Commit 3068fcfa authored by Yury Smolsky's avatar Yury Smolsky

cmd/compile: add control flow graphs to ssa.html

This CL adds CFGs to ssa.html.
It execs dot to generate SVG,
which then gets inlined into the html.
Some standard naming and javascript hacks
enable integration with the rest of ssa.html.
Clicking on blocks highlights the relevant
part of the CFG, and vice versa.

Sample output and screenshots can be seen in #28177.

CFGs can be turned on with the suffix mask:
:*            - dump CFG for every phase
:lower        - just the lower phase
:lower-layout - lower through layout
:w,x-y        - phases w and x through y

Calling dot after every pass is noticeably slow,
instead use the range of phases.

Dead blocks are not displayed on CFG.

User can zoom and pan individual CFG
when the automatic adjustment has failed.

Dot-related errors are reported
without bringing down the process.

Fixes #28177

Change-Id: Id52c42d86c4559ca737288aa10561b67a119c63d
Reviewed-on: https://go-review.googlesource.com/c/142517
Run-TryBot: Yury Smolsky <yury@smolsky.by>
Reviewed-by: default avatarDavid Chase <drchase@google.com>
parent c6e698d5
......@@ -438,9 +438,16 @@ func Main(archInit func(*Arch)) {
}
ssaDump = os.Getenv("GOSSAFUNC")
if strings.HasSuffix(ssaDump, "+") {
ssaDump = ssaDump[:len(ssaDump)-1]
ssaDumpStdout = true
if ssaDump != "" {
if strings.HasSuffix(ssaDump, "+") {
ssaDump = ssaDump[:len(ssaDump)-1]
ssaDumpStdout = true
}
spl := strings.Split(ssaDump, ":")
if len(spl) > 1 {
ssaDump = spl[0]
ssaDumpCFG = spl[1]
}
}
trackScopes = flagDWARF
......
......@@ -26,6 +26,7 @@ var ssaCaches []ssa.Cache
var ssaDump string // early copy of $GOSSAFUNC; the func name to dump output for
var ssaDumpStdout bool // whether to dump to stdout
var ssaDumpCFG string // generate CFGs for these phases
const ssaDumpFile = "ssa.html"
// ssaDumpInlined holds all inlined functions when ssaDump contains a function name.
......@@ -155,7 +156,7 @@ func buildssa(fn *Node, worker int) *ssa.Func {
s.softFloat = s.config.SoftFloat
if printssa {
s.f.HTMLWriter = ssa.NewHTMLWriter(ssaDumpFile, s.f.Frontend(), name)
s.f.HTMLWriter = ssa.NewHTMLWriter(ssaDumpFile, s.f.Frontend(), name, ssaDumpCFG)
// TODO: generate and print a mapping from nodes to values and blocks
dumpSourcesColumn(s.f.HTMLWriter, fn)
s.f.HTMLWriter.WriteAST("AST", astBuf)
......
......@@ -43,6 +43,7 @@ type Func struct {
PrintOrHtmlSSA bool // true if GOSSAFUNC matches, true even if fe.Log() (spew phase results to stdout) is false.
scheduled bool // Values in Blocks are in final order
laidout bool // Blocks are ordered
NoSplit bool // true if function is marked as nosplit. Used by schedule check pass.
// when register allocation is done, maps value ids to locations
......
......@@ -11,6 +11,7 @@ import (
"html"
"io"
"os"
"os/exec"
"path/filepath"
"strconv"
"strings"
......@@ -20,9 +21,10 @@ type HTMLWriter struct {
Logger
w io.WriteCloser
path string
dot *dotWriter
}
func NewHTMLWriter(path string, logger Logger, funcname string) *HTMLWriter {
func NewHTMLWriter(path string, logger Logger, funcname, cfgMask string) *HTMLWriter {
out, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
if err != nil {
logger.Fatalf(src.NoXPos, "%v", err)
......@@ -32,6 +34,7 @@ func NewHTMLWriter(path string, logger Logger, funcname string) *HTMLWriter {
logger.Fatalf(src.NoXPos, "%v", err)
}
html := HTMLWriter{w: out, Logger: logger, path: filepath.Join(pwd, path)}
html.dot = newDotWriter(cfgMask)
html.start(funcname)
return &html
}
......@@ -211,6 +214,25 @@ dd.ssa-prog {
color: gray;
}
.zoom {
position: absolute;
float: left;
white-space: nowrap;
background-color: #eee;
}
.zoom a:link, .zoom a:visited {
text-decoration: none;
color: blue;
font-size: 16px;
padding: 4px 2px;
}
svg {
cursor: default;
outline: 1px solid #eee;
}
.highlight-aquamarine { background-color: aquamarine; }
.highlight-coral { background-color: coral; }
.highlight-lightpink { background-color: lightpink; }
......@@ -236,6 +258,18 @@ dd.ssa-prog {
.outline-maroon { outline: maroon solid 2px; }
.outline-black { outline: black solid 2px; }
ellipse.outline-blue { stroke-width: 2px; stroke: blue; }
ellipse.outline-red { stroke-width: 2px; stroke: red; }
ellipse.outline-blueviolet { stroke-width: 2px; stroke: blueviolet; }
ellipse.outline-darkolivegreen { stroke-width: 2px; stroke: darkolivegreen; }
ellipse.outline-fuchsia { stroke-width: 2px; stroke: fuchsia; }
ellipse.outline-sienna { stroke-width: 2px; stroke: sienna; }
ellipse.outline-gold { stroke-width: 2px; stroke: gold; }
ellipse.outline-orangered { stroke-width: 2px; stroke: orangered; }
ellipse.outline-teal { stroke-width: 2px; stroke: teal; }
ellipse.outline-maroon { stroke-width: 2px; stroke: maroon; }
ellipse.outline-black { stroke-width: 2px; stroke: black; }
</style>
<script type="text/javascript">
......@@ -413,6 +447,38 @@ window.onload = function() {
}
td[i].style.display = 'table-cell';
}
// find all svg block nodes, add their block classes
var nodes = document.querySelectorAll('*[id^="graph_node_"]');
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
var name = node.id.toString();
var block = name.substring(name.lastIndexOf("_")+1);
node.classList.remove("node");
node.classList.add(block);
node.addEventListener('click', ssaBlockClicked);
var ellipse = node.getElementsByTagName('ellipse')[0];
ellipse.classList.add(block);
ellipse.addEventListener('click', ssaBlockClicked);
}
// make big graphs smaller
var targetScale = 0.5;
var nodes = document.querySelectorAll('*[id^="svg_graph_"]');
// TODO: Implement smarter auto-zoom using the viewBox attribute
// and in case of big graphs set the width and height of the svg graph to
// maximum allowed.
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
var name = node.id.toString();
var phase = name.substring(name.lastIndexOf("_")+1);
var gNode = document.getElementById("g_graph_"+phase);
var scale = gNode.transform.baseVal.getItem(0).matrix.a;
if (scale > targetScale) {
node.width.baseVal.value *= targetScale / scale;
node.height.baseVal.value *= targetScale / scale;
}
}
};
function toggle_visibility(id) {
......@@ -423,7 +489,74 @@ function toggle_visibility(id) {
e.style.display = 'block';
}
}
</script>
// TODO: scale the graph with the viewBox attribute.
function graphReduce(id) {
var node = document.getElementById(id);
if (node) {
node.width.baseVal.value *= 0.9;
node.height.baseVal.value *= 0.9;
}
return false;
}
function graphEnlarge(id) {
var node = document.getElementById(id);
if (node) {
node.width.baseVal.value *= 1.1;
node.height.baseVal.value *= 1.1;
}
return false;
}
function makeDraggable(event) {
var svg = event.target;
if (window.PointerEvent) {
svg.addEventListener('pointerdown', startDrag);
svg.addEventListener('pointermove', drag);
svg.addEventListener('pointerup', endDrag);
svg.addEventListener('pointerleave', endDrag);
} else {
svg.addEventListener('mousedown', startDrag);
svg.addEventListener('mousemove', drag);
svg.addEventListener('mouseup', endDrag);
svg.addEventListener('mouseleave', endDrag);
}
var point = svg.createSVGPoint();
var isPointerDown = false;
var pointerOrigin;
var viewBox = svg.viewBox.baseVal;
function getPointFromEvent (event) {
point.x = event.clientX;
point.y = event.clientY;
// We get the current transformation matrix of the SVG and we inverse it
var invertedSVGMatrix = svg.getScreenCTM().inverse();
return point.matrixTransform(invertedSVGMatrix);
}
function startDrag(event) {
isPointerDown = true;
pointerOrigin = getPointFromEvent(event);
}
function drag(event) {
if (!isPointerDown) {
return;
}
event.preventDefault();
var pointerPosition = getPointFromEvent(event);
viewBox.x -= (pointerPosition.x - pointerOrigin.x);
viewBox.y -= (pointerPosition.y - pointerOrigin.y);
}
function endDrag(event) {
isPointerDown = false;
}
}</script>
</head>`)
w.WriteString("<body>")
......@@ -431,7 +564,7 @@ function toggle_visibility(id) {
w.WriteString(html.EscapeString(name))
w.WriteString("</h1>")
w.WriteString(`
<a href="#" onclick="toggle_visibility('help');" id="helplink">help</a>
<a href="#" onclick="toggle_visibility('help');return false;" id="helplink">help</a>
<div id="help">
<p>
......@@ -449,6 +582,11 @@ Faded out values and blocks are dead code that has not been eliminated.
Values printed in italics have a dependency cycle.
</p>
<p>
<b>CFG</b>: Dashed edge is for unlikely branches. Blue color is for backward edges.
Edge with a dot means that this edge follows the order in which blocks were laidout.
</p>
</div>
`)
w.WriteString("<table>")
......@@ -473,8 +611,8 @@ func (w *HTMLWriter) WriteFunc(phase, title string, f *Func) {
if w == nil {
return // avoid generating HTML just to discard it
}
w.WriteColumn(phase, title, "", f.HTML())
// TODO: Add visual representation of f's CFG.
//w.WriteColumn(phase, title, "", f.HTML())
w.WriteColumn(phase, title, "", f.HTML(phase, w.dot))
}
// FuncLines contains source code for a function to be displayed
......@@ -704,17 +842,142 @@ func (b *Block) LongHTML() string {
return s
}
func (f *Func) HTML() string {
var buf bytes.Buffer
fmt.Fprint(&buf, "<code>")
p := htmlFuncPrinter{w: &buf}
func (f *Func) HTML(phase string, dot *dotWriter) string {
buf := new(bytes.Buffer)
if dot != nil {
dot.writeFuncSVG(buf, phase, f)
}
fmt.Fprint(buf, "<code>")
p := htmlFuncPrinter{w: buf}
fprintFunc(p, f)
// fprintFunc(&buf, f) // TODO: HTML, not text, <br /> for line breaks, etc.
fmt.Fprint(&buf, "</code>")
fmt.Fprint(buf, "</code>")
return buf.String()
}
func (d *dotWriter) writeFuncSVG(w io.Writer, phase string, f *Func) {
if d.broken {
return
}
if _, ok := d.phases[phase]; !ok {
return
}
cmd := exec.Command(d.path, "-Tsvg")
pipe, err := cmd.StdinPipe()
if err != nil {
d.broken = true
fmt.Println(err)
return
}
buf := new(bytes.Buffer)
cmd.Stdout = buf
bufErr := new(bytes.Buffer)
cmd.Stderr = bufErr
err = cmd.Start()
if err != nil {
d.broken = true
fmt.Println(err)
return
}
fmt.Fprint(pipe, `digraph "" { margin=0; size="4,40"; ranksep=.2; `)
id := strings.Replace(phase, " ", "-", -1)
fmt.Fprintf(pipe, `id="g_graph_%s";`, id)
fmt.Fprintf(pipe, `node [style=filled,fillcolor=white,fontsize=16,fontname="Menlo,Times,serif",margin="0.01,0.03"];`)
fmt.Fprintf(pipe, `edge [fontsize=16,fontname="Menlo,Times,serif"];`)
for i, b := range f.Blocks {
if b.Kind == BlockInvalid {
continue
}
layout := ""
if f.laidout {
layout = fmt.Sprintf(" #%d", i)
}
fmt.Fprintf(pipe, `%v [label="%v%s\n%v",id="graph_node_%v_%v",tooltip="%v"];`, b, b, layout, b.Kind, id, b, b.LongString())
}
indexOf := make([]int, f.NumBlocks())
for i, b := range f.Blocks {
indexOf[b.ID] = i
}
layoutDrawn := make([]bool, f.NumBlocks())
ponums := make([]int32, f.NumBlocks())
_ = postorderWithNumbering(f, ponums)
isBackEdge := func(from, to ID) bool {
return ponums[from] <= ponums[to]
}
for _, b := range f.Blocks {
for i, s := range b.Succs {
style := "solid"
color := "black"
arrow := "vee"
if b.unlikelyIndex() == i {
style = "dashed"
}
if f.laidout && indexOf[s.b.ID] == indexOf[b.ID]+1 {
// Red color means ordered edge. It overrides other colors.
arrow = "dotvee"
layoutDrawn[s.b.ID] = true
} else if isBackEdge(b.ID, s.b.ID) {
color = "blue"
}
fmt.Fprintf(pipe, `%v -> %v [label=" %d ",style="%s",color="%s",arrowhead="%s"];`, b, s.b, i, style, color, arrow)
}
}
if f.laidout {
fmt.Fprintln(pipe, `edge[constraint=false,color=gray,style=solid,arrowhead=dot];`)
colors := [...]string{"#eea24f", "#f38385", "#f4d164", "#ca89fc", "gray"}
ci := 0
for i := 1; i < len(f.Blocks); i++ {
if layoutDrawn[f.Blocks[i].ID] {
continue
}
fmt.Fprintf(pipe, `%s -> %s [color="%s"];`, f.Blocks[i-1], f.Blocks[i], colors[ci])
ci = (ci + 1) % len(colors)
}
}
fmt.Fprint(pipe, "}")
pipe.Close()
err = cmd.Wait()
if err != nil {
d.broken = true
fmt.Printf("dot: %s\n%v\n", err, bufErr.String())
return
}
svgID := "svg_graph_" + id
fmt.Fprintf(w, `<div class="zoom"><button onclick="return graphReduce('%s');">-</button> <button onclick="return graphEnlarge('%s');">+</button></div>`, svgID, svgID)
// For now, an awful hack: edit the html as it passes through
// our fingers, finding '<svg ' and injecting needed attributes after it.
err = d.copyUntil(w, buf, `<svg `)
if err != nil {
fmt.Printf("injecting attributes: %s\n", err)
return
}
fmt.Fprintf(w, ` id="%s" onload="makeDraggable(evt)" `, svgID)
io.Copy(w, buf)
}
func (b *Block) unlikelyIndex() int {
switch b.Likely {
case BranchLikely:
return 1
case BranchUnlikely:
return 0
}
return -1
}
func (d *dotWriter) copyUntil(w io.Writer, buf *bytes.Buffer, sep string) error {
i := bytes.Index(buf.Bytes(), []byte(sep))
if i == -1 {
return fmt.Errorf("couldn't find dot sep %q", sep)
}
_, err := io.CopyN(w, buf, int64(i+len(sep)))
return err
}
type htmlFuncPrinter struct {
w io.Writer
}
......@@ -752,7 +1015,6 @@ func (p htmlFuncPrinter) endBlock(b *Block) {
fmt.Fprint(p.w, b.LongHTML())
io.WriteString(p.w, "</li>")
io.WriteString(p.w, "</ul>")
// io.WriteString(p.w, "</span>")
}
func (p htmlFuncPrinter) value(v *Value, live bool) {
......@@ -780,3 +1042,63 @@ func (p htmlFuncPrinter) named(n LocalSlot, vals []*Value) {
}
fmt.Fprintf(p.w, "</li>")
}
type dotWriter struct {
path string
broken bool
phases map[string]bool // keys specify phases with CFGs
}
// newDotWriter returns non-nil value when mask is valid.
// dotWriter will generate SVGs only for the phases specifed in the mask.
// mask can contain following patterns and combinations of them:
// * - all of them;
// x-y - x through y, inclusive;
// x,y - x and y, but not the passes between.
func newDotWriter(mask string) *dotWriter {
if mask == "" {
return nil
}
// User can specify phase name with _ instead of spaces.
mask = strings.Replace(mask, "_", " ", -1)
ph := make(map[string]bool)
ranges := strings.Split(mask, ",")
for _, r := range ranges {
spl := strings.Split(r, "-")
if len(spl) > 2 {
fmt.Printf("range is not valid: %v\n", mask)
return nil
}
var first, last int
if mask == "*" {
first = 0
last = len(passes) - 1
} else {
first = passIdxByName(spl[0])
last = passIdxByName(spl[len(spl)-1])
}
if first < 0 || last < 0 || first > last {
fmt.Printf("range is not valid: %v\n", r)
return nil
}
for p := first; p <= last; p++ {
ph[passes[p].name] = true
}
}
path, err := exec.LookPath("dot")
if err != nil {
fmt.Println(err)
return nil
}
return &dotWriter{path: path, phases: ph}
}
func passIdxByName(name string) int {
for i, p := range passes {
if p.name == name {
return i
}
}
return -1
}
......@@ -143,5 +143,7 @@ blockloop:
}
}
}
f.laidout = true
return order
//f.Blocks = order
}
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