Commit 95a4f793 authored by Keith Randall's avatar Keith Randall

cmd/compile: don't deadcode eliminate labels

Dead-code eliminating labels is tricky because there might
be gotos that can still reach them.

Bug probably introduced with CL 91056

Fixes #28616

Change-Id: I6680465134e3486dcb658896f5172606cc51b104
Reviewed-on: https://go-review.googlesource.com/c/147817
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarBrad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: default avatarIskander Sharipov <iskander.sharipov@intel.com>
parent 8b469209
......@@ -4084,6 +4084,12 @@ func deadcode(fn *Node) {
}
func deadcodeslice(nn Nodes) {
var lastLabel = -1
for i, n := range nn.Slice() {
if n != nil && n.Op == OLABEL {
lastLabel = i
}
}
for i, n := range nn.Slice() {
// Cut is set to true when all nodes after i'th position
// should be removed.
......@@ -4106,14 +4112,18 @@ func deadcodeslice(nn Nodes) {
// If "then" or "else" branch ends with panic or return statement,
// it is safe to remove all statements after this node.
// isterminating is not used to avoid goto-related complications.
// We must be careful not to deadcode-remove labels, as they
// might be the target of a goto. See issue 28616.
if body := body.Slice(); len(body) != 0 {
switch body[(len(body) - 1)].Op {
case ORETURN, ORETJMP, OPANIC:
if i > lastLabel {
cut = true
}
}
}
}
}
deadcodeslice(n.Ninit)
deadcodeslice(n.Nbody)
......
// compile
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Make sure we don't dead code eliminate a label.
package p
var i int
func f() {
if true {
if i == 1 {
goto label
}
return
}
label:
}
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