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Kirill Smelkov
go
Commits
1e9e7ec4
Commit
1e9e7ec4
authored
Dec 15, 2009
by
Russ Cox
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math: faster, easier to inline IsNaN, IsInf
R=r CC=golang-dev
https://golang.org/cl/180046
parent
d16bc7a9
Changes
1
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4 deletions
+10
-4
src/pkg/math/bits.go
src/pkg/math/bits.go
+10
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src/pkg/math/bits.go
View file @
1e9e7ec4
...
...
@@ -29,8 +29,11 @@ func NaN() float64 { return Float64frombits(uvnan) }
// IsNaN returns whether f is an IEEE 754 ``not-a-number'' value.
func
IsNaN
(
f
float64
)
(
is
bool
)
{
x
:=
Float64bits
(
f
)
return
uint32
(
x
>>
shift
)
&
mask
==
mask
&&
x
!=
uvinf
&&
x
!=
uvneginf
// IEEE 754 says that only NaNs satisfy f != f.
// To avoid the floating-point hardware, could use:
// x := Float64bits(f);
// return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf
return
f
!=
f
}
// IsInf returns whether f is an infinity, according to sign.
...
...
@@ -38,8 +41,11 @@ func IsNaN(f float64) (is bool) {
// If sign < 0, IsInf returns whether f is negative infinity.
// If sign == 0, IsInf returns whether f is either infinity.
func
IsInf
(
f
float64
,
sign
int
)
bool
{
x
:=
Float64bits
(
f
)
return
sign
>=
0
&&
x
==
uvinf
||
sign
<=
0
&&
x
==
uvneginf
// Test for infinity by comparing against maximum float.
// To avoid the floating-point hardware, could use:
// x := Float64bits(f);
// return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf;
return
sign
>=
0
&&
f
>
MaxFloat64
||
sign
<=
0
&&
f
<
-
MaxFloat64
}
// Frexp breaks f into a normalized fraction
...
...
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