Commit f107f77e authored by Guillaume Michon's avatar Guillaume Michon

Commented useless methods and fixed inventory behavior


git-svn-id: https://svn.erp5.org/repos/public/erp5/trunk@3831 20353a03-c40f-0410-a6d1-a30d3c3de9de
parent d93e1f94
...@@ -68,225 +68,213 @@ class InventoryCell(DeliveryCell): ...@@ -68,225 +68,213 @@ class InventoryCell(DeliveryCell):
) )
def _edit(self, REQUEST=None, force_update = 0, **kw): def _edit(self, REQUEST=None, force_update = 0, **kw):
kw = kw.copy() DeliveryLine._edit(self, REQUEST=REQUEST, force_update = force_update, **kw)
item_id_list = kw.get('item_id_list', None) # Calculate inventory
if item_id_list is not None: del kw['item_id_list'] item_list = self.getAggregateValueList()
produced_item_id_list = kw.get('produced_item_id_list', None) if len(item_list) > 0:
if produced_item_id_list is not None: del kw['produced_item_id_list'] inventory = 0
consumed_item_id_list = kw.get('consumed_item_id_list', None) for item in item_list:
if consumed_item_id_list is not None: del kw['consumed_item_id_list'] if item.getQuantity() not in (None, ''):
DeliveryCell._edit(self, REQUEST=REQUEST, force_update = force_update, **kw) inventory += item.getQuantity()
# Update consumption last self.setInventory(inventory)
if item_id_list is not None:
self._setItemIdList(item_id_list)
if produced_item_id_list is not None :
self._setProducedItemIdList(produced_item_id_list)
if consumed_item_id_list is not None :
self._setConsumedItemIdList(consumed_item_id_list)
security.declareProtected(Permissions.AccessContentsInformation, 'getQuantity') security.declareProtected(Permissions.AccessContentsInformation, 'getTotalInventory')
def getQuantity(self): def getTotalInventory(self):
"""
Computes a quantity which allows to reach inventory
Bug fix method for Coramy purpose - Coramy used production_quantity as property
list of mapped value which generated errors of stock. It can be safely removed in
the near future.
"""
aself = aq_base(self)
if hasattr(aself, 'production_quantity') or hasattr(aself, 'consumption_quantity'):
# Error - we must fix this
if getattr(aself, 'production_quantity', 0.0) > 0.0:
self.setProductionQuantity(aself.production_quantity)
elif getattr(aself, 'consumption_quantity', 0.0) > 0.0:
self.setConsumptionQuantity(aself.consumption_quantity)
if hasattr(aself, 'production_quantity'):
delattr(self, 'production_quantity')
if hasattr(aself, 'consumption_quantity'):
delattr(self, 'consumption_quantity')
if hasattr(self, 'mapped_value_property_list'):
if 'consumption_quantity' in self.mapped_value_property_list:
self.mapped_value_property_list = filter(lambda s: s != 'consumption_quantity'
, self.mapped_value_property_list)
if 'production_quantity' in self.mapped_value_property_list:
self.mapped_value_property_list = filter(lambda s: s != 'production_quantity'
, self.mapped_value_property_list)
if 'quantity' not in self.mapped_value_property_list:
self.mapped_value_property_list = list(self.mapped_value_property_list) + ['quantity']
# First check if quantity already exists
quantity = self._baseGetQuantity()
if quantity not in (0.0, 0, None):
return quantity
# Make sure inventory is defined somewhere (here or parent)
if getattr(aq_base(self), 'inventory', None) is None:
return 0.0 # No inventory defined, so no quantity
# Find total of movements in the past - XXX
resource_value = self.getResourceValue()
if resource_value is not None:
# Inventories can only be done in "real" locations / sectinos, not categories thereof
# -> therefore we use node and section
current_inventory = resource_value.getInventory( \
at_date = self.getStartDate()
, variation_text = self.getVariationText()
, node = self.getDestination()
, section_category = self.getDestinationSection() # We want to consolidate
, simulation_state = self.getPortalCurrentInventoryStateList()
)
inventory = self.getInventory()
if current_inventory in (None, ''):
current_inventory = 0.0
return self.getInventory() - current_inventory
return self.getInventory()
security.declareProtected( Permissions.AccessContentsInformation, 'getInventory' )
def getInventory(self):
""" """
No acquisition for inventories: either defined or None Returns the inventory if no cell or the total inventory if cells
""" """
if 'inventory' in self.getMappedValuePropertyList([]): if not self.hasCellContent():
return getattr(aq_base(self), 'inventory', None) return self.getInventory()
else: else:
return None # return None # Use MySQL
aggregate = self.InventoryLine_zGetTotal()[0]
def _setItemIdList(self, value): return aggregate.total_inventory or 0.0
"""
Computes total_quantity of all given items and stores this total_quantity
in the inventory attribute of the cell
"""
if value is None:
return
previous_item_list = self.getAggregateValueList()
given_item_id_list = value
item_object_list = []
for item in given_item_id_list:
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
if len(item_result_list) == 1:
try:
object = item_result_list[0].getObject()
except:
object = None
else:
object = None
if object is not None:
# if item was in previous_item_list keep it
if object in previous_item_list:
# we can add this item to the list of aggregated items
item_object_list.append(object)
# if new item verify if variated_resource of item == variated_resource of movement
elif (self.getResource() == object.getResource()) \
and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# we can add this item to the list of aggregated items
item_object_list.append(object)
# update item_id_list and build relation
self.setAggregateValueList(item_object_list)
# update inventory if needed
if len(item_object_list) > 0:
quantity = 0
for object_item in item_object_list:
quantity += object_item.getRemainingQuantity()
self.setInventory(quantity)
def _setProducedItemIdList(self, value): security.declareProtected(Permissions.AccessContentsInformation, 'getQuantity')
""" def getQuantity(self):
Computes total_quantity of all given items and stores this total_quantity
in the quantity attribute of the cell
"""
if value is None:
return
previous_item_list = self.getAggregateValueList()
given_item_id_list = value
item_object_list = []
for item in given_item_id_list:
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
if len(item_result_list) == 1:
try:
object = item_result_list[0].getObject()
except:
object = None
else:
object = None
if object is not None:
# if item was in previous_item_list keep it
if object in previous_item_list:
# we can add this item to the list of aggregated items
item_object_list.append(object)
# if new item verify if variated_resource of item == variated_resource of movement
elif (self.getResource() == object.getResource()) \
and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# now verify if item can be moved (not already done)
last_location_title = object.getLastLocationTitle()
if self.getDestinationTitle() != last_location_title or last_location_title == '':
# we can add this item to the list of aggregated items
item_object_list.append(object)
# update item_id_list and build relation
self.setAggregateValueList(item_object_list)
# update inventory if needed
if len(item_object_list) > 0:
quantity = 0
for object_item in item_object_list:
quantity += object_item.getQuantity()
self.setProductionQuantity(quantity)
def _setConsumedItemIdList(self, value):
"""
Computes total_quantity of all given items and stores this total_quantity
in the quantity attribute of the cell
"""
if value is None:
return
previous_item_list = self.getAggregateValueList()
given_item_id_list = value
item_object_list = []
for item in given_item_id_list:
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
if len(item_result_list) == 1:
try :
object = item_result_list[0].getObject()
except :
object = None
else :
object = None
if object is not None:
# if item was in previous_item_list keep it
if object in previous_item_list:
# we can add this item to the list of aggregated items
item_object_list.append(object)
# if new item verify if variated_resource of item == variated_resource of movement
elif (self.getResource() == object.getResource()) \
and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# now verify if item can be moved (not already done)
last_location_title = object.getLastLocationTitle()
if self.getDestinationTitle() == last_location_title or last_location_title == '':
# we can add this item to the list of aggregated items
item_object_list.append(object)
# update item_id_list and build relation
self.setAggregateValueList(item_object_list)
# update inventory if needed
if len(item_object_list) > 0:
quantity = 0
for object_item in item_object_list:
quantity += object_item.getRemainingQuantity()
# we reset the location of the item
object_item.setLocation('')
self.setConsumptionQuantity(quantity)
def getProducedItemIdList(self):
"""
Returns list of items if production_quantity != 0.0
"""
if self.getProductionQuantity() != 0.0:
return self.getItemIdList()
else:
return []
def getConsumedItemIdList(self):
""" """
Returns list of items if consumption_quantity != 0.0 Computes a quantity which allows to reach inventory
""" """
if self.getConsumptionQuantity() != 0.0: if not self.hasCellContent():
return self.getItemIdList() # First check if quantity already exists
quantity = self._baseGetQuantity()
if quantity not in (0.0, 0, None):
return quantity
# Make sure inventory is defined somewhere (here or parent)
if getattr(aq_base(self), 'inventory', None) is None:
return 0.0 # No inventory defined, so no quantity
# Find total of movements in the past - XXX
resource_value = self.getResourceValue()
if resource_value is not None:
# Inventories can only be done in "real" locations / sectinos, not categories thereof
# -> therefore we use node and section
current_inventory = resource_value.getInventory( \
to_date = self.getStartDate()
, variation_text = self.getVariationText()
, node = self.getDestination()
, section_category = self.getDestinationSection()
, simulation_state = self.getPortalCurrentInventoryStateList()
)
inventory = self.getInventory()
if current_inventory in (None, ''):
current_inventory = 0.0
return self.getInventory() - current_inventory
return self.getInventory()
else: else:
return [] return None
# XXX Following methods should be useless now
# security.declareProtected( Permissions.AccessContentsInformation, 'getInventory' )
# def getInventory(self):
# """
# No acquisition for inventories: either defined or None
# """
# if 'inventory' in self.getMappedValuePropertyList([]):
# return getattr(aq_base(self), 'inventory', None)
# else:
# return None # return None
#
# def _setItemIdList(self, value):
# """
# Computes total_quantity of all given items and stores this total_quantity
# in the inventory attribute of the cell
# """
# if value is None:
# return
# previous_item_list = self.getAggregateValueList()
# given_item_id_list = value
# item_object_list = []
# for item in given_item_id_list:
# item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
# if len(item_result_list) == 1:
# try:
# object = item_result_list[0].getObject()
# except:
# object = None
# else:
# object = None
# if object is not None:
# # if item was in previous_item_list keep it
# if object in previous_item_list:
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # if new item verify if variated_resource of item == variated_resource of movement
# elif (self.getResource() == object.getResource()) \
# and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # update item_id_list and build relation
# self.setAggregateValueList(item_object_list)
# # update inventory if needed
# if len(item_object_list) > 0:
# quantity = 0
# for object_item in item_object_list:
# quantity += object_item.getRemainingQuantity()
# self.setInventory(quantity)
#
# def _setProducedItemIdList(self, value):
# """
# Computes total_quantity of all given items and stores this total_quantity
# in the quantity attribute of the cell
# """
# if value is None:
# return
# previous_item_list = self.getAggregateValueList()
# given_item_id_list = value
# item_object_list = []
# for item in given_item_id_list:
# item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
# if len(item_result_list) == 1:
# try:
# object = item_result_list[0].getObject()
# except:
# object = None
# else:
# object = None
# if object is not None:
# # if item was in previous_item_list keep it
# if object in previous_item_list:
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # if new item verify if variated_resource of item == variated_resource of movement
# elif (self.getResource() == object.getResource()) \
# and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# # now verify if item can be moved (not already done)
# last_location_title = object.getLastLocationTitle()
# if self.getDestinationTitle() != last_location_title or last_location_title == '':
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # update item_id_list and build relation
# self.setAggregateValueList(item_object_list)
# # update inventory if needed
# if len(item_object_list) > 0:
# quantity = 0
# for object_item in item_object_list:
# quantity += object_item.getQuantity()
# self.setProductionQuantity(quantity)
#
# def _setConsumedItemIdList(self, value):
# """
# Computes total_quantity of all given items and stores this total_quantity
# in the quantity attribute of the cell
# """
# if value is None:
# return
# previous_item_list = self.getAggregateValueList()
# given_item_id_list = value
# item_object_list = []
# for item in given_item_id_list:
# item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
# if len(item_result_list) == 1:
# try :
# object = item_result_list[0].getObject()
# except :
# object = None
# else :
# object = None
# if object is not None:
# # if item was in previous_item_list keep it
# if object in previous_item_list:
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # if new item verify if variated_resource of item == variated_resource of movement
# elif (self.getResource() == object.getResource()) \
# and (self.getVariationCategoryList() == object.getVariationCategoryList()):
# # now verify if item can be moved (not already done)
# last_location_title = object.getLastLocationTitle()
# if self.getDestinationTitle() == last_location_title or last_location_title == '':
# # we can add this item to the list of aggregated items
# item_object_list.append(object)
# # update item_id_list and build relation
# self.setAggregateValueList(item_object_list)
# # update inventory if needed
# if len(item_object_list) > 0:
# quantity = 0
# for object_item in item_object_list:
# quantity += object_item.getRemainingQuantity()
# # we reset the location of the item
# object_item.setLocation('')
# self.setConsumptionQuantity(quantity)
#
# def getProducedItemIdList(self):
# """
# Returns list of items if production_quantity != 0.0
# """
# if self.getProductionQuantity() != 0.0:
# return self.getItemIdList()
# else:
# return []
#
# def getConsumedItemIdList(self):
# """
# Returns list of items if consumption_quantity != 0.0
# """
# if self.getConsumptionQuantity() != 0.0:
# return self.getItemIdList()
# else:
# return []
# Inventory cataloging # Inventory cataloging
security.declareProtected(Permissions.AccessContentsInformation, 'getConvertedInventory') security.declareProtected(Permissions.AccessContentsInformation, 'getConvertedInventory')
......
...@@ -68,21 +68,16 @@ class InventoryLine(DeliveryLine): ...@@ -68,21 +68,16 @@ class InventoryLine(DeliveryLine):
) )
def _edit(self, REQUEST=None, force_update = 0, **kw): def _edit(self, REQUEST=None, force_update = 0, **kw):
kw = kw.copy()
item_id_list = kw.get('item_id_list', None)
if item_id_list is not None: del kw['item_id_list']
produced_item_id_list = kw.get('produced_item_id_list', None)
if produced_item_id_list is not None: del kw['produced_item_id_list']
consumed_item_id_list = kw.get('consumed_item_id_list', None)
if consumed_item_id_list is not None: del kw['consumed_item_id_list']
DeliveryLine._edit(self, REQUEST=REQUEST, force_update = force_update, **kw) DeliveryLine._edit(self, REQUEST=REQUEST, force_update = force_update, **kw)
# Update consumption last # Calculate inventory
if item_id_list is not None: item_list = self.getAggregateValueList()
self._setItemIdList(item_id_list) if len(item_list) > 0:
if produced_item_id_list is not None : inventory = 0
self._setProducedItemIdList(produced_item_id_list) for item in item_list:
if consumed_item_id_list is not None : if item.getQuantity() not in (None, ''):
self._setConsumedItemIdList(consumed_item_id_list) inventory += item.getQuantity()
self.setInventory(inventory)
security.declareProtected(Permissions.AccessContentsInformation, 'getTotalInventory') security.declareProtected(Permissions.AccessContentsInformation, 'getTotalInventory')
def getTotalInventory(self): def getTotalInventory(self):
...@@ -115,159 +110,162 @@ class InventoryLine(DeliveryLine): ...@@ -115,159 +110,162 @@ class InventoryLine(DeliveryLine):
# Inventories can only be done in "real" locations / sectinos, not categories thereof # Inventories can only be done in "real" locations / sectinos, not categories thereof
# -> therefore we use node and section # -> therefore we use node and section
current_inventory = resource_value.getInventory( \ current_inventory = resource_value.getInventory( \
at_date = self.getStartDate() to_date = self.getStartDate()
, variation_text = self.getVariationText() , variation_text = self.getVariationText()
, node = self.getDestination() , node = self.getDestination()
, section_category = self.getDestinationSection() , section = self.getDestinationSection() #section_category
, simulation_state = self.getPortalCurrentInventoryStateList() , simulation_state = self.getPortalCurrentInventoryStateList()
) )
inventory = self.getInventory() inventory = self.getInventory()
if current_inventory in (None, ''): if current_inventory in (None, ''):
current_inventory = 0.0 current_inventory = 0.0
LOG('return 1', 0, '%s - %s' % (repr(self.getInventory()), repr(current_inventory)))
return self.getInventory() - current_inventory return self.getInventory() - current_inventory
LOG('return 2', 0, repr(self.getInventory()))
return self.getInventory() return self.getInventory()
else: else:
return None return None
def _setItemIdList(self, value): # XXX Following method should be useless now
""" # def _setItemIdList(self, value):
Computes total_quantity of all given items and stores this total_quantity # """
in the inventory attribute of the cell # Computes total_quantity of all given items and stores this total_quantity
""" # in the inventory attribute of the cell
if value is None: # """
return # if value is None:
previous_item_list = self.getAggregateValueList() # return
given_item_id_list = value # previous_item_list = self.getAggregateValueList()
item_object_list = [] # given_item_id_list = value
for item in given_item_id_list: # item_object_list = []
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu") # for item in given_item_id_list:
if len(item_result_list) == 1: # item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
try: # if len(item_result_list) == 1:
object = item_result_list[0].getObject() # try:
except : # object = item_result_list[0].getObject()
object = None # except :
else: # object = None
object = None # else:
if object is not None: # object = None
# if item was in previous_item_list keep it # if object is not None:
if object in previous_item_list: # # if item was in previous_item_list keep it
# we can add this item to the list of aggregated items # if object in previous_item_list:
item_object_list.append(object) # # we can add this item to the list of aggregated items
# if new item verify if variated_resource of item == variated_resource of movement # item_object_list.append(object)
elif (self.getResource() == object.getResource()) \ # # if new item verify if variated_resource of item == variated_resource of movement
and (self.getVariationCategoryList() == object.getVariationCategoryList()): # elif (self.getResource() == object.getResource()) \
# we can add this item to the list of aggregated items # and (self.getVariationCategoryList() == object.getVariationCategoryList()):
item_object_list.append(object) # # we can add this item to the list of aggregated items
# update item_id_list and build relation # item_object_list.append(object)
self.setAggregateValueList(item_object_list) # # update item_id_list and build relation
# update inventory if needed # self.setAggregateValueList(item_object_list)
if len(item_object_list) > 0: # # update inventory if needed
quantity = 0 # if len(item_object_list) > 0:
for object_item in item_object_list: # quantity = 0
quantity += object_item.getQuantity() # for object_item in item_object_list:
self.setInventory(quantity) # quantity += object_item.getQuantity()
# self.setInventory(quantity)
def _setProducedItemIdList(self, value): #
""" # def _setProducedItemIdList(self, value):
Computes total_quantity of all given items and stores this total_quantity # """
in the quantity attribute of the cell # Computes total_quantity of all given items and stores this total_quantity
""" # in the quantity attribute of the cell
if value is None: # """
return # if value is None:
previous_item_list = self.getAggregateValueList() # return
given_item_id_list = value # previous_item_list = self.getAggregateValueList()
item_object_list = [] # given_item_id_list = value
for item in given_item_id_list: # item_object_list = []
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu") # for item in given_item_id_list:
if len(item_result_list) == 1: # item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
try: # if len(item_result_list) == 1:
object = item_result_list[0].getObject() # try:
except: # object = item_result_list[0].getObject()
object = None # except:
else: # object = None
object = None # else:
if object is not None: # object = None
# if item was in previous_item_list keep it # if object is not None:
if object in previous_item_list: # # if item was in previous_item_list keep it
# we can add this item to the list of aggregated items # if object in previous_item_list:
item_object_list.append(object) # # we can add this item to the list of aggregated items
# if new item verify if variated_resource of item == variated_resource of movement # item_object_list.append(object)
elif (self.getResource() == object.getResource()) \ # # if new item verify if variated_resource of item == variated_resource of movement
and (self.getVariationCategoryList() == object.getVariationCategoryList()): # elif (self.getResource() == object.getResource()) \
# now verify if item can be moved (not already done) # and (self.getVariationCategoryList() == object.getVariationCategoryList()):
last_location_title = object.getLastLocationTitle() # # now verify if item can be moved (not already done)
if self.getDestinationTitle() != last_location_title or last_location_title == '': # last_location_title = object.getLastLocationTitle()
# we can add this item to the list of aggregated items # if self.getDestinationTitle() != last_location_title or last_location_title == '':
item_object_list.append(object) # # we can add this item to the list of aggregated items
# update item_id_list and build relation # item_object_list.append(object)
self.setAggregateValueList(item_object_list) # # update item_id_list and build relation
# update inventory if needed # self.setAggregateValueList(item_object_list)
if len(item_object_list) > 0: # # update inventory if needed
quantity = 0 # if len(item_object_list) > 0:
for object_item in item_object_list: # quantity = 0
quantity += object_item.getQuantity() # for object_item in item_object_list:
self.setProductionQuantity(quantity) # quantity += object_item.getQuantity()
# self.setProductionQuantity(quantity)
def _setConsumedItemIdList(self, value): #
""" # def _setConsumedItemIdList(self, value):
Computes total_quantity of all given items and stores this total_quantity # """
in the quantity attribute of the cell # Computes total_quantity of all given items and stores this total_quantity
""" # in the quantity attribute of the cell
if value is None: # """
return # if value is None:
previous_item_list = self.getAggregateValueList() # return
given_item_id_list = value # previous_item_list = self.getAggregateValueList()
item_object_list = [] # given_item_id_list = value
for item in given_item_id_list: # item_object_list = []
item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu") # for item in given_item_id_list:
if len(item_result_list) == 1: # item_result_list = self.portal_catalog(id=item, portal_type="Piece Tissu")
try: # if len(item_result_list) == 1:
object = item_result_list[0].getObject() # try:
except: # object = item_result_list[0].getObject()
object = None # except:
else: # object = None
object = None # else:
if object is not None: # object = None
# if item was in previous_item_list keep it # if object is not None:
if object in previous_item_list: # # if item was in previous_item_list keep it
# we can add this item to the list of aggregated items # if object in previous_item_list:
item_object_list.append(object) # # we can add this item to the list of aggregated items
# if new item verify if variated_resource of item == variated_resource of movement # item_object_list.append(object)
elif (self.getResource() == object.getResource()) \ # # if new item verify if variated_resource of item == variated_resource of movement
and (self.getVariationCategoryList() == object.getVariationCategoryList()): # elif (self.getResource() == object.getResource()) \
# now verify if item can be moved (not already done) # and (self.getVariationCategoryList() == object.getVariationCategoryList()):
last_location_title = object.getLastLocationTitle() # # now verify if item can be moved (not already done)
if self.getDestinationTitle() == last_location_title or last_location_title == '': # last_location_title = object.getLastLocationTitle()
# we can add this item to the list of aggregated items # if self.getDestinationTitle() == last_location_title or last_location_title == '':
item_object_list.append(object) # # we can add this item to the list of aggregated items
# update item_id_list and build relation # item_object_list.append(object)
self.setAggregateValueList(item_object_list) # # update item_id_list and build relation
# update inventory if needed # self.setAggregateValueList(item_object_list)
if len(item_object_list) > 0: # # update inventory if needed
quantity = 0 # if len(item_object_list) > 0:
for object_item in item_object_list: # quantity = 0
quantity += object_item.getRemainingQuantity() # for object_item in item_object_list:
# we reset the location of the item # quantity += object_item.getRemainingQuantity()
object_item.setLocation('') # # we reset the location of the item
self.setConsumptionQuantity(quantity) # object_item.setLocation('')
# self.setConsumptionQuantity(quantity)
def getProducedItemIdList(self): #
""" # def getProducedItemIdList(self):
Returns list of items if production_quantity != 0.0 # """
""" # Returns list of items if production_quantity != 0.0
if self.getProductionQuantity() != 0.0: # """
return self.getItemIdList() # if self.getProductionQuantity() != 0.0:
else: # return self.getItemIdList()
return [] # else:
# return []
def getConsumedItemIdList(self): #
""" # def getConsumedItemIdList(self):
Returns list of items if consumption_quantity != 0.0 # """
""" # Returns list of items if consumption_quantity != 0.0
if self.getConsumptionQuantity() != 0.0: # """
return self.getItemIdList() # if self.getConsumptionQuantity() != 0.0:
else: # return self.getItemIdList()
return [] # else:
# return []
# Inventory cataloging # Inventory cataloging
security.declareProtected(Permissions.AccessContentsInformation, 'getConvertedInventory') security.declareProtected(Permissions.AccessContentsInformation, 'getConvertedInventory')
......
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