Commit c4c6ef22 authored by Brian Norris's avatar Brian Norris Committed by Robert Foss

drm/bridge: analogix_dp: Make PSR-exit block less

Prior to commit 6c836d96 ("drm/rockchip: Use the helpers for PSR"),
"PSR exit" used non-blocking analogix_dp_send_psr_spd(). The refactor
started using the blocking variant, for a variety of reasons -- quoting
Sean Paul's potentially-faulty memory:

"""
 - To avoid racing a subsequent PSR entry (if exit takes a long time)
 - To avoid racing disable/modeset
 - We're not displaying new content while exiting PSR anyways, so there
   is minimal utility in allowing frames to be submitted
 - We're lying to userspace telling them frames are on the screen when
   we're just dropping them on the floor
"""

However, I'm finding that this blocking transition is causing upwards of
60+ ms of unneeded latency on PSR-exit, to the point that initial cursor
movements when leaving PSR are unbearably jumpy.

It turns out that we need to meet in the middle somewhere: Sean is right
that we were "lying to userspace" with a non-blocking PSR-exit, but the
new blocking behavior is also waiting too long:

According to the eDP specification, the sink device must support PSR
entry transitions from both state 4 (ACTIVE_RESYNC) and state 0
(INACTIVE). It also states that in ACTIVE_RESYNC, "the Sink device must
display the incoming active frames from the Source device with no
visible glitches and/or artifacts."

Thus, for our purposes, we only need to wait for ACTIVE_RESYNC before
moving on; we are ready to display video, and subsequent PSR-entry is
safe.

Tested on a Samsung Chromebook Plus (i.e., Rockchip RK3399 Gru Kevin),
where this saves about 60ms of latency, for PSR-exit that used to
take about 80ms.

Fixes: 6c836d96 ("drm/rockchip: Use the helpers for PSR")
Cc: <stable@vger.kernel.org>
Cc: Zain Wang <wzz@rock-chips.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Heiko Stuebner <heiko@sntech.de>
Cc: Sean Paul <seanpaul@chromium.org>
Signed-off-by: default avatarBrian Norris <briannorris@chromium.org>
Reviewed-by: default avatarSean Paul <seanpaul@chromium.org>
Signed-off-by: default avatarRobert Foss <robert.foss@linaro.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20211103135112.v3.1.I67612ea073c3306c71b46a87be894f79707082df@changeid
parent 566fef12
...@@ -998,11 +998,21 @@ int analogix_dp_send_psr_spd(struct analogix_dp_device *dp, ...@@ -998,11 +998,21 @@ int analogix_dp_send_psr_spd(struct analogix_dp_device *dp,
if (!blocking) if (!blocking)
return 0; return 0;
/*
* db[1]!=0: entering PSR, wait for fully active remote frame buffer.
* db[1]==0: exiting PSR, wait for either
* (a) ACTIVE_RESYNC - the sink "must display the
* incoming active frames from the Source device with no visible
* glitches and/or artifacts", even though timings may still be
* re-synchronizing; or
* (b) INACTIVE - the transition is fully complete.
*/
ret = readx_poll_timeout(analogix_dp_get_psr_status, dp, psr_status, ret = readx_poll_timeout(analogix_dp_get_psr_status, dp, psr_status,
psr_status >= 0 && psr_status >= 0 &&
((vsc->db[1] && psr_status == DP_PSR_SINK_ACTIVE_RFB) || ((vsc->db[1] && psr_status == DP_PSR_SINK_ACTIVE_RFB) ||
(!vsc->db[1] && psr_status == DP_PSR_SINK_INACTIVE)), 1500, (!vsc->db[1] && (psr_status == DP_PSR_SINK_ACTIVE_RESYNC ||
DP_TIMEOUT_PSR_LOOP_MS * 1000); psr_status == DP_PSR_SINK_INACTIVE))),
1500, DP_TIMEOUT_PSR_LOOP_MS * 1000);
if (ret) { if (ret) {
dev_warn(dp->dev, "Failed to apply PSR %d\n", ret); dev_warn(dp->dev, "Failed to apply PSR %d\n", ret);
return ret; return ret;
......
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