Commit 3d56e2d6 authored by Ville Syrjälä's avatar Ville Syrjälä Committed by Daniel Vetter

drm/i915: Kill obj->pending_flip

The pending flip mask no longer set anywhere, so trying to wait for
while it's non-zero is a no-op. Remove it completely.
Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: default avatarDamien Lespiau <damien.lespiau@intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent 9abdda74
......@@ -1215,13 +1215,6 @@ struct drm_i915_gem_object {
/** for phy allocated objects */
struct drm_i915_gem_phys_object *phys_obj;
/**
* Number of crtcs where this object is currently the fb, but
* will be page flipped away on the next vblank. When it
* reaches 0, dev_priv->pending_flip_queue will be woken up.
*/
atomic_t pending_flip;
};
#define to_gem_object(obj) (&((struct drm_i915_gem_object *)(obj))->base)
......
......@@ -2226,12 +2226,6 @@ intel_finish_fb(struct drm_framebuffer *old_fb)
bool was_interruptible = dev_priv->mm.interruptible;
int ret;
WARN_ON(waitqueue_active(&dev_priv->pending_flip_queue));
wait_event(dev_priv->pending_flip_queue,
i915_reset_in_progress(&dev_priv->gpu_error) ||
atomic_read(&obj->pending_flip) == 0);
/* Big Hammer, we also need to ensure that any pending
* MI_WAIT_FOR_EVENT inside a user batch buffer on the
* current scanout is retired before unpinning the old
......
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