Commit d9853490 authored by Lucas Stach's avatar Lucas Stach

drm/etnaviv: take GPU lock later in the submit process

Both the fence and event alloc are safe to be done without holding the GPU
lock, as they either don't need any locking (fences) or are protected by
their own lock (events).

This solves a bad locking interaction between the submit path and the
recover worker. If userspace manages to exhaust all available events while
the GPU is hung, the submit will wait for events to become available
holding the GPU lock. The recover worker waits for this lock to become
available before trying to recover the GPU which frees up the allocated
events. Essentially both paths are deadlocked until the submit path
times out waiting for available events, failing the submit that could
otherwise be handled just fine if the recover worker had the chance to
bring the GPU back in a working state.
Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
Reviewed-by: default avatarChristian Gmeiner <christian.gmeiner@gmail.com>
parent 29b4817d
...@@ -1333,8 +1333,6 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu, ...@@ -1333,8 +1333,6 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu,
if (ret < 0) if (ret < 0)
return ret; return ret;
mutex_lock(&gpu->lock);
/* /*
* TODO * TODO
* *
...@@ -1348,16 +1346,18 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu, ...@@ -1348,16 +1346,18 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu,
if (unlikely(event == ~0U)) { if (unlikely(event == ~0U)) {
DRM_ERROR("no free event\n"); DRM_ERROR("no free event\n");
ret = -EBUSY; ret = -EBUSY;
goto out_unlock; goto out_pm_put;
} }
fence = etnaviv_gpu_fence_alloc(gpu); fence = etnaviv_gpu_fence_alloc(gpu);
if (!fence) { if (!fence) {
event_free(gpu, event); event_free(gpu, event);
ret = -ENOMEM; ret = -ENOMEM;
goto out_unlock; goto out_pm_put;
} }
mutex_lock(&gpu->lock);
gpu->event[event].fence = fence; gpu->event[event].fence = fence;
submit->fence = fence->seqno; submit->fence = fence->seqno;
gpu->active_fence = submit->fence; gpu->active_fence = submit->fence;
...@@ -1395,9 +1395,9 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu, ...@@ -1395,9 +1395,9 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu,
hangcheck_timer_reset(gpu); hangcheck_timer_reset(gpu);
ret = 0; ret = 0;
out_unlock:
mutex_unlock(&gpu->lock); mutex_unlock(&gpu->lock);
out_pm_put:
etnaviv_gpu_pm_put(gpu); etnaviv_gpu_pm_put(gpu);
return ret; return ret;
......
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