Commit b777c382 authored by Jason A. Donenfeld's avatar Jason A. Donenfeld

random: pull add_hwgenerator_randomness() declaration into random.h

add_hwgenerator_randomness() is a function implemented and documented
inside of random.c. It is the way that hardware RNGs push data into it.
Therefore, it should be declared in random.h. Otherwise sparse complains
with:

random.c:1137:6: warning: symbol 'add_hwgenerator_randomness' was not declared. Should it be static?

The alternative would be to include hw_random.h into random.c, but that
wouldn't really be good for anything except slowing down compile time.

Cc: Matt Mackall <mpm@selenic.com>
Cc: Theodore Ts'o <tytso@mit.edu>
Acked-by: default avatarHerbert Xu <herbert@gondor.apana.org.au>
Reviewed-by: default avatarEric Biggers <ebiggers@google.com>
Reviewed-by: default avatarDominik Brodowski <linux@dominikbrodowski.net>
Signed-off-by: default avatarJason A. Donenfeld <Jason@zx2c4.com>
parent 1daf2f38
......@@ -15,6 +15,7 @@
#include <linux/err.h>
#include <linux/fs.h>
#include <linux/hw_random.h>
#include <linux/random.h>
#include <linux/kernel.h>
#include <linux/kthread.h>
#include <linux/sched/signal.h>
......
......@@ -60,7 +60,5 @@ extern int devm_hwrng_register(struct device *dev, struct hwrng *rng);
/** Unregister a Hardware Random Number Generator driver. */
extern void hwrng_unregister(struct hwrng *rng);
extern void devm_hwrng_unregister(struct device *dve, struct hwrng *rng);
/** Feed random bits into the pool. */
extern void add_hwgenerator_randomness(const void *buffer, size_t count, size_t entropy);
#endif /* LINUX_HWRANDOM_H_ */
......@@ -32,6 +32,8 @@ static inline void add_latent_entropy(void) {}
extern void add_input_randomness(unsigned int type, unsigned int code,
unsigned int value) __latent_entropy;
extern void add_interrupt_randomness(int irq) __latent_entropy;
extern void add_hwgenerator_randomness(const void *buffer, size_t count,
size_t entropy);
extern void get_random_bytes(void *buf, size_t nbytes);
extern int wait_for_random_bytes(void);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment