Commit 3dfd8b7d authored by James Simmons's avatar James Simmons

Updates against input CVS. Lots of typo fixs and new info. Added in Q40...

Updates against input CVS. Lots of typo fixs and new info. Added in Q40 keyboard controller for m68k platform.
parent 2ea1eab5
Amiga 4-joystick parport extension
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parallel port pins:
(2) - Up1 (6) - Up2
(3) - Down1 (7) - Down2
(4) - Left1 (8) - Left2
(5) - Right1 (9) - Right2
(13) - Fire1 (11) - Fire2
(18) - Gnd1 (18) - Gnd2
Amiga digital joystick pinout
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Up
(2) - Down
(3) - Left
(4) - Right
(5) - n/c
(6) - Fire button
(7) - +5V (50mA)
(8) - Gnd
(9) - Thumb button
Amiga mouse pinout
~~~~~~~~~~~~~~~~~~
(1) - V-pulse
(2) - H-pulse
(3) - VQ-pulse
(4) - HQ-pulse
(5) - Middle button
(6) - Left button
(7) - +5V (50mA)
(8) - Gnd
(9) - Right button
Amiga analog joystick pinout
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) - Top button
(2) - Top2 button
(3) - Trigger button
(4) - Thumb button
(5) - Analog X
(6) - n/c
(7) - +5V (50mA)
(8) - Gnd
(9) - Analog Y
Amiga lightpen pinout
~~~~~~~~~~~~~~~~~~~~~
(1) - n/c
(2) - n/c
(3) - n/c
(4) - n/c
(5) - Touch button
(6) - /Beamtrigger
(7) - +5V (50mA)
(8) - Gnd
(9) - Stylus button
-------------------------------------------------------------------------------
NAME rev ADDR type chip Description
JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert, horiz)
JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert,horiz)
These addresses each read a 16 bit register. These in turn
are loaded from the MDAT serial stream and are clocked in on
the rising edge of SCLK. MLD output is used to parallel load
the external parallel-to-serial converter.This in turn is
loaded with the 4 quadrature inputs from each of two game
controller ports (8 total) plus 8 miscellaneous control bits
which are new for LISA and can be read in upper 8 bits of
LISAID.
Register bits are as follows:
Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR.
(4 counters total).The bit usage for both left and right
addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is
clocked by 2 of the signals input from the mouse serial
stream. Starting with first bit recived:
+-------------------+-----------------------------------------+
| Serial | Bit Name | Description |
+--------+----------+-----------------------------------------+
| 0 | M0H | JOY0DAT Horizontal Clock |
| 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) |
| 2 | M0V | JOY0DAT Vertical Clock |
| 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) |
| 4 | M1V | JOY1DAT Horizontall Clock |
| 5 | M1VQ | JOY1DAT Horizontall Clock (quadrature) |
| 6 | M1V | JOY1DAT Vertical Clock |
| 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) |
+--------+----------+-----------------------------------------+
Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be
read to determine the state of the related input signal pair.
This allows these pins to double as joystick switch inputs.
Joystick switch closures can be deciphered as follows:
+------------+------+---------------------------------+
| Directions | Pin# | Counter bits |
+------------+------+---------------------------------+
| Forward | 1 | Y1 xor Y0 (BIT#09 xor BIT#08) |
| Left | 3 | Y1 |
| Back | 2 | X1 xor X0 (BIT#01 xor BIT#00) |
| Right | 4 | X1 |
+------------+------+---------------------------------+
-------------------------------------------------------------------------------
NAME rev ADDR type chip Description
JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
Mouse counter write test data:
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
-------------------------------------------------------------------------------
NAME rev ADDR type chip Description
POT0DAT h 012 R Paula Pot counter data left pair (vert, horiz)
POT1DAT h 014 R Paula Pot counter data right pair (vert,horiz)
These addresses each read a pair of 8 bit pot counters.
(4 counters total). The bit assignment for both
addresses is shown below. The counters are stopped by signals
from 2 controller connectors (left-right) with 2 pins each.
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+--------------------------+-------+
| CONNECTORS | PAULA |
+-------+------+-----+-----+-------+
| Loc. | Dir. | Sym | pin | pin |
+-------+------+-----+-----+-------+
| RIGHT | Y | RX | 9 | 33 |
| RIGHT | X | RX | 5 | 32 |
| LEFT | Y | LY | 9 | 36 |
| LEFT | X | LX | 5 | 35 |
+-------+------+-----+-----+-------+
With normal (NTSC or PAL) horiz. line rate, the pots will
give a full scale (FF) reading with about 500kohms in one
frame time. With proportionally faster horiz line times,
the counters will count proportionally faster.
This should be noted when doing variable beam displays.
-------------------------------------------------------------------------------
NAME rev ADDR type chip Description
POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot counter start.
-------------------------------------------------------------------------------
NAME rev ADDR type chip Description
POTINP 016 R Paula Pot pin data read
This register controls a 4 bit bi-direction I/O port
that shares the same 4 pins as the 4 pot counters above.
+-------+----------+---------------------------------------------+
| BIT# | FUNCTION | DESCRIPTION |
+-------+----------+---------------------------------------------+
| 15 | OUTRY | Output enable for Paula pin 33 |
| 14 | DATRY | I/O data Paula pin 33 |
| 13 | OUTRX | Output enable for Paula pin 32 |
| 12 | DATRX | I/O data Paula pin 32 |
| 11 | OUTLY | Out put enable for Paula pin 36 |
| 10 | DATLY | I/O data Paula pin 36 |
| 09 | OUTLX | Output enable for Paula pin 35 |
| 08 | DATLX | I/O data Paula pin 35 |
| 07-01 | X | Not used |
| 00 | START | Start pots (dump capacitors,start counters) |
+-------+----------+---------------------------------------------+
-------------------------------------------------------------------------------
This diff is collapsed.
I have written a small patch that let's me use my Amiga CD32
joypad connected to the parallel port. Thought I'd share it with you so
you can add it to the list of supported joysticks (hopefully someone will
find it useful).
It needs the following wiring:
CD32 pad | Parallel port
----------------------------
1 (Up) | 2 (D0)
2 (Down) | 3 (D1)
3 (Left) | 4 (D2)
4 (Right) | 5 (D3)
5 (Fire3) | 14 (AUTOFD)
6 (Fire1) | 17 (SELIN)
7 (+5V) | 1 (STROBE)
8 (Gnd) | 18 (Gnd)
9 (Fire2) | 7 (D5)
Force feedback for Linux.
By Johann Deneux <deneux@ifrance.com> on 2001/04/22.
You can redistribute this file, provided you include shape.fig and
interactive.fig.
----------------------------------------------------------------------------
0. Introduction
......@@ -38,13 +39,10 @@ You also need inputattach.
You then need to insert the modules into the following order:
% modprobe joydev
% modprobe serport
% modprobe serport # Only for serial
% modprobe iforce
% modprobe evdev
% ./inputattach -ifor $2 & # Only for serial
For convenience, you may use the shell script named "ff" available from
the cvs tree of the Linux Console Project at sourceforge. You can also
retrieve it from http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/.
If you are using USB, you don't need the inputattach step.
Please check that you have all the /dev/input entries needed:
......@@ -68,7 +66,7 @@ mknod input/event3 c 13 67
2.1 Does it work ?
~~~~~~~~~~~~~~~~~~
There is an utility called fftest that will allow you to test the driver.
% fftest /dev/eventXX
% fftest /dev/input/eventXX
3. Instructions to the developper
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -81,22 +79,28 @@ and write() on /dev/input/eventXX.
#include <linux/input.h>
#include <sys/ioctl.h>
unsigned long features[1 + FF_MAX/sizeof(unsigned long)];
int ioctl(int file_descriptor, int request, unsigned long *features);
"request" must be EVIOCGBIT(EV_FF, sizeof(unsigned long))
"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
Returns the features supported by the device. features is a bitfield with the
following bits:
- FF_X has an X axis (should allways be the case)
- FF_Y has an Y axis (usually not the case for wheels)
- FF_X has an X axis (usually joysticks)
- FF_Y has an Y axis (usually joysticks)
- FF_WHEEL has a wheel (usually sterring wheels)
- FF_CONSTANT can render constant force effects
- FF_PERIODIC can render periodic effects (sine, ramp, square...)
- FF_SPRING can simulate the presence of a spring
- FF_FRICTION can simulate friction (aka drag, damper effect...)
- FF_FRICTION can simulate friction
- FF_DAMPER can simulate damper effects
- FF_RUMBLE rumble effects (normally the only effect supported by rumble
pads)
- 8 bits from FF_N_EFFECTS_0 containing the number of effects that can be
simultaneously played.
int ioctl(int fd, EVIOCGEFFECTS, int *n);
Returns the number of effects the device can keep in its memory.
3.2 Uploading effects to the device
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -112,7 +116,11 @@ uploaded, but not played.
The content of effect may be modified. In particular, its field "id" is set
to the unique id assigned by the driver. This data is required for performing
some operations (removing an effect, controlling the playback).
See <linux/input.h> for a description of the ff_effect stuct.
This if field must be set to -1 by the user in order to tell the driver to
allocate a new effect.
See <linux/input.h> for a description of the ff_effect stuct. You should also
find help in a few sketches, contained in files shape.fig and interactive.fig.
You need xfig to visualize these files.
3.3 Removing an effect from the device
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -187,8 +195,31 @@ A value of 0 means "no auto-center".
3.7 Dynamic update of an effect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This consists in changing some parameters of an effect while it's playing. The
driver currently does not support that. You still have the brute-force method,
which consists in erasing the effect and uploading the updated version. It
actually works pretty well. You don't need to stop-and-start the effect.
Proceed as if you wanted to upload a new effect, except that instead of
setting the id field to -1, you set it to the wanted effect id.
Normally, the effect is not stopped and restarted. However, depending on the
type of device, not all paramaters can be dynamically updated. For example,
the direction of an effect cannot be updated with iforce devices. In this
case, the driver stops the effect, up-load it, and restart it.
3.8 Information about the status of effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Every time the status of an effect is changed, an event is sent. The values
and meanings of the fields of the event are as follows:
struct input_event {
/* When the status of the effect changed */
struct timeval time;
/* Set to EV_FF_STATUS */
unsigned short type;
/* Contains the id of the effect */
unsigned short code;
/* Indicates the status */
unsigned int value;
};
FF_STATUS_STOPPED The effect stopped playing
FF_STATUS_PLAYING The effect started to play
** Introduction
This document describes what I managed to discover about the protocol used to
specify force effects to I-Force 2.0 devices. None of this information comes
from Immerse. That's why you should not trust what is written in this
document. This document is intended to help understanding the protocol.
This is not a reference. Comments and corrections are welcome. To contact me,
send an email to: deneux@ifrance.com
** WARNING **
I may not be held responsible for any dammage or harm caused if you try to
send data to your I-Force device based on what you read in this document.
** Preliminary Notes:
All values are hexadecimal with big-endian encoding (msb on the left). Beware,
values inside packets are encoded using little-endian. Bytes whose roles are
unknown are marked ??? Information that needs deeper inspection is marked (?)
** General form of a packet **
This is how packets look when the device uses the rs232 to communicate.
2B OP LEN DATA CS
CS is the checksum. It is equal to the exclusive or of all bytes.
When using USB:
OP DATA
The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
data corruption is handled or unsignificant.
First, I describe effects that are sent by the device to the computer
** Device input state
This packet is used to indicate the state of each button and the value of each
axis
OP= 01 for a joystick, 03 for a wheel
LEN= Varies from device to device
00 X-Axis lsb
01 X-Axis msb
02 Y-Axis lsb, or gas pedal for a wheel
03 Y-Axis msb, or brake pedal for a wheel
04 Throttle
05 Buttons
06 Lower 4 bits: Buttons
Upper 4 bits: Hat
07 Rudder
** Device effects states
OP= 02
LEN= Varies
00 ? Bit 1 (Value 2) is the value of the deadman switch
01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
02 ??
03 Address of parameter block changed (lsb)
04 Address of parameter block changed (msb)
05 Address of second parameter block changed (lsb)
... depending on the number of parameter blocks updated
** Force effect **
OP= 01
LEN= 0e
00 Channel (when playing several effects at the same time, each must be assigned a channel)
01 Wave form
Val 00 Constant
Val 20 Square
Val 21 Triangle
Val 22 Sine
Val 23 Sawtooth up
Val 24 Sawtooth down
Val 40 Spring (Force = f(pos))
Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
02 Axes affected and trigger
Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
Val 4 = X axis only. Byte 05 must contain 5a
Val 8 = Y axis only. Byte 05 must contain b4
Val c = X and Y axes. Bytes 05 must contain 60
Bits 0-3: Val 0 = No trigger
Val x+1 = Button x triggers the effect
When the whole byte is 0, cancel the previously set trigger
03-04 Duration of effect (little endian encoding, in ms)
05 Direction of effect, if applicable. Else, see 02 for value to assign.
06-07 Minimum time between triggering.
08-09 Address of periodicity or magnitude parameters
0a-0b Address of attack and fade parameters, or ffff if none.
*or*
08-09 Address of interactive parameters for X-axis, or ffff if not applicable
0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
0c-0d Delay before execution of effect (little endian encoding, in ms)
** Time based parameters **
*** Attack and fade ***
OP= 02
LEN= 08
00-01 Address where to store the parameteres
02-03 Duration of attack (little endian encoding, in ms)
04 Level at end of attack. Signed byte.
05-06 Duration of fade.
07 Level at end of fade.
*** Magnitude ***
OP= 03
LEN= 03
00-01 Address
02 Level. Signed byte.
*** Periodicity ***
OP= 04
LEN= 07
00-01 Address
02 Magnitude. Signed byte.
03 Offset. Signed byte.
04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
05-06 Period (little endian encoding, in ms)
** Interactive parameters **
OP= 05
LEN= 0a
00-01 Address
02 Positive Coeff
03 Negative Coeff
04+05 Offset (center)
06+07 Dead band (Val 01F4 = 5000 (decimal))
08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
09 Negative saturation
The encoding is a bit funny here: For coeffs, these are signed values. The
maximum value is 64 (100 decimal), the min is 9c.
For the offset, the minimum value is FE0C, the maximum value is 01F4.
For the deadband, the minimum value is 0, the max is 03E8.
** Controls **
OP= 41
LEN= 03
00 Channel
01 Start/Stop
Val 00: Stop
Val 01: Start and play once.
Val 41: Start and play n times (See byte 02 below)
02 Number of iterations n.
** Init **
*** Querying features ***
OP= ff
Query command. Length varies according to the query type.
The general format of this packet is:
ff 01 QUERY [INDEX] CHECKSUM
reponses are of the same form:
FF LEN QUERY VALUE_QUERIED CHECKSUM2
where LEN = 1 + length(VALUE_QUERIED)
**** Query ram size ****
QUERY = 42 ('B'uffer size)
The device should reply with the same packet plus two additionnal bytes
containing the size of the memory:
ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
**** Query number of effects ****
QUERY = 4e ('N'umber of effects)
The device should respond by sending the number of effects that can be played
at the same time (one byte)
ff 02 4e 14 CS would stand for 20 effects.
**** Vendor's id ****
QUERY = 4d ('M'anufacturer)
Query the vendors'id (2 bytes)
**** Product id *****
QUERY = 50 ('P'roduct)
Query the product id (2 bytes)
**** Open device ****
QUERY = 4f ('O'pen)
No data returned.
**** Close device *****
QUERY = 43 ('C')lose
No data returned.
**** Query effect ****
QUERY = 45 ('E')
Send effect type.
Returns nonzero if supported (2 bytes)
**** Firmware Version ****
QUERY = 56 ('V'ersion)
Sends back 3 bytes - major, minor, subminor
*** Initialisation of the device ***
**** Set Control ****
!!! Device dependent, can be different on different models !!!
OP= 40 <idx> <val> [<val>]
LEN= 2 or 3
00 Idx
Idx 00 Set dead zone (0..2048)
Idx 01 Ignore Deadman sensor (0..1)
Idx 02 Enable comm watchdog (0..1)
Idx 03 Set the strength of the spring (0..100)
Idx 04 Enable or disable the spring (0/1)
Idx 05 Set axis saturation threshold (0..2048)
**** Set Effect State ****
OP= 42 <val>
LEN= 1
00 State
Bit 3 Pause force feedback
Bit 2 Enable force feedback
Bit 0 Stop all effects
**** Set overall gain ****
OP= 43 <val>
LEN= 1
00 Gain
Val 00 = 0%
Val 40 = 50%
Val 80 = 100%
** Parameter memory **
Each device has a certain amount of memory to store parameters of effects.
The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
is the amount of memory apparently needed for every set of parameters:
- period : 0c
- magnitude : 02
- attack and fade : 0e
- interactive : 08
** Appendix: How to study the protocol ? **
1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
3. Play the effect, and watch what happens on the spy screen.
A few words about ComPortSpy:
At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
Remember it's free (as in free beer) and alpha!
** URLS **
Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
** Author of this document **
Johann Deneux <deneux@ifrance.com>
Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
Additions by Vojtech Pavlik.
I-Force is trademark of Immersion Corp.
This diff is collapsed.
#FIG 3.2
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
2 1 0 2 0 7 50 0 -1 6.000 0 0 -1 0 0 6
1200 3600 1800 3600 2400 4800 3000 4800 4200 5700 4800 5700
2 2 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 5
1200 3150 4800 3150 4800 6300 1200 6300 1200 3150
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
1200 4800 4800 4800
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
2400 4800 2400 6525 1950 7125 1950 7800
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
3000 4800 3000 6525 3600 7125 3600 7800
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
0 0 1.00 60.00 120.00
3825 5400 4125 5100 5400 5100
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
0 0 1.00 60.00 120.00
2100 4200 2400 3900 5400 3900
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
4800 5700 5400 5700
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
1800 3600 5400 3600
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
0 0 1.00 60.00 120.00
2700 4800 2700 4425 5400 4425
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
1950 7800 3600 7800
4 1 0 50 0 0 12 0.0000 4 135 810 2775 7725 Dead band\001
4 0 0 50 0 0 12 0.0000 4 180 1155 5400 5700 right saturation\001
4 0 0 50 0 0 12 0.0000 4 135 1065 5400 3600 left saturation\001
4 0 0 50 0 0 12 0.0000 4 180 2505 5400 3900 left coeff ( positive in that case )\001
4 0 0 50 0 0 12 0.0000 4 180 2640 5475 5100 right coeff ( negative in that case )\001
4 0 0 50 0 0 12 0.0000 4 105 480 5400 4425 center\001
Linux Joystick parport drivers v2.0
(c) 1998-2000 Vojtech Pavlik <vojtech@suse.cz>
(c) 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
(c) 1998 Andree Borrmann <a.borrmann@tu-bs.de>
Sponsored by SuSE
$Id: joystick-parport.txt,v 1.5 2001/05/15 06:41:00 vojtech Exp $
$Id: joystick-parport.txt,v 1.6 2001/09/25 09:31:32 vojtech Exp $
----------------------------------------------------------------------------
0. Disclaimer
......
Linux Joystick driver v2.0.0
(c) 1996-2000 Vojtech Pavlik <vojtech@suse.cz>
(c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz>
Sponsored by SuSE
$Id: joystick.txt,v 1.6 2001/06/05 09:57:01 vojtech Exp $
$Id: joystick.txt,v 1.12 2002/03/03 12:13:07 jdeneux Exp $
----------------------------------------------------------------------------
0. Disclaimer
......@@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 59
Temple Place, Suite 330, Boston, MA 02111-1307 USA
Should you need to contact me, the author, you can do so either by e-mail
- mail your message to <vojtech@suse.cz>, or by paper mail: Vojtech Pavlik,
Ucitelska 1576, Prague 8, 182 00 Czech Republic
- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik,
Simunkova 1594, Prague 8, 182 00 Czech Republic
For your convenience, the GNU General Public License version 2 is included
in the package: See the file COPYING.
......@@ -111,7 +111,7 @@ your needs:
alias tty-ldisc-2 serport
alias char-major-13 input
above input joydev ns558 analog
options analog js=gameport
options analog js=gamepad
2.5 Verifying that it works
~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -503,15 +503,16 @@ and the /dev/input/jsX device should become usable.
3.21 I-Force devices
~~~~~~~~~~~~~~~~~~~~
All I-Force devices are supported by the iforce.c module. This includes:
All I-Force devices are supported by the iforce.o module. This includes:
* AVB Mag Turbo Force
* AVB Top Shot Pegasus
* AVB Top Shot Force Feedback Racing Wheel
* Logitech WingMan Force
* Logitech WingMan Force 3D
* Logitech WingMan Force Wheel
* Logitech WingMan Strike Force 3D
* Guillemot Race Leader Force Feedback
* Guillemot Force Feedback Racing Wheel
* Thrustmaster Motor Sport GT
To use it, you need to attach the serial port to the driver using the
......@@ -525,6 +526,10 @@ isn't needed.
The I-Force driver now supports force feedback via the event interface.
Please note that Logitech WingMan *3D devices are _not_ supported by this
module, rather by hid. Force feedback is not supported for those devices.
Logitech gamepads are also hid devices.
3.22 Gravis Stinger gamepad
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Gravis Stinger serial port gamepad, designed for use with laptop
......
#FIG 3.2
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
2 1 0 2 0 7 50 0 -1 0.000 0 0 -1 0 0 6
4200 3600 4200 3075 4950 2325 7425 2325 8250 3150 8250 3600
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
4200 3675 4200 5400
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
8250 3675 8250 5400
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
3675 3600 8700 3600
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
8775 3600 10200 3600
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
8325 3150 9075 3150
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
7500 2325 10200 2325
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
3600 3600 3000 3600
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
4125 3075 3000 3075
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
4200 5400 8175 5400
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
10125 2325 10125 3600
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
3000 3150 3000 3600
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
9075 3150 9075 3600
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
4950 2325 4950 1200
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
7425 2325 7425 1200
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
4200 3075 4200 2400 3600 1800 3600 1200
2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
8250 3150 8250 2475 8775 1950 8775 1200
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
3600 1275 4950 1275
2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
0 0 1.00 60.00 120.00
0 0 1.00 60.00 120.00
7425 1275 8700 1275
4 1 0 50 0 0 12 0.0000 4 135 1140 6075 5325 Effect duration\001
4 0 0 50 0 0 12 0.0000 4 180 1305 10200 3000 Effect magnitude\001
4 0 0 50 0 0 12 0.0000 4 135 780 9150 3450 Fade level\001
4 1 0 50 0 0 12 0.0000 4 180 1035 4275 1200 Attack length\001
4 1 0 50 0 0 12 0.0000 4 180 885 8175 1200 Fade length\001
4 2 0 50 0 0 12 0.0000 4 135 930 2925 3375 Attack level\001
......@@ -12,6 +12,7 @@ if [ "$CONFIG_SERIO_I8042" != "n" ]; then
fi
dep_tristate ' Serial port line discipline' CONFIG_SERIO_SERPORT $CONFIG_SERIO
dep_tristate ' ct82c710 Aux port controller' CONFIG_SERIO_CT82C710 $CONFIG_SERIO
dep_tristate ' Q40 keyboard controller' CONFIG_SERIO_Q40KBD $CONFIG_SERIO
dep_tristate ' Parallel port keyboard adapter' CONFIG_SERIO_PARKBD $CONFIG_SERIO $CONFIG_PARPORT
if [ "$CONFIG_ARCH_ACORN" = "y" ]; then
......
......@@ -14,6 +14,7 @@ obj-$(CONFIG_SERIO_PARKBD) += parkbd.o
obj-$(CONFIG_SERIO_SERPORT) += serport.o
obj-$(CONFIG_SERIO_CT82C710) += ct82c710.o
obj-$(CONFIG_SERIO_RPCKBD) += rpckbd.o
obj-$(CONFIG_SERIO_Q40KBD) += q40kbd.o
# The global Rules.make.
......
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