io_uring/net: limit inline multishot retries
If we have multiple clients and some/all are flooding the receives to such an extent that we can retry a LOT handling multishot receives, then we can be starving some clients and hence serving traffic in an imbalanced fashion. Limit multishot retry attempts to some arbitrary value, whose only purpose serves to ensure that we don't keep serving a single connection for way too long. We default to 32 retries, which should be more than enough to provide fairness, yet not so small that we'll spend too much time requeuing rather than handling traffic. Cc: stable@vger.kernel.org Depends-on: 704ea888 ("io_uring/poll: add requeue return code from poll multishot handling") Depends-on: 1e5d765a82f ("io_uring/net: un-indent mshot retry path in io_recv_finish()") Depends-on: e84b01a8 ("io_uring/poll: move poll execution helpers higher up") Fixes: b3fdea6e ("io_uring: multishot recv") Fixes: 9bb66906 ("io_uring: support multishot in recvmsg") Link: https://github.com/axboe/liburing/issues/1043Signed-off-by:Jens Axboe <axboe@kernel.dk>
Showing
Please register or sign in to comment