Commit bf625870 authored by Roland Scheidegger's avatar Roland Scheidegger Committed by Zack Rusin

drm/vmwgfx: add support for updating only offsets of constant buffers

This adds support for the
SVGA_3D_CMD_DX_SET_VS/PS/GS/HS/DS/CS_CONSTANT_BUFFER_OFFSET commands (which only update
the offset, but don't rebind the buffer), which saves some overhead.
Signed-off-by: default avatarRoland Scheidegger <sroland@vmware.com>
Reviewed-by: default avatarCharmaine Lee <charmainel@vmware.com>
Reviewed-by: default avatarMartin Krastev <krastevm@vmware.com>
Signed-off-by: default avatarZack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-11-zack@kde.org
parent abaad3d9
......@@ -353,6 +353,27 @@ void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
INIT_LIST_HEAD(&loc->res_list);
}
/**
* vmw_binding_cb_offset_update: Update the offset of a cb binding
*
* @cbs: Pointer to the context binding state tracker.
* @shader_slot: The shader slot of the binding.
* @slot: The slot of the binding.
* @offsetInBytes: The new offset of the binding.
*
* Updates the offset of an existing cb binding in the context binding
* state structure @cbs.
*/
void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
u32 shader_slot, u32 slot, u32 offsetInBytes)
{
struct vmw_ctx_bindinfo *loc =
vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
struct vmw_ctx_bindinfo_cb *loc_cb =
(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
loc_cb->offset = offsetInBytes;
}
/**
* vmw_binding_add_uav_index - Add UAV index for tracking.
* @cbs: Pointer to the context binding state tracker.
......
......@@ -217,6 +217,8 @@ struct vmw_ctx_bindinfo_so {
extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci,
u32 shader_slot, u32 slot);
extern void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
u32 shader_slot, u32 slot, u32 offsetInBytes);
extern void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs,
uint32 slot, uint32 splice_index);
extern void
......
......@@ -2163,6 +2163,44 @@ vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
return 0;
}
/**
* vmw_cmd_dx_set_constant_buffer_offset - Validate
* SVGA_3D_CMD_DX_SET_VS/PS/GS/HS/DS/CS_CONSTANT_BUFFER_OFFSET command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int
vmw_cmd_dx_set_constant_buffer_offset(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetConstantBufferOffset);
struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
u32 shader_slot;
if (!has_sm5_context(dev_priv))
return -EINVAL;
if (!ctx_node)
return -EINVAL;
cmd = container_of(header, typeof(*cmd), header);
if (cmd->body.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
VMW_DEBUG_USER("Illegal const buffer slot %u.\n",
(unsigned int) cmd->body.slot);
return -EINVAL;
}
shader_slot = cmd->header.id - SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET;
vmw_binding_cb_offset_update(ctx_node->staged, shader_slot,
cmd->body.slot, cmd->body.offsetInBytes);
return 0;
}
/**
* vmw_cmd_dx_set_shader_res - Validate SVGA_3D_CMD_DX_SET_SHADER_RESOURCES
* command
......@@ -3526,6 +3564,24 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
VMW_CMD_DEF(SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER,
&vmw_cmd_dx_transfer_from_buffer,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET,
&vmw_cmd_dx_set_constant_buffer_offset,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_INTRA_SURFACE_COPY, &vmw_cmd_intra_surface_copy,
true, false, true),
......
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