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Kirill Smelkov
neo
Commits
0ba3696b
Commit
0ba3696b
authored
Jan 15, 2021
by
Kirill Smelkov
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go/neo/proto/protogen.go
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go/neo/proto/protogen.go
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0ba3696b
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@@ -23,13 +23,14 @@
NEO. Protocol module. Code generator
This program generates marshalling code for message types defined in proto.go .
For every type
4
methods are generated in accordance with neo.Msg interface:
For every type
the following
methods are generated in accordance with neo.Msg interface:
// XXX update for 'N' and 'M'
neoMsgCode() uint16
neoMsgEncodedLenN() int
neoMsgEncodeN(buf []byte)
neoMsgDecodeN(data []byte) (nread int, err error)
; E stands for 'N' and 'M' encodings
neoMsgEncodedLen<E>() int
neoMsgEncode<E>(buf []byte)
neoMsgDecode<E>(data []byte) (nread int, err error)
List of message types is obtained via searching through proto.go AST - looking
for appropriate struct declarations there.
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@@ -40,8 +41,9 @@ maps, ...).
Top-level generation driver is in generateCodecCode(). It accepts type
specification and something that performs actual leaf-nodes code generation
(CodeGenerator interface). There are 3 particular codegenerators implemented -
- sizerN, encoderN & decoder - to generate each of the needed method functions. XXX N/M
(CodeGenerator interface). For each encoding there are 3 particular
codegenerators implemented - sizer<E>, encoder<E> & decoder<E> - to generate
each of the needed method functions.
The structure of whole process is very similar to what would be happening at
runtime if marshalling was reflect based, but statically with go/types we don't
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