Commit 9ef65dbe authored by Nigel Tao's avatar Nigel Tao

image/gif: fix frame-inside-image bounds checking.

The semantics of the Go image.Rectangle type is that the In and
Intersects methods treat empty rectangles specially. There are multiple
valid representations of an empty image.Rectangle. One of them is the
zero image.Rectangle but there are others. They're obviously not all
equal in the == sense, so we shouldn't use != to check GIF's semantics.

This change will allow us to re-roll
a855da29 "image: fix the overlap check
in Rectangle.Intersect" which was rolled back in
14347ee4.

Change-Id: Ie1a0d092510a7bb6170e61adbf334b21361ff9e6
Reviewed-on: https://go-review.googlesource.com/36639
Run-TryBot: Nigel Tao <nigeltao@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarRob Pike <r@golang.org>
parent ee60d39a
......@@ -410,14 +410,29 @@ func (d *decoder) newImageFromDescriptor() (*image.Paletted, error) {
height := int(d.tmp[6]) + int(d.tmp[7])<<8
d.imageFields = d.tmp[8]
// The GIF89a spec, Section 20 (Image Descriptor) says:
// "Each image must fit within the boundaries of the Logical
// Screen, as defined in the Logical Screen Descriptor."
bounds := image.Rect(left, top, left+width, top+height)
if bounds != bounds.Intersect(image.Rect(0, 0, d.width, d.height)) {
// The GIF89a spec, Section 20 (Image Descriptor) says: "Each image must
// fit within the boundaries of the Logical Screen, as defined in the
// Logical Screen Descriptor."
//
// This is conceptually similar to testing
// frameBounds := image.Rect(left, top, left+width, top+height)
// imageBounds := image.Rect(0, 0, d.width, d.height)
// if !frameBounds.In(imageBounds) { etc }
// but the semantics of the Go image.Rectangle type is that r.In(s) is true
// whenever r is an empty rectangle, even if r.Min.X > s.Max.X. Here, we
// want something stricter.
//
// Note that, by construction, left >= 0 && top >= 0, so we only have to
// explicitly compare frameBounds.Max (left+width, top+height) against
// imageBounds.Max (d.width, d.height) and not frameBounds.Min (left, top)
// against imageBounds.Min (0, 0).
if left+width > d.width || top+height > d.height {
return nil, errors.New("gif: frame bounds larger than image bounds")
}
return image.NewPaletted(bounds, nil), nil
return image.NewPaletted(image.Rectangle{
Min: image.Point{left, top},
Max: image.Point{left + width, top + height},
}, nil), nil
}
func (d *decoder) readBlock() (int, error) {
......
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