Commit e762378c authored by Ian Lance Taylor's avatar Ian Lance Taylor

runtime: acquire timersLocks around moveTimers

In the discussion of CL 171828 we decided that it was not necessary to
acquire timersLock around the call to moveTimers, because the world is
stopped. However, that is not correct, as sysmon runs even when the world
is stopped, and it calls timeSleepUntil which looks through the timers.
timeSleepUntil acquires timersLock, but that doesn't help if moveTimers
is running at the same time.

Updates #6239
Updates #27707
Updates #35462

Change-Id: I346c5bde594c4aff9955ae430b37c2b6fc71567f
Reviewed-on: https://go-review.googlesource.com/c/go/+/206938
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarMichael Knyszek <mknyszek@google.com>
parent bf499052
......@@ -4073,10 +4073,17 @@ func (pp *p) destroy() {
}
if len(pp.timers) > 0 {
plocal := getg().m.p.ptr()
// The world is stopped so we don't need to hold timersLock.
// The world is stopped, but we acquire timersLock to
// protect against sysmon calling timeSleepUntil.
// This is the only case where we hold the timersLock of
// more than one P, so there are no deadlock concerns.
lock(&plocal.timersLock)
lock(&pp.timersLock)
moveTimers(plocal, pp.timers)
pp.timers = nil
pp.adjustTimers = 0
unlock(&pp.timersLock)
unlock(&plocal.timersLock)
}
// If there's a background worker, make it runnable and put
// it on the global queue so it can clean itself up.
......
......@@ -855,8 +855,8 @@ func cleantimers(pp *p) bool {
// moveTimers moves a slice of timers to pp. The slice has been taken
// from a different P.
// This is currently called when the world is stopped, but it could
// work as long as the timers for pp are locked.
// This is currently called when the world is stopped, but the caller
// is expected to have locked the timers for pp.
func moveTimers(pp *p, timers []*timer) {
for _, t := range timers {
loop:
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment