Commit ad26967b authored by Bob Peterson's avatar Bob Peterson Committed by Andreas Gruenbacher

gfs2: Use async glocks for rename

Because s_vfs_rename_mutex is not cluster-wide, multiple nodes can
reverse the roles of which directories are "old" and which are "new" for
the purposes of rename. This can cause deadlocks where two nodes end up
waiting for each other.

There can be several layers of directory dependencies across many nodes.

This patch fixes the problem by acquiring all gfs2_rename's inode glocks
asychronously and waiting for all glocks to be acquired.  That way all
inodes are locked regardless of the order.

The timeout value for multiple asynchronous glocks is calculated to be
the total of the individual wait times for each glock times two.

Since gfs2_exchange is very similar to gfs2_rename, both functions are
patched in the same way.

A new async glock wait queue, sd_async_glock_wait, keeps a list of
waiters for these events. If gfs2's holder_wake function detects an
async holder, it wakes up any waiters for the event. The waiter only
tests whether any of its requests are still pending.

Since the glocks are sent to dlm asychronously, the wait function needs
to check to see which glocks, if any, were granted.

If a glock is granted by dlm (and therefore held), its minimum hold time
is checked and adjusted as necessary, as other glock grants do.

If the event times out, all glocks held thus far must be dequeued to
resolve any existing deadlocks.  Then, if there are any outstanding
locking requests, we need to loop around and wait for dlm to respond to
those requests too.  After we release all requests, we return -ESTALE to
the caller (vfs rename) which loops around and retries the request.

    Node1           Node2
    ---------       ---------
1.  Enqueue A       Enqueue B
2.  Enqueue B       Enqueue A
3.  A granted
6.                  B granted
7.  Wait for B
8.                  Wait for A
9.                  A times out (since Node 1 holds A)
10.                 Dequeue B (since it was granted)
11.                 Wait for all requests from DLM
12. B Granted (since Node2 released it in step 10)
13. Rename
14. Dequeue A
15.                 DLM Grants A
16.                 Dequeue A (due to the timeout and since we
                    no longer have B held for our task).
17. Dequeue B
18.                 Return -ESTALE to vfs
19.                 VFS retries the operation, goto step 1.

This release-all-locks / acquire-all-locks may slow rename / exchange
down as both nodes struggle in the same way and do the same thing.
However, this will only happen when there is contention for the same
inodes, which ought to be rare.
Signed-off-by: default avatarBob Peterson <rpeterso@redhat.com>
Signed-off-by: default avatarAndreas Gruenbacher <agruenba@redhat.com>
parent 01123cf1
......@@ -305,6 +305,11 @@ static void gfs2_holder_wake(struct gfs2_holder *gh)
clear_bit(HIF_WAIT, &gh->gh_iflags);
smp_mb__after_atomic();
wake_up_bit(&gh->gh_iflags, HIF_WAIT);
if (gh->gh_flags & GL_ASYNC) {
struct gfs2_sbd *sdp = gh->gh_gl->gl_name.ln_sbd;
wake_up(&sdp->sd_async_glock_wait);
}
}
/**
......@@ -959,6 +964,91 @@ int gfs2_glock_wait(struct gfs2_holder *gh)
return gh->gh_error;
}
static int glocks_pending(unsigned int num_gh, struct gfs2_holder *ghs)
{
int i;
for (i = 0; i < num_gh; i++)
if (test_bit(HIF_WAIT, &ghs[i].gh_iflags))
return 1;
return 0;
}
/**
* gfs2_glock_async_wait - wait on multiple asynchronous glock acquisitions
* @num_gh: the number of holders in the array
* @ghs: the glock holder array
*
* Returns: 0 on success, meaning all glocks have been granted and are held.
* -ESTALE if the request timed out, meaning all glocks were released,
* and the caller should retry the operation.
*/
int gfs2_glock_async_wait(unsigned int num_gh, struct gfs2_holder *ghs)
{
struct gfs2_sbd *sdp = ghs[0].gh_gl->gl_name.ln_sbd;
int i, ret = 0, timeout = 0;
unsigned long start_time = jiffies;
bool keep_waiting;
might_sleep();
/*
* Total up the (minimum hold time * 2) of all glocks and use that to
* determine the max amount of time we should wait.
*/
for (i = 0; i < num_gh; i++)
timeout += ghs[i].gh_gl->gl_hold_time << 1;
wait_for_dlm:
if (!wait_event_timeout(sdp->sd_async_glock_wait,
!glocks_pending(num_gh, ghs), timeout))
ret = -ESTALE; /* request timed out. */
/*
* If dlm granted all our requests, we need to adjust the glock
* minimum hold time values according to how long we waited.
*
* If our request timed out, we need to repeatedly release any held
* glocks we acquired thus far to allow dlm to acquire the remaining
* glocks without deadlocking. We cannot currently cancel outstanding
* glock acquisitions.
*
* The HIF_WAIT bit tells us which requests still need a response from
* dlm.
*
* If dlm sent us any errors, we return the first error we find.
*/
keep_waiting = false;
for (i = 0; i < num_gh; i++) {
/* Skip holders we have already dequeued below. */
if (!gfs2_holder_queued(&ghs[i]))
continue;
/* Skip holders with a pending DLM response. */
if (test_bit(HIF_WAIT, &ghs[i].gh_iflags)) {
keep_waiting = true;
continue;
}
if (test_bit(HIF_HOLDER, &ghs[i].gh_iflags)) {
if (ret == -ESTALE)
gfs2_glock_dq(&ghs[i]);
else
gfs2_glock_update_hold_time(ghs[i].gh_gl,
start_time);
}
if (!ret)
ret = ghs[i].gh_error;
}
if (keep_waiting)
goto wait_for_dlm;
/*
* At this point, we've either acquired all locks or released them all.
*/
return ret;
}
/**
* handle_callback - process a demote request
* @gl: the glock
......@@ -1025,9 +1115,9 @@ __acquires(&gl->gl_lockref.lock)
struct gfs2_holder *gh2;
int try_futile = 0;
BUG_ON(gh->gh_owner_pid == NULL);
GLOCK_BUG_ON(gl, gh->gh_owner_pid == NULL);
if (test_and_set_bit(HIF_WAIT, &gh->gh_iflags))
BUG();
GLOCK_BUG_ON(gl, true);
if (gh->gh_flags & (LM_FLAG_TRY | LM_FLAG_TRY_1CB)) {
if (test_bit(GLF_LOCK, &gl->gl_flags))
......
......@@ -190,6 +190,7 @@ extern void gfs2_holder_uninit(struct gfs2_holder *gh);
extern int gfs2_glock_nq(struct gfs2_holder *gh);
extern int gfs2_glock_poll(struct gfs2_holder *gh);
extern int gfs2_glock_wait(struct gfs2_holder *gh);
extern int gfs2_glock_async_wait(unsigned int num_gh, struct gfs2_holder *ghs);
extern void gfs2_glock_dq(struct gfs2_holder *gh);
extern void gfs2_glock_dq_wait(struct gfs2_holder *gh);
extern void gfs2_glock_dq_uninit(struct gfs2_holder *gh);
......@@ -260,6 +261,11 @@ static inline bool gfs2_holder_initialized(struct gfs2_holder *gh)
return gh->gh_gl;
}
static inline bool gfs2_holder_queued(struct gfs2_holder *gh)
{
return !list_empty(&gh->gh_list);
}
/**
* glock_set_object - set the gl_object field of a glock
* @gl: the glock
......
......@@ -725,6 +725,7 @@ struct gfs2_sbd {
struct gfs2_glock *sd_freeze_gl;
struct work_struct sd_freeze_work;
wait_queue_head_t sd_glock_wait;
wait_queue_head_t sd_async_glock_wait;
atomic_t sd_glock_disposal;
struct completion sd_locking_init;
struct completion sd_wdack;
......
......@@ -1388,16 +1388,18 @@ static int gfs2_rename(struct inode *odir, struct dentry *odentry,
}
num_gh = 1;
gfs2_holder_init(odip->i_gl, LM_ST_EXCLUSIVE, 0, ghs);
gfs2_holder_init(odip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC, ghs);
if (odip != ndip) {
gfs2_holder_init(ndip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(ndip->i_gl, LM_ST_EXCLUSIVE,GL_ASYNC,
ghs + num_gh);
num_gh++;
}
gfs2_holder_init(ip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(ip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC, ghs + num_gh);
num_gh++;
if (nip) {
gfs2_holder_init(nip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(nip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC,
ghs + num_gh);
num_gh++;
}
......@@ -1406,6 +1408,9 @@ static int gfs2_rename(struct inode *odir, struct dentry *odentry,
if (error)
goto out_gunlock;
}
error = gfs2_glock_async_wait(num_gh, ghs);
if (error)
goto out_gunlock;
if (nip) {
/* Grab the resource group glock for unlink flag twiddling.
......@@ -1555,7 +1560,8 @@ static int gfs2_rename(struct inode *odir, struct dentry *odentry,
gfs2_glock_dq_uninit(&rd_gh);
while (x--) {
gfs2_glock_dq(ghs + x);
if (gfs2_holder_queued(ghs + x))
gfs2_glock_dq(ghs + x);
gfs2_holder_uninit(ghs + x);
}
out_gunlock_r:
......@@ -1585,7 +1591,7 @@ static int gfs2_exchange(struct inode *odir, struct dentry *odentry,
struct gfs2_inode *oip = GFS2_I(odentry->d_inode);
struct gfs2_inode *nip = GFS2_I(ndentry->d_inode);
struct gfs2_sbd *sdp = GFS2_SB(odir);
struct gfs2_holder ghs[5], r_gh;
struct gfs2_holder ghs[4], r_gh;
unsigned int num_gh;
unsigned int x;
umode_t old_mode = oip->i_inode.i_mode;
......@@ -1619,15 +1625,16 @@ static int gfs2_exchange(struct inode *odir, struct dentry *odentry,
}
num_gh = 1;
gfs2_holder_init(odip->i_gl, LM_ST_EXCLUSIVE, 0, ghs);
gfs2_holder_init(odip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC, ghs);
if (odip != ndip) {
gfs2_holder_init(ndip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(ndip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC,
ghs + num_gh);
num_gh++;
}
gfs2_holder_init(oip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(oip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC, ghs + num_gh);
num_gh++;
gfs2_holder_init(nip->i_gl, LM_ST_EXCLUSIVE, 0, ghs + num_gh);
gfs2_holder_init(nip->i_gl, LM_ST_EXCLUSIVE, GL_ASYNC, ghs + num_gh);
num_gh++;
for (x = 0; x < num_gh; x++) {
......@@ -1636,6 +1643,10 @@ static int gfs2_exchange(struct inode *odir, struct dentry *odentry,
goto out_gunlock;
}
error = gfs2_glock_async_wait(num_gh, ghs);
if (error)
goto out_gunlock;
error = -ENOENT;
if (oip->i_inode.i_nlink == 0 || nip->i_inode.i_nlink == 0)
goto out_gunlock;
......@@ -1696,7 +1707,8 @@ static int gfs2_exchange(struct inode *odir, struct dentry *odentry,
gfs2_trans_end(sdp);
out_gunlock:
while (x--) {
gfs2_glock_dq(ghs + x);
if (gfs2_holder_queued(ghs + x))
gfs2_glock_dq(ghs + x);
gfs2_holder_uninit(ghs + x);
}
out_gunlock_r:
......
......@@ -87,6 +87,7 @@ static struct gfs2_sbd *init_sbd(struct super_block *sb)
gfs2_tune_init(&sdp->sd_tune);
init_waitqueue_head(&sdp->sd_glock_wait);
init_waitqueue_head(&sdp->sd_async_glock_wait);
atomic_set(&sdp->sd_glock_disposal, 0);
init_completion(&sdp->sd_locking_init);
init_completion(&sdp->sd_wdack);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment