Commit d03f0301 authored by Ricardo B. Marliere's avatar Ricardo B. Marliere Committed by Dmitry Torokhov

Input: gameport - make gameport_bus const

Now that the driver core can properly handle constant struct bus_type,
move the gameport_bus variable to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.
Suggested-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: default avatar"Ricardo B. Marliere" <ricardo@marliere.net>
Reviewed-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Link: https://lore.kernel.org/r/20240204-bus_cleanup-input-v1-1-74c2438801cf@marliere.netSigned-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent 7d0f351d
...@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex); ...@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list); static LIST_HEAD(gameport_list);
static struct bus_type gameport_bus; static const struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport); static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv); static void gameport_attach_driver(struct gameport_driver *drv);
...@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv) ...@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore; return !gameport_drv->ignore;
} }
static struct bus_type gameport_bus = { static const struct bus_type gameport_bus = {
.name = "gameport", .name = "gameport",
.dev_groups = gameport_device_groups, .dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups, .drv_groups = gameport_driver_groups,
......
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