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Lucas Stach authored
Conceptually events are the right abstraction to handle the GPU runtime PM state: as long as any event is pending the GPU can not be idle. Events are also properly freed and reallocated when the GPU has been reset after a hang. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
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