Commit 6e6f58a1 authored by Rafael J. Wysocki's avatar Rafael J. Wysocki

thermal: gov_bang_bang: Use governor_data to reduce overhead

After running once, the for_each_trip_desc() loop in
bang_bang_manage() is pure needless overhead because it is not going to
make any changes unless a new cooling device has been bound to one of
the trips in the thermal zone or the system is resuming from sleep.

For this reason, make bang_bang_manage() set governor_data for the
thermal zone and check it upfront to decide whether or not it needs to
do anything.

However, governor_data needs to be reset in some cases to let
bang_bang_manage() know that it should walk the trips again, so add an
.update_tz() callback to the governor and make the core additionally
invoke it during system resume.

To avoid affecting the other users of that callback unnecessarily, add
a special notification reason for system resume, THERMAL_TZ_RESUME, and
also pass it to __thermal_zone_device_update() called during system
resume for consistency.
Signed-off-by: default avatarRafael J. Wysocki <rafael.j.wysocki@intel.com>
Acked-by: default avatarPeter Kästle <peter@piie.net>
Reviewed-by: default avatarZhang Rui <rui.zhang@intel.com>
Cc: 6.10+ <stable@vger.kernel.org> # 6.10+
Link: https://patch.msgid.link/2285575.iZASKD2KPV@rjwysocki.net
parent 5f64b4a1
...@@ -86,6 +86,10 @@ static void bang_bang_manage(struct thermal_zone_device *tz) ...@@ -86,6 +86,10 @@ static void bang_bang_manage(struct thermal_zone_device *tz)
const struct thermal_trip_desc *td; const struct thermal_trip_desc *td;
struct thermal_instance *instance; struct thermal_instance *instance;
/* If the code below has run already, nothing needs to be done. */
if (tz->governor_data)
return;
for_each_trip_desc(tz, td) { for_each_trip_desc(tz, td) {
const struct thermal_trip *trip = &td->trip; const struct thermal_trip *trip = &td->trip;
...@@ -107,11 +111,25 @@ static void bang_bang_manage(struct thermal_zone_device *tz) ...@@ -107,11 +111,25 @@ static void bang_bang_manage(struct thermal_zone_device *tz)
bang_bang_set_instance_target(instance, 0); bang_bang_set_instance_target(instance, 0);
} }
} }
tz->governor_data = (void *)true;
}
static void bang_bang_update_tz(struct thermal_zone_device *tz,
enum thermal_notify_event reason)
{
/*
* Let bang_bang_manage() know that it needs to walk trips after binding
* a new cdev and after system resume.
*/
if (reason == THERMAL_TZ_BIND_CDEV || reason == THERMAL_TZ_RESUME)
tz->governor_data = NULL;
} }
static struct thermal_governor thermal_gov_bang_bang = { static struct thermal_governor thermal_gov_bang_bang = {
.name = "bang_bang", .name = "bang_bang",
.trip_crossed = bang_bang_control, .trip_crossed = bang_bang_control,
.manage = bang_bang_manage, .manage = bang_bang_manage,
.update_tz = bang_bang_update_tz,
}; };
THERMAL_GOVERNOR_DECLARE(thermal_gov_bang_bang); THERMAL_GOVERNOR_DECLARE(thermal_gov_bang_bang);
...@@ -1728,7 +1728,8 @@ static void thermal_zone_device_resume(struct work_struct *work) ...@@ -1728,7 +1728,8 @@ static void thermal_zone_device_resume(struct work_struct *work)
thermal_debug_tz_resume(tz); thermal_debug_tz_resume(tz);
thermal_zone_device_init(tz); thermal_zone_device_init(tz);
__thermal_zone_device_update(tz, THERMAL_EVENT_UNSPECIFIED); thermal_governor_update_tz(tz, THERMAL_TZ_RESUME);
__thermal_zone_device_update(tz, THERMAL_TZ_RESUME);
complete(&tz->resume); complete(&tz->resume);
tz->resuming = false; tz->resuming = false;
......
...@@ -55,6 +55,7 @@ enum thermal_notify_event { ...@@ -55,6 +55,7 @@ enum thermal_notify_event {
THERMAL_TZ_BIND_CDEV, /* Cooling dev is bind to the thermal zone */ THERMAL_TZ_BIND_CDEV, /* Cooling dev is bind to the thermal zone */
THERMAL_TZ_UNBIND_CDEV, /* Cooling dev is unbind from the thermal zone */ THERMAL_TZ_UNBIND_CDEV, /* Cooling dev is unbind from the thermal zone */
THERMAL_INSTANCE_WEIGHT_CHANGED, /* Thermal instance weight changed */ THERMAL_INSTANCE_WEIGHT_CHANGED, /* Thermal instance weight changed */
THERMAL_TZ_RESUME, /* Thermal zone is resuming after system sleep */
}; };
/** /**
......
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