Commit 7251a24e authored by Scott Wood's avatar Scott Wood

powerpc/booke: Define MSR bits the same way as reg.h

This ensures that all MSR definitions are consistently unsigned long,
and that MSR_CM does not become 0xffffffff80000000 (this is usually
harmless because MSR is 32-bit on booke and is mainly noticeable when
debugging, but still I'd rather avoid it).
Signed-off-by: default avatarScott Wood <scottwood@freescale.com>
parent cd115477
...@@ -16,15 +16,25 @@ ...@@ -16,15 +16,25 @@
#define __ASM_POWERPC_REG_BOOKE_H__ #define __ASM_POWERPC_REG_BOOKE_H__
/* Machine State Register (MSR) Fields */ /* Machine State Register (MSR) Fields */
#define MSR_GS (1<<28) /* Guest state */ #define MSR_GS_LG 28 /* Guest state */
#define MSR_UCLE (1<<26) /* User-mode cache lock enable */ #define MSR_UCLE_LG 26 /* User-mode cache lock enable */
#define MSR_SPE (1<<25) /* Enable SPE */ #define MSR_SPE_LG 25 /* Enable SPE */
#define MSR_DWE (1<<10) /* Debug Wait Enable */ #define MSR_DWE_LG 10 /* Debug Wait Enable */
#define MSR_UBLE (1<<10) /* BTB lock enable (e500) */ #define MSR_UBLE_LG 10 /* BTB lock enable (e500) */
#define MSR_IS MSR_IR /* Instruction Space */ #define MSR_IS_LG MSR_IR_LG /* Instruction Space */
#define MSR_DS MSR_DR /* Data Space */ #define MSR_DS_LG MSR_DR_LG /* Data Space */
#define MSR_PMM (1<<2) /* Performance monitor mark bit */ #define MSR_PMM_LG 2 /* Performance monitor mark bit */
#define MSR_CM (1<<31) /* Computation Mode (0=32-bit, 1=64-bit) */ #define MSR_CM_LG 31 /* Computation Mode (0=32-bit, 1=64-bit) */
#define MSR_GS __MASK(MSR_GS_LG)
#define MSR_UCLE __MASK(MSR_UCLE_LG)
#define MSR_SPE __MASK(MSR_SPE_LG)
#define MSR_DWE __MASK(MSR_DWE_LG)
#define MSR_UBLE __MASK(MSR_UBLE_LG)
#define MSR_IS __MASK(MSR_IS_LG)
#define MSR_DS __MASK(MSR_DS_LG)
#define MSR_PMM __MASK(MSR_PMM_LG)
#define MSR_CM __MASK(MSR_CM_LG)
#if defined(CONFIG_PPC_BOOK3E_64) #if defined(CONFIG_PPC_BOOK3E_64)
#define MSR_64BIT MSR_CM #define MSR_64BIT MSR_CM
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment