Commit 21de54b3 authored by Dave Airlie's avatar Dave Airlie

Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next

This pull request brings in 3D acceleration support for the VC4 GPU.
While there is still performance work to be done (particularly
surrounding RCL generation), the CL submit ABI should be settled and
done now.

* tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux:
  drm/vc4: Add an interface for capturing the GPU state after a hang.
  drm/vc4: Add support for async pageflips.
  drm/vc4: Add support for drawing 3D frames.
  drm/vc4: Bind and initialize the V3D engine.
  drm/vc4: Fix a typo in a V3D debug register.
  drm/vc4: Add an API for creating GPU shaders in GEM BOs.
  drm/vc4: Add create and map BO ioctls.
  drm/vc4: Add a BO cache.
  drm: Create a driver hook for allocating GEM object structs.
parents 870a1718 21461365
......@@ -59,11 +59,13 @@ __drm_gem_cma_create(struct drm_device *drm, size_t size)
struct drm_gem_object *gem_obj;
int ret;
cma_obj = kzalloc(sizeof(*cma_obj), GFP_KERNEL);
if (!cma_obj)
if (drm->driver->gem_create_object)
gem_obj = drm->driver->gem_create_object(drm, size);
else
gem_obj = kzalloc(sizeof(*cma_obj), GFP_KERNEL);
if (!gem_obj)
return ERR_PTR(-ENOMEM);
gem_obj = &cma_obj->base;
cma_obj = container_of(gem_obj, struct drm_gem_cma_object, base);
ret = drm_gem_object_init(drm, gem_obj, size);
if (ret)
......
......@@ -8,10 +8,19 @@ vc4-y := \
vc4_crtc.o \
vc4_drv.o \
vc4_kms.o \
vc4_gem.o \
vc4_hdmi.o \
vc4_hvs.o \
vc4_plane.o
vc4_irq.o \
vc4_plane.o \
vc4_render_cl.o \
vc4_trace_points.o \
vc4_v3d.o \
vc4_validate.o \
vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o
CFLAGS_vc4_trace_points.o := -I$(src)
......@@ -12,18 +12,235 @@
* access to system memory with no MMU in between. To support it, we
* use the GEM CMA helper functions to allocate contiguous ranges of
* physical memory for our BOs.
*
* Since the CMA allocator is very slow, we keep a cache of recently
* freed BOs around so that the kernel's allocation of objects for 3D
* rendering can return quickly.
*/
#include "vc4_drv.h"
#include "uapi/drm/vc4_drm.h"
static void vc4_bo_stats_dump(struct vc4_dev *vc4)
{
DRM_INFO("num bos allocated: %d\n",
vc4->bo_stats.num_allocated);
DRM_INFO("size bos allocated: %dkb\n",
vc4->bo_stats.size_allocated / 1024);
DRM_INFO("num bos used: %d\n",
vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
DRM_INFO("size bos used: %dkb\n",
(vc4->bo_stats.size_allocated -
vc4->bo_stats.size_cached) / 1024);
DRM_INFO("num bos cached: %d\n",
vc4->bo_stats.num_cached);
DRM_INFO("size bos cached: %dkb\n",
vc4->bo_stats.size_cached / 1024);
}
#ifdef CONFIG_DEBUG_FS
int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo_stats stats;
/* Take a snapshot of the current stats with the lock held. */
mutex_lock(&vc4->bo_lock);
stats = vc4->bo_stats;
mutex_unlock(&vc4->bo_lock);
seq_printf(m, "num bos allocated: %d\n",
stats.num_allocated);
seq_printf(m, "size bos allocated: %dkb\n",
stats.size_allocated / 1024);
seq_printf(m, "num bos used: %d\n",
stats.num_allocated - stats.num_cached);
seq_printf(m, "size bos used: %dkb\n",
(stats.size_allocated - stats.size_cached) / 1024);
seq_printf(m, "num bos cached: %d\n",
stats.num_cached);
seq_printf(m, "size bos cached: %dkb\n",
stats.size_cached / 1024);
return 0;
}
#endif
static uint32_t bo_page_index(size_t size)
{
return (size / PAGE_SIZE) - 1;
}
/* Must be called with bo_lock held. */
static void vc4_bo_destroy(struct vc4_bo *bo)
{
struct drm_gem_object *obj = &bo->base.base;
struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
if (bo->validated_shader) {
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
}
vc4->bo_stats.num_allocated--;
vc4->bo_stats.size_allocated -= obj->size;
drm_gem_cma_free_object(obj);
}
/* Must be called with bo_lock held. */
static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
{
struct drm_gem_object *obj = &bo->base.base;
struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
vc4->bo_stats.num_cached--;
vc4->bo_stats.size_cached -= obj->size;
list_del(&bo->unref_head);
list_del(&bo->size_head);
}
static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
size_t size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t page_index = bo_page_index(size);
if (vc4->bo_cache.size_list_size <= page_index) {
uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
page_index + 1);
struct list_head *new_list;
uint32_t i;
new_list = kmalloc_array(new_size, sizeof(struct list_head),
GFP_KERNEL);
if (!new_list)
return NULL;
/* Rebase the old cached BO lists to their new list
* head locations.
*/
for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
struct list_head *old_list =
&vc4->bo_cache.size_list[i];
if (list_empty(old_list))
INIT_LIST_HEAD(&new_list[i]);
else
list_replace(old_list, &new_list[i]);
}
/* And initialize the brand new BO list heads. */
for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
INIT_LIST_HEAD(&new_list[i]);
kfree(vc4->bo_cache.size_list);
vc4->bo_cache.size_list = new_list;
vc4->bo_cache.size_list_size = new_size;
}
return &vc4->bo_cache.size_list[page_index];
}
void vc4_bo_cache_purge(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
mutex_lock(&vc4->bo_lock);
while (!list_empty(&vc4->bo_cache.time_list)) {
struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
struct vc4_bo, unref_head);
vc4_bo_remove_from_cache(bo);
vc4_bo_destroy(bo);
}
mutex_unlock(&vc4->bo_lock);
}
static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
uint32_t size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t page_index = bo_page_index(size);
struct vc4_bo *bo = NULL;
size = roundup(size, PAGE_SIZE);
mutex_lock(&vc4->bo_lock);
if (page_index >= vc4->bo_cache.size_list_size)
goto out;
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
if (list_empty(&vc4->bo_cache.size_list[page_index]))
goto out;
bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
struct vc4_bo, size_head);
vc4_bo_remove_from_cache(bo);
kref_init(&bo->base.base.refcount);
out:
mutex_unlock(&vc4->bo_lock);
return bo;
}
/**
* vc4_gem_create_object - Implementation of driver->gem_create_object.
*
* This lets the CMA helpers allocate object structs for us, and keep
* our BO stats correct.
*/
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo *bo;
bo = kzalloc(sizeof(*bo), GFP_KERNEL);
if (!bo)
return ERR_PTR(-ENOMEM);
mutex_lock(&vc4->bo_lock);
vc4->bo_stats.num_allocated++;
vc4->bo_stats.size_allocated += size;
mutex_unlock(&vc4->bo_lock);
return &bo->base.base;
}
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
bool from_cache)
{
size_t size = roundup(unaligned_size, PAGE_SIZE);
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_gem_cma_object *cma_obj;
if (size == 0)
return NULL;
/* First, try to get a vc4_bo from the kernel BO cache. */
if (from_cache) {
struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
if (bo)
return bo;
}
cma_obj = drm_gem_cma_create(dev, size);
if (IS_ERR(cma_obj))
if (IS_ERR(cma_obj)) {
/*
* If we've run out of CMA memory, kill the cache of
* CMA allocations we've got laying around and try again.
*/
vc4_bo_cache_purge(dev);
cma_obj = drm_gem_cma_create(dev, size);
if (IS_ERR(cma_obj)) {
DRM_ERROR("Failed to allocate from CMA:\n");
vc4_bo_stats_dump(vc4);
return NULL;
else
}
}
return to_vc4_bo(&cma_obj->base);
}
......@@ -41,7 +258,7 @@ int vc4_dumb_create(struct drm_file *file_priv,
if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height;
bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
......@@ -50,3 +267,291 @@ int vc4_dumb_create(struct drm_file *file_priv,
return ret;
}
/* Must be called with bo_lock held. */
static void vc4_bo_cache_free_old(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
while (!list_empty(&vc4->bo_cache.time_list)) {
struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
struct vc4_bo, unref_head);
if (time_before(expire_time, bo->free_time)) {
mod_timer(&vc4->bo_cache.time_timer,
round_jiffies_up(jiffies +
msecs_to_jiffies(1000)));
return;
}
vc4_bo_remove_from_cache(bo);
vc4_bo_destroy(bo);
}
}
/* Called on the last userspace/kernel unreference of the BO. Returns
* it to the BO cache if possible, otherwise frees it.
*
* Note that this is called with the struct_mutex held.
*/
void vc4_free_object(struct drm_gem_object *gem_bo)
{
struct drm_device *dev = gem_bo->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo *bo = to_vc4_bo(gem_bo);
struct list_head *cache_list;
mutex_lock(&vc4->bo_lock);
/* If the object references someone else's memory, we can't cache it.
*/
if (gem_bo->import_attach) {
vc4_bo_destroy(bo);
goto out;
}
/* Don't cache if it was publicly named. */
if (gem_bo->name) {
vc4_bo_destroy(bo);
goto out;
}
cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
if (!cache_list) {
vc4_bo_destroy(bo);
goto out;
}
if (bo->validated_shader) {
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
}
bo->free_time = jiffies;
list_add(&bo->size_head, cache_list);
list_add(&bo->unref_head, &vc4->bo_cache.time_list);
vc4->bo_stats.num_cached++;
vc4->bo_stats.size_cached += gem_bo->size;
vc4_bo_cache_free_old(dev);
out:
mutex_unlock(&vc4->bo_lock);
}
static void vc4_bo_cache_time_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, bo_cache.time_work);
struct drm_device *dev = vc4->dev;
mutex_lock(&vc4->bo_lock);
vc4_bo_cache_free_old(dev);
mutex_unlock(&vc4->bo_lock);
}
static void vc4_bo_cache_time_timer(unsigned long data)
{
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
schedule_work(&vc4->bo_cache.time_work);
}
struct dma_buf *
vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_ERROR("Attempting to export shader BO\n");
return ERR_PTR(-EINVAL);
}
return drm_gem_prime_export(dev, obj, flags);
}
int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
{
struct drm_gem_object *gem_obj;
struct vc4_bo *bo;
int ret;
ret = drm_gem_mmap(filp, vma);
if (ret)
return ret;
gem_obj = vma->vm_private_data;
bo = to_vc4_bo(gem_obj);
if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
return -EINVAL;
}
/*
* Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
* vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
* the whole buffer.
*/
vma->vm_flags &= ~VM_PFNMAP;
vma->vm_pgoff = 0;
ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
bo->base.vaddr, bo->base.paddr,
vma->vm_end - vma->vm_start);
if (ret)
drm_gem_vm_close(vma);
return ret;
}
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
return -EINVAL;
}
return drm_gem_cma_prime_mmap(obj, vma);
}
void *vc4_prime_vmap(struct drm_gem_object *obj)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_ERROR("mmaping of shader BOs not allowed.\n");
return ERR_PTR(-EINVAL);
}
return drm_gem_cma_prime_vmap(obj);
}
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_bo *args = data;
struct vc4_bo *bo = NULL;
int ret;
/*
* We can't allocate from the BO cache, because the BOs don't
* get zeroed, and that might leak data between users.
*/
bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
drm_gem_object_unreference_unlocked(&bo->base.base);
return ret;
}
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_mmap_bo *args = data;
struct drm_gem_object *gem_obj;
gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (!gem_obj) {
DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
return -EINVAL;
}
/* The mmap offset was set up at BO allocation time. */
args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
drm_gem_object_unreference_unlocked(gem_obj);
return 0;
}
int
vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_shader_bo *args = data;
struct vc4_bo *bo = NULL;
int ret;
if (args->size == 0)
return -EINVAL;
if (args->size % sizeof(u64) != 0)
return -EINVAL;
if (args->flags != 0) {
DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
return -EINVAL;
}
if (args->pad != 0) {
DRM_INFO("Pad set: 0x%08x\n", args->pad);
return -EINVAL;
}
bo = vc4_bo_create(dev, args->size, true);
if (!bo)
return -ENOMEM;
ret = copy_from_user(bo->base.vaddr,
(void __user *)(uintptr_t)args->data,
args->size);
if (ret != 0)
goto fail;
/* Clear the rest of the memory from allocating from the BO
* cache.
*/
memset(bo->base.vaddr + args->size, 0,
bo->base.base.size - args->size);
bo->validated_shader = vc4_validate_shader(&bo->base);
if (!bo->validated_shader) {
ret = -EINVAL;
goto fail;
}
/* We have to create the handle after validation, to avoid
* races for users to do doing things like mmap the shader BO.
*/
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
fail:
drm_gem_object_unreference_unlocked(&bo->base.base);
return ret;
}
void vc4_bo_cache_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
mutex_init(&vc4->bo_lock);
INIT_LIST_HEAD(&vc4->bo_cache.time_list);
INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
setup_timer(&vc4->bo_cache.time_timer,
vc4_bo_cache_time_timer,
(unsigned long)dev);
}
void vc4_bo_cache_destroy(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
del_timer(&vc4->bo_cache.time_timer);
cancel_work_sync(&vc4->bo_cache.time_work);
vc4_bo_cache_purge(dev);
if (vc4->bo_stats.num_allocated) {
DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
vc4_bo_stats_dump(vc4);
}
}
......@@ -35,6 +35,7 @@
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "linux/clk.h"
#include "drm_fb_cma_helper.h"
#include "linux/component.h"
#include "linux/of_device.h"
#include "vc4_drv.h"
......@@ -476,10 +477,106 @@ static irqreturn_t vc4_crtc_irq_handler(int irq, void *data)
return ret;
}
struct vc4_async_flip_state {
struct drm_crtc *crtc;
struct drm_framebuffer *fb;
struct drm_pending_vblank_event *event;
struct vc4_seqno_cb cb;
};
/* Called when the V3D execution for the BO being flipped to is done, so that
* we can actually update the plane's address to point to it.
*/
static void
vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
{
struct vc4_async_flip_state *flip_state =
container_of(cb, struct vc4_async_flip_state, cb);
struct drm_crtc *crtc = flip_state->crtc;
struct drm_device *dev = crtc->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_plane *plane = crtc->primary;
vc4_plane_async_set_fb(plane, flip_state->fb);
if (flip_state->event) {
unsigned long flags;
spin_lock_irqsave(&dev->event_lock, flags);
drm_crtc_send_vblank_event(crtc, flip_state->event);
spin_unlock_irqrestore(&dev->event_lock, flags);
}
drm_framebuffer_unreference(flip_state->fb);
kfree(flip_state);
up(&vc4->async_modeset);
}
/* Implements async (non-vblank-synced) page flips.
*
* The page flip ioctl needs to return immediately, so we grab the
* modeset semaphore on the pipe, and queue the address update for
* when V3D is done with the BO being flipped to.
*/
static int vc4_async_page_flip(struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_pending_vblank_event *event,
uint32_t flags)
{
struct drm_device *dev = crtc->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_plane *plane = crtc->primary;
int ret = 0;
struct vc4_async_flip_state *flip_state;
struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
if (!flip_state)
return -ENOMEM;
drm_framebuffer_reference(fb);
flip_state->fb = fb;
flip_state->crtc = crtc;
flip_state->event = event;
/* Make sure all other async modesetes have landed. */
ret = down_interruptible(&vc4->async_modeset);
if (ret) {
kfree(flip_state);
return ret;
}
/* Immediately update the plane's legacy fb pointer, so that later
* modeset prep sees the state that will be present when the semaphore
* is released.
*/
drm_atomic_set_fb_for_plane(plane->state, fb);
plane->fb = fb;
vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
vc4_async_page_flip_complete);
/* Driver takes ownership of state on successful async commit. */
return 0;
}
static int vc4_page_flip(struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_pending_vblank_event *event,
uint32_t flags)
{
if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
return vc4_async_page_flip(crtc, fb, event, flags);
else
return drm_atomic_helper_page_flip(crtc, fb, event, flags);
}
static const struct drm_crtc_funcs vc4_crtc_funcs = {
.set_config = drm_atomic_helper_set_config,
.destroy = vc4_crtc_destroy,
.page_flip = drm_atomic_helper_page_flip,
.page_flip = vc4_page_flip,
.set_property = NULL,
.cursor_set = NULL, /* handled by drm_mode_cursor_universal */
.cursor_move = NULL, /* handled by drm_mode_cursor_universal */
......
......@@ -16,11 +16,14 @@
#include "vc4_regs.h"
static const struct drm_info_list vc4_debugfs_list[] = {
{"bo_stats", vc4_bo_stats_debugfs, 0},
{"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
{"hvs_regs", vc4_hvs_debugfs_regs, 0},
{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
{"v3d_ident", vc4_v3d_debugfs_ident, 0},
{"v3d_regs", vc4_v3d_debugfs_regs, 0},
};
#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
......
......@@ -16,6 +16,7 @@
#include <linux/platform_device.h>
#include "drm_fb_cma_helper.h"
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
......@@ -63,7 +64,7 @@ static const struct file_operations vc4_drm_fops = {
.open = drm_open,
.release = drm_release,
.unlocked_ioctl = drm_ioctl,
.mmap = drm_gem_cma_mmap,
.mmap = vc4_mmap,
.poll = drm_poll,
.read = drm_read,
#ifdef CONFIG_COMPAT
......@@ -73,16 +74,30 @@ static const struct file_operations vc4_drm_fops = {
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
DRM_ROOT_ONLY),
};
static struct drm_driver vc4_drm_driver = {
.driver_features = (DRIVER_MODESET |
DRIVER_ATOMIC |
DRIVER_GEM |
DRIVER_HAVE_IRQ |
DRIVER_PRIME),
.lastclose = vc4_lastclose,
.preclose = vc4_drm_preclose,
.irq_handler = vc4_irq,
.irq_preinstall = vc4_irq_preinstall,
.irq_postinstall = vc4_irq_postinstall,
.irq_uninstall = vc4_irq_uninstall,
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_count,
......@@ -92,18 +107,19 @@ static struct drm_driver vc4_drm_driver = {
.debugfs_cleanup = vc4_debugfs_cleanup,
#endif
.gem_free_object = drm_gem_cma_free_object,
.gem_create_object = vc4_create_object,
.gem_free_object = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops,
.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import = drm_gem_prime_import,
.gem_prime_export = drm_gem_prime_export,
.gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
.gem_prime_vmap = drm_gem_cma_prime_vmap,
.gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap,
.gem_prime_mmap = drm_gem_cma_prime_mmap,
.gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset,
......@@ -170,13 +186,17 @@ static int vc4_drm_bind(struct device *dev)
drm_dev_set_unique(drm, dev_name(dev));
vc4_bo_cache_init(drm);
drm_mode_config_init(drm);
if (ret)
goto unref;
vc4_gem_init(drm);
ret = component_bind_all(dev, drm);
if (ret)
goto unref;
goto gem_destroy;
ret = drm_dev_register(drm, 0);
if (ret < 0)
......@@ -200,8 +220,11 @@ static int vc4_drm_bind(struct device *dev)
drm_dev_unregister(drm);
unbind_all:
component_unbind_all(dev, drm);
gem_destroy:
vc4_gem_destroy(drm);
unref:
drm_dev_unref(drm);
vc4_bo_cache_destroy(drm);
return ret;
}
......@@ -228,6 +251,7 @@ static struct platform_driver *const component_drivers[] = {
&vc4_hdmi_driver,
&vc4_crtc_driver,
&vc4_hvs_driver,
&vc4_v3d_driver,
};
static int vc4_platform_drm_probe(struct platform_device *pdev)
......
......@@ -15,8 +15,89 @@ struct vc4_dev {
struct vc4_hdmi *hdmi;
struct vc4_hvs *hvs;
struct vc4_crtc *crtc[3];
struct vc4_v3d *v3d;
struct drm_fbdev_cma *fbdev;
struct vc4_hang_state *hang_state;
/* The kernel-space BO cache. Tracks buffers that have been
* unreferenced by all other users (refcounts of 0!) but not
* yet freed, so we can do cheap allocations.
*/
struct vc4_bo_cache {
/* Array of list heads for entries in the BO cache,
* based on number of pages, so we can do O(1) lookups
* in the cache when allocating.
*/
struct list_head *size_list;
uint32_t size_list_size;
/* List of all BOs in the cache, ordered by age, so we
* can do O(1) lookups when trying to free old
* buffers.
*/
struct list_head time_list;
struct work_struct time_work;
struct timer_list time_timer;
} bo_cache;
struct vc4_bo_stats {
u32 num_allocated;
u32 size_allocated;
u32 num_cached;
u32 size_cached;
} bo_stats;
/* Protects bo_cache and the BO stats. */
struct mutex bo_lock;
/* Sequence number for the last job queued in job_list.
* Starts at 0 (no jobs emitted).
*/
uint64_t emit_seqno;
/* Sequence number for the last completed job on the GPU.
* Starts at 0 (no jobs completed).
*/
uint64_t finished_seqno;
/* List of all struct vc4_exec_info for jobs to be executed.
* The first job in the list is the one currently programmed
* into ct0ca/ct1ca for execution.
*/
struct list_head job_list;
/* List of the finished vc4_exec_infos waiting to be freed by
* job_done_work.
*/
struct list_head job_done_list;
/* Spinlock used to synchronize the job_list and seqno
* accesses between the IRQ handler and GEM ioctls.
*/
spinlock_t job_lock;
wait_queue_head_t job_wait_queue;
struct work_struct job_done_work;
/* List of struct vc4_seqno_cb for callbacks to be made from a
* workqueue when the given seqno is passed.
*/
struct list_head seqno_cb_list;
/* The binner overflow memory that's currently set up in
* BPOA/BPOS registers. When overflow occurs and a new one is
* allocated, the previous one will be moved to
* vc4->current_exec's free list.
*/
struct vc4_bo *overflow_mem;
struct work_struct overflow_mem_work;
struct {
uint32_t last_ct0ca, last_ct1ca;
struct timer_list timer;
struct work_struct reset_work;
} hangcheck;
struct semaphore async_modeset;
};
static inline struct vc4_dev *
......@@ -27,6 +108,25 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo {
struct drm_gem_cma_object base;
/* seqno of the last job to render to this BO. */
uint64_t seqno;
/* List entry for the BO's position in either
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
*/
struct list_head unref_head;
/* Time in jiffies when the BO was put in vc4->bo_cache. */
unsigned long free_time;
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
struct list_head size_head;
/* Struct for shader validation state, if created by
* DRM_IOCTL_VC4_CREATE_SHADER_BO.
*/
struct vc4_validated_shader_info *validated_shader;
};
static inline struct vc4_bo *
......@@ -35,6 +135,17 @@ to_vc4_bo(struct drm_gem_object *bo)
return (struct vc4_bo *)bo;
}
struct vc4_seqno_cb {
struct work_struct work;
uint64_t seqno;
void (*func)(struct vc4_seqno_cb *cb);
};
struct vc4_v3d {
struct platform_device *pdev;
void __iomem *regs;
};
struct vc4_hvs {
struct platform_device *pdev;
void __iomem *regs;
......@@ -72,9 +183,142 @@ to_vc4_encoder(struct drm_encoder *encoder)
return container_of(encoder, struct vc4_encoder, base);
}
#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
/* This is the array of BOs that were looked up at the start of exec.
* Command validation will use indices into this array.
*/
struct drm_gem_cma_object **bo;
uint32_t bo_count;
/* Pointers for our position in vc4->job_list */
struct list_head head;
/* List of other BOs used in the job that need to be released
* once the job is complete.
*/
struct list_head unref_list;
/* Current unvalidated indices into @bo loaded by the non-hardware
* VC4_PACKET_GEM_HANDLES.
*/
uint32_t bo_index[2];
/* This is the BO where we store the validated command lists, shader
* records, and uniforms.
*/
struct drm_gem_cma_object *exec_bo;
/**
* This tracks the per-shader-record state (packet 64) that
* determines the length of the shader record and the offset
* it's expected to be found at. It gets read in from the
* command lists.
*/
struct vc4_shader_state {
uint32_t addr;
/* Maximum vertex index referenced by any primitive using this
* shader state.
*/
uint32_t max_index;
} *shader_state;
/** How many shader states the user declared they were using. */
uint32_t shader_state_size;
/** How many shader state records the validator has seen. */
uint32_t shader_state_count;
bool found_tile_binning_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
bool found_flush;
uint8_t bin_tiles_x, bin_tiles_y;
struct drm_gem_cma_object *tile_bo;
uint32_t tile_alloc_offset;
/**
* Computed addresses pointing into exec_bo where we start the
* bin thread (ct0) and render thread (ct1).
*/
uint32_t ct0ca, ct0ea;
uint32_t ct1ca, ct1ea;
/* Pointer to the unvalidated bin CL (if present). */
void *bin_u;
/* Pointers to the shader recs. These paddr gets incremented as CL
* packets are relocated in validate_gl_shader_state, and the vaddrs
* (u and v) get incremented and size decremented as the shader recs
* themselves are validated.
*/
void *shader_rec_u;
void *shader_rec_v;
uint32_t shader_rec_p;
uint32_t shader_rec_size;
/* Pointers to the uniform data. These pointers are incremented, and
* size decremented, as each batch of uniforms is uploaded.
*/
void *uniforms_u;
void *uniforms_v;
uint32_t uniforms_p;
uint32_t uniforms_size;
};
static inline struct vc4_exec_info *
vc4_first_job(struct vc4_dev *vc4)
{
if (list_empty(&vc4->job_list))
return NULL;
return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
}
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
*
* This will be used at draw time to relocate the reference to the texture
* contents in p0, and validate that the offset combined with
* width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
* Note that the hardware treats unprovided config parameters as 0, so not all
* of them need to be set up for every texure sample, and we'll store ~0 as
* the offset to mark the unused ones.
*
* See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
* Setup") for definitions of the texture parameters.
*/
struct vc4_texture_sample_info {
bool is_direct;
uint32_t p_offset[4];
};
/**
* struct vc4_validated_shader_info - information about validated shaders that
* needs to be used from command list validation.
*
* For a given shader, each time a shader state record references it, we need
* to verify that the shader doesn't read more uniforms than the shader state
* record's uniform BO pointer can provide, and we need to apply relocations
* and validate the shader state record's uniforms that define the texture
* samples.
*/
struct vc4_validated_shader_info {
uint32_t uniforms_size;
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
struct vc4_texture_sample_info *texture_samples;
};
/**
* _wait_for - magic (register) wait macro
*
......@@ -104,13 +348,29 @@ to_vc4_encoder(struct drm_encoder *encoder)
#define wait_for(COND, MS) _wait_for(COND, MS, 1)
/* vc4_bo.c */
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
void vc4_free_object(struct drm_gem_object *gem_obj);
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size);
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
bool from_cache);
int vc4_dumb_create(struct drm_file *file_priv,
struct drm_device *dev,
struct drm_mode_create_dumb *args);
struct dma_buf *vc4_prime_export(struct drm_device *dev,
struct drm_gem_object *obj, int flags);
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
void *vc4_prime_vmap(struct drm_gem_object *obj);
void vc4_bo_cache_init(struct drm_device *dev);
void vc4_bo_cache_destroy(struct drm_device *dev);
int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
/* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver;
......@@ -126,10 +386,34 @@ void vc4_debugfs_cleanup(struct drm_minor *minor);
/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
/* vc4_gem.c */
void vc4_gem_init(struct drm_device *dev);
void vc4_gem_destroy(struct drm_device *dev);
int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
void vc4_submit_next_job(struct drm_device *dev);
int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
uint64_t timeout_ns, bool interruptible);
void vc4_job_handle_completed(struct vc4_dev *vc4);
int vc4_queue_seqno_cb(struct drm_device *dev,
struct vc4_seqno_cb *cb, uint64_t seqno,
void (*func)(struct vc4_seqno_cb *cb));
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
/* vc4_irq.c */
irqreturn_t vc4_irq(int irq, void *arg);
void vc4_irq_preinstall(struct drm_device *dev);
int vc4_irq_postinstall(struct drm_device *dev);
void vc4_irq_uninstall(struct drm_device *dev);
void vc4_irq_reset(struct drm_device *dev);
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev);
......@@ -143,3 +427,35 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
void vc4_plane_async_set_fb(struct drm_plane *plane,
struct drm_framebuffer *fb);
/* vc4_v3d.c */
extern struct platform_driver vc4_v3d_driver;
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
/* vc4_validate.c */
int
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec);
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
bool vc4_check_tex_size(struct vc4_exec_info *exec,
struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp);
/* vc4_validate_shader.c */
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/device.h>
#include <linux/io.h>
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"
static void
vc4_queue_hangcheck(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
mod_timer(&vc4->hangcheck.timer,
round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}
struct vc4_hang_state {
struct drm_vc4_get_hang_state user_state;
u32 bo_count;
struct drm_gem_object **bo;
};
static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
unsigned int i;
mutex_lock(&dev->struct_mutex);
for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_unreference(state->bo[i]);
mutex_unlock(&dev->struct_mutex);
kfree(state);
}
int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_get_hang_state *get_state = data;
struct drm_vc4_get_hang_state_bo *bo_state;
struct vc4_hang_state *kernel_state;
struct drm_vc4_get_hang_state *state;
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
u32 i;
int ret;
spin_lock_irqsave(&vc4->job_lock, irqflags);
kernel_state = vc4->hang_state;
if (!kernel_state) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return -ENOENT;
}
state = &kernel_state->user_state;
/* If the user's array isn't big enough, just return the
* required array size.
*/
if (get_state->bo_count < state->bo_count) {
get_state->bo_count = state->bo_count;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return 0;
}
vc4->hang_state = NULL;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
state->bo = get_state->bo;
memcpy(get_state, state, sizeof(*state));
bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
if (!bo_state) {
ret = -ENOMEM;
goto err_free;
}
for (i = 0; i < state->bo_count; i++) {
struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
u32 handle;
ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
&handle);
if (ret) {
state->bo_count = i - 1;
goto err;
}
bo_state[i].handle = handle;
bo_state[i].paddr = vc4_bo->base.paddr;
bo_state[i].size = vc4_bo->base.base.size;
}
ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
bo_state,
state->bo_count * sizeof(*bo_state));
kfree(bo_state);
err_free:
vc4_free_hang_state(dev, kernel_state);
err:
return ret;
}
static void
vc4_save_hang_state(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_get_hang_state *state;
struct vc4_hang_state *kernel_state;
struct vc4_exec_info *exec;
struct vc4_bo *bo;
unsigned long irqflags;
unsigned int i, unref_list_count;
kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
if (!kernel_state)
return;
state = &kernel_state->user_state;
spin_lock_irqsave(&vc4->job_lock, irqflags);
exec = vc4_first_job(vc4);
if (!exec) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
}
unref_list_count = 0;
list_for_each_entry(bo, &exec->unref_list, unref_head)
unref_list_count++;
state->bo_count = exec->bo_count + unref_list_count;
kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
GFP_ATOMIC);
if (!kernel_state->bo) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
}
for (i = 0; i < exec->bo_count; i++) {
drm_gem_object_reference(&exec->bo[i]->base);
kernel_state->bo[i] = &exec->bo[i]->base;
}
list_for_each_entry(bo, &exec->unref_list, unref_head) {
drm_gem_object_reference(&bo->base.base);
kernel_state->bo[i] = &bo->base.base;
i++;
}
state->start_bin = exec->ct0ca;
state->start_render = exec->ct1ca;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
state->ct0ca = V3D_READ(V3D_CTNCA(0));
state->ct0ea = V3D_READ(V3D_CTNEA(0));
state->ct1ca = V3D_READ(V3D_CTNCA(1));
state->ct1ea = V3D_READ(V3D_CTNEA(1));
state->ct0cs = V3D_READ(V3D_CTNCS(0));
state->ct1cs = V3D_READ(V3D_CTNCS(1));
state->ct0ra0 = V3D_READ(V3D_CT00RA0);
state->ct1ra0 = V3D_READ(V3D_CT01RA0);
state->bpca = V3D_READ(V3D_BPCA);
state->bpcs = V3D_READ(V3D_BPCS);
state->bpoa = V3D_READ(V3D_BPOA);
state->bpos = V3D_READ(V3D_BPOS);
state->vpmbase = V3D_READ(V3D_VPMBASE);
state->dbge = V3D_READ(V3D_DBGE);
state->fdbgo = V3D_READ(V3D_FDBGO);
state->fdbgb = V3D_READ(V3D_FDBGB);
state->fdbgr = V3D_READ(V3D_FDBGR);
state->fdbgs = V3D_READ(V3D_FDBGS);
state->errstat = V3D_READ(V3D_ERRSTAT);
spin_lock_irqsave(&vc4->job_lock, irqflags);
if (vc4->hang_state) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_free_hang_state(dev, kernel_state);
} else {
vc4->hang_state = kernel_state;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
}
static void
vc4_reset(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
DRM_INFO("Resetting GPU.\n");
vc4_v3d_set_power(vc4, false);
vc4_v3d_set_power(vc4, true);
vc4_irq_reset(dev);
/* Rearm the hangcheck -- another job might have been waiting
* for our hung one to get kicked off, and vc4_irq_reset()
* would have started it.
*/
vc4_queue_hangcheck(dev);
}
static void
vc4_reset_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, hangcheck.reset_work);
vc4_save_hang_state(vc4->dev);
vc4_reset(vc4->dev);
}
static void
vc4_hangcheck_elapsed(unsigned long data)
{
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ct0ca, ct1ca;
/* If idle, we can stop watching for hangs. */
if (list_empty(&vc4->job_list))
return;
ct0ca = V3D_READ(V3D_CTNCA(0));
ct1ca = V3D_READ(V3D_CTNCA(1));
/* If we've made any progress in execution, rearm the timer
* and wait.
*/
if (ct0ca != vc4->hangcheck.last_ct0ca ||
ct1ca != vc4->hangcheck.last_ct1ca) {
vc4->hangcheck.last_ct0ca = ct0ca;
vc4->hangcheck.last_ct1ca = ct1ca;
vc4_queue_hangcheck(dev);
return;
}
/* We've gone too long with no progress, reset. This has to
* be done from a work struct, since resetting can sleep and
* this timer hook isn't allowed to.
*/
schedule_work(&vc4->hangcheck.reset_work);
}
static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
V3D_WRITE(V3D_CTNCA(thread), start);
V3D_WRITE(V3D_CTNEA(thread), end);
}
int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
bool interruptible)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret = 0;
unsigned long timeout_expire;
DEFINE_WAIT(wait);
if (vc4->finished_seqno >= seqno)
return 0;
if (timeout_ns == 0)
return -ETIME;
timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
for (;;) {
prepare_to_wait(&vc4->job_wait_queue, &wait,
interruptible ? TASK_INTERRUPTIBLE :
TASK_UNINTERRUPTIBLE);
if (interruptible && signal_pending(current)) {
ret = -ERESTARTSYS;
break;
}
if (vc4->finished_seqno >= seqno)
break;
if (timeout_ns != ~0ull) {
if (time_after_eq(jiffies, timeout_expire)) {
ret = -ETIME;
break;
}
schedule_timeout(timeout_expire - jiffies);
} else {
schedule();
}
}
finish_wait(&vc4->job_wait_queue, &wait);
trace_vc4_wait_for_seqno_end(dev, seqno);
if (ret && ret != -ERESTARTSYS) {
DRM_ERROR("timeout waiting for render thread idle\n");
return ret;
}
return 0;
}
static void
vc4_flush_caches(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Flush the GPU L2 caches. These caches sit on top of system
* L3 (the 128kb or so shared with the CPU), and are
* non-allocating in the L3.
*/
V3D_WRITE(V3D_L2CACTL,
V3D_L2CACTL_L2CCLR);
V3D_WRITE(V3D_SLCACTL,
VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
/* Sets the registers for the next job to be actually be executed in
* the hardware.
*
* The job_lock should be held during this.
*/
void
vc4_submit_next_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *exec = vc4_first_job(vc4);
if (!exec)
return;
vc4_flush_caches(dev);
/* Disable the binner's pre-loaded overflow memory address */
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
if (exec->ct0ca != exec->ct0ea)
submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}
static void
vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
{
struct vc4_bo *bo;
unsigned i;
for (i = 0; i < exec->bo_count; i++) {
bo = to_vc4_bo(&exec->bo[i]->base);
bo->seqno = seqno;
}
list_for_each_entry(bo, &exec->unref_list, unref_head) {
bo->seqno = seqno;
}
}
/* Queues a struct vc4_exec_info for execution. If no job is
* currently executing, then submits it.
*
* Unlike most GPUs, our hardware only handles one command list at a
* time. To queue multiple jobs at once, we'd need to edit the
* previous command list to have a jump to the new one at the end, and
* then bump the end address. That's a change for a later date,
* though.
*/
static void
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint64_t seqno;
unsigned long irqflags;
spin_lock_irqsave(&vc4->job_lock, irqflags);
seqno = ++vc4->emit_seqno;
exec->seqno = seqno;
vc4_update_bo_seqnos(exec, seqno);
list_add_tail(&exec->head, &vc4->job_list);
/* If no job was executing, kick ours off. Otherwise, it'll
* get started when the previous job's frame done interrupt
* occurs.
*/
if (vc4_first_job(vc4) == exec) {
vc4_submit_next_job(dev);
vc4_queue_hangcheck(dev);
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
/**
* Looks up a bunch of GEM handles for BOs and stores the array for
* use in the command validator that actually writes relocated
* addresses pointing to them.
*/
static int
vc4_cl_lookup_bos(struct drm_device *dev,
struct drm_file *file_priv,
struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
uint32_t *handles;
int ret = 0;
int i;
exec->bo_count = args->bo_handle_count;
if (!exec->bo_count) {
/* See comment on bo_index for why we have to check
* this.
*/
DRM_ERROR("Rendering requires BOs to validate\n");
return -EINVAL;
}
exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
GFP_KERNEL);
if (!exec->bo) {
DRM_ERROR("Failed to allocate validated BO pointers\n");
return -ENOMEM;
}
handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
if (!handles) {
DRM_ERROR("Failed to allocate incoming GEM handles\n");
goto fail;
}
ret = copy_from_user(handles,
(void __user *)(uintptr_t)args->bo_handles,
exec->bo_count * sizeof(uint32_t));
if (ret) {
DRM_ERROR("Failed to copy in GEM handles\n");
goto fail;
}
spin_lock(&file_priv->table_lock);
for (i = 0; i < exec->bo_count; i++) {
struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
handles[i]);
if (!bo) {
DRM_ERROR("Failed to look up GEM BO %d: %d\n",
i, handles[i]);
ret = -EINVAL;
spin_unlock(&file_priv->table_lock);
goto fail;
}
drm_gem_object_reference(bo);
exec->bo[i] = (struct drm_gem_cma_object *)bo;
}
spin_unlock(&file_priv->table_lock);
fail:
kfree(handles);
return 0;
}
static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
void *temp = NULL;
void *bin;
int ret = 0;
uint32_t bin_offset = 0;
uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
16);
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
args->shader_rec_count);
struct vc4_bo *bo;
if (uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
temp_size < exec_size) {
DRM_ERROR("overflow in exec arguments\n");
goto fail;
}
/* Allocate space where we'll store the copied in user command lists
* and shader records.
*
* We don't just copy directly into the BOs because we need to
* read the contents back for validation, and I think the
* bo->vaddr is uncached access.
*/
temp = kmalloc(temp_size, GFP_KERNEL);
if (!temp) {
DRM_ERROR("Failed to allocate storage for copying "
"in bin/render CLs.\n");
ret = -ENOMEM;
goto fail;
}
bin = temp + bin_offset;
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
exec->shader_state_size = args->shader_rec_count;
ret = copy_from_user(bin,
(void __user *)(uintptr_t)args->bin_cl,
args->bin_cl_size);
if (ret) {
DRM_ERROR("Failed to copy in bin cl\n");
goto fail;
}
ret = copy_from_user(exec->shader_rec_u,
(void __user *)(uintptr_t)args->shader_rec,
args->shader_rec_size);
if (ret) {
DRM_ERROR("Failed to copy in shader recs\n");
goto fail;
}
ret = copy_from_user(exec->uniforms_u,
(void __user *)(uintptr_t)args->uniforms,
args->uniforms_size);
if (ret) {
DRM_ERROR("Failed to copy in uniforms cl\n");
goto fail;
}
bo = vc4_bo_create(dev, exec_size, true);
if (!bo) {
DRM_ERROR("Couldn't allocate BO for binning\n");
ret = PTR_ERR(exec->exec_bo);
goto fail;
}
exec->exec_bo = &bo->base;
list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
&exec->unref_list);
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
exec->bin_u = bin;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
exec->shader_rec_size = args->shader_rec_size;
exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
exec->uniforms_size = args->uniforms_size;
ret = vc4_validate_bin_cl(dev,
exec->exec_bo->vaddr + bin_offset,
bin,
exec);
if (ret)
goto fail;
ret = vc4_validate_shader_recs(dev, exec);
fail:
kfree(temp);
return ret;
}
static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
unsigned i;
/* Need the struct lock for drm_gem_object_unreference(). */
mutex_lock(&dev->struct_mutex);
if (exec->bo) {
for (i = 0; i < exec->bo_count; i++)
drm_gem_object_unreference(&exec->bo[i]->base);
kfree(exec->bo);
}
while (!list_empty(&exec->unref_list)) {
struct vc4_bo *bo = list_first_entry(&exec->unref_list,
struct vc4_bo, unref_head);
list_del(&bo->unref_head);
drm_gem_object_unreference(&bo->base.base);
}
mutex_unlock(&dev->struct_mutex);
kfree(exec);
}
void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
unsigned long irqflags;
struct vc4_seqno_cb *cb, *cb_temp;
spin_lock_irqsave(&vc4->job_lock, irqflags);
while (!list_empty(&vc4->job_done_list)) {
struct vc4_exec_info *exec =
list_first_entry(&vc4->job_done_list,
struct vc4_exec_info, head);
list_del(&exec->head);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_complete_exec(vc4->dev, exec);
spin_lock_irqsave(&vc4->job_lock, irqflags);
}
list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
if (cb->seqno <= vc4->finished_seqno) {
list_del_init(&cb->work.entry);
schedule_work(&cb->work);
}
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
static void vc4_seqno_cb_work(struct work_struct *work)
{
struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
cb->func(cb);
}
int vc4_queue_seqno_cb(struct drm_device *dev,
struct vc4_seqno_cb *cb, uint64_t seqno,
void (*func)(struct vc4_seqno_cb *cb))
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret = 0;
unsigned long irqflags;
cb->func = func;
INIT_WORK(&cb->work, vc4_seqno_cb_work);
spin_lock_irqsave(&vc4->job_lock, irqflags);
if (seqno > vc4->finished_seqno) {
cb->seqno = seqno;
list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
} else {
schedule_work(&cb->work);
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return ret;
}
/* Scheduled when any job has been completed, this walks the list of
* jobs that had completed and unrefs their BOs and frees their exec
* structs.
*/
static void
vc4_job_done_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, job_done_work);
vc4_job_handle_completed(vc4);
}
static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
uint64_t seqno,
uint64_t *timeout_ns)
{
unsigned long start = jiffies;
int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
uint64_t delta = jiffies_to_nsecs(jiffies - start);
if (*timeout_ns >= delta)
*timeout_ns -= delta;
}
return ret;
}
int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_wait_seqno *args = data;
return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
&args->timeout_ns);
}
int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
int ret;
struct drm_vc4_wait_bo *args = data;
struct drm_gem_object *gem_obj;
struct vc4_bo *bo;
gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (!gem_obj) {
DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
return -EINVAL;
}
bo = to_vc4_bo(gem_obj);
ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
&args->timeout_ns);
drm_gem_object_unreference_unlocked(gem_obj);
return ret;
}
/**
* Submits a command list to the VC4.
*
* This is what is called batchbuffer emitting on other hardware.
*/
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
int ret;
if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
return -EINVAL;
}
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec) {
DRM_ERROR("malloc failure on exec struct\n");
return -ENOMEM;
}
exec->args = args;
INIT_LIST_HEAD(&exec->unref_list);
ret = vc4_cl_lookup_bos(dev, file_priv, exec);
if (ret)
goto fail;
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
goto fail;
} else {
exec->ct0ca = 0;
exec->ct0ea = 0;
}
ret = vc4_get_rcl(dev, exec);
if (ret)
goto fail;
/* Clear this out of the struct we'll be putting in the queue,
* since it's part of our stack.
*/
exec->args = NULL;
vc4_queue_submit(dev, exec);
/* Return the seqno for our job. */
args->seqno = vc4->emit_seqno;
return 0;
fail:
vc4_complete_exec(vc4->dev, exec);
return ret;
}
void
vc4_gem_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
INIT_LIST_HEAD(&vc4->job_list);
INIT_LIST_HEAD(&vc4->job_done_list);
INIT_LIST_HEAD(&vc4->seqno_cb_list);
spin_lock_init(&vc4->job_lock);
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
setup_timer(&vc4->hangcheck.timer,
vc4_hangcheck_elapsed,
(unsigned long)dev);
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
}
void
vc4_gem_destroy(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Waiting for exec to finish would need to be done before
* unregistering V3D.
*/
WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
/* V3D should already have disabled its interrupt and cleared
* the overflow allocation registers. Now free the object.
*/
if (vc4->overflow_mem) {
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
vc4->overflow_mem = NULL;
}
vc4_bo_cache_destroy(dev);
if (vc4->hang_state)
vc4_free_hang_state(dev, vc4->hang_state);
}
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** DOC: Interrupt management for the V3D engine.
*
* We have an interrupt status register (V3D_INTCTL) which reports
* interrupts, and where writing 1 bits clears those interrupts.
* There are also a pair of interrupt registers
* (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
* disables that specific interrupt, and 0s written are ignored
* (reading either one returns the set of enabled interrupts).
*
* When we take a render frame interrupt, we need to wake the
* processes waiting for some frame to be done, and get the next frame
* submitted ASAP (so the hardware doesn't sit idle when there's work
* to do).
*
* When we take the binner out of memory interrupt, we need to
* allocate some new memory and pass it to the binner so that the
* current job can make progress.
*/
#include "vc4_drv.h"
#include "vc4_regs.h"
#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
V3D_INT_FRDONE)
DECLARE_WAIT_QUEUE_HEAD(render_wait);
static void
vc4_overflow_mem_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, overflow_mem_work);
struct drm_device *dev = vc4->dev;
struct vc4_bo *bo;
bo = vc4_bo_create(dev, 256 * 1024, true);
if (!bo) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
/* If there's a job executing currently, then our previous
* overflow allocation is getting used in that job and we need
* to queue it to be released when the job is done. But if no
* job is executing at all, then we can free the old overflow
* object direcctly.
*
* No lock necessary for this pointer since we're the only
* ones that update the pointer, and our workqueue won't
* reenter.
*/
if (vc4->overflow_mem) {
struct vc4_exec_info *current_exec;
unsigned long irqflags;
spin_lock_irqsave(&vc4->job_lock, irqflags);
current_exec = vc4_first_job(vc4);
if (current_exec) {
vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
list_add_tail(&vc4->overflow_mem->unref_head,
&current_exec->unref_list);
vc4->overflow_mem = NULL;
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
if (vc4->overflow_mem)
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
vc4->overflow_mem = bo;
V3D_WRITE(V3D_BPOA, bo->base.paddr);
V3D_WRITE(V3D_BPOS, bo->base.base.size);
V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
}
static void
vc4_irq_finish_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *exec = vc4_first_job(vc4);
if (!exec)
return;
vc4->finished_seqno++;
list_move_tail(&exec->head, &vc4->job_done_list);
vc4_submit_next_job(dev);
wake_up_all(&vc4->job_wait_queue);
schedule_work(&vc4->job_done_work);
}
irqreturn_t
vc4_irq(int irq, void *arg)
{
struct drm_device *dev = arg;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t intctl;
irqreturn_t status = IRQ_NONE;
barrier();
intctl = V3D_READ(V3D_INTCTL);
/* Acknowledge the interrupts we're handling here. The render
* frame done interrupt will be cleared, while OUTOMEM will
* stay high until the underlying cause is cleared.
*/
V3D_WRITE(V3D_INTCTL, intctl);
if (intctl & V3D_INT_OUTOMEM) {
/* Disable OUTOMEM until the work is done. */
V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
schedule_work(&vc4->overflow_mem_work);
status = IRQ_HANDLED;
}
if (intctl & V3D_INT_FRDONE) {
spin_lock(&vc4->job_lock);
vc4_irq_finish_job(dev);
spin_unlock(&vc4->job_lock);
status = IRQ_HANDLED;
}
return status;
}
void
vc4_irq_preinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
init_waitqueue_head(&vc4->job_wait_queue);
INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
/* Clear any pending interrupts someone might have left around
* for us.
*/
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
}
int
vc4_irq_postinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Enable both the render done and out of memory interrupts. */
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
return 0;
}
void
vc4_irq_uninstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Disable sending interrupts for our driver's IRQs. */
V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
/* Clear any pending interrupts we might have left. */
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
cancel_work_sync(&vc4->overflow_mem_work);
}
/** Reinitializes interrupt registers when a GPU reset is performed. */
void vc4_irq_reset(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
/* Acknowledge any stale IRQs. */
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
/*
* Turn all our interrupts on. Binner out of memory is the
* only one we expect to trigger at this point, since we've
* just come from poweron and haven't supplied any overflow
* memory yet.
*/
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
spin_lock_irqsave(&vc4->job_lock, irqflags);
vc4_irq_finish_job(dev);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
......@@ -15,6 +15,7 @@
*/
#include "drm_crtc.h"
#include "drm_atomic.h"
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "drm_plane_helper.h"
......@@ -29,10 +30,152 @@ static void vc4_output_poll_changed(struct drm_device *dev)
drm_fbdev_cma_hotplug_event(vc4->fbdev);
}
struct vc4_commit {
struct drm_device *dev;
struct drm_atomic_state *state;
struct vc4_seqno_cb cb;
};
static void
vc4_atomic_complete_commit(struct vc4_commit *c)
{
struct drm_atomic_state *state = c->state;
struct drm_device *dev = state->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
drm_atomic_helper_commit_modeset_disables(dev, state);
drm_atomic_helper_commit_planes(dev, state, false);
drm_atomic_helper_commit_modeset_enables(dev, state);
drm_atomic_helper_wait_for_vblanks(dev, state);
drm_atomic_helper_cleanup_planes(dev, state);
drm_atomic_state_free(state);
up(&vc4->async_modeset);
kfree(c);
}
static void
vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
{
struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
vc4_atomic_complete_commit(c);
}
static struct vc4_commit *commit_init(struct drm_atomic_state *state)
{
struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
if (!c)
return NULL;
c->dev = state->dev;
c->state = state;
return c;
}
/**
* vc4_atomic_commit - commit validated state object
* @dev: DRM device
* @state: the driver state object
* @async: asynchronous commit
*
* This function commits a with drm_atomic_helper_check() pre-validated state
* object. This can still fail when e.g. the framebuffer reservation fails. For
* now this doesn't implement asynchronous commits.
*
* RETURNS
* Zero for success or -errno.
*/
static int vc4_atomic_commit(struct drm_device *dev,
struct drm_atomic_state *state,
bool async)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret;
int i;
uint64_t wait_seqno = 0;
struct vc4_commit *c;
c = commit_init(state);
if (!c)
return -ENOMEM;
/* Make sure that any outstanding modesets have finished. */
ret = down_interruptible(&vc4->async_modeset);
if (ret) {
kfree(c);
return ret;
}
ret = drm_atomic_helper_prepare_planes(dev, state);
if (ret) {
kfree(c);
up(&vc4->async_modeset);
return ret;
}
for (i = 0; i < dev->mode_config.num_total_plane; i++) {
struct drm_plane *plane = state->planes[i];
struct drm_plane_state *new_state = state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb) {
struct drm_gem_cma_object *cma_bo =
drm_fb_cma_get_gem_obj(new_state->fb, 0);
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
wait_seqno = max(bo->seqno, wait_seqno);
}
}
/*
* This is the point of no return - everything below never fails except
* when the hw goes bonghits. Which means we can commit the new state on
* the software side now.
*/
drm_atomic_helper_swap_state(dev, state);
/*
* Everything below can be run asynchronously without the need to grab
* any modeset locks at all under one condition: It must be guaranteed
* that the asynchronous work has either been cancelled (if the driver
* supports it, which at least requires that the framebuffers get
* cleaned up with drm_atomic_helper_cleanup_planes()) or completed
* before the new state gets committed on the software side with
* drm_atomic_helper_swap_state().
*
* This scheme allows new atomic state updates to be prepared and
* checked in parallel to the asynchronous completion of the previous
* update. Which is important since compositors need to figure out the
* composition of the next frame right after having submitted the
* current layout.
*/
if (async) {
vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
vc4_atomic_complete_commit_seqno_cb);
} else {
vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
vc4_atomic_complete_commit(c);
}
return 0;
}
static const struct drm_mode_config_funcs vc4_mode_funcs = {
.output_poll_changed = vc4_output_poll_changed,
.atomic_check = drm_atomic_helper_check,
.atomic_commit = drm_atomic_helper_commit,
.atomic_commit = vc4_atomic_commit,
.fb_create = drm_fb_cma_create,
};
......@@ -41,6 +184,8 @@ int vc4_kms_load(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret;
sema_init(&vc4->async_modeset, 1);
ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
if (ret < 0) {
dev_err(dev->dev, "failed to initialize vblank\n");
......@@ -51,6 +196,8 @@ int vc4_kms_load(struct drm_device *dev)
dev->mode_config.max_height = 2048;
dev->mode_config.funcs = &vc4_mode_funcs;
dev->mode_config.preferred_depth = 24;
dev->mode_config.async_page_flip = true;
dev->vblank_disable_allowed = true;
drm_mode_config_reset(dev);
......
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_PACKET_H
#define VC4_PACKET_H
#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
enum vc4_packet {
VC4_PACKET_HALT = 0,
VC4_PACKET_NOP = 1,
VC4_PACKET_FLUSH = 4,
VC4_PACKET_FLUSH_ALL = 5,
VC4_PACKET_START_TILE_BINNING = 6,
VC4_PACKET_INCREMENT_SEMAPHORE = 7,
VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
VC4_PACKET_BRANCH = 16,
VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
VC4_PACKET_GL_SHADER_STATE = 64,
VC4_PACKET_NV_SHADER_STATE = 65,
VC4_PACKET_VG_SHADER_STATE = 66,
VC4_PACKET_CONFIGURATION_BITS = 96,
VC4_PACKET_FLAT_SHADE_FLAGS = 97,
VC4_PACKET_POINT_SIZE = 98,
VC4_PACKET_LINE_WIDTH = 99,
VC4_PACKET_RHT_X_BOUNDARY = 100,
VC4_PACKET_DEPTH_OFFSET = 101,
VC4_PACKET_CLIP_WINDOW = 102,
VC4_PACKET_VIEWPORT_OFFSET = 103,
VC4_PACKET_Z_CLIPPING = 104,
VC4_PACKET_CLIPPER_XY_SCALING = 105,
VC4_PACKET_CLIPPER_Z_SCALING = 106,
VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
VC4_PACKET_CLEAR_COLORS = 114,
VC4_PACKET_TILE_COORDINATES = 115,
/* Not an actual hardware packet -- this is what we use to put
* references to GEM bos in the command stream, since we need the u32
* int the actual address packet in order to store the offset from the
* start of the BO.
*/
VC4_PACKET_GEM_HANDLES = 254,
} __attribute__ ((__packed__));
#define VC4_PACKET_HALT_SIZE 1
#define VC4_PACKET_NOP_SIZE 1
#define VC4_PACKET_FLUSH_SIZE 1
#define VC4_PACKET_FLUSH_ALL_SIZE 1
#define VC4_PACKET_START_TILE_BINNING_SIZE 1
#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
#define VC4_PACKET_BRANCH_SIZE 5
#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
#define VC4_PACKET_POINT_SIZE_SIZE 5
#define VC4_PACKET_LINE_WIDTH_SIZE 5
#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
#define VC4_PACKET_CLIP_WINDOW_SIZE 9
#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
#define VC4_PACKET_Z_CLIPPING_SIZE 9
#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
#define VC4_PACKET_CLEAR_COLORS_SIZE 14
#define VC4_PACKET_TILE_COORDINATES_SIZE 3
#define VC4_PACKET_GEM_HANDLES_SIZE 9
/* Number of multisamples supported. */
#define VC4_MAX_SAMPLES 4
/* Size of a full resolution color or Z tile buffer load/store. */
#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
/** @{
* Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
*/
#define VC4_TILING_FORMAT_LINEAR 0
#define VC4_TILING_FORMAT_T 1
#define VC4_TILING_FORMAT_LT 2
/** @} */
/** @{
*
* low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
* VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
*/
#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
/** @{
*
* low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
* VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
*/
#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
/** @{
*
* byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
*/
#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
/** @} */
/** @{
*
* byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
*/
#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
/** @} */
/** @{
*
* byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
*/
#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
/** The values of the field are VC4_TILING_FORMAT_* */
#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
#define VC4_LOADSTORE_TILE_BUFFER_Z 3
#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
/** @} */
#define VC4_INDEX_BUFFER_U8 (0 << 4)
#define VC4_INDEX_BUFFER_U16 (1 << 4)
/* This flag is only present in NV shader state. */
#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
/** @{ byte 2 of config bits. */
#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
/** @} */
/** @{ byte 1 of config bits. */
#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
/** same values in this 3-bit field as PIPE_FUNC_* */
#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
/** @} */
/** @{ byte 0 of config bits. */
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
/** @} */
/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
/** @} */
/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
/** The values of the field are VC4_TILING_FORMAT_* */
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
enum vc4_texture_data_type {
VC4_TEXTURE_TYPE_RGBA8888 = 0,
VC4_TEXTURE_TYPE_RGBX8888 = 1,
VC4_TEXTURE_TYPE_RGBA4444 = 2,
VC4_TEXTURE_TYPE_RGBA5551 = 3,
VC4_TEXTURE_TYPE_RGB565 = 4,
VC4_TEXTURE_TYPE_LUMINANCE = 5,
VC4_TEXTURE_TYPE_ALPHA = 6,
VC4_TEXTURE_TYPE_LUMALPHA = 7,
VC4_TEXTURE_TYPE_ETC1 = 8,
VC4_TEXTURE_TYPE_S16F = 9,
VC4_TEXTURE_TYPE_S8 = 10,
VC4_TEXTURE_TYPE_S16 = 11,
VC4_TEXTURE_TYPE_BW1 = 12,
VC4_TEXTURE_TYPE_A4 = 13,
VC4_TEXTURE_TYPE_A1 = 14,
VC4_TEXTURE_TYPE_RGBA64 = 15,
VC4_TEXTURE_TYPE_RGBA32R = 16,
VC4_TEXTURE_TYPE_YUV422R = 17,
};
#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
#define VC4_TEX_P0_OFFSET_SHIFT 12
#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
#define VC4_TEX_P0_CSWIZ_SHIFT 10
#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
#define VC4_TEX_P0_CMMODE_SHIFT 9
#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
#define VC4_TEX_P0_FLIPY_SHIFT 8
#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
#define VC4_TEX_P0_TYPE_SHIFT 4
#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
#define VC4_TEX_P0_MIPLVLS_SHIFT 0
#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
#define VC4_TEX_P1_TYPE4_SHIFT 31
#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
#define VC4_TEX_P1_HEIGHT_SHIFT 20
#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
#define VC4_TEX_P1_ETCFLIP_SHIFT 19
#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
#define VC4_TEX_P1_WIDTH_SHIFT 8
#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
#define VC4_TEX_P1_MAGFILT_SHIFT 7
# define VC4_TEX_P1_MAGFILT_LINEAR 0
# define VC4_TEX_P1_MAGFILT_NEAREST 1
#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
#define VC4_TEX_P1_MINFILT_SHIFT 4
# define VC4_TEX_P1_MINFILT_LINEAR 0
# define VC4_TEX_P1_MINFILT_NEAREST 1
# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
#define VC4_TEX_P1_WRAP_T_SHIFT 2
#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
#define VC4_TEX_P1_WRAP_S_SHIFT 0
# define VC4_TEX_P1_WRAP_REPEAT 0
# define VC4_TEX_P1_WRAP_CLAMP 1
# define VC4_TEX_P1_WRAP_MIRROR 2
# define VC4_TEX_P1_WRAP_BORDER 3
#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
#define VC4_TEX_P2_PTYPE_SHIFT 30
# define VC4_TEX_P2_PTYPE_IGNORED 0
# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
#define VC4_TEX_P2_CMST_SHIFT 12
#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
#define VC4_TEX_P2_BSLOD_SHIFT 0
/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CHEIGHT_SHIFT 12
#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CWIDTH_SHIFT 0
/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CYOFF_SHIFT 12
#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CXOFF_SHIFT 0
#endif /* VC4_PACKET_H */
......@@ -29,6 +29,14 @@ struct vc4_plane_state {
u32 *dlist;
u32 dlist_size; /* Number of dwords in allocated for the display list */
u32 dlist_count; /* Number of used dwords in the display list. */
/* Offset in the dlist to pointer word 0. */
u32 pw0_offset;
/* Offset where the plane's dlist was last stored in the
hardware at vc4_crtc_atomic_flush() time.
*/
u32 *hw_dlist;
};
static inline struct vc4_plane_state *
......@@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
/* Position Word 3: Context. Written by the HVS. */
vc4_dlist_write(vc4_state, 0xc0c0c0c0);
vc4_state->pw0_offset = vc4_state->dlist_count;
/* Pointer Word 0: RGB / Y Pointer */
vc4_dlist_write(vc4_state, bo->paddr + offset);
......@@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist)
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
int i;
vc4_state->hw_dlist = dlist;
/* Can't memcpy_toio() because it needs to be 32-bit writes. */
for (i = 0; i < vc4_state->dlist_count; i++)
writel(vc4_state->dlist[i], &dlist[i]);
......@@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state)
return vc4_state->dlist_count;
}
/* Updates the plane to immediately (well, once the FIFO needs
* refilling) scan out from at a new framebuffer.
*/
void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
{
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
uint32_t addr;
/* We're skipping the address adjustment for negative origin,
* because this is only called on the primary plane.
*/
WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
addr = bo->paddr + fb->offsets[0];
/* Write the new address into the hardware immediately. The
* scanout will start from this address as soon as the FIFO
* needs to refill with pixels.
*/
writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
/* Also update the CPU-side dlist copy, so that any later
* atomic updates that don't do a new modeset on our plane
* also use our updated address.
*/
vc4_state->dlist[vc4_state->pw0_offset] = addr;
}
static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
.prepare_fb = NULL,
.cleanup_fb = NULL,
......
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_QPU_DEFINES_H
#define VC4_QPU_DEFINES_H
enum qpu_op_add {
QPU_A_NOP,
QPU_A_FADD,
QPU_A_FSUB,
QPU_A_FMIN,
QPU_A_FMAX,
QPU_A_FMINABS,
QPU_A_FMAXABS,
QPU_A_FTOI,
QPU_A_ITOF,
QPU_A_ADD = 12,
QPU_A_SUB,
QPU_A_SHR,
QPU_A_ASR,
QPU_A_ROR,
QPU_A_SHL,
QPU_A_MIN,
QPU_A_MAX,
QPU_A_AND,
QPU_A_OR,
QPU_A_XOR,
QPU_A_NOT,
QPU_A_CLZ,
QPU_A_V8ADDS = 30,
QPU_A_V8SUBS = 31,
};
enum qpu_op_mul {
QPU_M_NOP,
QPU_M_FMUL,
QPU_M_MUL24,
QPU_M_V8MULD,
QPU_M_V8MIN,
QPU_M_V8MAX,
QPU_M_V8ADDS,
QPU_M_V8SUBS,
};
enum qpu_raddr {
QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
/* 0-31 are the plain regfile a or b fields */
QPU_R_UNIF = 32,
QPU_R_VARY = 35,
QPU_R_ELEM_QPU = 38,
QPU_R_NOP,
QPU_R_XY_PIXEL_COORD = 41,
QPU_R_MS_REV_FLAGS = 41,
QPU_R_VPM = 48,
QPU_R_VPM_LD_BUSY,
QPU_R_VPM_LD_WAIT,
QPU_R_MUTEX_ACQUIRE,
};
enum qpu_waddr {
/* 0-31 are the plain regfile a or b fields */
QPU_W_ACC0 = 32, /* aka r0 */
QPU_W_ACC1,
QPU_W_ACC2,
QPU_W_ACC3,
QPU_W_TMU_NOSWAP,
QPU_W_ACC5,
QPU_W_HOST_INT,
QPU_W_NOP,
QPU_W_UNIFORMS_ADDRESS,
QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
QPU_W_MS_FLAGS = 42,
QPU_W_REV_FLAG = 42,
QPU_W_TLB_STENCIL_SETUP = 43,
QPU_W_TLB_Z,
QPU_W_TLB_COLOR_MS,
QPU_W_TLB_COLOR_ALL,
QPU_W_TLB_ALPHA_MASK,
QPU_W_VPM,
QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
QPU_W_MUTEX_RELEASE,
QPU_W_SFU_RECIP,
QPU_W_SFU_RECIPSQRT,
QPU_W_SFU_EXP,
QPU_W_SFU_LOG,
QPU_W_TMU0_S,
QPU_W_TMU0_T,
QPU_W_TMU0_R,
QPU_W_TMU0_B,
QPU_W_TMU1_S,
QPU_W_TMU1_T,
QPU_W_TMU1_R,
QPU_W_TMU1_B,
};
enum qpu_sig_bits {
QPU_SIG_SW_BREAKPOINT,
QPU_SIG_NONE,
QPU_SIG_THREAD_SWITCH,
QPU_SIG_PROG_END,
QPU_SIG_WAIT_FOR_SCOREBOARD,
QPU_SIG_SCOREBOARD_UNLOCK,
QPU_SIG_LAST_THREAD_SWITCH,
QPU_SIG_COVERAGE_LOAD,
QPU_SIG_COLOR_LOAD,
QPU_SIG_COLOR_LOAD_END,
QPU_SIG_LOAD_TMU0,
QPU_SIG_LOAD_TMU1,
QPU_SIG_ALPHA_MASK_LOAD,
QPU_SIG_SMALL_IMM,
QPU_SIG_LOAD_IMM,
QPU_SIG_BRANCH
};
enum qpu_mux {
/* hardware mux values */
QPU_MUX_R0,
QPU_MUX_R1,
QPU_MUX_R2,
QPU_MUX_R3,
QPU_MUX_R4,
QPU_MUX_R5,
QPU_MUX_A,
QPU_MUX_B,
/* non-hardware mux values */
QPU_MUX_IMM,
};
enum qpu_cond {
QPU_COND_NEVER,
QPU_COND_ALWAYS,
QPU_COND_ZS,
QPU_COND_ZC,
QPU_COND_NS,
QPU_COND_NC,
QPU_COND_CS,
QPU_COND_CC,
};
enum qpu_pack_mul {
QPU_PACK_MUL_NOP,
/* replicated to each 8 bits of the 32-bit dst. */
QPU_PACK_MUL_8888 = 3,
QPU_PACK_MUL_8A,
QPU_PACK_MUL_8B,
QPU_PACK_MUL_8C,
QPU_PACK_MUL_8D,
};
enum qpu_pack_a {
QPU_PACK_A_NOP,
/* convert to 16 bit float if float input, or to int16. */
QPU_PACK_A_16A,
QPU_PACK_A_16B,
/* replicated to each 8 bits of the 32-bit dst. */
QPU_PACK_A_8888,
/* Convert to 8-bit unsigned int. */
QPU_PACK_A_8A,
QPU_PACK_A_8B,
QPU_PACK_A_8C,
QPU_PACK_A_8D,
/* Saturating variants of the previous instructions. */
QPU_PACK_A_32_SAT, /* int-only */
QPU_PACK_A_16A_SAT, /* int or float */
QPU_PACK_A_16B_SAT,
QPU_PACK_A_8888_SAT,
QPU_PACK_A_8A_SAT,
QPU_PACK_A_8B_SAT,
QPU_PACK_A_8C_SAT,
QPU_PACK_A_8D_SAT,
};
enum qpu_unpack_r4 {
QPU_UNPACK_R4_NOP,
QPU_UNPACK_R4_F16A_TO_F32,
QPU_UNPACK_R4_F16B_TO_F32,
QPU_UNPACK_R4_8D_REP,
QPU_UNPACK_R4_8A,
QPU_UNPACK_R4_8B,
QPU_UNPACK_R4_8C,
QPU_UNPACK_R4_8D,
};
#define QPU_MASK(high, low) \
((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
#define QPU_GET_FIELD(word, field) \
((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
#define QPU_SIG_SHIFT 60
#define QPU_SIG_MASK QPU_MASK(63, 60)
#define QPU_UNPACK_SHIFT 57
#define QPU_UNPACK_MASK QPU_MASK(59, 57)
/**
* If set, the pack field means PACK_MUL or R4 packing, instead of normal
* regfile a packing.
*/
#define QPU_PM ((uint64_t)1 << 56)
#define QPU_PACK_SHIFT 52
#define QPU_PACK_MASK QPU_MASK(55, 52)
#define QPU_COND_ADD_SHIFT 49
#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
#define QPU_COND_MUL_SHIFT 46
#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
#define QPU_SF ((uint64_t)1 << 45)
#define QPU_WADDR_ADD_SHIFT 38
#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
#define QPU_WADDR_MUL_SHIFT 32
#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
#define QPU_OP_MUL_SHIFT 29
#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
#define QPU_RADDR_A_SHIFT 18
#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
#define QPU_RADDR_B_SHIFT 12
#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
#define QPU_SMALL_IMM_SHIFT 12
#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
#define QPU_ADD_A_SHIFT 9
#define QPU_ADD_A_MASK QPU_MASK(11, 9)
#define QPU_ADD_B_SHIFT 6
#define QPU_ADD_B_MASK QPU_MASK(8, 6)
#define QPU_MUL_A_SHIFT 3
#define QPU_MUL_A_MASK QPU_MASK(5, 3)
#define QPU_MUL_B_SHIFT 0
#define QPU_MUL_B_MASK QPU_MASK(2, 0)
#define QPU_WS ((uint64_t)1 << 44)
#define QPU_OP_ADD_SHIFT 24
#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
#endif /* VC4_QPU_DEFINES_H */
......@@ -154,7 +154,7 @@
#define V3D_PCTRS14 0x006f4
#define V3D_PCTR15 0x006f8
#define V3D_PCTRS15 0x006fc
#define V3D_BGE 0x00f00
#define V3D_DBGE 0x00f00
#define V3D_FDBGO 0x00f04
#define V3D_FDBGB 0x00f08
#define V3D_FDBGR 0x00f0c
......
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Render command list generation
*
* In the VC4 driver, render command list generation is performed by the
* kernel instead of userspace. We do this because validating a
* user-submitted command list is hard to get right and has high CPU overhead,
* while the number of valid configurations for render command lists is
* actually fairly low.
*/
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
struct vc4_rcl_setup {
struct drm_gem_cma_object *color_read;
struct drm_gem_cma_object *color_write;
struct drm_gem_cma_object *zs_read;
struct drm_gem_cma_object *zs_write;
struct drm_gem_cma_object *msaa_color_write;
struct drm_gem_cma_object *msaa_zs_write;
struct drm_gem_cma_object *rcl;
u32 next_offset;
};
static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
{
*(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 1;
}
static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
{
*(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 2;
}
static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
{
*(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 4;
}
/*
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
* If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
* some sort before another load is triggered.
*/
static void vc4_store_before_load(struct vc4_rcl_setup *setup)
{
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
/*
* Calculates the physical address of the start of a tile in a RCL surface.
*
* Unlike the other load/store packets,
* VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile
* coordinates packet, and instead just store to the address given.
*/
static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
struct drm_gem_cma_object *bo,
struct drm_vc4_submit_rcl_surface *surf,
uint8_t x, uint8_t y)
{
return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
(DIV_ROUND_UP(exec->args->width, 32) * y + x);
}
/*
* Emits a PACKET_TILE_COORDINATES if one isn't already pending.
*
* The tile coordinates packet triggers a pending load if there is one, are
* used for clipping during rendering, and determine where loads/stores happen
* relative to their base address.
*/
static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
uint32_t x, uint32_t y)
{
rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
rcl_u8(setup, x);
rcl_u8(setup, y);
}
static void emit_tile(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
uint8_t x, uint8_t y, bool first, bool last)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
/* Note that the load doesn't actually occur until the
* tile coords packet is processed, and only one load
* may be outstanding at a time.
*/
if (setup->color_read) {
if (args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->color_read,
&args->color_read, x, y) |
VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
} else {
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->color_read.bits);
rcl_u32(setup, setup->color_read->paddr +
args->color_read.offset);
}
}
if (setup->zs_read) {
if (args->zs_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->zs_read,
&args->zs_read, x, y) |
VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
} else {
if (setup->color_read) {
/* Exec previous load. */
vc4_tile_coordinates(setup, x, y);
vc4_store_before_load(setup);
}
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_read.bits);
rcl_u32(setup, setup->zs_read->paddr +
args->zs_read.offset);
}
}
/* Clipping depends on tile coordinates having been
* emitted, so we always need one here.
*/
vc4_tile_coordinates(setup, x, y);
/* Wait for the binner before jumping to the first
* tile's lists.
*/
if (first && has_bin)
rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
if (has_bin) {
rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
rcl_u32(setup, (exec->tile_bo->paddr +
exec->tile_alloc_offset +
(y * exec->bin_tiles_x + x) * 32));
}
if (setup->msaa_color_write) {
bool last_tile_write = (!setup->msaa_zs_write &&
!setup->zs_write &&
!setup->color_write);
uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;
if (!last_tile_write)
bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
else if (last)
bits |= VC4_LOADSTORE_FULL_RES_EOF;
rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->msaa_color_write,
&args->msaa_color_write, x, y) |
bits);
}
if (setup->msaa_zs_write) {
bool last_tile_write = (!setup->zs_write &&
!setup->color_write);
uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;
if (setup->msaa_color_write)
vc4_tile_coordinates(setup, x, y);
if (!last_tile_write)
bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
else if (last)
bits |= VC4_LOADSTORE_FULL_RES_EOF;
rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->msaa_zs_write,
&args->msaa_zs_write, x, y) |
bits);
}
if (setup->zs_write) {
bool last_tile_write = !setup->color_write;
if (setup->msaa_color_write || setup->msaa_zs_write)
vc4_tile_coordinates(setup, x, y);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_write.bits |
(last_tile_write ?
0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
rcl_u32(setup,
(setup->zs_write->paddr + args->zs_write.offset) |
((last && last_tile_write) ?
VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
}
if (setup->color_write) {
if (setup->msaa_color_write || setup->msaa_zs_write ||
setup->zs_write) {
vc4_tile_coordinates(setup, x, y);
}
if (last)
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
else
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
}
}
static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
uint8_t min_x_tile = args->min_x_tile;
uint8_t min_y_tile = args->min_y_tile;
uint8_t max_x_tile = args->max_x_tile;
uint8_t max_y_tile = args->max_y_tile;
uint8_t xtiles = max_x_tile - min_x_tile + 1;
uint8_t ytiles = max_y_tile - min_y_tile + 1;
uint8_t x, y;
uint32_t size, loop_body_size;
size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
size += VC4_PACKET_CLEAR_COLORS_SIZE +
VC4_PACKET_TILE_COORDINATES_SIZE +
VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
if (setup->color_read) {
if (args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
} else {
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
}
if (setup->zs_read) {
if (args->zs_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
} else {
if (setup->color_read &&
!(args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
}
if (has_bin) {
size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
}
if (setup->msaa_color_write)
loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
if (setup->msaa_zs_write)
loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
if (setup->zs_write)
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
if (setup->color_write)
loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
/* We need a VC4_PACKET_TILE_COORDINATES in between each store. */
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE *
((setup->msaa_color_write != NULL) +
(setup->msaa_zs_write != NULL) +
(setup->color_write != NULL) +
(setup->zs_write != NULL) - 1);
size += xtiles * ytiles * loop_body_size;
setup->rcl = &vc4_bo_create(dev, size, true)->base;
if (!setup->rcl)
return -ENOMEM;
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);
rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
rcl_u32(setup,
(setup->color_write ? (setup->color_write->paddr +
args->color_write.offset) :
0));
rcl_u16(setup, args->width);
rcl_u16(setup, args->height);
rcl_u16(setup, args->color_write.bits);
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
* writes) so that we trigger the tile buffer clear.
*/
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
rcl_u32(setup, args->clear_color[0]);
rcl_u32(setup, args->clear_color[1]);
rcl_u32(setup, args->clear_z);
rcl_u8(setup, args->clear_s);
vc4_tile_coordinates(setup, 0, 0);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
for (y = min_y_tile; y <= max_y_tile; y++) {
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);
bool last = (x == max_x_tile && y == max_y_tile);
emit_tile(exec, setup, x, y, first, last);
}
}
BUG_ON(setup->next_offset != size);
exec->ct1ca = setup->rcl->paddr;
exec->ct1ea = setup->rcl->paddr + setup->next_offset;
return 0;
}
static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
struct drm_gem_cma_object *obj,
struct drm_vc4_submit_rcl_surface *surf)
{
struct drm_vc4_submit_cl *args = exec->args;
u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
if (surf->offset > obj->base.size) {
DRM_ERROR("surface offset %d > BO size %zd\n",
surf->offset, obj->base.size);
return -EINVAL;
}
if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
render_tiles_stride * args->max_y_tile + args->max_x_tile) {
DRM_ERROR("MSAA tile %d, %d out of bounds "
"(bo size %zd, offset %d).\n",
args->max_x_tile, args->max_y_tile,
obj->base.size,
surf->offset);
return -EINVAL;
}
return 0;
}
static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
if (surf->flags != 0 || surf->bits != 0) {
DRM_ERROR("MSAA surface had nonzero flags/bits\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
if (surf->offset & 0xf) {
DRM_ERROR("MSAA write must be 16b aligned.\n");
return -EINVAL;
}
return vc4_full_res_bounds_check(exec, *obj, surf);
}
static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
uint8_t buffer = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_FORMAT);
int cpp;
int ret;
if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
DRM_ERROR("Extra flags set\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
if (surf == &exec->args->zs_write) {
DRM_ERROR("general zs write may not be a full-res.\n");
return -EINVAL;
}
if (surf->bits != 0) {
DRM_ERROR("load/store general bits set with "
"full res load/store.\n");
return -EINVAL;
}
ret = vc4_full_res_bounds_check(exec, *obj, surf);
if (!ret)
return ret;
return 0;
}
if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
if (format != 0) {
DRM_ERROR("No color format should be set for ZS\n");
return -EINVAL;
}
cpp = 4;
} else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
switch (format) {
case VC4_LOADSTORE_TILE_BUFFER_BGR565:
case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
cpp = 2;
break;
case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
} else {
DRM_ERROR("Bad load/store buffer %d.\n", buffer);
return -EINVAL;
}
if (surf->offset & 0xf) {
DRM_ERROR("load/store buffer must be 16b aligned.\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
static int
vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_MEMORY_FORMAT);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_FORMAT);
int cpp;
if (surf->flags != 0) {
DRM_ERROR("No flags supported on render config.\n");
return -EINVAL;
}
if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
VC4_RENDER_CONFIG_FORMAT_MASK |
VC4_RENDER_CONFIG_MS_MODE_4X |
VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
DRM_ERROR("Unknown bits in render config: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
switch (format) {
case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
case VC4_RENDER_CONFIG_FORMAT_BGR565:
cpp = 2;
break;
case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_rcl_setup setup = {0};
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
int ret;
if (args->min_x_tile > args->max_x_tile ||
args->min_y_tile > args->max_y_tile) {
DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
args->min_x_tile, args->min_y_tile,
args->max_x_tile, args->max_y_tile);
return -EINVAL;
}
if (has_bin &&
(args->max_x_tile > exec->bin_tiles_x ||
args->max_y_tile > exec->bin_tiles_y)) {
DRM_ERROR("Render tiles (%d,%d) outside of bin config "
"(%d,%d)\n",
args->max_x_tile, args->max_y_tile,
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
ret = vc4_rcl_render_config_surface_setup(exec, &setup,
&setup.color_write,
&args->color_write);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
if (ret)
return ret;
ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write,
&args->msaa_color_write);
if (ret)
return ret;
ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write,
&args->msaa_zs_write);
if (ret)
return ret;
/* We shouldn't even have the job submitted to us if there's no
* surface to write out.
*/
if (!setup.color_write && !setup.zs_write &&
!setup.msaa_color_write && !setup.msaa_zs_write) {
DRM_ERROR("RCL requires color or Z/S write\n");
return -EINVAL;
}
return vc4_create_rcl_bo(dev, exec, &setup);
}
/*
* Copyright (C) 2015 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
#define _VC4_TRACE_H_
#include <linux/stringify.h>
#include <linux/types.h>
#include <linux/tracepoint.h>
#undef TRACE_SYSTEM
#define TRACE_SYSTEM vc4
#define TRACE_INCLUDE_FILE vc4_trace
TRACE_EVENT(vc4_wait_for_seqno_begin,
TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
TP_ARGS(dev, seqno, timeout),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
__field(u64, timeout)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
__entry->timeout = timeout;
),
TP_printk("dev=%u, seqno=%llu, timeout=%llu",
__entry->dev, __entry->seqno, __entry->timeout)
);
TRACE_EVENT(vc4_wait_for_seqno_end,
TP_PROTO(struct drm_device *dev, uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev, __entry->seqno)
);
#endif /* _VC4_TRACE_H_ */
/* This part must be outside protection */
#undef TRACE_INCLUDE_PATH
#define TRACE_INCLUDE_PATH .
#include <trace/define_trace.h>
/*
* Copyright (C) 2015 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include "vc4_drv.h"
#ifndef __CHECKER__
#define CREATE_TRACE_POINTS
#include "vc4_trace.h"
#endif
/*
* Copyright (c) 2014 The Linux Foundation. All rights reserved.
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "linux/component.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#ifdef CONFIG_DEBUG_FS
#define REGDEF(reg) { reg, #reg }
static const struct {
uint32_t reg;
const char *name;
} vc4_reg_defs[] = {
REGDEF(V3D_IDENT0),
REGDEF(V3D_IDENT1),
REGDEF(V3D_IDENT2),
REGDEF(V3D_SCRATCH),
REGDEF(V3D_L2CACTL),
REGDEF(V3D_SLCACTL),
REGDEF(V3D_INTCTL),
REGDEF(V3D_INTENA),
REGDEF(V3D_INTDIS),
REGDEF(V3D_CT0CS),
REGDEF(V3D_CT1CS),
REGDEF(V3D_CT0EA),
REGDEF(V3D_CT1EA),
REGDEF(V3D_CT0CA),
REGDEF(V3D_CT1CA),
REGDEF(V3D_CT00RA0),
REGDEF(V3D_CT01RA0),
REGDEF(V3D_CT0LC),
REGDEF(V3D_CT1LC),
REGDEF(V3D_CT0PC),
REGDEF(V3D_CT1PC),
REGDEF(V3D_PCS),
REGDEF(V3D_BFC),
REGDEF(V3D_RFC),
REGDEF(V3D_BPCA),
REGDEF(V3D_BPCS),
REGDEF(V3D_BPOA),
REGDEF(V3D_BPOS),
REGDEF(V3D_BXCF),
REGDEF(V3D_SQRSV0),
REGDEF(V3D_SQRSV1),
REGDEF(V3D_SQCNTL),
REGDEF(V3D_SRQPC),
REGDEF(V3D_SRQUA),
REGDEF(V3D_SRQUL),
REGDEF(V3D_SRQCS),
REGDEF(V3D_VPACNTL),
REGDEF(V3D_VPMBASE),
REGDEF(V3D_PCTRC),
REGDEF(V3D_PCTRE),
REGDEF(V3D_PCTR0),
REGDEF(V3D_PCTRS0),
REGDEF(V3D_PCTR1),
REGDEF(V3D_PCTRS1),
REGDEF(V3D_PCTR2),
REGDEF(V3D_PCTRS2),
REGDEF(V3D_PCTR3),
REGDEF(V3D_PCTRS3),
REGDEF(V3D_PCTR4),
REGDEF(V3D_PCTRS4),
REGDEF(V3D_PCTR5),
REGDEF(V3D_PCTRS5),
REGDEF(V3D_PCTR6),
REGDEF(V3D_PCTRS6),
REGDEF(V3D_PCTR7),
REGDEF(V3D_PCTRS7),
REGDEF(V3D_PCTR8),
REGDEF(V3D_PCTRS8),
REGDEF(V3D_PCTR9),
REGDEF(V3D_PCTRS9),
REGDEF(V3D_PCTR10),
REGDEF(V3D_PCTRS10),
REGDEF(V3D_PCTR11),
REGDEF(V3D_PCTRS11),
REGDEF(V3D_PCTR12),
REGDEF(V3D_PCTRS12),
REGDEF(V3D_PCTR13),
REGDEF(V3D_PCTRS13),
REGDEF(V3D_PCTR14),
REGDEF(V3D_PCTRS14),
REGDEF(V3D_PCTR15),
REGDEF(V3D_PCTRS15),
REGDEF(V3D_DBGE),
REGDEF(V3D_FDBGO),
REGDEF(V3D_FDBGB),
REGDEF(V3D_FDBGR),
REGDEF(V3D_FDBGS),
REGDEF(V3D_ERRSTAT),
};
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
int i;
for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
V3D_READ(vc4_reg_defs[i].reg));
}
return 0;
}
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ident1 = V3D_READ(V3D_IDENT1);
uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Revision: %d\n",
VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, "Slices: %d\n", nslc);
seq_printf(m, "TMUs: %d\n", nslc * tups);
seq_printf(m, "QPUs: %d\n", nslc * qups);
seq_printf(m, "Semaphores: %d\n",
VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
return 0;
}
#endif /* CONFIG_DEBUG_FS */
/*
* Asks the firmware to turn on power to the V3D engine.
*
* This may be doable with just the clocks interface, though this
* packet does some other register setup from the firmware, too.
*/
int
vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
{
if (on)
return pm_generic_poweroff(&vc4->v3d->pdev->dev);
else
return pm_generic_resume(&vc4->v3d->pdev->dev);
}
static void vc4_v3d_init_hw(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Take all the memory that would have been reserved for user
* QPU programs, since we don't have an interface for running
* them, anyway.
*/
V3D_WRITE(V3D_VPMBASE, 0);
}
static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
{
struct platform_device *pdev = to_platform_device(dev);
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = NULL;
int ret;
v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
if (!v3d)
return -ENOMEM;
v3d->pdev = pdev;
v3d->regs = vc4_ioremap_regs(pdev, 0);
if (IS_ERR(v3d->regs))
return PTR_ERR(v3d->regs);
vc4->v3d = v3d;
if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
return -EINVAL;
}
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4_v3d_init_hw(drm);
ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
if (ret) {
DRM_ERROR("Failed to install IRQ handler\n");
return ret;
}
return 0;
}
static void vc4_v3d_unbind(struct device *dev, struct device *master,
void *data)
{
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
drm_irq_uninstall(drm);
/* Disable the binner's overflow memory address, so the next
* driver probe (if any) doesn't try to reuse our old
* allocation.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4->v3d = NULL;
}
static const struct component_ops vc4_v3d_ops = {
.bind = vc4_v3d_bind,
.unbind = vc4_v3d_unbind,
};
static int vc4_v3d_dev_probe(struct platform_device *pdev)
{
return component_add(&pdev->dev, &vc4_v3d_ops);
}
static int vc4_v3d_dev_remove(struct platform_device *pdev)
{
component_del(&pdev->dev, &vc4_v3d_ops);
return 0;
}
static const struct of_device_id vc4_v3d_dt_match[] = {
{ .compatible = "brcm,vc4-v3d" },
{}
};
struct platform_driver vc4_v3d_driver = {
.probe = vc4_v3d_dev_probe,
.remove = vc4_v3d_dev_remove,
.driver = {
.name = "vc4_v3d",
.of_match_table = vc4_v3d_dt_match,
},
};
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Command list validator for VC4.
*
* The VC4 has no IOMMU between it and system memory. So, a user with
* access to execute command lists could escalate privilege by
* overwriting system memory (drawing to it as a framebuffer) or
* reading system memory it shouldn't (reading it as a texture, or
* uniform data, or vertex data).
*
* This validates command lists to ensure that all accesses are within
* the bounds of the GEM objects referenced. It explicitly whitelists
* packets, and looks at the offsets in any address fields to make
* sure they're constrained within the BOs they reference.
*
* Note that because of the validation that's happening anyway, this
* is where GEM relocation processing happens.
*/
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
#define VALIDATE_ARGS \
struct vc4_exec_info *exec, \
void *validated, \
void *untrusted
/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
return 4;
case 8:
return 2;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/** Return the height in pixels of a 64-byte microtile. */
static uint32_t
utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
case 8:
return 4;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
*/
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)
{
return (width <= 4 * utile_width(cpp) ||
height <= 4 * utile_height(cpp));
}
struct drm_gem_cma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
struct drm_gem_cma_object *obj;
struct vc4_bo *bo;
if (hindex >= exec->bo_count) {
DRM_ERROR("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
return NULL;
}
obj = exec->bo[hindex];
bo = to_vc4_bo(&obj->base);
if (bo->validated_shader) {
DRM_ERROR("Trying to use shader BO as something other than "
"a shader\n");
return NULL;
}
return obj;
}
static struct drm_gem_cma_object *
vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
}
static bool
validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
{
/* Note that the untrusted pointer passed to these functions is
* incremented past the packet byte.
*/
return (untrusted - 1 == exec->bin_u + pos);
}
static uint32_t
gl_shader_rec_size(uint32_t pointer_bits)
{
uint32_t attribute_count = pointer_bits & 7;
bool extended = pointer_bits & 8;
if (attribute_count == 0)
attribute_count = 8;
if (extended)
return 100 + attribute_count * 4;
else
return 36 + attribute_count * 8;
}
bool
vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
/* The shaded vertex format stores signed 12.4 fixed point
* (-2048,2047) offsets from the viewport center, so we should
* never have a render target larger than 4096. The texture
* unit can only sample from 2048x2048, so it's even more
* restricted. This lets us avoid worrying about overflow in
* our math.
*/
if (width > 4096 || height > 4096) {
DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
return false;
}
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
aligned_width = round_up(width, utile_w);
aligned_height = height;
break;
case VC4_TILING_FORMAT_T:
aligned_width = round_up(width, utile_w * 8);
aligned_height = round_up(height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = round_up(width, utile_w);
aligned_height = round_up(height, utile_h);
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
stride = aligned_width * cpp;
size = stride * aligned_height;
if (size + offset < size ||
size + offset > fbo->base.size) {
DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
return false;
}
return true;
}
static int
validate_flush(VALIDATE_ARGS)
{
if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
return -EINVAL;
}
exec->found_flush = true;
return 0;
}
static int
validate_start_tile_binning(VALIDATE_ARGS)
{
if (exec->found_start_tile_binning_packet) {
DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
exec->found_start_tile_binning_packet = true;
if (!exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
return 0;
}
static int
validate_increment_semaphore(VALIDATE_ARGS)
{
if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
DRM_ERROR("Bin CL must end with "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
exec->found_increment_semaphore_packet = true;
return 0;
}
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
struct drm_gem_cma_object *ib;
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t offset = *(uint32_t *)(untrusted + 5);
uint32_t max_index = *(uint32_t *)(untrusted + 9);
uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
struct vc4_shader_state *shader_state;
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
ib = vc4_use_handle(exec, 0);
if (!ib)
return -EINVAL;
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
offset, length, index_size, ib->base.size);
return -EINVAL;
}
*(uint32_t *)(validated + 5) = ib->paddr + offset;
return 0;
}
static int
validate_gl_array_primitive(VALIDATE_ARGS)
{
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t base_index = *(uint32_t *)(untrusted + 5);
uint32_t max_index;
struct vc4_shader_state *shader_state;
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
if (length + base_index < length) {
DRM_ERROR("primitive vertex count overflow\n");
return -EINVAL;
}
max_index = length + base_index - 1;
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
return 0;
}
static int
validate_gl_shader_state(VALIDATE_ARGS)
{
uint32_t i = exec->shader_state_count++;
if (i >= exec->shader_state_size) {
DRM_ERROR("More requests for shader states than declared\n");
return -EINVAL;
}
exec->shader_state[i].addr = *(uint32_t *)untrusted;
exec->shader_state[i].max_index = 0;
if (exec->shader_state[i].addr & ~0xf) {
DRM_ERROR("high bits set in GL shader rec reference\n");
return -EINVAL;
}
*(uint32_t *)validated = (exec->shader_rec_p +
exec->shader_state[i].addr);
exec->shader_rec_p +=
roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
return 0;
}
static int
validate_tile_binning_config(VALIDATE_ARGS)
{
struct drm_device *dev = exec->exec_bo->base.dev;
struct vc4_bo *tile_bo;
uint8_t flags;
uint32_t tile_state_size, tile_alloc_size;
uint32_t tile_count;
if (exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_binning_mode_config_packet = true;
exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
flags = *(uint8_t *)(untrusted + 14);
if (exec->bin_tiles_x == 0 ||
exec->bin_tiles_y == 0) {
DRM_ERROR("Tile binning config of %dx%d too small\n",
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
return -EINVAL;
}
/* The tile state data array is 48 bytes per tile, and we put it at
* the start of a BO containing both it and the tile alloc.
*/
tile_state_size = 48 * tile_count;
/* Since the tile alloc array will follow us, align. */
exec->tile_alloc_offset = roundup(tile_state_size, 4096);
*(uint8_t *)(validated + 14) =
((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
VC4_BIN_CONFIG_AUTO_INIT_TSDA |
VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
/* Initial block size. */
tile_alloc_size = 32 * tile_count;
/*
* The initial allocation gets rounded to the next 256 bytes before
* the hardware starts fulfilling further allocations.
*/
tile_alloc_size = roundup(tile_alloc_size, 256);
/* Add space for the extra allocations. This is what gets used first,
* before overflow memory. It must have at least 4096 bytes, but we
* want to avoid overflow memory usage if possible.
*/
tile_alloc_size += 1024 * 1024;
tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
true);
exec->tile_bo = &tile_bo->base;
if (!exec->tile_bo)
return -ENOMEM;
list_add_tail(&tile_bo->unref_head, &exec->unref_list);
/* tile alloc address. */
*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
exec->tile_alloc_offset);
/* tile alloc size. */
*(uint32_t *)(validated + 4) = tile_alloc_size;
/* tile state address. */
*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
return 0;
}
static int
validate_gem_handles(VALIDATE_ARGS)
{
memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
return 0;
}
#define VC4_DEFINE_PACKET(packet, func) \
[packet] = { packet ## _SIZE, #packet, func }
static const struct cmd_info {
uint16_t len;
const char *name;
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
validate_start_tile_binning),
VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
validate_increment_semaphore),
VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
validate_indexed_prim_list),
VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
validate_gl_array_primitive),
VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
validate_tile_binning_config),
VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
};
int
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec)
{
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
while (src_offset < len) {
void *dst_pkt = validated + dst_offset;
void *src_pkt = unvalidated + src_offset;
u8 cmd = *(uint8_t *)src_pkt;
const struct cmd_info *info;
if (cmd >= ARRAY_SIZE(cmd_info)) {
DRM_ERROR("0x%08x: packet %d out of bounds\n",
src_offset, cmd);
return -EINVAL;
}
info = &cmd_info[cmd];
if (!info->name) {
DRM_ERROR("0x%08x: packet %d invalid\n",
src_offset, cmd);
return -EINVAL;
}
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
src_offset, cmd, info->name, info->len,
src_offset + len);
return -EINVAL;
}
if (cmd != VC4_PACKET_GEM_HANDLES)
memcpy(dst_pkt, src_pkt, info->len);
if (info->func && info->func(exec,
dst_pkt + 1,
src_pkt + 1)) {
DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
src_offset, cmd, info->name);
return -EINVAL;
}
src_offset += info->len;
/* GEM handle loading doesn't produce HW packets. */
if (cmd != VC4_PACKET_GEM_HANDLES)
dst_offset += info->len;
/* When the CL hits halt, it'll stop reading anything else. */
if (cmd == VC4_PACKET_HALT)
break;
}
exec->ct0ea = exec->ct0ca + dst_offset;
if (!exec->found_start_tile_binning_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
* semaphore is used to trigger the render CL to start up, and the
* FLUSH is what caps the bin lists with
* VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
* render CL when they get called to) and actually triggers the queued
* semaphore increment.
*/
if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
"VC4_PACKET_FLUSH\n");
return -EINVAL;
}
return 0;
}
static bool
reloc_tex(struct vc4_exec_info *exec,
void *uniform_data_u,
struct vc4_texture_sample_info *sample,
uint32_t texture_handle_index)
{
struct drm_gem_cma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
uint32_t p2 = (sample->p_offset[2] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
uint32_t p3 = (sample->p_offset[3] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
uint32_t cpp, tiling_format, utile_w, utile_h;
uint32_t i;
uint32_t cube_map_stride = 0;
enum vc4_texture_data_type type;
tex = vc4_use_bo(exec, texture_handle_index);
if (!tex)
return false;
if (sample->is_direct) {
uint32_t remaining_size = tex->base.size - p0;
if (p0 > tex->base.size - 4) {
DRM_ERROR("UBO offset greater than UBO size\n");
goto fail;
}
if (p1 > remaining_size - 4) {
DRM_ERROR("UBO clamp would allow reads "
"outside of UBO\n");
goto fail;
}
*validated_p0 = tex->paddr + p0;
return true;
}
if (width == 0)
width = 2048;
if (height == 0)
height = 2048;
if (p0 & VC4_TEX_P0_CMMODE_MASK) {
if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
if (cube_map_stride) {
DRM_ERROR("Cube map stride set twice\n");
goto fail;
}
cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
}
if (!cube_map_stride) {
DRM_ERROR("Cube map stride not set\n");
goto fail;
}
}
type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
switch (type) {
case VC4_TEXTURE_TYPE_RGBA8888:
case VC4_TEXTURE_TYPE_RGBX8888:
case VC4_TEXTURE_TYPE_RGBA32R:
cpp = 4;
break;
case VC4_TEXTURE_TYPE_RGBA4444:
case VC4_TEXTURE_TYPE_RGBA5551:
case VC4_TEXTURE_TYPE_RGB565:
case VC4_TEXTURE_TYPE_LUMALPHA:
case VC4_TEXTURE_TYPE_S16F:
case VC4_TEXTURE_TYPE_S16:
cpp = 2;
break;
case VC4_TEXTURE_TYPE_LUMINANCE:
case VC4_TEXTURE_TYPE_ALPHA:
case VC4_TEXTURE_TYPE_S8:
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:
case VC4_TEXTURE_TYPE_RGBA64:
case VC4_TEXTURE_TYPE_YUV422R:
default:
DRM_ERROR("Texture format %d unsupported\n", type);
goto fail;
}
utile_w = utile_width(cpp);
utile_h = utile_height(cpp);
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
tiling_format = VC4_TILING_FORMAT_LINEAR;
} else {
if (size_is_lt(width, height, cpp))
tiling_format = VC4_TILING_FORMAT_LT;
else
tiling_format = VC4_TILING_FORMAT_T;
}
if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
tiling_format, width, height, cpp)) {
goto fail;
}
/* The mipmap levels are stored before the base of the texture. Make
* sure there is actually space in the BO.
*/
for (i = 1; i <= miplevels; i++) {
uint32_t level_width = max(width >> i, 1u);
uint32_t level_height = max(height >> i, 1u);
uint32_t aligned_width, aligned_height;
uint32_t level_size;
/* Once the levels get small enough, they drop from T to LT. */
if (tiling_format == VC4_TILING_FORMAT_T &&
size_is_lt(level_width, level_height, cpp)) {
tiling_format = VC4_TILING_FORMAT_LT;
}
switch (tiling_format) {
case VC4_TILING_FORMAT_T:
aligned_width = round_up(level_width, utile_w * 8);
aligned_height = round_up(level_height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = round_up(level_width, utile_w);
aligned_height = round_up(level_height, utile_h);
break;
default:
aligned_width = round_up(level_width, utile_w);
aligned_height = level_height;
break;
}
level_size = aligned_width * cpp * aligned_height;
if (offset < level_size) {
DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
"overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
aligned_width, aligned_height,
level_size, offset);
goto fail;
}
offset -= level_size;
}
*validated_p0 = tex->paddr + p0;
return true;
fail:
DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
return false;
}
static int
validate_gl_shader_rec(struct drm_device *dev,
struct vc4_exec_info *exec,
struct vc4_shader_state *state)
{
uint32_t *src_handles;
void *pkt_u, *pkt_v;
static const uint32_t shader_reloc_offsets[] = {
4, /* fs */
16, /* vs */
28, /* cs */
};
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
struct drm_gem_cma_object *bo[shader_reloc_count + 8];
uint32_t nr_attributes, nr_relocs, packet_size;
int i;
nr_attributes = state->addr & 0x7;
if (nr_attributes == 0)
nr_attributes = 8;
packet_size = gl_shader_rec_size(state->addr);
nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
if (nr_relocs * 4 > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs reading %d handles "
"from %d bytes left\n",
nr_relocs, exec->shader_rec_size);
return -EINVAL;
}
src_handles = exec->shader_rec_u;
exec->shader_rec_u += nr_relocs * 4;
exec->shader_rec_size -= nr_relocs * 4;
if (packet_size > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs copying %db packet "
"from %d bytes left\n",
packet_size, exec->shader_rec_size);
return -EINVAL;
}
pkt_u = exec->shader_rec_u;
pkt_v = exec->shader_rec_v;
memcpy(pkt_v, pkt_u, packet_size);
exec->shader_rec_u += packet_size;
/* Shader recs have to be aligned to 16 bytes (due to the attribute
* flags being in the low bytes), so round the next validated shader
* rec address up. This should be safe, since we've got so many
* relocations in a shader rec packet.
*/
BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
return -EINVAL;
}
for (i = 0; i < shader_reloc_count; i++) {
if (src_handles[i] > exec->bo_count) {
DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
return -EINVAL;
}
bo[i] = exec->bo[src_handles[i]];
if (!bo[i])
return -EINVAL;
}
for (i = shader_reloc_count; i < nr_relocs; i++) {
bo[i] = vc4_use_bo(exec, src_handles[i]);
if (!bo[i])
return -EINVAL;
}
for (i = 0; i < shader_reloc_count; i++) {
struct vc4_validated_shader_info *validated_shader;
uint32_t o = shader_reloc_offsets[i];
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
uint32_t tex;
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
if (src_offset != 0) {
DRM_ERROR("Shaders must be at offset 0 of "
"the BO.\n");
return -EINVAL;
}
validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
if (!validated_shader)
return -EINVAL;
if (validated_shader->uniforms_src_size >
exec->uniforms_size) {
DRM_ERROR("Uniforms src buffer overflow\n");
return -EINVAL;
}
texture_handles_u = exec->uniforms_u;
uniform_data_u = (texture_handles_u +
validated_shader->num_texture_samples);
memcpy(exec->uniforms_v, uniform_data_u,
validated_shader->uniforms_size);
for (tex = 0;
tex < validated_shader->num_texture_samples;
tex++) {
if (!reloc_tex(exec,
uniform_data_u,
&validated_shader->texture_samples[tex],
texture_handles_u[tex])) {
return -EINVAL;
}
}
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
exec->uniforms_u += validated_shader->uniforms_src_size;
exec->uniforms_v += validated_shader->uniforms_size;
exec->uniforms_p += validated_shader->uniforms_size;
}
for (i = 0; i < nr_attributes; i++) {
struct drm_gem_cma_object *vbo =
bo[ARRAY_SIZE(shader_reloc_offsets) + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
uint32_t max_index;
if (state->addr & 0x8)
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
if (vbo->base.size < offset ||
vbo->base.size - offset < attr_size) {
DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
offset, attr_size, vbo->base.size);
return -EINVAL;
}
if (stride != 0) {
max_index = ((vbo->base.size - offset - attr_size) /
stride);
if (state->max_index > max_index) {
DRM_ERROR("primitives use index %d out of "
"supplied %d\n",
state->max_index, max_index);
return -EINVAL;
}
}
*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
}
return 0;
}
int
vc4_validate_shader_recs(struct drm_device *dev,
struct vc4_exec_info *exec)
{
uint32_t i;
int ret = 0;
for (i = 0; i < exec->shader_state_count; i++) {
ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)
return ret;
}
return ret;
}
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Shader validator for VC4.
*
* The VC4 has no IOMMU between it and system memory, so a user with
* access to execute shaders could escalate privilege by overwriting
* system memory (using the VPM write address register in the
* general-purpose DMA mode) or reading system memory it shouldn't
* (reading it as a texture, or uniform data, or vertex data).
*
* This walks over a shader BO, ensuring that its accesses are
* appropriately bounded, and recording how many texture accesses are
* made and where so that we can do relocations for them in the
* uniform stream.
*/
#include "vc4_drv.h"
#include "vc4_qpu_defines.h"
struct vc4_shader_validation_state {
struct vc4_texture_sample_info tmu_setup[2];
int tmu_write_count[2];
/* For registers that were last written to by a MIN instruction with
* one argument being a uniform, the address of the uniform.
* Otherwise, ~0.
*
* This is used for the validation of direct address memory reads.
*/
uint32_t live_min_clamp_offsets[32 + 32 + 4];
bool live_max_clamp_regs[32 + 32 + 4];
};
static uint32_t
waddr_to_live_reg_index(uint32_t waddr, bool is_b)
{
if (waddr < 32) {
if (is_b)
return 32 + waddr;
else
return waddr;
} else if (waddr <= QPU_W_ACC3) {
return 64 + waddr - QPU_W_ACC0;
} else {
return ~0;
}
}
static uint32_t
raddr_add_a_to_live_reg_index(uint64_t inst)
{
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
if (add_a == QPU_MUX_A)
return raddr_a;
else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
return 32 + raddr_b;
else if (add_a <= QPU_MUX_R3)
return 64 + add_a;
else
return ~0;
}
static bool
is_tmu_submit(uint32_t waddr)
{
return (waddr == QPU_W_TMU0_S ||
waddr == QPU_W_TMU1_S);
}
static bool
is_tmu_write(uint32_t waddr)
{
return (waddr >= QPU_W_TMU0_S &&
waddr <= QPU_W_TMU1_B);
}
static bool
record_texture_sample(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
int tmu)
{
uint32_t s = validated_shader->num_texture_samples;
int i;
struct vc4_texture_sample_info *temp_samples;
temp_samples = krealloc(validated_shader->texture_samples,
(s + 1) * sizeof(*temp_samples),
GFP_KERNEL);
if (!temp_samples)
return false;
memcpy(&temp_samples[s],
&validation_state->tmu_setup[tmu],
sizeof(*temp_samples));
validated_shader->num_texture_samples = s + 1;
validated_shader->texture_samples = temp_samples;
for (i = 0; i < 4; i++)
validation_state->tmu_setup[tmu].p_offset[i] = ~0;
return true;
}
static bool
check_tmu_write(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
int tmu = waddr > QPU_W_TMU0_B;
bool submit = is_tmu_submit(waddr);
bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
if (is_direct) {
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
uint32_t clamp_reg, clamp_offset;
if (sig == QPU_SIG_SMALL_IMM) {
DRM_ERROR("direct TMU read used small immediate\n");
return false;
}
/* Make sure that this texture load is an add of the base
* address of the UBO to a clamped offset within the UBO.
*/
if (is_mul ||
QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
DRM_ERROR("direct TMU load wasn't an add\n");
return false;
}
/* We assert that the the clamped address is the first
* argument, and the UBO base address is the second argument.
* This is arbitrary, but simpler than supporting flipping the
* two either way.
*/
clamp_reg = raddr_add_a_to_live_reg_index(inst);
if (clamp_reg == ~0) {
DRM_ERROR("direct TMU load wasn't clamped\n");
return false;
}
clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
if (clamp_offset == ~0) {
DRM_ERROR("direct TMU load wasn't clamped\n");
return false;
}
/* Store the clamp value's offset in p1 (see reloc_tex() in
* vc4_validate.c).
*/
validation_state->tmu_setup[tmu].p_offset[1] =
clamp_offset;
if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
!(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
DRM_ERROR("direct TMU load didn't add to a uniform\n");
return false;
}
validation_state->tmu_setup[tmu].is_direct = true;
} else {
if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
raddr_b == QPU_R_UNIF)) {
DRM_ERROR("uniform read in the same instruction as "
"texture setup.\n");
return false;
}
}
if (validation_state->tmu_write_count[tmu] >= 4) {
DRM_ERROR("TMU%d got too many parameters before dispatch\n",
tmu);
return false;
}
validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
validated_shader->uniforms_size;
validation_state->tmu_write_count[tmu]++;
/* Since direct uses a RADDR uniform reference, it will get counted in
* check_instruction_reads()
*/
if (!is_direct)
validated_shader->uniforms_size += 4;
if (submit) {
if (!record_texture_sample(validated_shader,
validation_state, tmu)) {
return false;
}
validation_state->tmu_write_count[tmu] = 0;
}
return true;
}
static bool
check_reg_write(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
switch (waddr) {
case QPU_W_UNIFORMS_ADDRESS:
/* XXX: We'll probably need to support this for reladdr, but
* it's definitely a security-related one.
*/
DRM_ERROR("uniforms address load unsupported\n");
return false;
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
case QPU_W_TLB_Z:
/* These only interact with the tile buffer, not main memory,
* so they're safe.
*/
return true;
case QPU_W_TMU0_S:
case QPU_W_TMU0_T:
case QPU_W_TMU0_R:
case QPU_W_TMU0_B:
case QPU_W_TMU1_S:
case QPU_W_TMU1_T:
case QPU_W_TMU1_R:
case QPU_W_TMU1_B:
return check_tmu_write(inst, validated_shader, validation_state,
is_mul);
case QPU_W_HOST_INT:
case QPU_W_TMU_NOSWAP:
case QPU_W_TLB_ALPHA_MASK:
case QPU_W_MUTEX_RELEASE:
/* XXX: I haven't thought about these, so don't support them
* for now.
*/
DRM_ERROR("Unsupported waddr %d\n", waddr);
return false;
case QPU_W_VPM_ADDR:
DRM_ERROR("General VPM DMA unsupported\n");
return false;
case QPU_W_VPM:
case QPU_W_VPMVCD_SETUP:
/* We allow VPM setup in general, even including VPM DMA
* configuration setup, because the (unsafe) DMA can only be
* triggered by QPU_W_VPM_ADDR writes.
*/
return true;
case QPU_W_TLB_STENCIL_SETUP:
return true;
}
return true;
}
static void
track_live_clamps(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
bool ws = inst & QPU_WS;
uint32_t lri_add_a, lri_add, lri_mul;
bool add_a_is_min_0;
/* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
* before we clear previous live state.
*/
lri_add_a = raddr_add_a_to_live_reg_index(inst);
add_a_is_min_0 = (lri_add_a != ~0 &&
validation_state->live_max_clamp_regs[lri_add_a]);
/* Clear live state for registers written by our instruction. */
lri_add = waddr_to_live_reg_index(waddr_add, ws);
lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
if (lri_mul != ~0) {
validation_state->live_max_clamp_regs[lri_mul] = false;
validation_state->live_min_clamp_offsets[lri_mul] = ~0;
}
if (lri_add != ~0) {
validation_state->live_max_clamp_regs[lri_add] = false;
validation_state->live_min_clamp_offsets[lri_add] = ~0;
} else {
/* Nothing further to do for live tracking, since only ADDs
* generate new live clamp registers.
*/
return;
}
/* Now, handle remaining live clamp tracking for the ADD operation. */
if (cond_add != QPU_COND_ALWAYS)
return;
if (op_add == QPU_A_MAX) {
/* Track live clamps of a value to a minimum of 0 (in either
* arg).
*/
if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
(add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
return;
}
validation_state->live_max_clamp_regs[lri_add] = true;
} else if (op_add == QPU_A_MIN) {
/* Track live clamps of a value clamped to a minimum of 0 and
* a maximum of some uniform's offset.
*/
if (!add_a_is_min_0)
return;
if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
!(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
sig != QPU_SIG_SMALL_IMM)) {
return;
}
validation_state->live_min_clamp_offsets[lri_add] =
validated_shader->uniforms_size;
}
}
static bool
check_instruction_writes(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
bool ok;
if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
DRM_ERROR("ADD and MUL both set up textures\n");
return false;
}
ok = (check_reg_write(inst, validated_shader, validation_state,
false) &&
check_reg_write(inst, validated_shader, validation_state,
true));
track_live_clamps(inst, validated_shader, validation_state);
return ok;
}
static bool
check_instruction_reads(uint64_t inst,
struct vc4_validated_shader_info *validated_shader)
{
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
if (raddr_a == QPU_R_UNIF ||
(raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
/* This can't overflow the uint32_t, because we're reading 8
* bytes of instruction to increment by 4 here, so we'd
* already be OOM.
*/
validated_shader->uniforms_size += 4;
}
return true;
}
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
uint32_t ip, max_ip;
uint64_t *shader;
struct vc4_validated_shader_info *validated_shader;
struct vc4_shader_validation_state validation_state;
int i;
memset(&validation_state, 0, sizeof(validation_state));
for (i = 0; i < 8; i++)
validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
validation_state.live_min_clamp_offsets[i] = ~0;
shader = shader_obj->vaddr;
max_ip = shader_obj->base.size / sizeof(uint64_t);
validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
if (!validated_shader)
return NULL;
for (ip = 0; ip < max_ip; ip++) {
uint64_t inst = shader[ip];
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
case QPU_SIG_SCOREBOARD_UNLOCK:
case QPU_SIG_COLOR_LOAD:
case QPU_SIG_LOAD_TMU0:
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
if (!check_instruction_writes(inst, validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
goto fail;
}
if (!check_instruction_reads(inst, validated_shader))
goto fail;
if (sig == QPU_SIG_PROG_END) {
found_shader_end = true;
shader_end_ip = ip;
}
break;
case QPU_SIG_LOAD_IMM:
if (!check_instruction_writes(inst, validated_shader,
&validation_state)) {
DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
goto fail;
}
break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
"instruction %d\n", sig, ip);
goto fail;
}
/* There are two delay slots after program end is signaled
* that are still executed, then we're finished.
*/
if (found_shader_end && ip == shader_end_ip + 2)
break;
}
if (ip == max_ip) {
DRM_ERROR("shader failed to terminate before "
"shader BO end at %zd\n",
shader_obj->base.size);
goto fail;
}
/* Again, no chance of integer overflow here because the worst case
* scenario is 8 bytes of uniforms plus handles per 8-byte
* instruction.
*/
validated_shader->uniforms_src_size =
(validated_shader->uniforms_size +
4 * validated_shader->num_texture_samples);
return validated_shader;
fail:
if (validated_shader) {
kfree(validated_shader->texture_samples);
kfree(validated_shader);
}
return NULL;
}
......@@ -587,6 +587,13 @@ struct drm_driver {
int (*gem_open_object) (struct drm_gem_object *, struct drm_file *);
void (*gem_close_object) (struct drm_gem_object *, struct drm_file *);
/**
* Hook for allocating the GEM object struct, for use by core
* helpers.
*/
struct drm_gem_object *(*gem_create_object)(struct drm_device *dev,
size_t size);
/* prime: */
/* export handle -> fd (see drm_gem_prime_handle_to_fd() helper) */
int (*prime_handle_to_fd)(struct drm_device *dev, struct drm_file *file_priv,
......
......@@ -18,4 +18,5 @@ header-y += tegra_drm.h
header-y += via_drm.h
header-y += vmwgfx_drm.h
header-y += msm_drm.h
header-y += vc4_drm.h
header-y += virtgpu_drm.h
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _UAPI_VC4_DRM_H_
#define _UAPI_VC4_DRM_H_
#include "drm.h"
#define DRM_VC4_SUBMIT_CL 0x00
#define DRM_VC4_WAIT_SEQNO 0x01
#define DRM_VC4_WAIT_BO 0x02
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
__u32 offset; /* Offset to start of buffer. */
/*
* Bits for either render config (color_write) or load/store packet.
* Bits should all be 0 for MSAA load/stores.
*/
__u16 bits;
#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
__u16 flags;
};
/**
* struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
* engine.
*
* Drivers typically use GPU BOs to store batchbuffers / command lists and
* their associated state. However, because the VC4 lacks an MMU, we have to
* do validation of memory accesses by the GPU commands. If we were to store
* our commands in BOs, we'd need to do uncached readback from them to do the
* validation process, which is too expensive. Instead, userspace accumulates
* commands and associated state in plain memory, then the kernel copies the
* data to its own address space, and then validates and stores it in a GPU
* BO.
*/
struct drm_vc4_submit_cl {
/* Pointer to the binner command list.
*
* This is the first set of commands executed, which runs the
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
*/
__u64 bin_cl;
/* Pointer to the shader records.
*
* Shader records are the structures read by the hardware that contain
* pointers to uniforms, shaders, and vertex attributes. The
* reference to the shader record has enough information to determine
* how many pointers are necessary (fixed number for shaders/uniforms,
* and an attribute count), so those BO indices into bo_handles are
* just stored as __u32s before each shader record passed in.
*/
__u64 shader_rec;
/* Pointer to uniform data and texture handles for the textures
* referenced by the shader.
*
* For each shader state record, there is a set of uniform data in the
* order referenced by the record (FS, VS, then CS). Each set of
* uniform data has a __u32 index into bo_handles per texture
* sample operation, in the order the QPU_W_TMUn_S writes appear in
* the program. Following the texture BO handle indices is the actual
* uniform data.
*
* The individual uniform state blocks don't have sizes passed in,
* because the kernel has to determine the sizes anyway during shader
* code validation.
*/
__u64 uniforms;
__u64 bo_handles;
/* Size in bytes of the binner command list. */
__u32 bin_cl_size;
/* Size in bytes of the set of shader records. */
__u32 shader_rec_size;
/* Number of shader records.
*
* This could just be computed from the contents of shader_records and
* the address bits of references to them from the bin CL, but it
* keeps the kernel from having to resize some allocations it makes.
*/
__u32 shader_rec_count;
/* Size in bytes of the uniform state. */
__u32 uniforms_size;
/* Number of BO handles passed in (size is that times 4). */
__u32 bo_handle_count;
/* RCL setup: */
__u16 width;
__u16 height;
__u8 min_x_tile;
__u8 min_y_tile;
__u8 max_x_tile;
__u8 max_y_tile;
struct drm_vc4_submit_rcl_surface color_read;
struct drm_vc4_submit_rcl_surface color_write;
struct drm_vc4_submit_rcl_surface zs_read;
struct drm_vc4_submit_rcl_surface zs_write;
struct drm_vc4_submit_rcl_surface msaa_color_write;
struct drm_vc4_submit_rcl_surface msaa_zs_write;
__u32 clear_color[2];
__u32 clear_z;
__u8 clear_s;
__u32 pad:24;
#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
__u32 flags;
/* Returned value of the seqno of this render job (for the
* wait ioctl).
*/
__u64 seqno;
};
/**
* struct drm_vc4_wait_seqno - ioctl argument for waiting for
* DRM_VC4_SUBMIT_CL completion using its returned seqno.
*
* timeout_ns is the timeout in nanoseconds, where "0" means "don't
* block, just return the status."
*/
struct drm_vc4_wait_seqno {
__u64 seqno;
__u64 timeout_ns;
};
/**
* struct drm_vc4_wait_bo - ioctl argument for waiting for
* completion of the last DRM_VC4_SUBMIT_CL on a BO.
*
* This is useful for cases where multiple processes might be
* rendering to a BO and you want to wait for all rendering to be
* completed.
*/
struct drm_vc4_wait_bo {
__u32 handle;
__u32 pad;
__u64 timeout_ns;
};
/**
* struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
*
* There are currently no values for the flags argument, but it may be
* used in a future extension.
*/
struct drm_vc4_create_bo {
__u32 size;
__u32 flags;
/** Returned GEM handle for the BO. */
__u32 handle;
__u32 pad;
};
/**
* struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
*
* This doesn't actually perform an mmap. Instead, it returns the
* offset you need to use in an mmap on the DRM device node. This
* means that tools like valgrind end up knowing about the mapped
* memory.
*
* There are currently no values for the flags argument, but it may be
* used in a future extension.
*/
struct drm_vc4_mmap_bo {
/** Handle for the object being mapped. */
__u32 handle;
__u32 flags;
/** offset into the drm node to use for subsequent mmap call. */
__u64 offset;
};
/**
* struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
* shader BOs.
*
* Since allowing a shader to be overwritten while it's also being
* executed from would allow privlege escalation, shaders must be
* created using this ioctl, and they can't be mmapped later.
*/
struct drm_vc4_create_shader_bo {
/* Size of the data argument. */
__u32 size;
/* Flags, currently must be 0. */
__u32 flags;
/* Pointer to the data. */
__u64 data;
/** Returned GEM handle for the BO. */
__u32 handle;
/* Pad, must be 0. */
__u32 pad;
};
struct drm_vc4_get_hang_state_bo {
__u32 handle;
__u32 paddr;
__u32 size;
__u32 pad;
};
/**
* struct drm_vc4_hang_state - ioctl argument for collecting state
* from a GPU hang for analysis.
*/
struct drm_vc4_get_hang_state {
/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
__u64 bo;
/**
* On input, the size of the bo array. Output is the number
* of bos to be returned.
*/
__u32 bo_count;
__u32 start_bin, start_render;
__u32 ct0ca, ct0ea;
__u32 ct1ca, ct1ea;
__u32 ct0cs, ct1cs;
__u32 ct0ra0, ct1ra0;
__u32 bpca, bpcs;
__u32 bpoa, bpos;
__u32 vpmbase;
__u32 dbge;
__u32 fdbgo;
__u32 fdbgb;
__u32 fdbgr;
__u32 fdbgs;
__u32 errstat;
/* Pad that we may save more registers into in the future. */
__u32 pad[16];
};
#endif /* _UAPI_VC4_DRM_H_ */
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