Commit 325f86ec authored by Paolo Ciarrocchi's avatar Paolo Ciarrocchi Committed by Ingo Molnar

x86: coding style fixes to arch/x86/kernel/syscall_64.c

After the patch:
total: 0 errors, 1 warnings, 29 lines checked

no code changed:

arch/x86/kernel/syscall_64.o:
   text    data     bss     dec     hex filename
   2304       0       0    2304     900 syscall_64.o.before
   2304       0       0    2304     900 syscall_64.o.after
md5:
0fdbb875cde8892296585226b92f4333  syscall_64.o.before.asm
0fdbb875cde8892296585226b92f4333  syscall_64.o.after.asm
Signed-off-by: default avatarPaolo Ciarrocchi <paolo.ciarrocchi@gmail.com>
Signed-off-by: default avatarIngo Molnar <mingo@elte.hu>
parent e9406597
/* System call table for x86-64. */ /* System call table for x86-64. */
#include <linux/linkage.h> #include <linux/linkage.h>
#include <linux/sys.h> #include <linux/sys.h>
...@@ -7,20 +7,23 @@ ...@@ -7,20 +7,23 @@
#define __NO_STUBS #define __NO_STUBS
#define __SYSCALL(nr, sym) extern asmlinkage void sym(void) ; #define __SYSCALL(nr, sym) extern asmlinkage void sym(void) ;
#undef _ASM_X86_64_UNISTD_H_ #undef _ASM_X86_64_UNISTD_H_
#include <asm/unistd_64.h> #include <asm/unistd_64.h>
#undef __SYSCALL #undef __SYSCALL
#define __SYSCALL(nr, sym) [ nr ] = sym, #define __SYSCALL(nr, sym) [nr] = sym,
#undef _ASM_X86_64_UNISTD_H_ #undef _ASM_X86_64_UNISTD_H_
typedef void (*sys_call_ptr_t)(void); typedef void (*sys_call_ptr_t)(void);
extern void sys_ni_syscall(void); extern void sys_ni_syscall(void);
const sys_call_ptr_t sys_call_table[__NR_syscall_max+1] = { const sys_call_ptr_t sys_call_table[__NR_syscall_max+1] = {
/* Smells like a like a compiler bug -- it doesn't work when the & below is removed. */ /*
*Smells like a like a compiler bug -- it doesn't work
*when the & below is removed.
*/
[0 ... __NR_syscall_max] = &sys_ni_syscall, [0 ... __NR_syscall_max] = &sys_ni_syscall,
#include <asm/unistd_64.h> #include <asm/unistd_64.h>
}; };
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment