Commit 16bbebd3 authored by Vladimir Oltean's avatar Vladimir Oltean Committed by Jakub Kicinski

net: mscc: ocelot: fix last VCAP IS1/IS2 filter persisting in hardware when deleted

ocelot_vcap_filter_del() works by moving the next filters over the
current one, and then deleting the last filter by calling vcap_entry_set()
with a del_filter which was specially created by memsetting its memory
to zeroes. vcap_entry_set() then programs this to the TCAM and action
RAM via the cache registers.

The problem is that vcap_entry_set() is a dispatch function which looks
at del_filter->block_id. But since del_filter is zeroized memory, the
block_id is 0, or otherwise said, VCAP_ES0. So practically, what we do
is delete the entry at the same TCAM index from VCAP ES0 instead of IS1
or IS2.

The code was not always like this. vcap_entry_set() used to simply be
is2_entry_set(), and then, the logic used to work.

Restore the functionality by populating the block_id of the del_filter
based on the VCAP block of the filter that we're deleting. This makes
vcap_entry_set() know what to do.

Fixes: 1397a2eb ("net: mscc: ocelot: create TCAM skeleton from tc filter chains")
Signed-off-by: default avatarVladimir Oltean <vladimir.oltean@nxp.com>
Signed-off-by: default avatarJakub Kicinski <kuba@kernel.org>
parent e1846cff
...@@ -1250,7 +1250,11 @@ int ocelot_vcap_filter_del(struct ocelot *ocelot, ...@@ -1250,7 +1250,11 @@ int ocelot_vcap_filter_del(struct ocelot *ocelot,
struct ocelot_vcap_filter del_filter; struct ocelot_vcap_filter del_filter;
int i, index; int i, index;
/* Need to inherit the block_id so that vcap_entry_set()
* does not get confused and knows where to install it.
*/
memset(&del_filter, 0, sizeof(del_filter)); memset(&del_filter, 0, sizeof(del_filter));
del_filter.block_id = filter->block_id;
/* Gets index of the filter */ /* Gets index of the filter */
index = ocelot_vcap_block_get_filter_index(block, filter); index = ocelot_vcap_block_get_filter_index(block, filter);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment