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nexedi
dream
Commits
8952b42c
Commit
8952b42c
authored
Aug 14, 2014
by
Georgios Dagkakis
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Plain Diff
comments and cleanup
parent
9986bb6c
Changes
3
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3 changed files
with
18 additions
and
43 deletions
+18
-43
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+3
-0
dream/simulation/Machine.py
dream/simulation/Machine.py
+12
-41
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+3
-2
No files found.
dream/simulation/CoreObject.py
View file @
8952b42c
...
...
@@ -201,7 +201,10 @@ class CoreObject(object):
# as argument by getEntity of the receiver
# =======================================================================
def
removeEntity
(
self
,
entity
=
None
):
# reset flags
self
.
isBlocked
=
False
self
.
isProcessing
=
False
# add the blocking time
self
.
addBlockage
()
activeObjectQueue
=
self
.
Res
.
users
...
...
dream/simulation/Machine.py
View file @
8952b42c
...
...
@@ -486,8 +486,7 @@ class Machine(CoreObject):
yield
self
.
brokerIsSet
self
.
brokerIsSet
=
self
.
env
.
event
()
# if there is a failure in the machine or interruption due to preemption, it is passivated
# passivate the Machine for as long as there is no repair
# loop until we reach at a state that there is no interruption
while
1
:
yield
self
.
interruptionEnd
# interruptionEnd to be triggered by ObjectInterruption
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
...
...
@@ -543,18 +542,18 @@ class Machine(CoreObject):
if
not
self
.
signalReceiver
():
# if there was no available receiver, get into blocking control
while
1
:
self
.
timeLastBlockageStarted
=
self
.
env
.
now
self
.
timeLastBlockageStarted
=
self
.
env
.
now
# blockage is starting
# wait the event canDispose, this means that the station can deliver the item to successor
self
.
printTrace
(
self
.
id
,
waitEvent
=
'(canDispose or interruption start)'
)
receivedEvent
=
yield
self
.
env
.
any_of
([
self
.
canDispose
,
self
.
interruptionStart
])
# if there was interruption
#if self.interrupted():
# TODO not good implementation
if
self
.
interruptionStart
in
receivedEvent
:
assert
self
.
interruptionStart
.
value
==
self
.
env
.
now
,
'the interruption has not been processed on the time of activation'
self
.
interruptionStart
=
self
.
env
.
event
()
# wait for the end of the interruption
self
.
interruptionActions
()
# execute interruption actions
# loop until we reach at a state that there is no interruption
while
1
:
yield
self
.
interruptionEnd
# interruptionEnd to be triggered by ObjectInterruption
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
...
...
@@ -602,7 +601,10 @@ class Machine(CoreObject):
# add working time
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
# blocking starts
self
.
isBlocked
=
True
self
.
timeLastBlockageStarted
=
self
.
env
.
now
activeObjectQueue
=
self
.
Res
.
users
activeEntity
=
activeObjectQueue
[
0
]
self
.
printTrace
(
self
.
getActiveObjectQueue
()[
0
].
name
,
processEnd
=
self
.
objName
)
...
...
@@ -632,8 +634,7 @@ class Machine(CoreObject):
G
.
pendingEntities
.
append
(
activeObjectQueue
[
0
])
# set the variable that flags an Entity is ready to be disposed
self
.
waitToDispose
=
True
# blocking starts
self
.
isBlocked
=
True
# update the variables keeping track of Entity related attributes of the machine
self
.
timeLastEntityEnded
=
self
.
env
.
now
# this holds the time that the last entity ended processing in Machine
self
.
nameLastEntityEnded
=
self
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
...
...
@@ -668,11 +669,12 @@ class Machine(CoreObject):
# actions to be carried out when the processing of an Entity ends
# =======================================================================
def
interruptionActions
(
self
):
# if
we are
processing add the working time
# if
object was
processing add the working time
# only if object is not preempting though
# in case of preemption endProcessingActions will be called
if
self
.
isProcessing
and
not
self
.
shouldPreempt
:
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
# if object was blocked add the working time
if
self
.
isBlocked
:
self
.
addBlockage
()
...
...
@@ -959,44 +961,20 @@ class Machine(CoreObject):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
alreadyAdded
=
False
# a flag that shows if the blockage time has already been added
# checks all the successors. If no one can accept an Entity then the machine might be blocked
mightBeBlocked
=
True
for
nextObject
in
self
.
next
:
if
nextObject
.
canAccept
():
mightBeBlocked
=
False
#calculate the offShift time for current entity
offShiftTimeInCurrentEntity
=
0
if
self
.
interruptedBy
:
if
self
.
onShift
==
False
:
# and self.interruptedBy=='ShiftScheduler':
offShiftTimeInCurrentEntity
=
self
.
env
.
now
-
activeObject
.
timeLastShiftEnded
# # if there is an entity that finished processing in a Machine but did not get to reach
# # the following Object till the end of simulation,
# # we have to add this blockage to the percentage of blockage in Machine
# # we should exclude the failure time in current entity though!
# if (len(activeObjectQueue)>0) and (mightBeBlocked)\
# and ((activeObject.nameLastEntityEntered == activeObject.nameLastEntityEnded)) and self.onShift:
# # be careful here, might have to reconsider
# activeObject.totalBlockageTime+=self.env.now-(activeObject.timeLastEntityEnded+activeObject.downTimeInTryingToReleaseCurrentEntity)
# if activeObject.Up==False:
# activeObject.totalBlockageTime-=self.env.now-activeObject.timeLastFailure
# alreadyAdded=True
if
self
.
isBlocked
:
self
.
addBlockage
()
#if Machine is currently processing an entity we should count this working time
if
(
self
.
isProcessing
):
#if Machine is down we should add this last failure time to the time that it has been down in current entity
# if self.Up==False:
# # if(len(activeObjectQueue)>0) and (self.Up==False):
# activeObject.downTimeProcessingCurrentEntity+=self.env.now-activeObject.timeLastFailure
if
self
.
isProcessing
:
activeObject
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
activeObject
.
totalTimeWaitingForOperator
+=
activeObject
.
operatorWaitTimeCurrentEntity
#
activeObject.totalTimeWaitingForOperator+=activeObject.operatorWaitTimeCurrentEntity
elif
(
len
(
activeObject
.
getActiveObjectQueue
())
>
0
)
\
and
(
not
(
activeObject
.
nameLastEntityEnded
==
activeObject
.
nameLastEntityEntered
))
\
...
...
@@ -1011,17 +989,10 @@ class Machine(CoreObject):
# we also need to add the last blocking time to total blockage time
if
(
activeObject
.
Up
==
False
):
activeObject
.
totalFailureTime
+=
self
.
env
.
now
-
activeObject
.
timeLastFailure
# # we add the value only if it hasn't already been added
# if((mightBeBlocked) and (activeObject.nameLastEntityEnded==activeObject.nameLastEntityEntered) and (not alreadyAdded)):
# activeObject.totalBlockageTime+=(self.env.now-activeObject.timeLastEntityEnded)-(self.env.now-activeObject.timeLastFailure)-activeObject.downTimeInTryingToReleaseCurrentEntity
# alreadyAdded=True
#if the machine is off shift,add this to the off-shift time
# we also need to add the last blocking time to total blockage time
if
activeObject
.
onShift
==
False
:
self
.
totalOffShiftTime
+=
self
.
env
.
now
-
self
.
timeLastShiftEnded
# if((mightBeBlocked) and (activeObject.nameLastEntityEnded==activeObject.nameLastEntityEntered) and (not alreadyAdded)):
# activeObject.totalBlockageTime+=(self.env.now-activeObject.timeLastEntityEnded)-offShiftTimeInCurrentEntity
#Machine was idle when it was not in any other state
activeObject
.
totalWaitingTime
=
MaxSimtime
-
activeObject
.
totalWorkingTime
-
activeObject
.
totalBlockageTime
-
activeObject
.
totalFailureTime
-
activeObject
.
totalLoadTime
-
activeObject
.
totalSetupTime
-
self
.
totalOffShiftTime
...
...
dream/simulation/MachineJobShop.py
View file @
8952b42c
...
...
@@ -48,6 +48,9 @@ class MachineJobShop(Machine):
self
.
isProcessing
=
False
# add working time
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
# blocking starts
self
.
isBlocked
=
True
self
.
timeLastBlockageStarted
=
self
.
env
.
now
activeObject
=
self
.
getActiveObject
()
...
...
@@ -97,8 +100,6 @@ class MachineJobShop(Machine):
# reset flags
self
.
shouldPreempt
=
False
self
.
isProcessingInitialWIP
=
False
# blocking starts
self
.
isBlocked
=
True
# TODO: collapse that to Machine
...
...
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