Commit 1179aab1 authored by Laurent Pinchart's avatar Laurent Pinchart Committed by Mauro Carvalho Chehab

[media] media: Add video processing entity functions

Add composer, pixel formatter, pixel encoding converter and scaler
functions.
Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: default avatarHans Verkuil <hans.verkuil@cisco.com>
Acked-by: default avatarSakari Ailus <sakari.ailus@linux.intel.com>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@s-opensource.com>
parent 67a706f3
...@@ -121,6 +121,61 @@ ...@@ -121,6 +121,61 @@
<entry><constant>MEDIA_ENT_F_AUDIO_MIXER</constant></entry> <entry><constant>MEDIA_ENT_F_AUDIO_MIXER</constant></entry>
<entry>Audio Mixer Function Entity.</entry> <entry>Audio Mixer Function Entity.</entry>
</row> </row>
<row>
<entry><constant>MEDIA_ENT_F_PROC_VIDEO_COMPOSER</constant></entry>
<entry>Video composer (blender). An entity capable of video
composing must have at least two sink pads and one source
pad, and composes input video frames onto output video
frames. Composition can be performed using alpha blending,
color keying, raster operations (ROP), stitching or any other
means.
</entry>
</row>
<row>
<entry><constant>MEDIA_ENT_F_PROC_VIDEO_PIXEL_FORMATTER</constant></entry>
<entry>Video pixel formatter. An entity capable of pixel formatting
must have at least one sink pad and one source pad. Read
pixel formatters read pixels from memory and perform a subset
of unpacking, cropping, color keying, alpha multiplication
and pixel encoding conversion. Write pixel formatters perform
a subset of dithering, pixel encoding conversion and packing
and write pixels to memory.
</entry>
</row>
<row>
<entry><constant>MEDIA_ENT_F_PROC_VIDEO_PIXEL_ENC_CONV</constant></entry>
<entry>Video pixel encoding converter. An entity capable of pixel
enconding conversion must have at least one sink pad and one
source pad, and convert the encoding of pixels received on
its sink pad(s) to a different encoding output on its source
pad(s). Pixel encoding conversion includes but isn't limited
to RGB to/from HSV, RGB to/from YUV and CFA (Bayer) to RGB
conversions.
</entry>
</row>
<row>
<entry><constant>MEDIA_ENT_F_PROC_VIDEO_LUT</constant></entry>
<entry>Video look-up table. An entity capable of video lookup table
processing must have one sink pad and one source pad. It uses
the values of the pixels received on its sink pad to look up
entries in internal tables and output them on its source pad.
The lookup processing can be performed on all components
separately or combine them for multi-dimensional table
lookups.
</entry>
</row>
<row>
<entry><constant>MEDIA_ENT_F_PROC_VIDEO_SCALER</constant></entry>
<entry>Video scaler. An entity capable of video scaling must have
at least one sink pad and one source pad, and scale the
video frame(s) received on its sink pad(s) to a different
resolution output on its source pad(s). The range of
supported scaling ratios is entity-specific and can differ
between the horizontal and vertical directions (in particular
scaling can be supported in one direction only). Binning and
skipping are considered as scaling.
</entry>
</row>
</tbody> </tbody>
</tgroup> </tgroup>
</table> </table>
......
...@@ -94,6 +94,15 @@ struct media_device_info { ...@@ -94,6 +94,15 @@ struct media_device_info {
#define MEDIA_ENT_F_AUDIO_PLAYBACK (MEDIA_ENT_F_BASE + 0x03002) #define MEDIA_ENT_F_AUDIO_PLAYBACK (MEDIA_ENT_F_BASE + 0x03002)
#define MEDIA_ENT_F_AUDIO_MIXER (MEDIA_ENT_F_BASE + 0x03003) #define MEDIA_ENT_F_AUDIO_MIXER (MEDIA_ENT_F_BASE + 0x03003)
/*
* Processing entities
*/
#define MEDIA_ENT_F_PROC_VIDEO_COMPOSER (MEDIA_ENT_F_BASE + 0x4001)
#define MEDIA_ENT_F_PROC_VIDEO_PIXEL_FORMATTER (MEDIA_ENT_F_BASE + 0x4002)
#define MEDIA_ENT_F_PROC_VIDEO_PIXEL_ENC_CONV (MEDIA_ENT_F_BASE + 0x4003)
#define MEDIA_ENT_F_PROC_VIDEO_LUT (MEDIA_ENT_F_BASE + 0x4004)
#define MEDIA_ENT_F_PROC_VIDEO_SCALER (MEDIA_ENT_F_BASE + 0x4005)
/* /*
* Connectors * Connectors
*/ */
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment