Commit 1fb3672e authored by Daniel Stone's avatar Daniel Stone Committed by Jani Nikula

drm: i915: Wait for fences on new fb, not old

The previous code would wait for fences on the framebuffer from the old
plane state to complete, rather than the new, so you would see tearing
everywhere. Fix this to wait on the new state before we make it active.
Signed-off-by: default avatarDaniel Stone <daniels@collabora.com>
Fixes: 94f05024 ("drm/i915: nonblocking commit")
Cc: stable@vger.kernel.org
Cc: Daniel Vetter <daniel.vetter@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com
(cherry picked from commit 2d2c5ad8)
Signed-off-by: default avatarJani Nikula <jani.nikula@intel.com>
parent 0ce140d4
...@@ -14310,7 +14310,7 @@ static void intel_atomic_commit_tail(struct drm_atomic_state *state) ...@@ -14310,7 +14310,7 @@ static void intel_atomic_commit_tail(struct drm_atomic_state *state)
for_each_plane_in_state(state, plane, plane_state, i) { for_each_plane_in_state(state, plane, plane_state, i) {
struct intel_plane_state *intel_plane_state = struct intel_plane_state *intel_plane_state =
to_intel_plane_state(plane_state); to_intel_plane_state(plane->state);
if (!intel_plane_state->wait_req) if (!intel_plane_state->wait_req)
continue; continue;
......
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