Commit 8d2bbe54 authored by Vitaly Prosyak's avatar Vitaly Prosyak Committed by Alex Deucher

drm/amd/display: Add headers for hardcoded 1d luts.

Hard-coded luts are needed since complex algorithms are used for
color and tone mapping. Add the headers for future use.
Signed-off-by: default avatarVitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: default avatarTony Cheng <Tony.Cheng@amd.com>
Acked-by: default avatarLeo Li <sunpeng.li@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent a6da48ca
/*
* Copyright 2016 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: AMD
*
*/
#ifndef LUTS_1D_H
#define LUTS_1D_H
#include "hw_shared.h"
struct point_config {
uint32_t custom_float_x;
uint32_t custom_float_y;
uint32_t custom_float_slope;
};
struct lut_point {
uint32_t red;
uint32_t green;
uint32_t blue;
uint32_t delta_red;
uint32_t delta_green;
uint32_t delta_blue;
};
struct pwl_1dlut_parameter {
struct gamma_curve arr_curve_points[34];
struct point_config arr_points[2];
struct lut_point rgb_resulted[256];
uint32_t hw_points_num;
};
#endif // LUTS_1D_H
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