Commit 8bac9c84 authored by Mike Rapoport's avatar Mike Rapoport Committed by Greg Kroah-Hartman

staging: sm750fb: change definition of DE_WINDOW_WIDTH fields

Use stratight-forward definition of DE_WINDOW_WIDTH register fields
and use open-coded implementation for register manipulation
Signed-off-by: default avatarMike Rapoport <mike.rapoport@gmail.com>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent f7a61fde
...@@ -103,8 +103,9 @@ int hw_fillrect(struct lynx_accel *accel, ...@@ -103,8 +103,9 @@ int hw_fillrect(struct lynx_accel *accel,
(pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */ (pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
write_dpr(accel, DE_WINDOW_WIDTH, write_dpr(accel, DE_WINDOW_WIDTH,
FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)| ((pitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, pitch/Bpp)); /* dpr44 */ DE_WINDOW_WIDTH_DST_MASK) |
(pitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr44 */
write_dpr(accel, DE_FOREGROUND, color); /* DPR14 */ write_dpr(accel, DE_FOREGROUND, color); /* DPR14 */
...@@ -235,8 +236,9 @@ unsigned int rop2) /* ROP value */ ...@@ -235,8 +236,9 @@ unsigned int rop2) /* ROP value */
2D engine uses this value to calculate the linear address in frame buffer for a given point. 2D engine uses this value to calculate the linear address in frame buffer for a given point.
*/ */
write_dpr(accel, DE_WINDOW_WIDTH, write_dpr(accel, DE_WINDOW_WIDTH,
FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, (dPitch/Bpp)) | ((dPitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, (sPitch/Bpp))); /* dpr3c */ DE_WINDOW_WIDTH_DST_MASK) |
(sPitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr3c */
if (accel->de_wait() != 0) if (accel->de_wait() != 0)
return -1; return -1;
...@@ -327,8 +329,9 @@ int hw_imageblit(struct lynx_accel *accel, ...@@ -327,8 +329,9 @@ int hw_imageblit(struct lynx_accel *accel,
2D engine uses this value to calculate the linear address in frame buffer for a given point. 2D engine uses this value to calculate the linear address in frame buffer for a given point.
*/ */
write_dpr(accel, DE_WINDOW_WIDTH, write_dpr(accel, DE_WINDOW_WIDTH,
FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, (dPitch/bytePerPixel)) | ((dPitch / bytePerPixel << DE_WINDOW_WIDTH_DST_SHIFT) &
FIELD_VALUE(0, DE_WINDOW_WIDTH, SOURCE, (dPitch/bytePerPixel))); DE_WINDOW_WIDTH_DST_MASK) |
(dPitch / bytePerPixel & DE_WINDOW_WIDTH_SRC_MASK));
/* Note: For 2D Source in Host Write, only X_K1_MONO field is needed, and Y_K2 field is not used. /* Note: For 2D Source in Host Write, only X_K1_MONO field is needed, and Y_K2 field is not used.
For mono bitmap, use startBit for X_K1. */ For mono bitmap, use startBit for X_K1. */
......
...@@ -157,8 +157,9 @@ ...@@ -157,8 +157,9 @@
#define DE_MONO_PATTERN_HIGH_PATTERN 31:0 #define DE_MONO_PATTERN_HIGH_PATTERN 31:0
#define DE_WINDOW_WIDTH 0x00003C #define DE_WINDOW_WIDTH 0x00003C
#define DE_WINDOW_WIDTH_DESTINATION 28:16 #define DE_WINDOW_WIDTH_DST_SHIFT 16
#define DE_WINDOW_WIDTH_SOURCE 12:0 #define DE_WINDOW_WIDTH_DST_MASK (0x1fff << 16)
#define DE_WINDOW_WIDTH_SRC_MASK 0x1fff
#define DE_WINDOW_SOURCE_BASE 0x000040 #define DE_WINDOW_SOURCE_BASE 0x000040
#define DE_WINDOW_SOURCE_BASE_EXT 27:27 #define DE_WINDOW_SOURCE_BASE_EXT 27:27
......
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