1. 21 Aug, 2024 9 commits
    • Amber Lin's avatar
      drm/amdkfd: APIs to stop/start KFD scheduling · 234eebe1
      Amber Lin authored
      Provide amdgpu_amdkfd_stop_sched() for amdgpu to stop KFD scheduling
      compute work on HIQ. amdgpu_amdkfd_start_sched() resumes the scheduling.
      When amdgpu_amdkfd_stop_sched is called, KFD will unmap queues from
      runlist. If users send ioctls to KFD to create queues, they'll be added
      but those queues won't be mapped to runlist (so not scheduled) until
      amdgpu_amdkfd_start_sched is called.
      
      v2: fix build (Alex)
      Signed-off-by: default avatarAmber Lin <Amber.Lin@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      234eebe1
    • Srinivasan Shanmugam's avatar
      drm/amdgpu/gfx9: Add cleaner shader support for GFX9.4.4 hardware · b1f49ff9
      Srinivasan Shanmugam authored
      This commit extends the cleaner shader feature to support GFX9.4.4
      hardware.
      
      The cleaner shader feature is used to clear or initialize certain GPU
      resources, such as Local Data Share (LDS), Vector General Purpose
      Registers (VGPRs), and Scalar General Purpose Registers (SGPRs). This
      operation needs to be performed in isolation, while no other tasks
      should be running on the GPU at the same time.
      
      Previously, the cleaner shader feature was implemented for GFX9.4.3
      hardware. This commit adds support for GFX9.4.4 hardware by allowing the
      cleaner shader to be used with this hardware version.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      b1f49ff9
    • Srinivasan Shanmugam's avatar
      drm/amdgpu/gfx9: Add cleaner shader for GFX9.4.3 · 33528831
      Srinivasan Shanmugam authored
      This commit adds the cleaner shader microcode for GFX9.4.3 GPUs. The
      cleaner shader is a piece of GPU code that is used to clear or
      initialize certain GPU resources, such as Local Data Share (LDS), Vector
      General Purpose Registers (VGPRs), and Scalar General Purpose Registers
      (SGPRs).
      
      Clearing these resources is important for ensuring data isolation
      between different workloads running on the GPU. Without the cleaner
      shader, residual data from a previous workload could potentially be
      accessed by a subsequent workload, leading to data leaks and incorrect
      computation results.
      
      The cleaner shader microcode is represented as an array of 32-bit words
      (`gfx_9_4_3_cleaner_shader_hex`). This array is the binary
      representation of the cleaner shader code, which is written in a
      low-level GPU instruction set.
      
      When the cleaner shader feature is enabled, the AMDGPU driver loads this
      array into a specific location in the GPU memory. The GPU then reads
      this memory location to fetch and execute the cleaner shader
      instructions.
      
      The cleaner shader is executed automatically by the GPU at the end of
      each workload, before the next workload starts. This ensures that all
      GPU resources are in a clean state before the start of each workload.
      
      This addition is part of the cleaner shader feature implementation. The
      cleaner shader feature helps improve GPU performance and resource
      utilization by cleaning up GPU resources after they are used. It also
      enhances security and reliability by preventing data leaks between
      workloads.
      
      v2: fix copyright date (Alex)
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      33528831
    • Srinivasan Shanmugam's avatar
      drm/amdgpu/gfx9: Implement cleaner shader support for GFX9.4.3 hardware · d4c38154
      Srinivasan Shanmugam authored
      The patch modifies the gfx_v9_4_3_kiq_set_resources function to write
      the cleaner shader's memory controller address to the ring buffer. It
      also adds a new function, gfx_v9_4_3_ring_emit_cleaner_shader, which
      emits the PACKET3_RUN_CLEANER_SHADER packet to the ring buffer.
      
      This patch adds support for the PACKET3_RUN_CLEANER_SHADER packet in the
      gfx_v9_4_3 module. This packet is used to emit the cleaner shader, which
      is used to clear GPU memory before it's reused, helping to prevent data
      leakage between different processes.
      
      Finally, the patch updates the ring function structures to include the
      new gfx_v9_4_3_ring_emit_cleaner_shader function. This allows the
      cleaner shader to be emitted as part of the ring's operations.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Suggested-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      d4c38154
    • Srinivasan Shanmugam's avatar
      drm/amdgpu/gfx9: Implement cleaner shader support for GFX9 hardware · c2e70d30
      Srinivasan Shanmugam authored
      The patch modifies the gfx_v9_0_kiq_set_resources function to write
      the cleaner shader's memory controller address to the ring buffer. It
      also adds a new function, gfx_v9_0_ring_emit_cleaner_shader, which
      emits the PACKET3_RUN_CLEANER_SHADER packet to the ring buffer.
      
      This patch adds support for the PACKET3_RUN_CLEANER_SHADER packet in the
      gfx_v9_0 module. This packet is used to emit the cleaner shader, which
      is used to clear GPU memory before it's reused, helping to prevent data
      leakage between different processes.
      
      Finally, the patch updates the ring function structures to include the
      new gfx_v9_0_ring_emit_cleaner_shader function. This allows the
      cleaner shader to be emitted as part of the ring's operations.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Suggested-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      c2e70d30
    • Srinivasan Shanmugam's avatar
      drm/amdgpu: Add PACKET3_RUN_CLEANER_SHADER for cleaner shader execution · 22ff907d
      Srinivasan Shanmugam authored
      This commit adds the PACKET3_RUN_CLEANER_SHADER definition. This packet
      is a command packet used to instruct the GPU to execute the cleaner
      shader.
      
      The cleaner shader is a piece of GPU code that is used to clear or
      initialize certain GPU resources, such as Local Data Share (LDS), Vector
      General Purpose Registers (VGPRs), and Scalar General Purpose Registers
      (SGPRs). Clearing these resources is important for ensuring data
      isolation between different workloads running on the GPU.
      
      The PACKET3_RUN_CLEANER_SHADER packet is used to trigger the execution
      of the cleaner shader on the GPU. The packet consists of a header
      followed by a RESERVED field, which is programmed to zero. When the GPU
      receives this packet, it fetches and executes the cleaner shader
      instructions from the location specified in the packet.
      
      The cleaner shader feature helps to enhances security and reliability by
      preventing data leaks between workloads.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      22ff907d
    • Srinivasan Shanmugam's avatar
      drm/amdgpu: Add sysfs interface for running cleaner shader · d361ad5d
      Srinivasan Shanmugam authored
      This patch adds a new sysfs interface for running the cleaner shader on
      AMD GPUs. The cleaner shader is used to clear GPU memory before it's
      reused, which can help prevent data leakage between different processes.
      
      The new sysfs file is write-only and is named `run_cleaner_shader`.
      Write the number of the partition to this file to trigger the cleaner shader
      on that partition. There is only one partition on GPUs which do not
      support partitioning.
      
      Changes made in this patch:
      
      - Added `amdgpu_set_run_cleaner_shader` function to handle writes to the
        `run_cleaner_shader` sysfs file.
      - Added `run_cleaner_shader` to the list of device attributes in
        `amdgpu_device_attrs`.
      - Updated `default_attr_update` to handle `run_cleaner_shader`.
      - Added `AMDGPU_DEVICE_ATTR_WO` macro to create write-only device
        attributes.
      
      v2: fix error handling (Alex)
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      d361ad5d
    • Srinivasan Shanmugam's avatar
      drm/amdgpu: Add enforce_isolation sysfs attribute · e189be9b
      Srinivasan Shanmugam authored
      This commit adds a new sysfs attribute 'enforce_isolation' to control
      the 'enforce_isolation' setting per GPU. The attribute can be read and
      written, and accepts values 0 (disabled) and 1 (enabled).
      
      When 'enforce_isolation' is enabled, reserved VMIDs are allocated for
      each ring. When it's disabled, the reserved VMIDs are freed.
      
      The set function locks a mutex before changing the 'enforce_isolation'
      flag and the VMIDs, and unlocks it afterwards. This ensures that these
      operations are atomic and prevents race conditions and other concurrency
      issues.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Suggested-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      e189be9b
    • Srinivasan Shanmugam's avatar
      drm/amdgpu: Enforce isolation as part of the job · dba1a6cf
      Srinivasan Shanmugam authored
      This patch adds a new parameter 'enforce_isolation' to the amdgpu_job
      structure. This parameter is used to determine whether shader isolation
      should be enforced for a job. The enforce_isolation parameter is then
      stored in the amdgpu_job structure and used when flushing the VM.
      
      The enforce_isolation field of the amdgpu_job structure is set directly
      after the job is allocated
      
      This change allows more fine-grained control over shader isolation,
      making it possible to enforce isolation on a per-job basis rather than
      globally. This can be useful in scenarios where only certain jobs
      require isolation.
      
      Cc: Christian König <christian.koenig@amd.com>
      Cc: Alex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
      Suggested-by: default avatarChristian König <christian.koenig@amd.com>
      dba1a6cf
  2. 16 Aug, 2024 31 commits