Commit 6672e11c authored by Jordan Crouse's avatar Jordan Crouse Committed by Rob Clark

drm/msm/adreno: Ensure that the zap shader region is big enough

Before loading the zap shader we should ensure that the reserved memory
region is big enough to hold the loaded file.
Signed-off-by: default avatarJordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: default avatarBjorn Andersson <bjorn.andersson@linaro.org>
Reviewed-by: default avatarJeffrey Hugo <jeffrey.l.hugo@gmail.com>
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
parent 7b8c9e20
......@@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
return ret;
mem_phys = r.start;
mem_size = resource_size(&r);
/* Request the MDT file for the firmware */
fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
......@@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
goto out;
}
if (mem_size > resource_size(&r)) {
DRM_DEV_ERROR(dev,
"memory region is too small to load the MDT\n");
ret = -E2BIG;
goto out;
}
/* Allocate memory for the firmware image */
mem_region = memremap(mem_phys, mem_size, MEMREMAP_WC);
if (!mem_region) {
......
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