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Matt Roper authored
Primary and sprite planes have already been refactored to include a 'prepare' step which handles all the commit-time operations that could fail (i.e., pinning buffers and such). Refactor the cursor commit in a similar manner. For simplicity and consistency with other plane types, we also switch to using intel_pin_and_fence_fb_obj() to perform our pinning for non-physical cursors. This will allow us to more easily migrate the code into the atomic 'begin' handler in a plane-agnostic manner in a future patchset. v2: - Update GEM fb tracking for physical cursors too. (Ander) - Use intel_unpin_fb_obj() rather than i915_gem_object_unpin_from_display_plane() and do so while holding struct_mutex. (Ander) - Update plane->fb in commit_cursor_plane. This isn't really necessary since the DRM core does this for us in __setplane_internal(), but doing it in our driver once we know we're going to succeed helps avoid confusion. (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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