Commit 995d3047 authored by Rodrigo Vivi's avatar Rodrigo Vivi Committed by Daniel Vetter

drm/i915: VLV/CHV PSR Software timer mode

This patch introduces exit/activate functions for PSR
on VLV+. Since on VLV+ HW cannot track frame updates and force PSR
exit let's use fully SW tracking available.

v2: Rebase over intel_psr.c;
    Remove Single Frame update transitioning from state 3 to 5 directly;
    Fake a software invalidation for sprites and cursor so we don't miss
    any screen update;

v3: As pointed out by Durgadoss msecs_to_jiffies used on wait_for only uses int,
    so let's use 1 instead. Althought the 1/4 of this is needed for the
    transition let's use 1 for simplicity;
    Also fix comments as suggested by Durgadoss

Cc: Durgadoss R <durgadoss.r@intel.com>
Signed-off-by: default avatarRodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: default avatarDurgadoss R <durgadoss.r@intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent e2bbc343
......@@ -195,6 +195,23 @@ static void vlv_psr_enable_source(struct intel_dp *intel_dp)
VLV_EDP_PSR_ENABLE);
}
static void vlv_psr_activate(struct intel_dp *intel_dp)
{
struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
struct drm_device *dev = dig_port->base.base.dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct drm_crtc *crtc = dig_port->base.base.crtc;
enum pipe pipe = to_intel_crtc(crtc)->pipe;
/* Let's do the transition from PSR_state 1 to PSR_state 2
* that is PSR transition to active - static frame transmission.
* Then Hardware is responsible for the transition to PSR_state 3
* that is PSR active - no Remote Frame Buffer (RFB) update.
*/
I915_WRITE(VLV_PSRCTL(pipe), I915_READ(VLV_PSRCTL(pipe)) |
VLV_EDP_PSR_ACTIVE_ENTRY);
}
static void hsw_psr_enable_source(struct intel_dp *intel_dp)
{
struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
......@@ -283,12 +300,16 @@ static void intel_psr_activate(struct intel_dp *intel_dp)
WARN_ON(dev_priv->psr.active);
lockdep_assert_held(&dev_priv->psr.lock);
/* Enable/Re-enable PSR on the host
* On HSW+ after we enable PSR on source it will activate it
* as soon as it match configure idle_frame count. So
* we just actually enable it here on activation time.
*/
hsw_psr_enable_source(intel_dp);
/* Enable/Re-enable PSR on the host */
if (HAS_DDI(dev))
/* On HSW+ after we enable PSR on source it will activate it
* as soon as it match configure idle_frame count. So
* we just actually enable it here on activation time.
*/
hsw_psr_enable_source(intel_dp);
else
vlv_psr_activate(intel_dp);
dev_priv->psr.active = true;
}
......@@ -436,18 +457,27 @@ static void intel_psr_work(struct work_struct *work)
struct drm_i915_private *dev_priv =
container_of(work, typeof(*dev_priv), psr.work.work);
struct intel_dp *intel_dp = dev_priv->psr.enabled;
struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
enum pipe pipe = to_intel_crtc(crtc)->pipe;
/* We have to make sure PSR is ready for re-enable
* otherwise it keeps disabled until next full enable/disable cycle.
* PSR might take some time to get fully disabled
* and be ready for re-enable.
*/
if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
return;
if (HAS_DDI(dev_priv->dev)) {
if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
return;
}
} else {
if (wait_for((I915_READ(VLV_PSRSTAT(pipe)) &
VLV_EDP_PSR_IN_TRANS) == 0, 1)) {
DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
return;
}
}
mutex_lock(&dev_priv->psr.lock);
intel_dp = dev_priv->psr.enabled;
......@@ -470,17 +500,47 @@ static void intel_psr_work(struct work_struct *work)
static void intel_psr_exit(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_dp *intel_dp = dev_priv->psr.enabled;
struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
enum pipe pipe = to_intel_crtc(crtc)->pipe;
u32 val;
if (dev_priv->psr.active) {
u32 val = I915_READ(EDP_PSR_CTL(dev));
if (!dev_priv->psr.active)
return;
if (HAS_DDI(dev)) {
val = I915_READ(EDP_PSR_CTL(dev));
WARN_ON(!(val & EDP_PSR_ENABLE));
I915_WRITE(EDP_PSR_CTL(dev), val & ~EDP_PSR_ENABLE);
dev_priv->psr.active = false;
} else {
val = I915_READ(VLV_PSRCTL(pipe));
/* Here we do the transition from PSR_state 3 to PSR_state 5
* directly once PSR State 4 that is active with single frame
* update can be skipped. PSR_state 5 that is PSR exit then
* Hardware is responsible to transition back to PSR_state 1
* that is PSR inactive. Same state after
* vlv_edp_psr_enable_source.
*/
val &= ~VLV_EDP_PSR_ACTIVE_ENTRY;
I915_WRITE(VLV_PSRCTL(pipe), val);
/* Send AUX wake up - Spec says after transitioning to PSR
* active we have to send AUX wake up by writing 01h in DPCD
* 600h of sink device.
* XXX: This might slow down the transition, but without this
* HW doesn't complete the transition to PSR_state 1 and we
* never get the screen updated.
*/
drm_dp_dpcd_writeb(&intel_dp->aux, DP_SET_POWER,
DP_SET_POWER_D0);
}
dev_priv->psr.active = false;
}
/**
......@@ -558,6 +618,17 @@ void intel_psr_flush(struct drm_device *dev,
(frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)))
intel_psr_exit(dev);
/*
* On Valleyview and Cherryview we don't use hardware tracking so
* sprite plane updates or cursor moves don't result in a PSR
* invalidating. Which means we need to manually fake this in
* software for all flushes, not just when we've seen a preceding
* invalidation through frontbuffer rendering. */
if (!HAS_DDI(dev) &&
((frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)) ||
(frontbuffer_bits & INTEL_FRONTBUFFER_CURSOR(pipe))))
intel_psr_exit(dev);
if (!dev_priv->psr.active && !dev_priv->psr.busy_frontbuffer_bits)
schedule_delayed_work(&dev_priv->psr.work,
msecs_to_jiffies(100));
......
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