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Kirill Smelkov
go
Commits
0c2a479a
Commit
0c2a479a
authored
Nov 01, 2009
by
Rob Pike
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significant cleanup of the main FAQ
R=rsc CC=go-dev
http://go/go-review/1017008
parent
5b72f9cd
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0c2a479a
...
...
@@ -19,7 +19,7 @@ dependency analysis—and fast compilation.
<li>
There is a growing rebellion against cumbersome type systems like those of
Java and C++, pushing people towards dynamically typed languages such as
Python and Java
s
cript.
Python and Java
S
cript.
<li>
Some fundamental concepts such as garbage collection and parallel computation
are not well supported by popular systems languages.
...
...
@@ -33,15 +33,14 @@ garbage-collected language with fast compilation. Regarding the points above:
<ul>
<li>
It should be possible to compile a major binary in a few seconds on a
single processor.
It is possible to compile a large Go program in a few seconds on a single computer.
<li>
Go provides a model for software construction that makes dependency
analysis easy and avoids much of the overhead of C-style include files and
libraries.
<li>
The type system is not hierarchical, so less time should be spent
re
arranging the hierarchy
. Also, although Go has static types the language
Go's type system has no hierarchy, so no time is spent defining the
re
lationships between types
. Also, although Go has static types the language
attempts to make types feel lighter weight than in typical OO languages.
<li>
Go is fully garbage-collected and provides fundamental support for
...
...
@@ -57,65 +56,69 @@ What is the origin of the name?</h3>
<p>
"Ogle" would be a good name for a Go debugger.
<h3
id=
"Why_is_the_compiler_called_6g"
>
Why is the compiler called 6g?
</h3>
<h3
id=
"What_kind_of_a_name_is_6g"
>
What kind of a name is 6g?
</h3>
<p>
The
<code>
6g
</code>
(and
<code>
8g
</code>
) compiler is named in the
The
<code>
6g
</code>
(and
<code>
8g
</code>
and
<code>
5g
</code>
) compiler is named in the
tradition of the Plan 9 C compilers, described in
<a
href=
"http://plan9.bell-labs.com/sys/doc/compiler.html "
>
http://plan9.bell-labs.com/sys/doc/compiler.html
</a>
(see the table in section 2).
6 is the architecture letter for amd64 (or x86-64, if you prefer).
g stands for g
o.
<code>
6
</code>
is the architecture letter for amd64 (or x86-64, if you prefer), while
<code>
g
</code>
stands for G
o.
<h3
id=
"Why_not_just_write_some_libraries_for_Cpp_to_do_communication"
>
Why not just write some libraries for C++ to do communication?
</h3>
<p>
We considered doing that, but too many of the problems
—
lack of
garbage collection, long dependency chains, nested include files,
lack of concurrency awareness
—
are caused by the C++ language itself.
lack of concurrency awareness
—
are rooted in the design of
the C and C++ languages themselves.
We felt a viable solution required a more complete approach.
<h2
id=
"Usage"
>
Usage
</h2>
<h3
id=
"Who_
do_you_expect_to
_use_the_language"
>
Who
do you expect to
use the language?
</h3>
<h3
id=
"Who_
should
_use_the_language"
>
Who
should
use the language?
</h3>
<p>
Go is an experiment. We hope adventurous users will give it a try and see
if
it provides a viable alternative to the status quo
. Not every programmer
will
like it
but we hope enough will find satisfaction in the approach it
if
they enjoy it
. Not every programmer
will but we hope enough will find satisfaction in the approach it
offers to justify further development.
<h3
id=
"Do_Go_programs_link_with_Cpp_programs"
>
Do Go programs link with C/C++ programs?
</h3>
<p>
There are two Go compilers,
<code>
6g
</code>
and
<code>
gccgo
</code>
.
<code>
6g
</code>
uses a different calling convention and linker and can
There are two Go compiler implementations,
<code>
6g
</code>
and friends, generically called
<code>
gc
</code>
, and
<code>
gccgo
</code>
.
<code>
Gc
</code>
uses a different calling convention and linker and can
therefore only be linked with C programs using the same convention.
There is such a C compiler but no C++ compiler.
<code>
Gccgo
</code>
is a
<code>
gcc
</code>
front-end that can, with care, be linked with gcc
-compiled
GCC front-end that can, with care, be linked with GCC
-compiled
C or C++ programs. However, because Go is garbage-collected it will be
unwise to do so, at least naively.
<p>
Work is underway to provide a 'foreign function interface' to allow safe
interoperation of languages in a running program.
There is a 'foreign function interface' to allow safe calling of C-written
libraries from Go code. We expect to use SWIG to extend this capability
to C++ libraries. There is no safe way to call Go code from C or C++ yet.
<h3
id=
"Does_Go_support_protocol_buffers"
>
Does Go support protocol buffers?
</h3>
<h3
id=
"Does_Go_support_
Google_
protocol_buffers"
>
Does Go support
Google's
protocol buffers?
</h3>
<p>
Protocol buffers are supported.
T
he next release of the
protocol
compiler project will
include Go code generators
and a Go library for them.
It is still being tweaked but works well
.
Protocol buffers are supported.
We plan to have t
he next release of the
protocol
buffer source code
include Go code generators
and a Go library for them.
The implementation uses data reflection
at run time so it is slow, but a new implementation is planned
.
<h2
id=
"Design"
>
Design
</h2>
<h3
id=
"Why_doesn
_
t_Go_have_feature_X"
>
Why doesn't Go have feature X?
</h3>
<h3
id=
"Why_doesnt_Go_have_feature_X"
>
Why doesn't Go have feature X?
</h3>
<p>
Every language contains novel features and omits someone's favorite
...
...
@@ -127,8 +130,8 @@ clarity of design, or because it would make the fundamental system model
too difficult.
<p>
Before you get too worried about Go not hav
ing feature
<var>
X
</var>
,
please investigate the features that Go does have. You might find that
If it bothers you that Go is miss
ing feature
<var>
X
</var>
,
please
forgive us and
investigate the features that Go does have. You might find that
they compensate in interesting ways for the lack of
<var>
X
</var>
.
<h3
id=
"Why_is_the_syntax_so_different_from_Cpp"
>
...
...
@@ -136,7 +139,7 @@ Why is the syntax so different from C++?</h3>
<p>
This and other language design questions are answered in
the separate
<a
href=
"go_lang_faq.html"
>
language FAQ
</a>
.
the separate
<a
href=
"go_lang_faq.html"
>
language
design
FAQ
</a>
.
<h2
id=
"Object_Oriented_Programming"
>
Object-Oriented Programming
</h2>
...
...
@@ -151,9 +154,11 @@ The concept of "interface" in Go provides a different approach that
we believe is easy to use and in some ways more general. There are
also ways to embed types in other types to provide something
analogous
—
but not identical
—
to subclassing.
Moreover, methods in Go are more general than in C++ or Java:
they can be defined for any sort of data, not just structs.
<p>
The lack of type hierarchy makes "objects"
in Go feel much more
Also, the lack of type hierarchy makes
“
objects
”
in Go feel much more
lightweight than in languages such as C++ and Java.
<h3
id=
"How_do_I_get_dynamic_dispatch_of_methods"
>
...
...
@@ -163,26 +168,20 @@ How do I get dynamic dispatch of methods?</h3>
The only way to have dynamically dispatched methods is through an
interface. Methods on structs or other types are always resolved statically.
<h2
id=
"Concurren
cy"
>
Concurency
</h2>
<h2
id=
"Concurren
t_programming"
>
Concurrent programming
</h2>
<h3
id=
"What_operations_are_atomic_What_about_mutexes"
>
What operations are atomic? What about mutexes?
</h3>
<p>
We haven't fully defined it all yet, but some details are available in the
We haven't fully defined it all yet, but some details a
bout atomicity a
re available in the
<a
href=
"go_mem.html"
>
Go Memory Model specification
</a>
.
Also, some concurrency questions are answered in more detail in the
<a
href=
"go_lang_faq.html"
>
language design FAQ
</a>
.
<p>
One point that has come up: at least for now, maps do not guarantee atomic
update from multiple threads of execution. This is not the place for a
full discussion but in essence it was felt that shared maps are usually
part of some larger synchronized object and forcing synchronization in the
map implementation would be too costly considering how rarely it would
actually help.
<p>
The
<a
href=
"/pkg/sync"
>
sync
</a>
package implements mutexes, but we hope Go programming style will
Regarding mutexes, the
<a
href=
"/pkg/sync"
>
sync
</a>
package implements them, but we hope Go programming style will
encourage people to try higher-level techniques. In particular, consider
structuring your program so that only one goroutine at a time is ever
responsible for a particular piece of data.
...
...
@@ -199,48 +198,34 @@ How are libraries documented?</h3>
There is a program,
<code>
godoc
</code>
, written in Go, that extracts
package documentation from the source code. It can be used on the
command line or on the web. An instance is running at
<a
href=
"http://go/go"
>
http://go/go
</a>
.
<a
href=
"http://golang.org/pkg/"
>
http://golang.org/pkg/
</a>
.
In fact,
<code>
godoc
</code>
implements the full site at
<a
href=
"http://golang.org/"
>
http://golang.org/
</a>
.
<h3
id=
"Is_there_a_Go_programming_style_guide"
>
Is there a Go programming style guide?
</h3>
<p>
Eventually, there will be a small number of rules that guide things
like naming, layout, and file organization. We are thinking of
enforcing layout rules using a pretty-printing program that
implements the rules, rather than writing a compendium of do's and
don'ts that allows interpretation.
Eventually, there may be a small number of rules to guide things
like naming, layout, and file organization.
The document
<a
href=
"effective_go.html"
>
Effective Go
</a>
contains some style advice.
More directly, the program
<code>
gofmt
</code>
is a pretty-printer
whose purpose is to enforce layout rules; it replaces the usual
compendium of do's and don'ts that allows interpretation.
All the Go code in the repository has been run through
<code>
gofmt
</code>
.
<h3
id=
"How_do_I_submit_patches_to_the_Go_libraries"
>
How do I submit patches to the Go libraries?
</h3>
<ol>
<li>
If it's a significant change, discuss on the mailing list before embarking.
<li>
Check out the Go source code files. The library sources are in
<code>
go/src/pkg
</code>
.
<li>
Make changes; add tests as appropriate. Try to follow existing style,
including tabs for indentation, and no trailing whitespace. In
documentation comments for public declarations, use full sentences
and begin with the name of the thing being described, because godoc
(or other tools) may someday display these comments out of context.
<li>
Write the
<code>
Makefile
</code>
by following existing examples.
<li>
Run
<code>
make
</code>
and
<code>
make test
</code>
in the affected
directories.
<li>
If you have added a new dependency, you may need to
<code>
cd go/src/lib;
./deps.bash
</code>
to update the Make.deps file included in the Makefile.
For a new component, update the
<code>
Makefile
</code>
and then run
<code>
deps.bash
</code>
.
<li><code>
cd go/src; ./all.bash
</code>
<p>
The library sources are in
<code>
go/src/pkg
</code>
.
If you want to make a significant change, please discuss on the mailing list before embarking.
<
li>
Once
<code>
all.bash
</code>
succeeds (output like
"N known bugs; 0 unexpected bugs" is OK),
<a
href=
"/doc/contribute.html"
>
submit a CL
</a>
.
</ol>
<
p>
See the document
<a
href=
"contribute.html"
>
Contributing to the Go project
</a>
for more information about how to proceed.
<h3
id=
"How_do_I_create_a_multifile_package"
>
How do I create a multifile package?
</h3>
...
...
@@ -294,21 +279,20 @@ wrong. It is more useful for a test to report that
<code>
isPrime
</code>
gives the wrong answer for 2, 3, 5, and 7 (or for
2, 4, 8, and 16) than to report that
<code>
isPrime
</code>
gives the wrong
answer for 2 and therefore no more tests were run. The programmer who
triggers the test failure may be someone editing the code months later
or even someone editing a different package on which the code depends.
triggers the test failure may not be familiar with the code that fails.
Time invested writing a good error message now pays off later when the
test breaks.
<p>
In testing, if the amount of extra code required to write
good errors seems repetitive and overwhelming, it might work better as a
table-driven test instead.
Unlike Java (jUnit's home language),
table-driven test instead.
Go has excellent support for data structure literals.
<p>
We understand that this is a point of contention. There are many things in
the Go language and libraries that differ from modern practices, simply
because we feel it's
worth trying to do better
.
because we feel it's
sometimes worth trying a different approach
.
<h2
id=
"Implementation"
>
Implementation
</h2>
...
...
@@ -316,23 +300,24 @@ because we feel it's worth trying to do better.
What compiler technology is used to build the compilers?
</h3>
<p>
Gccgo has a C++ front-end with a recursive descent parser coupled to the
standard gcc back end. 6g is written in C using yacc/bison for the parser.
<code>
Gccgo
</code>
has a C++ front-end with a recursive descent parser coupled to the
standard GCC back end.
<code>
Gc
</code>
is written in C using
<code>
yacc
</code>
/
<code>
bison
</code>
for the parser.
Although it's a new program, it fits in the Plan 9 C compiler suite
(
<a
href=
"http://plan9.bell-labs.com/sys/doc/compiler.html"
>
http://plan9.bell-labs.com/sys/doc/compiler.html
</a>
)
and uses a variant of the Plan 9 loader to generate ELF binaries.
<p>
We considered writing
6g
, the original Go compiler, in Go itself but
We considered writing
<code>
6g
</code>
, the original Go compiler, in Go itself but
elected not to do so because of the difficulties of bootstrapping and
especially of open source distribution
-
you'd need a Go compiler to
set up a Go environment.
Gccgo
, which came later, makes it possible to
consider
rewriting 6g
in Go, which might well happen. (Go would be a
especially of open source distribution
—
you'd need a Go compiler to
set up a Go environment.
<code>
Gccgo
</code>
, which came later, makes it possible to
consider
writing a compiler
in Go, which might well happen. (Go would be a
fine language in which to implement a compiler; a native lexer and
parser are already available in
pkg/go
.)
parser are already available in
<a
href=
"/pkg/go/"
><code>
/pkg/go
</code></a>
.)
<p>
We also considered using LLVM for
6g
but we felt it was too large and
We also considered using LLVM for
<code>
6g
</code>
but we felt it was too large and
slow to meet our performance goals.
<h3
id=
"How_is_the_runtime_implemented"
>
...
...
@@ -341,8 +326,10 @@ How is the runtime implemented?</h3>
<p>
Again due to bootstrapping issues, the runtime is mostly in C (with a
tiny bit of assembler) although Go is capable of implementing most of
it now. Gccgo's runtime uses glibc; 6g uses a custom library,
compiled with 6c (the Plan 9 C compiler) to keep the footprint under
control. The version of 6c used supports segmented stacks for
goroutines; work is underway to provide the same stack management in
gccgo.
it now.
<code>
Gccgo
</code>
's runtime uses
<code>
glibc
</code>
;
<code>
Gc
</code>
uses a custom library, to keep the footprint under
control; it is
compiled with a version of the Plan 9 C compiler that supports
segmented stacks for goroutines.
work is underway to provide the same stack management in
<code>
gccgo
</code>
.
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