Commit 243b6935 authored by Mauro Carvalho Chehab's avatar Mauro Carvalho Chehab

[media] v4l2-dev: add cross-references and improve markup

Add cross-references for the functions/structs and add
the markup tags to improve its display.
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@s-opensource.com>
parent 81d866fd
Video device creation Video device creation
===================== =====================
The actual device nodes in the /dev directory are created using the The actual device nodes in the ``/dev`` directory are created using the
video_device struct (v4l2-dev.h). This struct can either be allocated :c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be
dynamically or embedded in a larger struct. allocated dynamically or embedded in a larger struct.
To allocate it dynamically use: To allocate it dynamically use :cpp:func:`video_device_alloc`:
.. code-block:: none .. code-block:: c
struct video_device *vdev = video_device_alloc(); struct video_device *vdev = video_device_alloc();
...@@ -16,100 +16,110 @@ To allocate it dynamically use: ...@@ -16,100 +16,110 @@ To allocate it dynamically use:
vdev->release = video_device_release; vdev->release = video_device_release;
If you embed it in a larger struct, then you must set the release() If you embed it in a larger struct, then you must set the ``release()``
callback to your own function: callback to your own function:
.. code-block:: none .. code-block:: c
struct video_device *vdev = &my_vdev->vdev; struct video_device *vdev = &my_vdev->vdev;
vdev->release = my_vdev_release; vdev->release = my_vdev_release;
The release callback must be set and it is called when the last user The ``release()`` callback must be set and it is called when the last user
of the video device exits. of the video device exits.
The default video_device_release() callback just calls kfree to free the The default :cpp:func:`video_device_release` callback currently
allocated memory. just calls ``kfree`` to free the allocated memory.
There is also a video_device_release_empty() function that does nothing There is also a ::cpp:func:`video_device_release_empty` function that does
(is empty) and can be used if the struct is embedded and there is nothing nothing (is empty) and should be used if the struct is embedded and there
to do when it is released. is nothing to do when it is released.
You should also set these fields: You should also set these fields of :c:type:`video_device`:
- v4l2_dev: must be set to the v4l2_device parent device. - :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device`
parent device.
- name: set to something descriptive and unique.
- :c:type:`video_device`->name: set to something descriptive and unique.
- vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0,
so this is normally already the default), set to VFL_DIR_TX for output - :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture
devices and VFL_DIR_M2M for mem2mem (codec) devices. devices (``VFL_DIR_RX`` has value 0, so this is normally already the
default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices.
- fops: set to the v4l2_file_operations struct.
- :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations`
- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance struct.
(highly recommended to use this and it might become compulsory in the
future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and - :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops`
vfl_dir fields are used to disable ops that do not match the type/dir to simplify ioctl maintenance (highly recommended to use this and it might
combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops become compulsory in the future!), then set this to your
are disabled for a capture device. This makes it possible to provide :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and
just one v4l2_ioctl_ops struct for both vbi and video nodes. :c:type:`video_device`->vfl_dir fields are used to disable ops that do not
match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes,
- lock: leave to NULL if you want to do all the locking in the driver. and output ops are disabled for a capture device. This makes it possible to
Otherwise you give it a pointer to a struct mutex_lock and before the provide just one :c:type:`v4l2_ioctl_ops struct` for both vbi and
unlocked_ioctl file operation is called this lock will be taken by the video nodes.
core and released afterwards. See the next section for more details.
- :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the
- queue: a pointer to the struct vb2_queue associated with this device node. locking in the driver. Otherwise you give it a pointer to a struct
If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl
used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF, file operation is called this lock will be taken by the core and released
QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above. afterwards. See the next section for more details.
That way the vb2 queuing framework does not have to wait for other ioctls.
This queue pointer is also used by the vb2 helper functions to check for - :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue`
associated with this device node.
If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock
is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``,
``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and
``STREAMOFF``) instead of the lock above.
That way the :ref:`vb2 <vb2_framework>` queuing framework does not have
to wait for other ioctls. This queue pointer is also used by the
:ref:`vb2 <vb2_framework>` helper functions to check for
queuing ownership (i.e. is the filehandle calling it allowed to do the queuing ownership (i.e. is the filehandle calling it allowed to do the
operation). operation).
- prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY. - :c:type:`video_device`->prio: keeps track of the priorities. Used to
If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device. implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``.
If you want to have a separate priority state per (group of) device node(s), If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state`
then you can point it to your own struct v4l2_prio_state. in :c:type:`v4l2_device`. If you want to have a separate priority state per
(group of) device node(s), then you can point it to your own struct
- dev_parent: you only set this if v4l2_device was registered with NULL as :c:type:`v4l2_prio_state`.
the parent device struct. This only happens in cases where one hardware
device has multiple PCI devices that all share the same v4l2_device core. - :c:type:`video_device`->dev_parent: you only set this if v4l2_device was
registered with ``NULL`` as the parent ``device`` struct. This only happens
The cx88 driver is an example of this: one core v4l2_device struct, but in cases where one hardware device has multiple PCI devices that all share
it is used by both a raw video PCI device (cx8800) and a MPEG PCI device the same :c:type:`v4l2_device` core.
(cx8802). Since the v4l2_device cannot be associated with two PCI devices
at the same time it is setup without a parent device. But when the struct The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct,
video_device is initialized you *do* know which parent PCI device to use and but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
so you set dev_device to the correct PCI device. (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI
devices at the same time it is setup without a parent device. But when the
If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2 struct :c:type:`video_device` is initialized you **do** know which parent
in your v4l2_file_operations struct. PCI device to use and so you set ``dev_device`` to the correct PCI device.
Do not use .ioctl! This is deprecated and will go away in the future. If you use :c:type:`v4l2_ioctl_ops`, then you should set
:c:type:`video_device`->unlocked_ioctl to :cpp:func:`video_ioctl2` in your
:c:type:`v4l2_file_operations` struct.
In some cases you want to tell the core that a function you had specified in In some cases you want to tell the core that a function you had specified in
your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by
function before video_device_register is called: calling this function before :cpp:func:`video_register_device` is called:
.. code-block:: none
void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd); :cpp:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>`
(:c:type:`vdev <video_device>`, cmd).
This tends to be needed if based on external factors (e.g. which card is This tends to be needed if based on external factors (e.g. which card is
being used) you want to turns off certain features in v4l2_ioctl_ops without being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops`
having to make a new struct. without having to make a new struct.
The v4l2_file_operations struct is a subset of file_operations. The main The :c:type:`v4l2_file_operations` struct is a subset of file_operations.
difference is that the inode argument is omitted since it is never used. The main difference is that the inode argument is omitted since it is never
used.
If integration with the media framework is needed, you must initialize the If integration with the media framework is needed, you must initialize the
media_entity struct embedded in the video_device struct (entity field) by :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct
calling media_entity_pads_init(): (entity field) by calling :cpp:func:`media_entity_pads_init`:
.. code-block:: none .. code-block:: c
struct media_pad *pad = &my_vdev->pad; struct media_pad *pad = &my_vdev->pad;
int err; int err;
...@@ -126,47 +136,52 @@ ioctls and locking ...@@ -126,47 +136,52 @@ ioctls and locking
------------------ ------------------
The V4L core provides optional locking services. The main service is the The V4L core provides optional locking services. The main service is the
lock field in struct video_device, which is a pointer to a mutex. If you set lock field in struct :c:type:`video_device`, which is a pointer to a mutex.
this pointer, then that will be used by unlocked_ioctl to serialize all ioctls. If you set this pointer, then that will be used by unlocked_ioctl to
serialize all ioctls.
If you are using the videobuf2 framework, then there is a second lock that you
can set: video_device->queue->lock. If set, then this lock will be used instead If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there
of video_device->lock to serialize all queuing ioctls (see the previous section is a second lock that you can set: :c:type:`video_device`->queue->lock. If
set, then this lock will be used instead of :c:type:`video_device`->lock
to serialize all queuing ioctls (see the previous section
for the full list of those ioctls). for the full list of those ioctls).
The advantage of using a different lock for the queuing ioctls is that for some The advantage of using a different lock for the queuing ioctls is that for some
drivers (particularly USB drivers) certain commands such as setting controls drivers (particularly USB drivers) certain commands such as setting controls
can take a long time, so you want to use a separate lock for the buffer queuing can take a long time, so you want to use a separate lock for the buffer queuing
ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy
changing the e.g. exposure of the webcam. changing the e.g. exposure of the webcam.
Of course, you can always do all the locking yourself by leaving both lock Of course, you can always do all the locking yourself by leaving both lock
pointers at NULL. pointers at ``NULL``.
If you use the old videobuf then you must pass the video_device lock to the If you use the old :ref:`videobuf framework <vb_framework>` then you must
videobuf queue initialize function: if videobuf has to wait for a frame to pass the :c:type:`video_device`->lock to the videobuf queue initialize
arrive, then it will temporarily unlock the lock and relock it afterwards. If function: if videobuf has to wait for a frame to arrive, then it will
your driver also waits in the code, then you should do the same to allow other temporarily unlock the lock and relock it afterwards. If your driver also
waits in the code, then you should do the same to allow other
processes to access the device node while the first process is waiting for processes to access the device node while the first process is waiting for
something. something.
In the case of videobuf2 you will need to implement the wait_prepare and In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the
wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock ``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable.
pointer, then you can use the helper functions vb2_ops_wait_prepare/finish. If you use the ``queue->lock`` pointer, then you can use the helper functions
:cpp:func:`vb2_ops_wait_prepare` and :cpp:func:`vb2_ops_wait_finish`.
The implementation of a hotplug disconnect should also take the lock from The implementation of a hotplug disconnect should also take the lock from
video_device before calling v4l2_device_disconnect. If you are also using :c:type:`video_device` before calling v4l2_device_disconnect. If you are also
video_device->queue->lock, then you have to first lock video_device->queue->lock using :c:type:`video_device`->queue->lock, then you have to first lock
followed by video_device->lock. That way you can be sure no ioctl is running :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock.
when you call v4l2_device_disconnect. That way you can be sure no ioctl is running when you call
:c:type:`v4l2_device_disconnect`.
video_device registration Video device registration
------------------------- -------------------------
Next you register the video device: this will create the character device Next you register the video device with :cpp:func:`video_register_device`.
for you. This will create the character device for you.
.. code-block:: none .. code-block:: c
err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
if (err) { if (err) {
...@@ -174,19 +189,20 @@ for you. ...@@ -174,19 +189,20 @@ for you.
return err; return err;
} }
If the v4l2_device parent device has a non-NULL mdev field, the video device If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field,
entity will be automatically registered with the media device. the video device entity will be automatically registered with the media
device.
Which device is registered depends on the type argument. The following Which device is registered depends on the type argument. The following
types exist: types exist:
VFL_TYPE_GRABBER: videoX for video input/output devices - ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices
VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext) - ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext)
VFL_TYPE_RADIO: radioX for radio tuners - ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners
VFL_TYPE_SDR: swradioX for Software Defined Radio tuners - ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners
The last argument gives you a certain amount of control over the device The last argument gives you a certain amount of control over the device
device node number used (i.e. the X in videoX). Normally you will pass -1 device node number used (i.e. the X in ``videoX``). Normally you will pass -1
to let the v4l2 framework pick the first free number. But sometimes users to let the v4l2 framework pick the first free number. But sometimes users
want to select a specific node number. It is common that drivers allow want to select a specific node number. It is common that drivers allow
the user to select a specific device node number through a driver module the user to select a specific device node number through a driver module
...@@ -205,85 +221,90 @@ first free number. ...@@ -205,85 +221,90 @@ first free number.
Since in this case you do not care about a warning about not being able Since in this case you do not care about a warning about not being able
to select the specified device node number, you can call the function to select the specified device node number, you can call the function
video_register_device_no_warn() instead. :cpp:func:`video_register_device_no_warn` instead.
Whenever a device node is created some attributes are also created for you. Whenever a device node is created some attributes are also created for you.
If you look in /sys/class/video4linux you see the devices. Go into e.g. If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g.
video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name' ``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The
attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute 'name' attribute is the 'name' field of the video_device struct. The
can be used to enable core debugging. See the next section for more detailed 'dev_debug' attribute can be used to enable core debugging. See the next
information on this. section for more detailed information on this.
The 'index' attribute is the index of the device node: for each call to The 'index' attribute is the index of the device node: for each call to
video_register_device() the index is just increased by 1. The first video :cpp:func:`video_register_device()` the index is just increased by 1. The
device node you register always starts with index 0. first video device node you register always starts with index 0.
Users can setup udev rules that utilize the index attribute to make fancy Users can setup udev rules that utilize the index attribute to make fancy
device names (e.g. 'mpegX' for MPEG video capture device nodes). device names (e.g. '``mpegX``' for MPEG video capture device nodes).
After the device was successfully registered, then you can use these fields: After the device was successfully registered, then you can use these fields:
- vfl_type: the device type passed to video_register_device. - :c:type:`video_device`->vfl_type: the device type passed to
- minor: the assigned device minor number. :cpp:func:`video_register_device`.
- num: the device node number (i.e. the X in videoX). - :c:type:`video_device`->minor: the assigned device minor number.
- index: the device index number. - :c:type:`video_device`->num: the device node number (i.e. the X in
``videoX``).
- :c:type:`video_device`->index: the device index number.
If the registration failed, then you need to call video_device_release() If the registration failed, then you need to call
to free the allocated video_device struct, or free your own struct if the :cpp:func:`video_device_release` to free the allocated :c:type:`video_device`
video_device was embedded in it. The vdev->release() callback will never struct, or free your own struct if the :c:type:`video_device` was embedded in
be called if the registration failed, nor should you ever attempt to it. The ``vdev->release()`` callback will never be called if the registration
unregister the device if the registration failed. failed, nor should you ever attempt to unregister the device if the
registration failed.
video device debugging video device debugging
---------------------- ----------------------
The 'dev_debug' attribute that is created for each video, vbi, radio or swradio The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
device in /sys/class/video4linux/<devX>/ allows you to enable logging of device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of
file operations. file operations.
It is a bitmask and the following bits can be set: It is a bitmask and the following bits can be set:
.. code-block:: none
0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged
if bit 0x08 is also set.
0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are
only logged if bit 0x08 is also set.
0x04: Log the file operations open, release, read, write, mmap and
get_unmapped_area. The read and write operations are only logged if
bit 0x08 is also set.
0x08: Log the read and write file operations and the VIDIOC_QBUF and
VIDIOC_DQBUF ioctls.
0x10: Log the poll file operation.
video_device cleanup ===== ================================================================
Mask Description
===== ================================================================
0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are
only logged if bit 0x08 is also set.
0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF
ioctls are
only logged if bit 0x08 is also set.
0x04 Log the file operations open, release, read, write, mmap and
get_unmapped_area. The read and write operations are only
logged if bit 0x08 is also set.
0x08 Log the read and write file operations and the VIDIOC_QBUF and
VIDIOC_DQBUF ioctls.
0x10 Log the poll file operation.
===== ================================================================
Video device cleanup
-------------------- --------------------
When the video device nodes have to be removed, either during the unload When the video device nodes have to be removed, either during the unload
of the driver or because the USB device was disconnected, then you should of the driver or because the USB device was disconnected, then you should
unregister them: unregister them with:
.. code-block:: none :cpp:func:`video_unregister_device`
(:c:type:`vdev <video_device>`);
video_unregister_device(vdev);
This will remove the device nodes from sysfs (causing udev to remove them This will remove the device nodes from sysfs (causing udev to remove them
from /dev). from ``/dev``).
After video_unregister_device() returns no new opens can be done. However, After :cpp:func:`video_unregister_device` returns no new opens can be done.
in the case of USB devices some application might still have one of these However, in the case of USB devices some application might still have one of
device nodes open. So after the unregister all file operations (except these device nodes open. So after the unregister all file operations (except
release, of course) will return an error as well. release, of course) will return an error as well.
When the last user of the video device node exits, then the vdev->release() When the last user of the video device node exits, then the ``vdev->release()``
callback is called and you can do the final cleanup there. callback is called and you can do the final cleanup there.
Don't forget to cleanup the media entity associated with the video device if Don't forget to cleanup the media entity associated with the video device if
it has been initialized: it has been initialized:
.. code-block:: none :cpp:func:`media_entity_cleanup <media_entity_cleanup>`
(&vdev->entity);
media_entity_cleanup(&vdev->entity);
This can be done from the release callback. This can be done from the release callback.
...@@ -293,45 +314,44 @@ video_device helper functions ...@@ -293,45 +314,44 @@ video_device helper functions
There are a few useful helper functions: There are a few useful helper functions:
- file/video_device private data - file and :c:type:`video_device` private data
You can set/get driver private data in the video_device struct using: You can set/get driver private data in the video_device struct using:
.. code-block:: none :cpp:func:`video_get_drvdata <video_get_drvdata>`
(:c:type:`vdev <video_device>`);
void *video_get_drvdata(struct video_device *vdev); :cpp:func:`video_set_drvdata <video_set_drvdata>`
void video_set_drvdata(struct video_device *vdev, void *data); (:c:type:`vdev <video_device>`);
Note that you can safely call video_set_drvdata() before calling Note that you can safely call :cpp:func:`video_set_drvdata` before calling
video_register_device(). :cpp:func:`video_register_device`.
And this function: And this function:
.. code-block:: none :cpp:func:`video_devdata <video_devdata>`
(struct file \*file);
struct video_device *video_devdata(struct file *file);
returns the video_device belonging to the file struct. returns the video_device belonging to the file struct.
The video_drvdata function combines video_get_drvdata with video_devdata: The :cpp:func:`video_devdata` function combines :cpp:func:`video_get_drvdata`
with :cpp:func:`video_devdata`:
.. code-block:: none :cpp:func:`video_drvdata <video_drvdata>`
(struct file \*file);
void *video_drvdata(struct file *file); You can go from a :c:type:`video_device` struct to the v4l2_device struct using:
You can go from a video_device struct to the v4l2_device struct using: .. code-block:: c
.. code-block:: none
struct v4l2_device *v4l2_dev = vdev->v4l2_dev; struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
- Device node name - Device node name
The video_device node kernel name can be retrieved using The :c:type:`video_device` node kernel name can be retrieved using:
.. code-block:: none
const char *video_device_node_name(struct video_device *vdev); :cpp:func:`video_device_node_name <video_device_node_name>`
(:c:type:`vdev <video_device>`);
The name is used as a hint by userspace tools such as udev. The function The name is used as a hint by userspace tools such as udev. The function
should be used where possible instead of accessing the video_device::num and should be used where possible instead of accessing the video_device::num and
......
.. _vb_framework:
Videobuf Framework Videobuf Framework
================== ==================
......
.. _vb2_framework:
V4L2 videobuf2 kAPI V4L2 videobuf2 kAPI
^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^
......
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