask312 = -1, nMask322 = -2, nMask332 = -1;
				long		nGrey11, nGrey12, nGrey13;
				long		nGrey21, nGrey22, nGrey23;
				long		nGrey31, nGrey32, nGrey33;
				long*		pHMap = new long[ nWidth + 2 ];
				long*		pVMap = new long[ nHeight + 2 ];
				long		nX, nY, nSum1, nSum2;

				// fill mapping tables
				pHMap[ 0 ] = 0;
				for( nX = 1; nX <= nWidth; nX++ )
					pHMap[ nX ] = nX - 1;
				pHMap[ nWidth + 1 ] = nWidth - 1;

				pVMap[ 0 ] = 0;
				for( nY = 1; nY <= nHeight; nY++ )
					pVMap[ nY ] = nY - 1;
				pVMap[ nHeight + 1 ] = nHeight - 1;

				for( nY = 0; nY < nHeight ; nY++ )
				{
					nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
					nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
					nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
					nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
					nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
					nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
					nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
					nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
					nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();

					for( nX = 0; nX < nWidth; nX++ )
					{
						nSum1 = nSum2 = 0;

						nSum1 += nMask111 * nGrey11;
						nSum2 += nMask112 * nGrey11;

						nSum1 += nMask121 * nGrey12;
						nSum2 += nMask122 * nGrey12;

						nSum1 += nMask131 * nGrey13;
						nSum2 += nMask132 * nGrey13;

						nSum1 += nMask211 * nGrey21;
						nSum2 += nMask212 * nGrey21;

						nSum1 += nMask221 * nGrey22;
						nSum2 += nMask222 * nGrey22;

						nSum1 += nMask231 * nGrey23;
						nSum2 += nMask232 * nGrey23;

						nSum1 += nMask311 * nGrey31;
						nSum2 += nMask312 * nGrey31;

						nSum1 += nMask321 * nGrey32;
						nSum2 += nMask322 * nGrey32;

						nSum1 += nMask331 * nGrey33;
						nSum2 += nMask332 * nGrey33;

						nSum1 = (long) sqrt( (double)( nSum1 * nSum1 + nSum2 * nSum2 ) );
						aGrey.SetIndex( ~(BYTE) VOS_BOUND( nSum1, 0, 255 ) );
						pWriteAcc->SetPixel( nY, nX, aGrey );

						if( nX < ( nWidth - 1 ) )
						{
							const long nNextX = pHMap[ nX + 3 ];

							nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
							nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
							nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
						}
					}
				}

				delete[] pHMap;
				delete[] pVMap;
				aNewBmp.ReleaseAccess( pWriteAcc );
				bRet = TRUE;
			}

			ReleaseAccess( pReadAcc );

			if( bRet )
			{
				const MapMode	aMap( maPrefMapMode );
				const Size		aSize( maPrefSize );

				*this = aNewBmp;

				maPrefMapMode = aMap;
				maPrefSize = aSize;
			}
		}
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplEmbossGrey( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
{
	BOOL bRet = ImplMakeGreyscales( 256 );

	if( bRet )
	{
		bRet = FALSE;

		BitmapReadAccess* pReadAcc = AcquireReadAccess();
		
		if( pReadAcc )
		{
			Bitmap				aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
			BitmapWriteAccess*	pWriteAcc = aNewBmp.AcquireWriteAccess();

			if( pWriteAcc )
			{
				BitmapColor	aGrey( (BYTE) 0 );
				const long	nWidth = pWriteAcc->Width();
				const long	nHeight = pWriteAcc->Height();
				long		nGrey11, nGrey12, nGrey13;
				long		nGrey21, nGrey22, nGrey23;
				long		nGrey31, nGrey32, nGrey33;
				double		fAzim = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
									  ( pFilterParam->maEmbossAngles.mnAzimuthAngle100 * 0.01 ) : 0.0 ) * F_PI180;
				double		fElev = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
									  ( pFilterParam->maEmbossAngles.mnElevationAngle100 * 0.01 ) : 90.0 ) * F_PI180;
				long*		pHMap = new long[ nWidth + 2 ];
				long*		pVMap = new long[ nHeight + 2 ];
				long	 	nX, nY, nNx, nNy, nDotL;
				const long	nLx = FRound( cos( fAzim ) * cos( fElev ) * 255.0 );
				const long	nLy = FRound( sin( fAzim ) * cos( fElev ) * 255.0 );
				const long	nLz = FRound( sin( fElev ) * 255.0 );
				const long	nZ2 = ( ( 6 * 255 ) / 4 ) * ( ( 6 * 255 ) / 4 );
				const long	nNzLz = ( ( 6 * 255 ) / 4 ) * nLz;
				const BYTE	cLz = (BYTE) VOS_BOUND( nLz, 0, 255 );

				// fill mapping tables
				pHMap[ 0 ] = 0;
				for( nX = 1; nX <= nWidth; nX++ )
					pHMap[ nX ] = nX - 1;
				pHMap[ nWidth + 1 ] = nWidth - 1;

				pVMap[ 0 ] = 0;
				for( nY = 1; nY <= nHeight; nY++ )
					pVMap[ nY ] = nY - 1;
				pVMap[ nHeight + 1 ] = nHeight - 1;

				for( nY = 0; nY < nHeight ; nY++ )
				{
					nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
					nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
					nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
					nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
					nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
					nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
					nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
					nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
					nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();

					for( nX = 0; nX < nWidth; nX++ )
					{
						nNx = nGrey11 + nGrey21 + nGrey31 - nGrey13 - nGrey23 - nGrey33;
						nNy = nGrey31 + nGrey32 + nGrey33 - nGrey11 - nGrey12 - nGrey13;

						if( !nNx && !nNy )
							aGrey.SetIndex( cLz );
						else if( ( nDotL = nNx * nLx + nNy * nLy +nNzLz ) < 0 )
							aGrey.SetIndex( 0 );
						else
						{
							const double fGrey = nDotL / sqrt( (double)(nNx * nNx + nNy * nNy + nZ2) );
							aGrey.SetIndex( (BYTE) VOS_BOUND( fGrey, 0, 255 ) );
						}
						
						pWriteAcc->SetPixel( nY, nX, aGrey );

						if( nX < ( nWidth - 1 ) )
						{
							const long nNextX = pHMap[ nX + 3 ];

							nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
							nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
							nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
						}
					}
				}

				delete[] pHMap;
				delete[] pVMap;
				aNewBmp.ReleaseAccess( pWriteAcc );
				bRet = TRUE;
			}

			ReleaseAccess( pReadAcc );

			if( bRet )
			{
				const MapMode	aMap( maPrefMapMode );
				const Size		aSize( maPrefSize );

				*this = aNewBmp;

				maPrefMapMode = aMap;
				maPrefSize = aSize;
			}
		}
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplSolarize( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
{
	BOOL				bRet = FALSE;
	BitmapWriteAccess*	pWriteAcc = AcquireWriteAccess();
		
	if( pWriteAcc )
	{
		const BYTE cThreshold = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SOLARIZE ) ? 
								pFilterParam->mcSolarGreyThreshold : 128;

		if( pWriteAcc->HasPalette() )
		{
			const BitmapPalette& rPal = pWriteAcc->GetPalette();

			for( USHORT i = 0, nCount = rPal.GetEntryCount(); i < nCount; i++ )
			{
				if( rPal[ i ].GetLuminance() >= cThreshold )
				{
					BitmapColor aCol( rPal[ i ] );
					pWriteAcc->SetPaletteColor( i, aCol.Invert() );
				}
			}
		}
		else
		{
			BitmapColor	aCol;
			const long	nWidth = pWriteAcc->Width();
			const long	nHeight = pWriteAcc->Height();

			for( long nY = 0; nY < nHeight ; nY++ )
			{
				for( long nX = 0; nX < nWidth; nX++ )
				{
					aCol = pWriteAcc->GetPixel( nY, nX );
					
					if( aCol.GetLuminance() >= cThreshold )
						pWriteAcc->SetPixel( nY, nX, aCol.Invert() );
				}
			}
		}

		ReleaseAccess( pWriteAcc );
		bRet = TRUE;
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplSepia( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
{
	BitmapReadAccess*	pReadAcc = AcquireReadAccess();
	BOOL				bRet = FALSE;
		
	if( pReadAcc )
	{
		long			nSepiaPercent = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SEPIA ) ? 
									    pFilterParam->mcSolarGreyThreshold : 10;
		const long		nSepia = 10000 - 100 * VOS_BOUND( nSepiaPercent, 0, 100 );
		BitmapPalette	aSepiaPal( 256 );

		//////////DBG_ASSERT( nSepiaPercent <= 100, "Bitmap::ImplSepia(): sepia value out of range; defaulting to 100%" );

		for( USHORT i = 0; i < 256; i++ )
		{
			BitmapColor&	rCol = aSepiaPal[ i ];
			const BYTE		cSepiaValue = (BYTE) ( ( nSepia * i ) / 10000 );

			rCol.SetRed( (BYTE) i );
			rCol.SetGreen( cSepiaValue );
			rCol.SetBlue( cSepiaValue );
		}

		Bitmap				aNewBmp( GetSizePixel(), 8, &aSepiaPal );
		BitmapWriteAccess*	pWriteAcc = aNewBmp.AcquireWriteAccess();

		if( pWriteAcc )
		{
			BitmapColor	aCol( (BYTE) 0 );
			const long	nWidth = pWriteAcc->Width();
			const long	nHeight = pWriteAcc->Height();

			if( pReadAcc->HasPalette() )
			{
				for( long nY = 0; nY < nHeight ; nY++ )
				{
					const USHORT	nPalCount = pReadAcc->GetPaletteEntryCount();
					BYTE*			pIndexMap = new BYTE[ nPalCount ];

					for( USHORT i = 0; i < nPalCount; i++ )
						pIndexMap[ i ] = pReadAcc->GetPaletteColor( i ).GetLuminance();

					for( long nX = 0; nX < nWidth; nX++ )
					{
						aCol.SetIndex( pIndexMap[ pReadAcc->GetPixel( nY, nX ).GetIndex() ] );
						pWriteAcc->SetPixel( nY, nX, aCol );
					}

					delete[] pIndexMap;
				}
			}
			else
			{
				for( long nY = 0; nY < nHeight ; nY++ )
				{
					for( long nX = 0; nX < nWidth; nX++ )
					{
						aCol.SetIndex( pReadAcc->GetPixel( nY, nX ).GetLuminance() );
						pWriteAcc->SetPixel( nY, nX, aCol );
					}
				}
			}

			aNewBmp.ReleaseAccess( pWriteAcc );
			bRet = TRUE;
		}

		ReleaseAccess( pReadAcc );

		if( bRet )
		{
			const MapMode	aMap( maPrefMapMode );
			const Size		aSize( maPrefSize );

			*this = aNewBmp;

			maPrefMapMode = aMap;
			maPrefSize = aSize;
		}
	}

	return bRet;
}

// -----------------------------------------------------------------------------

BOOL Bitmap::ImplMosaic( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
{
	ULONG				nTileWidth = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ? 
								     pFilterParam->maMosaicTileSize.mnTileWidth : 4;
	ULONG				nTileHeight = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ? 
									  pFilterParam->maMosaicTileSize.mnTileHeight : 4;
	BOOL				bRet = FALSE;

	if( !nTileWidth )
		nTileWidth = 1;

	if( !nTileHeight )
		nTileHeight = 1;

	if( nTileWidth > 1 || nTileHeight > 1 )
	{
		Bitmap*				pNewBmp;
		BitmapReadAccess*	pReadAcc;
		BitmapWriteAccess*	pWriteAcc;

		if( GetBitCount() > 8 )
		{
			pNewBmp = NULL;
			pReadAcc = pWriteAcc = AcquireWriteAccess();
		}
		else
		{
			pNewBmp = new Bitmap( GetSizePixel(), 24 );
			pReadAcc = AcquireReadAccess();
			pWriteAcc = pNewBmp->AcquireWriteAccess();
		}
			
		if( pReadAcc && pWriteAcc )
		{
			BitmapColor	aCol;
			long		nWidth = pReadAcc->Width();
			long		nHeight = pReadAcc->Height();
			long		nX, nY, nX1, nX2, nY1, nY2, nSumR, nSumG, nSumB;
			double		fArea_1;

			nY1 = 0; nY2 = nTileHeight - 1;

			if( nY2 >= nHeight )
				nY2 = nHeight - 1;

			do
			{
				nX1 = 0; nX2 = nTileWidth - 1;

				if( nX2 >= nWidth )
					nX2 = nWidth - 1;
				
				fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );

				if( !pNewBmp )
				{
					do
					{
						for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
						{
							for( nX = nX1; nX <= nX2; nX++ )
							{
								aCol = pReadAcc->GetPixel( nY, nX );
								nSumR += aCol.GetRed();
								nSumG += aCol.GetGreen();
								nSumB += aCol.GetBlue();
							}
						}

						aCol.SetRed( (BYTE) ( nSumR * fArea_1 ) );
						aCol.SetGreen( (BYTE) ( nSumG * fArea_1 ) );
						aCol.SetBlue( (BYTE) ( nSumB * fArea_1 ) );

						for( nY = nY1; nY <= nY2; nY++ )
							for( nX = nX1; nX <= nX2; nX++ )
								pWriteAcc->SetPixel( nY, nX, aCol );

						nX1 += nTileWidth; nX2 += nTileWidth;

						if( nX2 >= nWidth )
						{
							nX2 = nWidth - 1;
							fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
						}
					}
					while( nX1 < nWidth );
				}
				else
				{
					do
					{
						for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
						{
							for( nX = nX1; nX <= nX2; nX++ )
							{
								const BitmapColor& rCol = pReadAcc->GetPaletteColor( (BYTE) pReadAcc->GetPixel( nY, nX ) );
								nSumR += rCol.GetRed();
								nSumG += rCol.GetGreen();
								nSumB += rCol.GetBlue();
							}
						}

						aCol.SetRed( (BYTE) ( nSumR * fArea_1 ) );
						aCol.SetGreen( (BYTE) ( nSumG * fArea_1 ) );
						aCol.SetBlue( (BYTE) ( nSumB * fArea_1 ) );

						for( nY = nY1; nY <= nY2; nY++ )
							for( nX = nX1; nX <= nX2; nX++ )
								pWriteAcc->SetPixel( nY, nX, aCol );

						nX1 += nTileWidth; nX2 += nTileWidth;

						if( nX2 >= nWidth )
						{
							nX2 = nWidth - 1;
							fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
						}
					}
					while( nX1 < nWidth );
				}

				nY1 += nTileHeight; nY2 += nTileHeight;

				if( nY2 >= nHeight )
					nY2 = nHeight - 1;
			}
			while( nY1 < nHeight );

			bRet = TRUE;
		}

		ReleaseAccess( pReadAcc );

		if( pNewBmp )
		{
			pNewBmp->ReleaseAccess( pWriteAcc );

			if( bRet )
			{
				const MapMode	aMap( maPrefMapMode );
				const Size		aSize( maPrefSize );

				*this = *pNewBmp;

				maPrefMapMode = aMap;
				maPrefSize = aSize;
			}

			delete pNewBmp;
		}
	}
	else
		bRet = TRUE;
		
	return bRet;
}

// -----------------------------------------------------------------------------

struct PopArtEntry
{
	sal_uInt32	mnIndex;
	sal_uInt32	mnCount;
};

// ------------------------------------------------------------------------

extern "C" int __LOADONCALLAPI ImplPopArtCmpFnc( const void* p1, const void* p2 )
{
	int nRet;

	if( ( (PopArtEntry*) p1 )->mnCount < ( (PopArtEntry*) p2 )->mnCount )
		nRet = 1;
	else if( ( (PopArtEntry*) p1 )->mnCount == ( (PopArtEntry*) p2 )->mnCount ) 
		nRet = 0;
	else
		nRet = -1;
	
	return nRet;
}

// ------------------------------------------------------------------------

BOOL Bitmap::ImplPopArt( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
{
	BOOL bRet = ( GetBitCount() > 8 ) ? Convert( BMP_CONVERSION_8BIT_COLORS ) : TRUE;

	if( bRet )
	{
		bRet = FALSE;

		BitmapWriteAccess* pWriteAcc = AcquireWriteAccess();

		if( pWriteAcc )
		{
			const long		nWidth = pWriteAcc->Width();
			const long		nHeight = pWriteAcc->Height();
			const ULONG		nEntryCount = 1 << pWriteAcc->GetBitCount();
			ULONG			n;
			PopArtEntry*	pPopArtTable = new PopArtEntry[ nEntryCount ];

			for( n = 0; n < nEntryCount; n++ )
			{
				PopArtEntry& rEntry = pPopArtTable[ n ];
				rEntry.mnIndex = (sal_uInt16) n;
				rEntry.mnCount = 0;
			}

			// get pixel count for each palette entry
			for( long nY = 0; nY < nHeight ; nY++ )
				for( long nX = 0; nX < nWidth; nX++ )
					pPopArtTable[ pWriteAcc->GetPixel( nY, nX ).GetIndex() ].mnCount++;

			// sort table
			qsort( pPopArtTable, nEntryCount, sizeof( PopArtEntry ), ImplPopArtCmpFnc );
			
			// get last used entry
			ULONG nFirstEntry;
			ULONG nLastEntry = 0;

			for( n = 0; n < nEntryCount; n++ )
				if( pPopArtTable[ n ].mnCount )
					nLastEntry = n;

			// rotate palette (one entry)
			const BitmapColor aFirstCol( pWriteAcc->GetPaletteColor( sal::static_int_cast<USHORT>(pPopArtTable[ 0 ].mnIndex) ) );
			for( nFirstEntry = 0; nFirstEntry < nLastEntry; nFirstEntry++ )
			{
				pWriteAcc->SetPaletteColor( sal::static_int_cast<USHORT>(pPopArtTable[ nFirstEntry ].mnIndex), 
											pWriteAcc->GetPaletteColor( sal::static_int_cast<USHORT>(pPopArtTable[ nFirstEntry + 1 ].mnIndex) ) );
			}
			pWriteAcc->SetPaletteColor( sal::static_int_cast<USHORT>(pPopArtTable[ nLastEntry ].mnIndex), aFirstCol );

			// cleanup
			delete[] pPopArtTable;
			ReleaseAccess( pWriteAcc );
			bRet = TRUE;
		}
	}

	return bRet;
}
#endif