Commit 173fb7d4 authored by Thomas Hellstrom's avatar Thomas Hellstrom

drm/vmwgfx: Persistent tracking of context bindings

Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: default avatarZack Rusin <zackr@vmware.com>
parent b5c3b1a6
......@@ -32,6 +32,7 @@
struct vmw_user_context {
struct ttm_base_object base;
struct vmw_resource res;
struct vmw_ctx_binding_state cbs;
};
......@@ -52,7 +53,7 @@ static int vmw_gb_context_destroy(struct vmw_resource *res);
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
static uint64_t vmw_user_context_size;
static const struct vmw_user_resource_conv user_context_conv = {
......@@ -139,6 +140,8 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
void (*res_free) (struct vmw_resource *res))
{
int ret;
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_context_func);
......@@ -152,6 +155,9 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
return ret;
}
memset(&uctx->cbs, 0, sizeof(uctx->cbs));
INIT_LIST_HEAD(&uctx->cbs.list);
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
}
......@@ -304,6 +310,8 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
struct vmw_fence_obj *fence;
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
struct {
SVGA3dCmdHeader header;
......@@ -319,12 +327,16 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_state_kill(&uctx->cbs);
submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
cmd = vmw_fifo_reserve(dev_priv, submit_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"unbinding.\n");
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
......@@ -342,6 +354,7 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
cmd2->body.mobid = SVGA3D_INVALID_ID;
vmw_fifo_commit(dev_priv, submit_size);
mutex_unlock(&dev_priv->binding_mutex);
/*
* Create a fence object and fence the backup buffer.
......@@ -365,6 +378,10 @@ static int vmw_gb_context_destroy(struct vmw_resource *res)
SVGA3dCmdHeader header;
SVGA3dCmdDestroyGBContext body;
} *cmd;
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
BUG_ON(!list_empty(&uctx->cbs.list));
if (likely(res->id == -1))
return 0;
......@@ -620,6 +637,8 @@ static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
{
list_del(&cb->ctx_list);
if (!list_empty(&cb->res_list))
list_del(&cb->res_list);
cb->bi.ctx = NULL;
}
......@@ -674,10 +693,48 @@ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
loc->bi = *bi;
list_add_tail(&loc->ctx_list, &cbs->list);
INIT_LIST_HEAD(&loc->res_list);
return 0;
}
/**
* vmw_context_binding_transfer: Transfer a context binding tracking entry.
*
* @cbs: Pointer to the persistent context binding state tracker.
* @bi: Information about the binding to track.
*
*/
static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi)
{
struct vmw_ctx_binding *loc;
switch (bi->bt) {
case vmw_ctx_binding_rt:
loc = &cbs->render_targets[bi->i1.rt_type];
break;
case vmw_ctx_binding_tex:
loc = &cbs->texture_units[bi->i1.texture_stage];
break;
case vmw_ctx_binding_shader:
loc = &cbs->shaders[bi->i1.shader_type];
break;
default:
BUG();
}
if (loc->bi.ctx != NULL)
vmw_context_binding_drop(loc);
loc->bi = *bi;
list_add_tail(&loc->ctx_list, &cbs->list);
if (bi->res != NULL)
list_add_tail(&loc->res_list, &bi->res->binding_head);
else
INIT_LIST_HEAD(&loc->res_list);
}
/**
* vmw_context_binding_kill - Kill a binding on the device
* and stop tracking it.
......@@ -702,11 +759,47 @@ void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
* Emits commands to scrub all bindings associated with the
* context binding state tracker. Then re-initializes the whole structure.
*/
void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) {
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_context_binding_kill(entry);
}
}
/**
* vmw_context_binding_res_list_kill - Kill all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Kills all bindings associated with a specific resource. Typically
* called before the resource is destroyed.
*/
void vmw_context_binding_res_list_kill(struct list_head *head)
{
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, head, res_list)
vmw_context_binding_kill(entry);
}
/**
* vmw_context_binding_state_transfer - Commit staged binding info
*
* @ctx: Pointer to context to commit the staged binding info to.
* @from: Staged binding info built during execbuf.
*
* Transfers binding info from a temporary structure to the persistent
* structure in the context. This can be done once commands
*/
void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
struct vmw_ctx_binding_state *from)
{
struct vmw_user_context *uctx =
container_of(ctx, struct vmw_user_context, res);
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, &from->list, ctx_list)
vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
}
......@@ -612,6 +612,7 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
mutex_init(&dev_priv->hw_mutex);
mutex_init(&dev_priv->cmdbuf_mutex);
mutex_init(&dev_priv->release_mutex);
mutex_init(&dev_priv->binding_mutex);
rwlock_init(&dev_priv->resource_lock);
for (i = vmw_res_context; i < vmw_res_max; ++i) {
......
......@@ -112,6 +112,7 @@ struct vmw_resource {
const struct vmw_res_func *func;
struct list_head lru_head; /* Protected by the resource lock */
struct list_head mob_head; /* Protected by @backup reserved */
struct list_head binding_head; /* Protected by binding_mutex */
void (*res_free) (struct vmw_resource *res);
void (*hw_destroy) (struct vmw_resource *res);
};
......@@ -260,11 +261,13 @@ enum vmw_ctx_binding_type {
*
* @ctx: Pointer to the context structure. NULL means the binding is not
* active.
* @res: Non ref-counted pointer to the bound resource.
* @bt: The binding type.
* @i1: Union of information needed to unbind.
*/
struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
union {
SVGA3dShaderType shader_type;
......@@ -278,10 +281,12 @@ struct vmw_ctx_bindinfo {
* - suitable for tracking in a context
*
* @ctx_list: List head for context.
* @res_list: List head for bound resource.
* @bi: Binding info
*/
struct vmw_ctx_binding {
struct list_head ctx_list;
struct list_head res_list;
struct vmw_ctx_bindinfo bi;
};
......@@ -450,6 +455,7 @@ struct vmw_private {
struct vmw_sw_context ctx;
struct mutex cmdbuf_mutex;
struct mutex binding_mutex;
/**
* Operating mode.
......@@ -940,7 +946,10 @@ extern int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci);
extern void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
extern void
vmw_context_binding_state_transfer(struct vmw_resource *res,
struct vmw_ctx_binding_state *cbs);
extern void vmw_context_binding_res_list_kill(struct list_head *head);
/*
* Surface management - vmwgfx_surface.c
......
......@@ -109,8 +109,13 @@ static void vmw_resource_list_unreserve(struct list_head *list,
struct vmw_dma_buffer *new_backup =
backoff ? NULL : val->new_backup;
/*
* Transfer staged context bindings to the
* persistent context binding tracker.
*/
if (unlikely(val->staged_bindings)) {
vmw_context_binding_state_kill(val->staged_bindings);
vmw_context_binding_state_transfer
(val->res, val->staged_bindings);
kfree(val->staged_bindings);
val->staged_bindings = NULL;
}
......@@ -508,6 +513,7 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
SVGA3dCmdSetRenderTarget body;
} *cmd;
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_sid_cmd, header);
......@@ -520,7 +526,7 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.target.sid, NULL);
&cmd->body.target.sid, &res_node);
if (unlikely(ret != 0))
return ret;
......@@ -528,6 +534,7 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
struct vmw_ctx_bindinfo bi;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_rt;
bi.i1.rt_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
......@@ -1195,6 +1202,7 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
SVGA3dTextureState *cur_state = (SVGA3dTextureState *)
((unsigned long) header + sizeof(struct vmw_tex_state_cmd));
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_tex_state_cmd,
......@@ -1212,7 +1220,7 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cur_state->value, NULL);
&cur_state->value, &res_node);
if (unlikely(ret != 0))
return ret;
......@@ -1220,6 +1228,7 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
struct vmw_ctx_bindinfo bi;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_tex;
bi.i1.texture_stage = cur_state->stage;
vmw_context_binding_add(ctx_node->staged_bindings,
......@@ -1499,14 +1508,16 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
struct vmw_resource_val_node *res_node;
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
user_shader_converter,
&cmd->body.shid, NULL);
&cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_shader;
bi.i1.shader_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
......@@ -2208,11 +2219,17 @@ int vmw_execbuf_process(struct drm_file *file_priv,
goto out_err;
}
ret = mutex_lock_interruptible(&dev_priv->binding_mutex);
if (unlikely(ret != 0)) {
ret = -ERESTARTSYS;
goto out_err;
}
cmd = vmw_fifo_reserve(dev_priv, command_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving fifo space for commands.\n");
ret = -ENOMEM;
goto out_err;
goto out_unlock_binding;
}
vmw_apply_relocations(sw_context);
......@@ -2237,6 +2254,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
DRM_ERROR("Fence submission error. Syncing.\n");
vmw_resource_list_unreserve(&sw_context->resource_list, false);
mutex_unlock(&dev_priv->binding_mutex);
ttm_eu_fence_buffer_objects(&ticket, &sw_context->validate_nodes,
(void *) fence);
......@@ -2267,6 +2286,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
return 0;
out_unlock_binding:
mutex_unlock(&dev_priv->binding_mutex);
out_err:
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_free_relocations(sw_context);
......
......@@ -215,6 +215,7 @@ int vmw_resource_init(struct vmw_private *dev_priv, struct vmw_resource *res,
res->func = func;
INIT_LIST_HEAD(&res->lru_head);
INIT_LIST_HEAD(&res->mob_head);
INIT_LIST_HEAD(&res->binding_head);
res->id = -1;
res->backup = NULL;
res->backup_offset = 0;
......
......@@ -257,6 +257,9 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
if (likely(res->id == -1))
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
......@@ -268,6 +271,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_3d_resource_dec(dev_priv, false);
......
......@@ -1100,6 +1100,9 @@ static int vmw_gb_surface_destroy(struct vmw_resource *res)
if (likely(res->id == -1))
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for surface "
......@@ -1111,6 +1114,7 @@ static int vmw_gb_surface_destroy(struct vmw_resource *res)
cmd->header.size = sizeof(cmd->body);
cmd->body.sid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_3d_resource_dec(dev_priv, false);
......
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