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Daniel Borkmann authored
The behavior of perf event arrays are quite different from all others as they are tightly coupled to perf event fds, f.e. shown recently by commit e03e7ee3 ("perf/bpf: Convert perf_event_array to use struct file") to make refcounting on perf event more robust. A remaining issue that the current code still has is that since additions to the perf event array take a reference on the struct file via perf_event_get() and are only released via fput() (that cleans up the perf event eventually via perf_event_release_kernel()) when the element is either manually removed from the map from user space or automatically when the last reference on the perf event map is dropped. However, this leads us to dangling struct file's when the map gets pinned after the application owning the perf event descriptor exits, and since the struct file reference will in such case only be manually dropped or via pinned file removal, it leads to the perf event living longer than necessary, consuming needlessly resources for that time. Relations between perf event fds and bpf perf event map fds can be rather complex. F.e. maps can act as demuxers among different perf event fds that can possibly be owned by different threads and based on the index selection from the program, events get dispatched to one of the per-cpu fd endpoints. One perf event fd (or, rather a per-cpu set of them) can also live in multiple perf event maps at the same time, listening for events. Also, another requirement is that perf event fds can get closed from application side after they have been attached to the perf event map, so that on exit perf event map will take care of dropping their references eventually. Likewise, when such maps are pinned, the intended behavior is that a user application does bpf_obj_get(), puts its fds in there and on exit when fd is released, they are dropped from the map again, so the map acts rather as connector endpoint. This also makes perf event maps inherently different from program arrays as described in more detail in commit c9da161c ("bpf: fix clearing on persistent program array maps"). To tackle this, map entries are marked by the map struct file that added the element to the map. And when the last reference to that map struct file is released from user space, then the tracked entries are purged from the map. This is okay, because new map struct files instances resp. frontends to the anon inode are provided via bpf_map_new_fd() that is called when we invoke bpf_obj_get_user() for retrieving a pinned map, but also when an initial instance is created via map_create(). The rest is resolved by the vfs layer automatically for us by keeping reference count on the map's struct file. Any concurrent updates on the map slot are fine as well, it just means that perf_event_fd_array_release() needs to delete less of its own entires. Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: David S. Miller <davem@davemloft.net>
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