Commit d9019498 authored by Thomas Hellstrom's avatar Thomas Hellstrom

drm/vmwgfx: Update the svga3d register header file for new device version

Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
Reviewed-by: default avatarZack Rusin <zackr@vmware.com>
parent 0d00c488
......@@ -34,6 +34,7 @@
#include "svga_reg.h"
typedef uint32 PPN;
/*
* 3D Hardware Version
......@@ -71,6 +72,9 @@ typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
#define SVGA3D_MAX_CONTEXT_IDS 256
#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
#define SVGA3D_NUM_TEXTURE_UNITS 32
#define SVGA3D_NUM_LIGHTS 8
/*
* Surface formats.
*
......@@ -81,6 +85,7 @@ typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
*/
typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_MIN = 0,
SVGA3D_FORMAT_INVALID = 0,
SVGA3D_X8R8G8B8 = 1,
......@@ -134,12 +139,6 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_RG_S10E5 = 35,
SVGA3D_RG_S23E8 = 36,
/*
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
* the most efficient format to use when creating new surfaces
* expressly for index or vertex data.
*/
SVGA3D_BUFFER = 37,
SVGA3D_Z_D24X8 = 38,
......@@ -159,15 +158,114 @@ typedef enum SVGA3dSurfaceFormat {
/* Video format with alpha */
SVGA3D_AYUV = 45,
SVGA3D_R32G32B32A32_TYPELESS = 46,
SVGA3D_R32G32B32A32_FLOAT = 25,
SVGA3D_R32G32B32A32_UINT = 47,
SVGA3D_R32G32B32A32_SINT = 48,
SVGA3D_R32G32B32_TYPELESS = 49,
SVGA3D_R32G32B32_FLOAT = 50,
SVGA3D_R32G32B32_UINT = 51,
SVGA3D_R32G32B32_SINT = 52,
SVGA3D_R16G16B16A16_TYPELESS = 53,
SVGA3D_R16G16B16A16_FLOAT = 24,
SVGA3D_R16G16B16A16_UNORM = 41,
SVGA3D_R16G16B16A16_UINT = 54,
SVGA3D_R16G16B16A16_SNORM = 55,
SVGA3D_R16G16B16A16_SINT = 56,
SVGA3D_R32G32_TYPELESS = 57,
SVGA3D_R32G32_FLOAT = 36,
SVGA3D_R32G32_UINT = 58,
SVGA3D_R32G32_SINT = 59,
SVGA3D_R32G8X24_TYPELESS = 60,
SVGA3D_D32_FLOAT_S8X24_UINT = 61,
SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
SVGA3D_R10G10B10A2_TYPELESS = 64,
SVGA3D_R10G10B10A2_UNORM = 26,
SVGA3D_R10G10B10A2_UINT = 65,
SVGA3D_R11G11B10_FLOAT = 66,
SVGA3D_R8G8B8A8_TYPELESS = 67,
SVGA3D_R8G8B8A8_UNORM = 68,
SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
SVGA3D_R8G8B8A8_UINT = 70,
SVGA3D_R8G8B8A8_SNORM = 28,
SVGA3D_R8G8B8A8_SINT = 71,
SVGA3D_R16G16_TYPELESS = 72,
SVGA3D_R16G16_FLOAT = 35,
SVGA3D_R16G16_UNORM = 40,
SVGA3D_R16G16_UINT = 73,
SVGA3D_R16G16_SNORM = 39,
SVGA3D_R16G16_SINT = 74,
SVGA3D_R32_TYPELESS = 75,
SVGA3D_D32_FLOAT = 76,
SVGA3D_R32_FLOAT = 34,
SVGA3D_R32_UINT = 77,
SVGA3D_R32_SINT = 78,
SVGA3D_R24G8_TYPELESS = 79,
SVGA3D_D24_UNORM_S8_UINT = 80,
SVGA3D_R24_UNORM_X8_TYPELESS = 81,
SVGA3D_X24_TYPELESS_G8_UINT = 82,
SVGA3D_R8G8_TYPELESS = 83,
SVGA3D_R8G8_UNORM = 84,
SVGA3D_R8G8_UINT = 85,
SVGA3D_R8G8_SNORM = 27,
SVGA3D_R8G8_SINT = 86,
SVGA3D_R16_TYPELESS = 87,
SVGA3D_R16_FLOAT = 33,
SVGA3D_D16_UNORM = 8,
SVGA3D_R16_UNORM = 88,
SVGA3D_R16_UINT = 89,
SVGA3D_R16_SNORM = 90,
SVGA3D_R16_SINT = 91,
SVGA3D_R8_TYPELESS = 92,
SVGA3D_R8_UNORM = 93,
SVGA3D_R8_UINT = 94,
SVGA3D_R8_SNORM = 95,
SVGA3D_R8_SINT = 96,
SVGA3D_A8_UNORM = 32,
SVGA3D_R1_UNORM = 97,
SVGA3D_R9G9B9E5_SHAREDEXP = 98,
SVGA3D_R8G8_B8G8_UNORM = 99,
SVGA3D_G8R8_G8B8_UNORM = 100,
SVGA3D_BC1_TYPELESS = 101,
SVGA3D_BC1_UNORM = 15,
SVGA3D_BC1_UNORM_SRGB = 102,
SVGA3D_BC2_TYPELESS = 103,
SVGA3D_BC2_UNORM = 17,
SVGA3D_BC2_UNORM_SRGB = 104,
SVGA3D_BC3_TYPELESS = 105,
SVGA3D_BC3_UNORM = 19,
SVGA3D_BC3_UNORM_SRGB = 106,
SVGA3D_BC4_TYPELESS = 107,
SVGA3D_BC4_UNORM = 108,
SVGA3D_BC4_SNORM = 109,
SVGA3D_BC5_TYPELESS = 110,
SVGA3D_BC5_UNORM = 111,
SVGA3D_BC5_SNORM = 112,
SVGA3D_B5G6R5_UNORM = 3,
SVGA3D_B5G5R5A1_UNORM = 5,
SVGA3D_B8G8R8A8_UNORM = 2,
SVGA3D_B8G8R8X8_UNORM = 1,
SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
SVGA3D_B8G8R8A8_TYPELESS = 114,
SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
SVGA3D_B8G8R8X8_TYPELESS = 116,
SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
/* Advanced D3D9 depth formats. */
SVGA3D_Z_DF16 = 118,
SVGA3D_Z_DF24 = 119,
SVGA3D_Z_D24S8_INT = 120,
SVGA3D_FORMAT_MAX
/* Planar video formats. */
SVGA3D_YV12 = 121,
/* Shader constant formats. */
SVGA3D_SURFACE_SHADERCONST_FLOAT = 122,
SVGA3D_SURFACE_SHADERCONST_INT = 123,
SVGA3D_SURFACE_SHADERCONST_BOOL = 124,
SVGA3D_FORMAT_MAX = 125,
} SVGA3dSurfaceFormat;
typedef uint32 SVGA3dColor; /* a, r, g, b */
......@@ -957,15 +1055,21 @@ typedef enum {
} SVGA3dCubeFace;
typedef enum {
SVGA3D_SHADERTYPE_INVALID = 0,
SVGA3D_SHADERTYPE_MIN = 1,
SVGA3D_SHADERTYPE_VS = 1,
SVGA3D_SHADERTYPE_PS = 2,
SVGA3D_SHADERTYPE_MAX
SVGA3D_SHADERTYPE_MAX = 3,
SVGA3D_SHADERTYPE_GS = 3,
} SVGA3dShaderType;
#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
typedef enum {
SVGA3D_CONST_TYPE_FLOAT = 0,
SVGA3D_CONST_TYPE_INT = 1,
SVGA3D_CONST_TYPE_BOOL = 2,
SVGA3D_CONST_TYPE_MAX
} SVGA3dShaderConstType;
#define SVGA3D_MAX_SURFACE_FACES 6
......@@ -1056,9 +1160,71 @@ typedef enum {
#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42
#define SVGA_3D_CMD_FUTURE_MAX 2000
#define SVGA_3D_CMD_SCREEN_DMA 1082
#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
#define SVGA_3D_CMD_SET_OTABLE_BASE 1091
#define SVGA_3D_CMD_READBACK_OTABLE 1092
#define SVGA_3D_CMD_DEFINE_GB_MOB 1093
#define SVGA_3D_CMD_DESTROY_GB_MOB 1094
#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
#define SVGA_3D_CMD_BIND_GB_SURFACE 1099
#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
#define SVGA_3D_CMD_BIND_GB_SHADER 1114
#define SVGA_3D_CMD_BIND_SHADERCONSTS 1115
#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
#define SVGA_3D_CMD_END_GB_QUERY 1117
#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
#define SVGA_3D_CMD_NOP 1119
#define SVGA_3D_CMD_ENABLE_GART 1120
#define SVGA_3D_CMD_DISABLE_GART 1121
#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
#define SVGA_3D_CMD_MAX 1131
#define SVGA_3D_CMD_FUTURE_MAX 3000
/*
* Common substructures used in multiple FIFO commands:
......@@ -1749,6 +1915,445 @@ struct {
} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
/*
* Guest-backed surface definitions.
*/
typedef uint32 SVGAMobId;
typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
SVGA3D_MOBFMT_PTDEPTH_0 = 0,
SVGA3D_MOBFMT_PTDEPTH_1 = 1,
SVGA3D_MOBFMT_PTDEPTH_2 = 2,
SVGA3D_MOBFMT_RANGE = 3,
SVGA3D_MOBFMT_MAX,
} SVGAMobFormat;
/*
* Sizes of opaque types.
*/
#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
#define SVGA3D_CONTEXT_DATA_SIZE 16384
/*
* SVGA3dCmdSetOTableBase --
*
* This command allows the guest to specify the base PPN of the
* specified object table.
*/
typedef enum {
SVGA_OTABLE_MOB = 0,
SVGA_OTABLE_SURFACE = 1,
SVGA_OTABLE_CONTEXT = 2,
SVGA_OTABLE_SHADER = 3,
SVGA_OTABLE_COUNT = 4,
} SVGAOTableType;
typedef
struct {
SVGAOTableType type;
PPN baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
typedef
struct {
SVGAOTableType type;
} SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
/*
* Define a memory object (Mob) in the OTable.
*/
typedef
struct SVGA3dCmdDefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN base;
uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
/*
* Destroys an object in the OTable.
*/
typedef
struct SVGA3dCmdDestroyGBMob {
SVGAMobId mobid;
} SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
/*
* Redefine an object in the OTable.
*/
typedef
struct SVGA3dCmdRedefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN base;
uint32 sizeInBytes;
} SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */
/*
* Notification that the page tables have been modified.
*/
typedef
struct SVGA3dCmdUpdateGBMobMapping {
SVGAMobId mobid;
} SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
/*
* Define a guest-backed surface.
*/
typedef
struct SVGA3dCmdDefineGBSurface {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
} SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
/*
* Destroy a guest-backed surface.
*/
typedef
struct SVGA3dCmdDestroyGBSurface {
uint32 sid;
} SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
/*
* Bind a guest-backed surface to an object.
*/
typedef
struct SVGA3dCmdBindGBSurface {
uint32 sid;
SVGAMobId mobid;
} SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
/*
* Conditionally bind a mob to a guest backed surface if testMobid
* matches the currently bound mob. Optionally issue a readback on
* the surface while it is still bound to the old mobid if the mobid
* is changed by this command.
*/
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
typedef
struct{
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
uint32 flags;
}
SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
/*
* Update an image in a guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
struct SVGA3dCmdUpdateGBImage {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
} SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
/*
* Update an entire guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
struct SVGA3dCmdUpdateGBSurface {
uint32 sid;
} SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
/*
* Readback an image in a guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
struct SVGA3dCmdReadbackGBImage {
SVGA3dSurfaceImageId image;
} SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/
/*
* Readback an entire guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
struct SVGA3dCmdReadbackGBSurface {
uint32 sid;
} SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
/*
* Readback a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
struct SVGA3dCmdReadbackGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
/*
* Invalidate an image in a guest-backed surface.
* (Notify the device that the contents can be lost.)
*/
typedef
struct SVGA3dCmdInvalidateGBImage {
SVGA3dSurfaceImageId image;
} SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
/*
* Invalidate an entire guest-backed surface.
* (Notify the device that the contents if all images can be lost.)
*/
typedef
struct SVGA3dCmdInvalidateGBSurface {
uint32 sid;
} SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
/*
* Invalidate a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
struct SVGA3dCmdInvalidateGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
/*
* Define a guest-backed context.
*/
typedef
struct SVGA3dCmdDefineGBContext {
uint32 cid;
} SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
/*
* Destroy a guest-backed context.
*/
typedef
struct SVGA3dCmdDestroyGBContext {
uint32 cid;
} SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
/*
* Bind a guest-backed context.
*
* validContents should be set to 0 for new contexts,
* and 1 if this is an old context which is getting paged
* back on to the device.
*
* For new contexts, it is recommended that the driver
* issue commands to initialize all interesting state
* prior to rendering.
*/
typedef
struct SVGA3dCmdBindGBContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
} SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
/*
* Readback a guest-backed context.
* (Request that the device flush the contents back into guest memory.)
*/
typedef
struct SVGA3dCmdReadbackGBContext {
uint32 cid;
} SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
/*
* Invalidate a guest-backed context.
*/
typedef
struct SVGA3dCmdInvalidateGBContext {
uint32 cid;
} SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
/*
* Define a guest-backed shader.
*/
typedef
struct SVGA3dCmdDefineGBShader {
uint32 shid;
SVGA3dShaderType type;
uint32 sizeInBytes;
} SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
/*
* Bind a guest-backed shader.
*/
typedef struct SVGA3dCmdBindGBShader {
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
/*
* Destroy a guest-backed shader.
*/
typedef struct SVGA3dCmdDestroyGBShader {
uint32 shid;
} SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
typedef struct SVGA3dCmdBindGBShaderConsts {
uint32 cid;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType shaderConstType;
uint32 sid;
} SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */
typedef
struct {
uint32 cid;
uint32 regStart;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType constType;
/*
* Followed by a variable number of shader constants.
*
* Note that FLOAT and INT constants are 4-dwords in length, while
* BOOL constants are 1-dword in length.
*/
} SVGA3dCmdSetGBShaderConstInline;
/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
typedef
struct {
uint32 cid;
SVGA3dQueryType type;
} SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
typedef
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
} SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
/*
* SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
*
* The semantics of this command are identical to the
* SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
* to a Mob instead of a GMR.
*/
typedef
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
} SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
typedef
struct {
SVGAMobId mobid;
uint32 fbOffset;
uint32 initalized;
}
SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
typedef
struct {
SVGAMobId mobid;
uint32 gartOffset;
}
SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
typedef
struct {
uint32 gartOffset;
uint32 numPages;
}
SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
/*
* Screen Targets
*/
#define SVGA_STFLAG_PRIMARY (1 << 0)
typedef
struct {
uint32 stid;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
uint32 flags;
}
SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
typedef
struct {
uint32 stid;
}
SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
typedef
struct {
uint32 stid;
SVGA3dSurfaceImageId image;
}
SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
typedef
struct {
uint32 stid;
SVGA3dBox box;
}
SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
/*
* Capability query index.
*
......@@ -1879,10 +2484,41 @@ typedef enum {
SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
/*
* Don't add new caps into the previous section; the values in this
* enumeration must not change. You can put new values right before
* SVGA3D_DEVCAP_MAX.
* Deprecated.
*/
SVGA3D_DEVCAP_VGPU10 = 84,
/*
* This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
* ored together, one for every type of video decoding supported.
*/
SVGA3D_DEVCAP_VIDEO_DECODE = 85,
/*
* This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
* ored together, one for every type of video processing supported.
*/
SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
/*
* Does the host support the SVGA logic ops commands?
*/
SVGA3D_DEVCAP_LOGICOPS = 92,
/*
* What support does the host have for screen targets?
*
* See the SVGA3D_SCREENTARGET_CAP bits below.
*/
SVGA3D_DEVCAP_SCREENTARGETS = 93,
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment