drm/i915: track sprite coverage and disable primary plane if possible
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. v2: remove primary plane enable/disable hooks; they're identical Reviewed-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
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