Commit 701ba533 authored by Jiri Kosina's avatar Jiri Kosina

Input: make gamepad API keycodes more clear

Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.
Suggested-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent d09bbfd2
...@@ -506,15 +506,15 @@ struct input_keymap_entry { ...@@ -506,15 +506,15 @@ struct input_keymap_entry {
#define BTN_DEAD 0x12f #define BTN_DEAD 0x12f
#define BTN_GAMEPAD 0x130 #define BTN_GAMEPAD 0x130
#define BTN_A 0x130
#define BTN_SOUTH 0x130 #define BTN_SOUTH 0x130
#define BTN_B 0x131 #define BTN_A BTN_SOUTH
#define BTN_EAST 0x131 #define BTN_EAST 0x131
#define BTN_B BTN_EAST
#define BTN_C 0x132 #define BTN_C 0x132
#define BTN_X 0x133
#define BTN_NORTH 0x133 #define BTN_NORTH 0x133
#define BTN_Y 0x134 #define BTN_X BTN_NORTH
#define BTN_WEST 0x134 #define BTN_WEST 0x134
#define BTN_Y BTN_WEST
#define BTN_Z 0x135 #define BTN_Z 0x135
#define BTN_TL 0x136 #define BTN_TL 0x136
#define BTN_TR 0x137 #define BTN_TR 0x137
......
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