drm/amdkfd: Preserve wave state after instruction fetch MEM_VIOL
If instruction fetch fails the wave cannot be halted and returned to the shader without raising MEM_VIOL again. Currently the wave is terminated if this occurs, but this loses information about the cause of the fault. The debugger would prefer the faulting wave state to be context-saved. Poll inside the trap handler until TRAPSTS.SAVECTX indicates context save is ready. Exit the poll loop and complete the remainder of the exception handler, then return to the shader. The next instruction fetch will be from the trap handler and not the faulting PC. Context save will then deschedule the wave and save its state. Signed-off-by: Jay Cornwall <Jay.Cornwall@amd.com> Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com> Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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