arm64: fpsimd: Fix state leakage when migrating after sigreturn
When refactoring the sigreturn code to handle SVE, I changed the sigreturn implementation to store the new FPSIMD state from the user sigframe into task_struct before reloading the state into the CPU regs. This makes it easier to convert the data for SVE when needed. However, it turns out that the fpsimd_state structure passed into fpsimd_update_current_state is not fully initialised, so assigning the structure as a whole corrupts current->thread.fpsimd_state.cpu with uninitialised data. This means that if the garbage data written to .cpu happens to be a valid cpu number, and the task is subsequently migrated to the cpu identified by the that number, and then tries to enter userspace, the CPU FPSIMD regs will be assumed to be correct for the task and not reloaded as they should be. This can result in returning to userspace with the FPSIMD registers containing data that is stale or that belongs to another task or to the kernel. Knowingly handing around a kernel structure that is incompletely initialised with user data is a potential source of mistakes, especially across source file boundaries. To help avoid a repeat of this issue, this patch adapts the relevant internal API to hand around the user-accessible subset only: struct user_fpsimd_state. To avoid future surprises, this patch also converts all uses of struct fpsimd_state that really only access the user subset, to use struct user_fpsimd_state. A few missing consts are added to function prototypes for good measure. Thanks to Will for spotting the cause of the bug here. Reported-by: Geert Uytterhoeven <geert@linux-m68k.org> Signed-off-by: Dave Martin <Dave.Martin@arm.com> Cc: Will Deacon <will.deacon@arm.com> Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org> Signed-off-by: Catalin Marinas <catalin.marinas@arm.com>
Showing
Please register or sign in to comment