Commit 39606a95 authored by Vojtech Pavlik's avatar Vojtech Pavlik

Convert gameport.[ch] to use lists.h for its linked lists.

parent f734d595
/* /*
* $Id: gameport.c,v 1.18 2002/01/22 20:41:14 vojtech Exp $ * Generic gameport layer
* *
* Copyright (c) 1999-2001 Vojtech Pavlik * Copyright (c) 1999-2002 Vojtech Pavlik
*/ */
/* /*
* Generic gameport layer * This program is free software; you can redistribute it and/or modify it
*/ * under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/ */
#include <asm/io.h> #include <asm/io.h>
...@@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close); ...@@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read); EXPORT_SYMBOL(gameport_cooked_read);
static struct gameport *gameport_list; static LIST_HEAD(gameport_list);
static struct gameport_dev *gameport_dev; static LIST_HEAD(gameport_dev_list);
#ifdef __i386__ #ifdef __i386__
...@@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport) ...@@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport)
static void gameport_find_dev(struct gameport *gameport) static void gameport_find_dev(struct gameport *gameport)
{ {
struct gameport_dev *dev = gameport_dev; struct gameport_dev *dev;
while (dev && !gameport->dev) { list_for_each_entry(dev, &gameport_dev_list, node) {
if (gameport->dev)
break;
if (dev->connect) if (dev->connect)
dev->connect(gameport, dev); dev->connect(gameport, dev);
dev = dev->next;
} }
} }
...@@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport) ...@@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport)
void gameport_register_port(struct gameport *gameport) void gameport_register_port(struct gameport *gameport)
{ {
gameport->next = gameport_list; list_add_tail(&gameport->node, &gameport_list);
gameport_list = gameport;
gameport->speed = gameport_measure_speed(gameport); gameport->speed = gameport_measure_speed(gameport);
gameport_find_dev(gameport); gameport_find_dev(gameport);
} }
void gameport_unregister_port(struct gameport *gameport) void gameport_unregister_port(struct gameport *gameport)
{ {
struct gameport **gameportptr = &gameport_list; list_del_init(&gameport->node);
while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next);
*gameportptr = (*gameportptr)->next;
if (gameport->dev && gameport->dev->disconnect) if (gameport->dev && gameport->dev->disconnect)
gameport->dev->disconnect(gameport); gameport->dev->disconnect(gameport);
} }
void gameport_register_device(struct gameport_dev *dev) void gameport_register_device(struct gameport_dev *dev)
{ {
struct gameport *gameport = gameport_list; struct gameport *gameport;
dev->next = gameport_dev;
gameport_dev = dev;
while (gameport) { list_add_tail(&dev->node, &gameport_dev_list);
list_for_each_entry(gameport, &gameport_list, node)
if (!gameport->dev && dev->connect) if (!gameport->dev && dev->connect)
dev->connect(gameport, dev); dev->connect(gameport, dev);
gameport = gameport->next;
}
} }
void gameport_unregister_device(struct gameport_dev *dev) void gameport_unregister_device(struct gameport_dev *dev)
{ {
struct gameport_dev **devptr = &gameport_dev; struct gameport *gameport;
struct gameport *gameport = gameport_list;
while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next);
*devptr = (*devptr)->next;
while (gameport) { list_del_init(&dev->node);
list_for_each_entry(gameport, &gameport_list, node) {
if (gameport->dev == dev && dev->disconnect) if (gameport->dev == dev && dev->disconnect)
dev->disconnect(gameport); dev->disconnect(gameport);
gameport_find_dev(gameport); gameport_find_dev(gameport);
gameport = gameport->next;
} }
} }
...@@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode) ...@@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
void gameport_close(struct gameport *gameport) void gameport_close(struct gameport *gameport)
{ {
gameport->dev = NULL; gameport->dev = NULL;
if (gameport->close) gameport->close(gameport); if (gameport->close)
gameport->close(gameport);
} }
...@@ -2,33 +2,16 @@ ...@@ -2,33 +2,16 @@
#define _GAMEPORT_H #define _GAMEPORT_H
/* /*
* $Id: gameport.h,v 1.20 2002/01/03 08:55:05 vojtech Exp $ * Copyright (c) 1999-2002 Vojtech Pavlik
* *
* Copyright (c) 1999-2001 Vojtech Pavlik * This program is free software; you can redistribute it and/or modify it
*/ * under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/ */
#include <asm/io.h> #include <asm/io.h>
#include <linux/input.h> #include <linux/input.h>
#include <linux/list.h>
struct gameport; struct gameport;
...@@ -53,7 +36,8 @@ struct gameport { ...@@ -53,7 +36,8 @@ struct gameport {
void (*close)(struct gameport *); void (*close)(struct gameport *);
struct gameport_dev *dev; struct gameport_dev *dev;
struct gameport *next;
struct list_head node;
}; };
struct gameport_dev { struct gameport_dev {
...@@ -64,7 +48,7 @@ struct gameport_dev { ...@@ -64,7 +48,7 @@ struct gameport_dev {
void (*connect)(struct gameport *, struct gameport_dev *dev); void (*connect)(struct gameport *, struct gameport_dev *dev);
void (*disconnect)(struct gameport *); void (*disconnect)(struct gameport *);
struct gameport_dev *next; struct list_head node;
}; };
int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode); int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
......
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