Commit dc75e733 authored by Deepak Rawat's avatar Deepak Rawat Committed by Thomas Hellstrom

drm/vmwgfx: Update the device headers

This change updates the device headers to the latest device version.
Where renaming affects the existing code, it's updated accordingly.
Signed-off-by: default avatarDeepak Rawat <drawat@vmware.com>
Reviewed-by: default avatarSinclair Yeh <syeh@vmware.com>
Reviewed-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
parent 812a954b
......@@ -46,10 +46,10 @@
* the SVGA3D protocol and remain reserved; they should not be used in the
* future.
*
* IDs between 1040 and 1999 (inclusive) are available for use by the
* IDs between 1040 and 2999 (inclusive) are available for use by the
* current SVGA3D protocol.
*
* FIFO clients other than SVGA3D should stay below 1000, or at 2000
* FIFO clients other than SVGA3D should stay below 1000, or at 3000
* and up.
*/
......@@ -89,19 +89,19 @@ typedef enum {
SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
SVGA_3D_CMD_DEAD4 = 1072,
SVGA_3D_CMD_DEAD5 = 1073,
SVGA_3D_CMD_DEAD6 = 1074,
SVGA_3D_CMD_DEAD7 = 1075,
SVGA_3D_CMD_DEAD8 = 1076,
SVGA_3D_CMD_DEAD9 = 1077,
SVGA_3D_CMD_DEAD10 = 1078,
SVGA_3D_CMD_DEAD11 = 1079,
SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
SVGA_3D_CMD_SCREEN_DMA = 1082,
SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
SVGA_3D_CMD_DEAD1 = 1083,
SVGA_3D_CMD_DEAD2 = 1084,
SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
......@@ -217,7 +217,7 @@ typedef enum {
SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
SVGA_3D_CMD_DX_PRED_COPY = 1179,
SVGA_3D_CMD_DX_STRETCHBLT = 1180,
SVGA_3D_CMD_DX_PRESENTBLT = 1180,
SVGA_3D_CMD_DX_GENMIPS = 1181,
SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
......@@ -254,7 +254,7 @@ typedef enum {
SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
SVGA_3D_CMD_DX_HINT = 1218,
SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
......@@ -262,17 +262,47 @@ typedef enum {
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
/*
* Reserve some IDs to be used for the DX11 shader types.
* Reserve some IDs to be used for the SM5 shader types.
*/
SVGA_3D_CMD_DX_RESERVED1 = 1223,
SVGA_3D_CMD_DX_RESERVED2 = 1224,
SVGA_3D_CMD_DX_RESERVED3 = 1225,
SVGA_3D_CMD_DX_MAX = 1226,
SVGA_3D_CMD_MAX = 1226,
SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
SVGA_3D_CMD_DX_MAX = 1227,
SVGA_3D_CMD_SCREEN_COPY = 1227,
/*
* Reserve some IDs to be used for video.
*/
SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
SVGA_3D_CMD_GROW_OTABLE = 1236,
SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
SVGA_3D_CMD_MAX = 1245,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
/*
* FIFO command format definitions:
*/
......@@ -301,7 +331,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
......@@ -327,7 +357,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
......@@ -459,6 +489,28 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
/*
* Perform a surface copy within the same image.
* The src/dest boxes are allowed to overlap.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId surface;
SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 srcSid;
uint32 destSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
......@@ -772,6 +824,17 @@ struct {
#include "vmware_pack_end.h"
SVGA3dVertexElement;
/*
* Should the vertex element respect the stream value? The high bit of the
* stream should be set to indicate that the stream should be respected. If
* the high bit is not set, the stream will be ignored and replaced by the index
* of the position of the currently considered vertex element.
*
* All guests should set this bit and correctly specify the stream going
* forward.
*/
#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
typedef
#include "vmware_pack_begin.h"
struct {
......@@ -1102,8 +1165,6 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
typedef
#include "vmware_pack_begin.h"
struct {
......@@ -1146,38 +1207,6 @@ struct SVGA3dCmdScreenDMA {
#include "vmware_pack_end.h"
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
/*
* Set Unity Surface Cookie
*
* Associates the supplied cookie with the surface id for use with
* Unity. This cookie is a hint from guest to host, there is no way
* for the guest to readback the cookie and the host is free to drop
* the cookie association at will. The default value for the cookie
* on all surfaces is 0.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdSetUnitySurfaceCookie {
uint32 sid;
uint64 cookie;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
/*
* Open a context-specific surface in a non-context-specific manner.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdOpenContextSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
/*
* Logic ops
*/
......@@ -1324,7 +1353,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceFormat format;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurface1Flags surface1Flags;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
......@@ -1332,7 +1361,11 @@ struct {
SVGAMobId mobid;
uint32 arraySize;
uint32 mobPitch;
uint32 pad[5];
SVGA3dSurface2Flags surface2Flags;
uint8 multisamplePattern;
uint8 qualityLevel;
uint8 pad0[2];
uint32 pad1[3];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
......@@ -1360,7 +1393,8 @@ struct {
SVGAOTableShaderEntry;
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
#define SVGA_STFLAG_PRIMARY (1 << 0)
#define SVGA_STFLAG_PRIMARY (1 << 0)
#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
typedef uint32 SVGAScreenTargetFlags;
typedef
......@@ -1528,6 +1562,25 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
/*
* Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
* the new OTable contains the same contents as the old one, except possibly
* for some new invalid entries at the end.
*
* (Otherwise, guests should use one of the SetOTableBase commands.)
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
PPN64 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
typedef
#include "vmware_pack_begin.h"
struct {
......@@ -1615,7 +1668,7 @@ typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
......@@ -1625,6 +1678,45 @@ struct SVGA3dCmdDefineGBSurface {
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
/*
* Defines a guest-backed surface, adding the arraySize field.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v2 {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 pad;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
/*
* Defines a guest-backed surface, adding the larger flags.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v3 {
uint32 sid;
SVGA3dSurfaceAllFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dMSPattern multisamplePattern;
SVGA3dMSQualityLevel qualityLevel;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
/*
* Destroy a guest-backed surface.
*/
......@@ -1672,7 +1764,7 @@ SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
typedef
#include "vmware_pack_begin.h"
struct{
struct SVGA3dCmdCondBindGBSurface {
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
......@@ -2066,6 +2158,26 @@ struct {
uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dSurfaceImageId dest;
uint32 statusMobId;
uint32 statusMobOffset;
/* Reserved fields */
uint32 mustBeInvalidId;
uint32 mustBeZero;
}
#include "vmware_pack_end.h"
SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
#endif /* _SVGA3D_CMD_H_ */
......@@ -229,9 +229,9 @@ typedef enum {
SVGA3D_DEVCAP_DEAD2 = 94,
/*
* Does the device support the DX commands?
* Does the device support DXContexts?
*/
SVGA3D_DEVCAP_DX = 95,
SVGA3D_DEVCAP_DXCONTEXT = 95,
/*
* What is the maximum size of a texture array?
......@@ -241,21 +241,47 @@ typedef enum {
SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
/*
* What is the maximum number of vertex buffers that can
* be used in the DXContext inputAssembly?
* What is the maximum number of vertex buffers or vertex input registers
* that can be expected to work correctly with a DXContext?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
* input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
* SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
* but only the registers up to this cap value are guaranteed to render
* correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
/*
* What is the maximum number of constant buffers
* that can be expected to work correctly with a
* DX context?
* What is the maximum number of constant buffers that can be expected to
* work correctly with a DX context?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
/*
* Does the device support provoking vertex control?
* If zero, the first vertex will always be the provoking vertex.
*
* If this cap is present, the provokingVertexLast field in the
* rasterizer state is enabled. (Guests can then set it to FALSE,
* meaning that the first vertex is the provoking vertex, or TRUE,
* meaning that the last verteix is the provoking vertex.)
*
* If this cap is FALSE, then guests should set the provokingVertexLast
* to FALSE, otherwise rendering behavior is undefined.
*/
SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
......@@ -281,7 +307,7 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122,
SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
......@@ -320,8 +346,8 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
......@@ -339,8 +365,8 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
......@@ -404,6 +430,17 @@ typedef enum {
SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
/*
* Advertises shaderModel 4.1 support, independent blend-states,
* cube-map arrays, and a higher vertex input registers limit.
*
* (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
*/
SVGA3D_DEVCAP_SM41 = 244,
SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
......@@ -419,9 +456,7 @@ typedef enum {
* MIPS: Does the format support mip levels?
* ARRAY: Does the format support texture arrays?
* VOLUME: Does the format support having volume?
* MULTISAMPLE_2: Does the format support 2x multisample?
* MULTISAMPLE_4: Does the format support 4x multisample?
* MULTISAMPLE_8: Does the format support 8x multisample?
* MULTISAMPLE: Does the format support multisample?
*/
#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
......@@ -432,20 +467,8 @@ typedef enum {
#define SVGA3D_DXFMT_ARRAY (1 << 6)
#define SVGA3D_DXFMT_VOLUME (1 << 7)
#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
#define SVGADX_DXFMT_MAX (1 << 12)
/*
* Convenience mask for any multisample capability.
*
* The multisample bits imply both load and render capability.
*/
#define SVGA3D_DXFMT_MULTISAMPLE ( \
SVGADX_DXFMT_MULTISAMPLE_2 | \
SVGADX_DXFMT_MULTISAMPLE_4 | \
SVGADX_DXFMT_MULTISAMPLE_8 )
#define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
Bool b;
......
......@@ -56,6 +56,16 @@ typedef uint32 SVGA3dInputClassification;
#define SVGA3D_RESOURCE_TYPE_MAX 7
typedef uint32 SVGA3dResourceType;
#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
#define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \
SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
SVGA3D_COLOR_WRITE_ENABLE_BLUE | \
SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
typedef uint8 SVGA3dColorWriteEnable;
#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
typedef uint8 SVGA3dDepthWriteMask;
......@@ -88,17 +98,28 @@ typedef uint8 SVGA3dCullMode;
#define SVGA3D_COMPARISON_MAX 9
typedef uint8 SVGA3dComparisonFunc;
/*
* SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
* SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
* disables MSAA for lines only.
*/
#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
#define SVGA3D_MULTISAMPLE_RAST_MAX 2
typedef uint8 SVGA3dMultisampleRastEnable;
#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
/* Id limits */
static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
typedef uint32 SVGA3dSurfaceId;
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
......@@ -192,20 +213,6 @@ struct SVGA3dCmdDXInvalidateContext {
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dReplyFormatData {
uint32 formatSupport;
uint32 msaa2xQualityLevels:5;
uint32 msaa4xQualityLevels:5;
uint32 msaa8xQualityLevels:5;
uint32 msaa16xQualityLevels:5;
uint32 msaa32xQualityLevels:5;
uint32 pad:7;
}
#include "vmware_pack_end.h"
SVGA3dReplyFormatData;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSingleConstantBuffer {
......@@ -622,6 +629,28 @@ struct SVGA3dCmdDXPredCopy {
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvertRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dBox destBox;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvert {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferCopy {
......@@ -635,23 +664,57 @@ struct SVGA3dCmdDXBufferCopy {
SVGA3dCmdDXBufferCopy;
/* SVGA_3D_CMD_DX_BUFFER_COPY */
typedef uint32 SVGA3dDXStretchBltMode;
#define SVGADX_STRETCHBLT_LINEAR (1 << 0)
#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
/*
* Perform a surface copy between a multisample, and a non-multisampled
* surface.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */
/*
* Perform a predicated surface copy between a multisample, and a
* non-multisampled surface.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
typedef uint32 SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXStretchBlt {
struct SVGA3dCmdDXPresentBlt {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceId dstSid;
uint32 destSubResource;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dDXStretchBltMode mode;
SVGA3dDXPresentBltMode mode;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
typedef
#include "vmware_pack_begin.h"
......@@ -661,26 +724,6 @@ struct SVGA3dCmdDXGenMips {
#include "vmware_pack_end.h"
SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
/*
* Defines a resource/DX surface. Resources share the surfaceId namespace.
*
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v2 {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 pad;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
/*
* Update a sub-resource in a guest-backed resource.
* (Inform the device that the guest-contents have been updated.)
......@@ -724,7 +767,8 @@ SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
/*
* Raw byte wise transfer from a buffer surface into another surface
* of the requested box.
* of the requested box. Supported if 3d is enabled and SVGA_CAP_DX
* is set. This command does not take a context.
*/
typedef
#include "vmware_pack_begin.h"
......@@ -773,6 +817,93 @@ struct SVGA3dCmdDXSurfaceCopyAndReadback {
SVGA3dCmdDXSurfaceCopyAndReadback;
/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
/*
* SVGA_DX_HINT_NONE: Does nothing.
*
* SVGA_DX_HINT_PREFETCH_OBJECT:
* SVGA_DX_HINT_PREEVICT_OBJECT:
* Consumes a SVGAObjectRef, and hints that the host should consider
* fetching/evicting the specified object.
*
* An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
* what object was affected. (For instance, if the guest knows that
* it is about to evict a DXShader, but doesn't know precisely which one,
* the device can still use this to help limit it's search, or track
* how many page-outs have happened.)
*
* SVGA_DX_HINT_PREFETCH_COBJECT:
* SVGA_DX_HINT_PREEVICT_COBJECT:
* Same as the above, except they consume an SVGACObjectRef.
*/
typedef uint32 SVGADXHintId;
#define SVGA_DX_HINT_NONE 0
#define SVGA_DX_HINT_PREFETCH_OBJECT 1
#define SVGA_DX_HINT_PREEVICT_OBJECT 2
#define SVGA_DX_HINT_PREFETCH_COBJECT 3
#define SVGA_DX_HINT_PREEVICT_COBJECT 4
#define SVGA_DX_HINT_MAX 5
typedef
#include "vmware_pack_begin.h"
struct SVGAObjectRef {
SVGAOTableType type;
uint32 id;
}
#include "vmware_pack_end.h"
SVGAObjectRef;
typedef
#include "vmware_pack_begin.h"
struct SVGACObjectRef {
SVGACOTableType type;
uint32 cid;
uint32 id;
}
#include "vmware_pack_end.h"
SVGACObjectRef;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXHint {
SVGADXHintId hintId;
/*
* Followed by variable sized data depending on the hintId.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDXHint;
/* SVGA_3D_CMD_DX_HINT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferUpdate {
SVGA3dSurfaceId sid;
uint32 x;
uint32 width;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBufferUpdate;
/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetConstantBufferOffset {
uint32 slot;
uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
typedef
#include "vmware_pack_begin.h"
......@@ -789,7 +920,7 @@ struct {
uint32 firstArraySlice;
uint32 mipLevels;
uint32 arraySize;
} tex;
} tex; /* 1d, 2d, 3d, cube */
struct {
uint32 firstElement;
uint32 numElements;
......@@ -844,6 +975,7 @@ struct SVGA3dRenderTargetViewDesc {
struct {
uint32 firstElement;
uint32 numElements;
uint32 padding0;
} buffer;
struct {
uint32 mipSlice;
......@@ -964,9 +1096,6 @@ SVGA3dInputElementDesc;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* XXX: How many of these can there be?
*/
uint32 elid;
uint32 numDescs;
SVGA3dInputElementDesc desc[32];
......@@ -1007,7 +1136,7 @@ struct SVGA3dDXBlendStatePerRT {
uint8 srcBlendAlpha;
uint8 destBlendAlpha;
uint8 blendOpAlpha;
uint8 renderTargetWriteMask;
SVGA3dColorWriteEnable renderTargetWriteMask;
uint8 logicOpEnable;
uint8 logicOp;
uint16 pad0;
......@@ -1125,7 +1254,7 @@ struct {
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
uint8 multisampleEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
......@@ -1152,7 +1281,7 @@ struct SVGA3dCmdDXDefineRasterizerState {
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
uint8 multisampleEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
......@@ -1222,21 +1351,6 @@ struct SVGA3dCmdDXDestroySamplerState {
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
/*
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dSignatureEntry {
uint8 systemValue;
uint8 reg; /* register is a reserved word */
uint16 mask;
uint8 registerComponentType;
uint8 minPrecision;
uint16 pad0;
}
#include "vmware_pack_end.h"
SVGA3dSignatureEntry;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
......@@ -1254,12 +1368,7 @@ struct SVGACOTableDXShaderEntry {
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
uint32 numInputSignatureEntries;
uint32 numOutputSignatureEntries;
uint32 numPatchConstantSignatureEntries;
uint32 pad;
uint32 pad[4];
}
#include "vmware_pack_end.h"
SVGACOTableDXShaderEntry;
......@@ -1283,6 +1392,25 @@ struct SVGA3dCmdDXBindShader {
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindAllShader {
uint32 cid;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXCondBindAllShader {
uint32 cid;
SVGAMobId testMobid;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
/*
* The maximum number of streamout decl's in each streamout entry.
*/
......@@ -1356,7 +1484,6 @@ SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
*
* This command allows the guest to bind a mob to a context-object table.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCOTable {
......@@ -1368,6 +1495,26 @@ struct SVGA3dCmdDXSetCOTable {
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
/*
* Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
* the new COTable contains the same contents as the old one, except possibly
* for some new invalid entries at the end.
*
* If there is an old cotable mob bound, it also has to still be valid.
*
* (Otherwise, guests should use the DXSetCOTableBase command.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXGrowCOTable {
uint32 cid;
uint32 mobid;
SVGACOTableType type;
uint32 validSizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackCOTable {
......@@ -1471,7 +1618,7 @@ struct SVGADXContextMobFormat {
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
uint32 pad7[381];
uint32 pad7[380];
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;
......
......@@ -62,7 +62,9 @@
* Maximum size in dwords of shader text the SVGA device will allow.
* Currently 8 MB.
*/
#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
sizeof(uint32))
#define SVGA3D_MAX_CLIP_PLANES 6
......
......@@ -25,189 +25,355 @@
*
**************************************************************************/
#include <linux/kernel.h>
#ifdef __KERNEL__
#include <drm/vmwgfx_drm.h>
#define surf_size_struct struct drm_vmw_size
#else /* __KERNEL__ */
/*
* svga3d_surfacedefs.h --
*
* Surface definitions and inlineable utilities for SVGA3d.
*/
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
#endif /* ARRAY_SIZE */
#ifndef _SVGA3D_SURFACEDEFS_H_
#define _SVGA3D_SURFACEDEFS_H_
#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
#define surf_size_struct SVGA3dSize
#define u32 uint32
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_MODULE
#include "includeCheck.h"
#endif /* __KERNEL__ */
#include <linux/kernel.h>
#include <drm/vmwgfx_drm.h>
#include "svga3d_reg.h"
#define surf_size_struct struct drm_vmw_size
/*
* enum svga3d_block_desc describes the active data channels in a block.
*
* There can be at-most four active channels in a block:
* 1. Red, bump W, luminance and depth are stored in the first channel.
* 2. Green, bump V and stencil are stored in the second channel.
* 3. Blue and bump U are stored in the third channel.
* 4. Alpha and bump Q are stored in the fourth channel.
*
* Block channels can be used to store compressed and buffer data:
* 1. For compressed formats, only the data channel is used and its size
* is equal to that of a singular block in the compression scheme.
* 2. For buffer formats, only the data channel is used and its size is
* exactly one byte in length.
* 3. In each case the bit depth represent the size of a singular block.
*
* Note: Compressed and IEEE formats do not use the bitMask structure.
* enum svga3d_block_desc - describes generic properties about formats.
*/
enum svga3d_block_desc {
SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
data */
SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
data */
SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
U and V */
SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
data */
SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
data */
SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
channel */
SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
data */
SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
data */
SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
data */
SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
data */
SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
channel */
SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
data */
SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
data */
SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
data depending on the
compression method used */
SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
floating point
representation in
all channels */
SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
data. */
SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
e.g., NV12. */
SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
Y, U, V, e.g., YV12. */
SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN,
SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
SVGA3DBLOCKDESC_BLUE,
SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
SVGA3DBLOCKDESC_SRGB,
/* Nothing special can be said about this format. */
SVGA3DBLOCKDESC_NONE = 0,
/* Format contains Blue/U data */
SVGA3DBLOCKDESC_BLUE = 1 << 0,
SVGA3DBLOCKDESC_W = 1 << 0,
SVGA3DBLOCKDESC_BUMP_L = 1 << 0,
/* Format contains Green/V data */
SVGA3DBLOCKDESC_GREEN = 1 << 1,
SVGA3DBLOCKDESC_V = 1 << 1,
/* Format contains Red/W/Luminance data */
SVGA3DBLOCKDESC_RED = 1 << 2,
SVGA3DBLOCKDESC_U = 1 << 2,
SVGA3DBLOCKDESC_LUMINANCE = 1 << 2,
/* Format contains Alpha/Q data */
SVGA3DBLOCKDESC_ALPHA = 1 << 3,
SVGA3DBLOCKDESC_Q = 1 << 3,
/* Format is a buffer */
SVGA3DBLOCKDESC_BUFFER = 1 << 4,
/* Format is compressed */
SVGA3DBLOCKDESC_COMPRESSED = 1 << 5,
/* Format uses IEEE floating point */
SVGA3DBLOCKDESC_FP = 1 << 6,
/* Three separate blocks store data. */
SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 7,
/* 2 planes of Y, UV, e.g., NV12. */
SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 8,
/* 3 planes of separate Y, U, V, e.g., YV12. */
SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 9,
/* Block with a stencil channel */
SVGA3DBLOCKDESC_STENCIL = 1 << 11,
/* Typeless format */
SVGA3DBLOCKDESC_TYPELESS = 1 << 12,
/* Channels are signed integers */
SVGA3DBLOCKDESC_SINT = 1 << 13,
/* Channels are unsigned integers */
SVGA3DBLOCKDESC_UINT = 1 << 14,
/* Channels are normalized (when sampling) */
SVGA3DBLOCKDESC_NORM = 1 << 15,
/* Channels are in SRGB */
SVGA3DBLOCKDESC_SRGB = 1 << 16,
/* Shared exponent */
SVGA3DBLOCKDESC_EXP = 1 << 17,
/* Format contains color data. */
SVGA3DBLOCKDESC_COLOR = 1 << 18,
/* Format contains depth data. */
SVGA3DBLOCKDESC_DEPTH = 1 << 19,
/* Format contains bump data. */
SVGA3DBLOCKDESC_BUMP = 1 << 20,
/* Format contains YUV video data. */
SVGA3DBLOCKDESC_YUV_VIDEO = 1 << 21,
/* For mixed unsigned/signed formats. */
SVGA3DBLOCKDESC_MIXED = 1 << 22,
/* For distingushing CxV8U8. */
SVGA3DBLOCKDESC_CX = 1 << 23,
/* Different compressed format groups. */
SVGA3DBLOCKDESC_BC1 = 1 << 24,
SVGA3DBLOCKDESC_BC2 = 1 << 25,
SVGA3DBLOCKDESC_BC3 = 1 << 26,
SVGA3DBLOCKDESC_BC4 = 1 << 27,
SVGA3DBLOCKDESC_BC5 = 1 << 28,
SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_A_UNORM = SVGA3DBLOCKDESC_A_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_R_UINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_R_UNORM = SVGA3DBLOCKDESC_R_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_R_SINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_R_SNORM = SVGA3DBLOCKDESC_R_SINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_G_UINT = SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RG_UINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RG_UNORM = SVGA3DBLOCKDESC_RG_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_RG_SINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RG_SNORM = SVGA3DBLOCKDESC_RG_SINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_RGB_UINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGB_SINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGB_UNORM = SVGA3DBLOCKDESC_RGB_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_RGB_UNORM_SRGB = SVGA3DBLOCKDESC_RGB_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_RGBA_UINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGBA_UNORM = SVGA3DBLOCKDESC_RGBA_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_RGBA_UNORM_SRGB = SVGA3DBLOCKDESC_RGBA_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_RGBA_SINT = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGBA_SNORM = SVGA3DBLOCKDESC_RGBA_SINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_FP |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
SVGA3DBLOCKDESC_V,
SVGA3DBLOCKDESC_V |
SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_LUMINANCE,
SVGA3DBLOCKDESC_BUMP_L |
SVGA3DBLOCKDESC_MIXED |
SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_W,
SVGA3DBLOCKDESC_W |
SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_MIXED |
SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
SVGA3DBLOCKDESC_V |
SVGA3DBLOCKDESC_W |
SVGA3DBLOCKDESC_Q,
SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_V |
SVGA3DBLOCKDESC_W |
SVGA3DBLOCKDESC_Q |
SVGA3DBLOCKDESC_BUMP,
SVGA3DBLOCKDESC_L_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_NORM |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_LA_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_NORM |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_IEEE_FP,
SVGA3DBLOCKDESC_FP |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
SVGA3DBLOCKDESC_GREEN,
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
SVGA3DBLOCKDESC_BLUE,
SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_STENCIL,
SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
SVGA3DBLOCKDESC_Y,
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_Y |
SVGA3DBLOCKDESC_U_VIDEO |
SVGA3DBLOCKDESC_V_VIDEO,
SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_EXP,
SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_2PLANAR_YUV,
SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_3PLANAR_YUV,
SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_RGB_EXP = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN |
SVGA3DBLOCKDESC_BLUE |
SVGA3DBLOCKDESC_EXP |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_COMP_TYPELESS = SVGA3DBLOCKDESC_COMPRESSED |
SVGA3DBLOCKDESC_TYPELESS,
SVGA3DBLOCKDESC_COMP_UNORM = SVGA3DBLOCKDESC_COMPRESSED |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_NORM |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_COMP_SNORM = SVGA3DBLOCKDESC_COMPRESSED |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_NORM |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_COMP_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_BC1_COMP_TYPELESS = SVGA3DBLOCKDESC_BC1 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC1_COMP_UNORM = SVGA3DBLOCKDESC_BC1 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC1_COMP_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_BC2_COMP_TYPELESS = SVGA3DBLOCKDESC_BC2 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC2_COMP_UNORM = SVGA3DBLOCKDESC_BC2 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC2_COMP_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_BC3_COMP_TYPELESS = SVGA3DBLOCKDESC_BC3 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC3_COMP_UNORM = SVGA3DBLOCKDESC_BC3 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC3_COMP_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_BC4_COMP_TYPELESS = SVGA3DBLOCKDESC_BC4 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC4_COMP_UNORM = SVGA3DBLOCKDESC_BC4 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC4_COMP_SNORM = SVGA3DBLOCKDESC_BC4 |
SVGA3DBLOCKDESC_COMP_SNORM,
SVGA3DBLOCKDESC_BC5_COMP_TYPELESS = SVGA3DBLOCKDESC_BC5 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC5_COMP_UNORM = SVGA3DBLOCKDESC_BC5 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
SVGA3DBLOCKDESC_COMP_SNORM,
SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_2PLANAR_YUV |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_3PLANAR_YUV |
SVGA3DBLOCKDESC_COLOR,
SVGA3DBLOCKDESC_DEPTH_UINT = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_UINT,
SVGA3DBLOCKDESC_DEPTH_UNORM = SVGA3DBLOCKDESC_DEPTH_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_STENCIL,
SVGA3DBLOCKDESC_DS_UINT = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_STENCIL |
SVGA3DBLOCKDESC_UINT,
SVGA3DBLOCKDESC_DS_UNORM = SVGA3DBLOCKDESC_DS_UINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_DEPTH_FP = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_FP,
SVGA3DBLOCKDESC_UV_UINT = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_UINT,
SVGA3DBLOCKDESC_UV_SNORM = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_NORM,
SVGA3DBLOCKDESC_UVCX_SNORM = SVGA3DBLOCKDESC_UV_SNORM |
SVGA3DBLOCKDESC_CX,
SVGA3DBLOCKDESC_UVWQ_SNORM = SVGA3DBLOCKDESC_UVWQ |
SVGA3DBLOCKDESC_SINT |
SVGA3DBLOCKDESC_NORM,
};
/*
* SVGA3dSurfaceDesc describes the actual pixel data.
*
* This structure provides the following information:
* 1. Block description.
* 2. Dimensions of a block in the surface.
* 3. Size of block in bytes.
* 4. Bit depth of the pixel data.
* 5. Channel bit depths and masks (if applicable).
*/
struct svga3d_channel_def {
union {
u8 blue;
u8 u;
u8 w_bump;
u8 l_bump;
u8 uv_video;
u8 u_video;
};
union {
u8 green;
u8 v;
u8 stencil;
u8 v_bump;
u8 v_video;
};
union {
u8 red;
u8 w;
u8 u_bump;
u8 luminance;
u8 y;
u8 y_video;
u8 depth;
u8 data;
};
union {
u8 alpha;
u8 q;
u8 q_bump;
u8 exp;
};
};
/*
* struct svga3d_surface_desc - describes the actual pixel data.
*
* @format: Format
* @block_desc: Block description
* @block_size: Dimensions in pixels of a block
* @bytes_per_block: Size of block in bytes
* @pitch_bytes_per_block: Size of a block in bytes for purposes of pitch
* @bit_depth: Channel bit depths
* @bit_offset: Channel bit masks (in bits offset from the start of the pointer)
*/
struct svga3d_surface_desc {
SVGA3dSurfaceFormat format;
enum svga3d_block_desc block_desc;
surf_size_struct block_size;
u32 bytes_per_block;
u32 pitch_bytes_per_block;
u32 total_bit_depth;
struct svga3d_channel_def bit_depth;
struct svga3d_channel_def bit_offset;
};
......@@ -215,729 +381,728 @@ struct svga3d_surface_desc {
static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 0, 0,
0, {{0}, {0}, {0}, {0}},
{{0}, {0}, {0}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
{SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
{SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
16, {{5}, {6}, {5}, {0}},
{{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
{SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
{SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
15, {{5}, {5}, {5}, {0}},
{{5}, {5}, {5}, {0}},
{{0}, {5}, {10}, {0}}},
{SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {5}, {1}},
{{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
{SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
16, {{4}, {4}, {4}, {4}},
{{4}, {4}, {4}, {4}},
{{0}, {4}, {8}, {12}}},
{SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
{SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{{0}, {8}, {24}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
{SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {1}, {15}, {0}},
{{0}, {15}, {0}, {0}}},
{{0}, {1}, {15}, {0}},
{{0}, {0}, {1}, {0}}},
{SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
{SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_L_UNORM,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
{1 , 1, 1}, 1, 1,
8, {{0}, {0}, {4}, {4}},
{SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA_UNORM,
{1, 1, 1}, 1, 1,
{{0}, {0}, {4}, {4}},
{{0}, {0}, {0}, {4}}},
{SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
{SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_L_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
{SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {8}, {8}},
{{0}, {0}, {8}, {8}},
{{0}, {0}, {0}, {8}}},
{SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_DXT1, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_DXT2, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_DXT3, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_DXT4, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_DXT5, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
{SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {8}, {8}},
{{0}, {0}, {0}, {8}}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {6}, {0}},
{{11}, {6}, {0}, {0}}},
{{6}, {5}, {5}, {0}},
{{10}, {5}, {0}, {0}}},
{SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL,
{SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 3, 3,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
{SVGA3D_V8U8, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
{SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ_SNORM,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{24}, {16}, {8}, {0}}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
{SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UVCX_SNORM,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{{10}, {10}, {10}, {2}},
{{20}, {10}, {0}, {30}}},
{SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
{SVGA3D_ALPHA8, SVGA3DBLOCKDESC_A_UNORM,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{{0}, {0}, {24}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
{SVGA3D_V16U16, SVGA3DBLOCKDESC_UV_SNORM,
{1, 1, 1}, 4, 4,
32, {{16}, {16}, {0}, {0}},
{{16}, {0}, {0}, {0}}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
{SVGA3D_G16R16, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {0}, {16}, {0}}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
{1, 1, 1}, 2, 2,
16, {{8}, {0}, {8}, {0}},
{2, 1, 1}, 4, 4,
{{8}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
{1, 1, 1}, 2, 2,
16, {{8}, {0}, {8}, {0}},
{2, 1, 1}, 4, 4,
{{8}, {0}, {8}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
{2, 2, 1}, 6, 2,
48, {{0}, {0}, {48}, {0}},
{{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
{SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
{SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
{SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB_UINT,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
{SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_RGB_SINT,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
{SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
{SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
{SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
{SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
{SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
{SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {32}, {0}},
{{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {32}, {0}},
{{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
{SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
{SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_G_UINT,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {0}, {0}},
{{0}, {8}, {0}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{{10}, {10}, {10}, {2}},
{{20}, {10}, {0}, {30}}},
{SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{{10}, {10}, {10}, {2}},
{{20}, {10}, {0}, {30}}},
{SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 4, 4,
32, {{10}, {11}, {11}, {0}},
{{0}, {10}, {21}, {0}}},
{{10}, {11}, {11}, {0}},
{{22}, {11}, {0}, {0}}},
{SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
{SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
{SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
{SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
{SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
{SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
{SVGA3D_R32_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
{SVGA3D_R32_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
{SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
{SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
{SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {24}, {0}},
{{0}, {0}, {24}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
{SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_G_UINT,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {0}, {0}},
{{0}, {8}, {0}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
{SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
{SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
{SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG_UINT,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
{SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_RG_SINT,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
{SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
{SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
{SVGA3D_R16_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
{SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_R_SNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
{SVGA3D_R16_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
{SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
{SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_R_UNORM,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
{SVGA3D_R8_UINT, SVGA3DBLOCKDESC_R_UINT,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
{SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_R_SNORM,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
{SVGA3D_R8_SINT, SVGA3DBLOCKDESC_R_SINT,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_P8, SVGA3DBLOCKDESC_RED,
{SVGA3D_P8, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
{SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGB_EXP,
{1, 1, 1}, 4, 4,
32, {{9}, {9}, {9}, {5}},
{{9}, {9}, {9}, {5}},
{{18}, {9}, {0}, {27}}},
{SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_NONE,
{2, 1, 1}, 4, 4,
{{0}, {8}, {8}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_NONE,
{2, 1, 1}, 4, 4,
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_BC1_COMP_TYPELESS,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_BC2_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_BC3_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_BC4_COMP_TYPELESS,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_ATI1, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_BC4_COMP_SNORM,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_BC5_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_ATI2, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{{10}, {10}, {10}, {2}},
{{20}, {10}, {0}, {30}}},
{SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
{SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
{SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
{SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_UNORM_SRGB,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{{0}, {0}, {24}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
{SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{{0}, {8}, {24}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
{2, 2, 1}, 6, 2,
48, {{0}, {0}, {48}, {0}},
{{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{{10}, {10}, {10}, {2}},
{{20}, {10}, {0}, {30}}},
{SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{24}, {16}, {8}, {0}}},
{{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
{SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {0}, {16}, {0}}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
{SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
{1, 1, 1}, 4, 4,
32, {{16}, {16}, {0}, {0}},
{{16}, {0}, {0}, {0}}},
{{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
{SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
{SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH_UNORM,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
{SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_A_UNORM,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
{SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 2, 2,
16, {{5}, {6}, {5}, {0}},
{{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
{SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {5}, {1}},
{{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
{SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
{SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
{SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
};
static inline u32 clamped_umul32(u32 a, u32 b)
......@@ -946,6 +1111,10 @@ static inline u32 clamped_umul32(u32 a, u32 b)
return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
}
/**
* svga3dsurface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
* given format.
*/
static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
{
......@@ -955,23 +1124,10 @@ svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
}
/*
*----------------------------------------------------------------------
*
* svga3dsurface_get_mip_size --
*
* Given a base level size and the mip level, compute the size of
* the mip level.
*
* Results:
* See above.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
/**
* svga3dsurface_get_mip_size - Given a base level size and the mip level,
* compute the size of the mip level.
*/
static inline surf_size_struct
svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
{
......@@ -1018,28 +1174,17 @@ svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
return pitch;
}
/*
*-----------------------------------------------------------------------------
*
* svga3dsurface_get_image_buffer_size --
*
* Return the number of bytes of buffer space required to store
* one image of a surface, optionally using the specified pitch.
*
* If pitch is zero, it is assumed that rows are tightly packed.
*
* This function is overflow-safe. If the result would have
* overflowed, instead we return MAX_UINT32.
/**
* svga3dsurface_get_image_buffer_size - Calculates image buffer size.
*
* Results:
* Byte count.
* Return the number of bytes of buffer space required to store one image of a
* surface, optionally using the specified pitch.
*
* Side effects:
* None.
* If pitch is zero, it is assumed that rows are tightly packed.
*
*-----------------------------------------------------------------------------
* This function is overflow-safe. If the result would have overflowed, instead
* we return MAX_UINT32.
*/
static inline u32
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
const surf_size_struct *size,
......@@ -1067,6 +1212,9 @@ svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
return total_size;
}
/**
* svga3dsurface_get_serialized_size - Get the serialized size for the image.
*/
static inline u32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
surf_size_struct base_level_size,
......@@ -1206,3 +1354,5 @@ svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
}
return svga3dsurface_is_dx_screen_target_format(format);
}
#endif /* _SVGA3D_SURFACEDEFS_H_ */
......@@ -44,9 +44,21 @@
#define SVGA3D_INVALID_ID ((uint32)-1)
typedef uint8 SVGABool8; /* 8-bit Bool definition */
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
typedef uint32 SVGA3dColor; /* a, r, g, b */
typedef uint32 SVGA3dSurfaceId;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 numerator;
uint32 denominator;
}
#include "vmware_pack_end.h"
SVGA3dFraction64;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCopyRect {
......@@ -145,7 +157,7 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_BUMPU8V8 = 20,
SVGA3D_BUMPL6V5U5 = 21,
SVGA3D_BUMPX8L8V8U8 = 22,
SVGA3D_BUMPL8V8U8 = 23,
SVGA3D_FORMAT_DEAD1 = 23,
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
......@@ -204,8 +216,8 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_R32G32_SINT = 59,
SVGA3D_R32G8X24_TYPELESS = 60,
SVGA3D_D32_FLOAT_S8X24_UINT = 61,
SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
SVGA3D_R32_FLOAT_X8X24 = 62,
SVGA3D_X32_G8X24_UINT = 63,
SVGA3D_R10G10B10A2_TYPELESS = 64,
SVGA3D_R10G10B10A2_UINT = 65,
SVGA3D_R11G11B10_FLOAT = 66,
......@@ -223,8 +235,8 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_R32_SINT = 78,
SVGA3D_R24G8_TYPELESS = 79,
SVGA3D_D24_UNORM_S8_UINT = 80,
SVGA3D_R24_UNORM_X8_TYPELESS = 81,
SVGA3D_X24_TYPELESS_G8_UINT = 82,
SVGA3D_R24_UNORM_X8 = 81,
SVGA3D_X24_G8_UINT = 82,
SVGA3D_R8G8_TYPELESS = 83,
SVGA3D_R8G8_UNORM = 84,
SVGA3D_R8G8_UINT = 85,
......@@ -296,92 +308,114 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_CUBEMAP = (1 << 0),
/*
* SVGA3d Surface Flags --
*/
#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
/*
* HINT flags are not enforced by the device but are useful for
* performance.
*/
SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
/*
* HINT flags are not enforced by the device but are useful for
* performance.
*/
#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
#define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11)
/*
* Is this surface using a base-level pitch for it's mob backing?
*
* This flag is not intended to be set by guest-drivers, but is instead
* set by the device when the surface is bound to a mob with a specified
* pitch.
*/
SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
/*
* Is this surface using a base-level pitch for it's mob backing?
*
* This flag is not intended to be set by guest-drivers, but is instead
* set by the device when the surface is bound to a mob with a specified
* pitch.
*/
#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
SVGA3D_SURFACE_INACTIVE = (1 << 13),
SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
SVGA3D_SURFACE_VOLUME = (1 << 15),
#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
/*
* Required to be set on a surface to bind it to a screen target.
*/
SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
/*
* Required to be set on a surface to bind it to a screen target.
*/
#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
/*
* Align images in the guest-backing mob to 16-bytes.
*/
SVGA3D_SURFACE_ALIGN16 = (1 << 17),
/*
* Align images in the guest-backing mob to 16-bytes.
*/
#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
SVGA3D_SURFACE_1D = (1 << 18),
SVGA3D_SURFACE_ARRAY = (1 << 19),
#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
/*
* Bind flags.
* These are enforced for any surface defined with DefineGBSurface_v2.
*/
SVGA3D_SURFACE_BIND_VERTEX_BUFFER = (1 << 20),
SVGA3D_SURFACE_BIND_INDEX_BUFFER = (1 << 21),
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER = (1 << 22),
SVGA3D_SURFACE_BIND_SHADER_RESOURCE = (1 << 23),
SVGA3D_SURFACE_BIND_RENDER_TARGET = (1 << 24),
SVGA3D_SURFACE_BIND_DEPTH_STENCIL = (1 << 25),
SVGA3D_SURFACE_BIND_STREAM_OUTPUT = (1 << 26),
/*
* Bind flags.
* These are enforced for any surface defined with DefineGBSurface_v2.
*/
#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
/*
* A note on staging flags:
*
* The STAGING flags notes that the surface will not be used directly by the
* drawing pipeline, i.e. that it will not be bound to any bind point.
* Staging surfaces may be used by copy operations to move data in and out
* of other surfaces.
*
* The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
* updates indirectly, i.e. the surface will not be updated directly, but
* will receive copies from staging surfaces.
*/
SVGA3D_SURFACE_STAGING_UPLOAD = (1 << 27),
SVGA3D_SURFACE_STAGING_DOWNLOAD = (1 << 28),
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE = (1 << 29),
/*
* The STAGING flags notes that the surface will not be used directly by the
* drawing pipeline, i.e. that it will not be bound to any bind point.
* Staging surfaces may be used by copy operations to move data in and out
* of other surfaces. No bind flags may be set on surfaces with this flag.
*
* The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
* updates indirectly, i.e. the surface will not be updated directly, but
* will receive copies from staging surfaces.
*/
#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
/*
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
* buffer surfaces, an no bind flags are allowed to be set on surfaces
* with this flag.
*/
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER = (1 << 30),
/*
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
* buffer surfaces, and no bind flags are allowed to be set on surfaces
* with this flag.
*/
#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
/*
* Marker for the last defined bit.
*/
SVGA3D_SURFACE_FLAG_MAX = (1 << 31),
} SVGA3dSurfaceFlags;
/*
* Reserved for video operations.
*/
#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
/*
* Specifies that a surface is multisample, and therefore requires the full
* mob-backing to store all the samples.
*/
#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
/*
* Surface flags types:
*
* SVGA3dSurface1Flags: Lower 32-bits of flags.
* SVGA3dSurface2Flags: Upper 32-bits of flags.
* SVGA3dSurfaceAllFlags: Full 64-bits of flags.
*/
typedef uint32 SVGA3dSurface1Flags;
typedef uint32 SVGA3dSurface2Flags;
typedef uint64 SVGA3dSurfaceAllFlags;
#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
( SVGA3D_SURFACE_MOB_PITCH | \
......@@ -392,29 +426,41 @@ typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
( SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_DECODE_RENDERTARGET | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
......@@ -426,12 +472,36 @@ typedef enum SVGA3dSurfaceFlags {
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_MOB_PITCH \
)
#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_MOB_PITCH \
)
#define SVGA3D_SURFACE_DX_ONLY_MASK \
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
)
#define SVGA3D_SURFACE_STAGING_MASK \
( SVGA3D_SURFACE_STAGING_UPLOAD | \
......@@ -487,7 +557,7 @@ typedef enum {
/*
* Indicates that this format can be converted to any RGB format for which
* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
*/
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
......@@ -498,22 +568,22 @@ typedef enum {
/*
* Indicated that this format can be read as an SRGB texture (meaning that the
* sampler will linearize the looked up data)
* sampler will linearize the looked up data).
*/
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
/*
* Indicates that this format can be used in the bumpmap instructions
* Indicates that this format can be used in the bumpmap instructions.
*/
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
/*
* Indicates that this format can be sampled by the displacement map sampler
* Indicates that this format can be sampled by the displacement map sampler.
*/
SVGA3DFORMAT_OP_DMAP = 0x00020000,
/*
* Indicates that this format cannot be used with texture filtering
* Indicates that this format cannot be used with texture filtering.
*/
SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
......@@ -530,18 +600,18 @@ typedef enum {
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
/*
* Indicates that this format cannot be used with alpha blending
* Indicates that this format cannot be used with alpha blending.
*/
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
/*
* Indicates that the device can auto-generated sublevels for resources
* of this format
* of this format.
*/
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
/*
* Indicates that this format can be used by vertex texture sampler
* Indicates that this format can be used by vertex texture sampler.
*/
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
......@@ -1501,7 +1571,6 @@ union SVGADXQueryResultUnion {
#include "vmware_pack_end.h"
SVGADXQueryResultUnion;
typedef enum {
SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
......@@ -1533,9 +1602,9 @@ typedef
struct {
union {
struct {
uint16 function; /* SVGA3dFogFunction */
uint8 type; /* SVGA3dFogType */
uint8 base; /* SVGA3dFogBase */
uint16 function; /* SVGA3dFogFunction */
uint8 type; /* SVGA3dFogType */
uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
......@@ -1547,17 +1616,25 @@ SVGA3dFogMode;
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This
* is a surface ID as well as face/mipmap indices.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dSurfaceImageId {
uint32 sid;
uint32 face;
uint32 mipmap;
uint32 sid;
uint32 face;
uint32 mipmap;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceImageId;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dSubSurfaceId {
uint32 sid;
uint32 subResourceId;
}
#include "vmware_pack_end.h"
SVGA3dSubSurfaceId;
typedef
#include "vmware_pack_begin.h"
struct {
......@@ -1582,13 +1659,18 @@ typedef enum {
SVGA_OTABLE_DX9_MAX = 5,
SVGA_OTABLE_DXCONTEXT = 5,
SVGA_OTABLE_MAX = 6
} SVGAOTableType;
SVGA_OTABLE_DX_MAX = 6,
/*
* Deprecated.
*/
#define SVGA_OTABLE_COUNT 4
SVGA_OTABLE_RESERVED1 = 6,
SVGA_OTABLE_RESERVED2 = 7,
/*
* Additions to this table need to be tied to HW-version features and
* checkpointed accordingly.
*/
SVGA_OTABLE_DEVEL_MAX = 8,
SVGA_OTABLE_MAX = 8
} SVGAOTableType;
typedef enum {
SVGA_COTABLE_MIN = 0,
......@@ -1605,7 +1687,7 @@ typedef enum {
SVGA_COTABLE_DXSHADER = 10,
SVGA_COTABLE_DX10_MAX = 11,
SVGA_COTABLE_UAVIEW = 11,
SVGA_COTABLE_MAX
SVGA_COTABLE_MAX = 12,
} SVGACOTableType;
/*
......@@ -1626,8 +1708,37 @@ typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_PREDX_MAX = 7,
SVGA3D_MOBFMT_EMPTY = 7,
SVGA3D_MOBFMT_MAX,
/*
* This isn't actually used by the guest, but is a mob-format used
* internally by the SVGA device (and is therefore not binary compatible).
*/
SVGA3D_MOBFMT_HB,
} SVGAMobFormat;
#define SVGA3D_MOB_EMPTY_BASE 1
/*
* Multisample pattern types.
*/
typedef enum SVGA3dMSPattern {
SVGA3D_MS_PATTERN_NONE = 0,
SVGA3D_MS_PATTERN_MIN = 0,
SVGA3D_MS_PATTERN_STANDARD = 1,
SVGA3D_MS_PATTERN_CENTER = 2,
SVGA3D_MS_PATTERN_MAX = 3,
} SVGA3dMSPattern;
/*
* Precision settings for each sample.
*/
typedef enum SVGA3dMSQualityLevel {
SVGA3D_MS_QUALITY_NONE = 0,
SVGA3D_MS_QUALITY_MIN = 0,
SVGA3D_MS_QUALITY_FULL = 1,
SVGA3D_MS_QUALITY_MAX = 2,
} SVGA3dMSQualityLevel;
#endif /* _SVGA3D_TYPES_H_ */
......@@ -63,16 +63,26 @@ typedef uint32 SVGAMobId;
#define SVGA_MAX_BITS_PER_PIXEL 32
#define SVGA_MAX_DEPTH 24
#define SVGA_MAX_DISPLAYS 10
#define SVGA_MAX_SCREEN_SIZE 8192
#define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS)
/*
* Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
* cursor bypass mode. This is still supported, but no new guest
* drivers should use it.
*/
#define SVGA_CURSOR_ON_HIDE 0x0 /* Must be 0 to maintain backward compatibility */
#define SVGA_CURSOR_ON_SHOW 0x1 /* Must be 1 to maintain backward compatibility */
#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
#define SVGA_CURSOR_ON_HIDE 0x0
#define SVGA_CURSOR_ON_SHOW 0x1
/*
* Remove the cursor from the framebuffer
* because we need to see what's under it
*/
#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2
/* Put the cursor back in the framebuffer so the user can see it */
#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3
/*
* The maximum framebuffer size that can traced for guests unless the
......@@ -101,7 +111,10 @@ typedef uint32 SVGAMobId;
#define SVGA_VERSION_0 0
#define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0)
/* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */
/*
* "Invalid" value for all SVGA IDs.
* (Version ID, screen object ID, surface ID...)
*/
#define SVGA_ID_INVALID 0xFFFFFFFF
/* Port offsets, relative to BAR0 */
......@@ -154,7 +167,7 @@ enum {
SVGA_REG_CONFIG_DONE = 20, /* Set when memory area configured */
SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */
SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */
SVGA_REG_GUEST_ID = 23, /* Set guest OS identifier */
SVGA_REG_GUEST_ID = 23, /* (Deprecated) */
SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */
SVGA_REG_CURSOR_X = 25, /* (Deprecated) */
SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */
......@@ -186,7 +199,14 @@ enum {
SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */
SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */
SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */
SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, /* Max primary memory */
/*
* Max primary memory.
* See SVGA_CAP_NO_BB_RESTRICTION.
*/
SVGA_REG_MAX_PRIMARY_MEM = 50,
SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */
SVGA_REG_CMD_PREPEND_LOW = 53,
......@@ -194,7 +214,10 @@ enum {
SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
SVGA_REG_MOB_MAX_SIZE = 57,
SVGA_REG_TOP = 58, /* Must be 1 more than the last register */
SVGA_REG_BLANK_SCREEN_TARGETS = 58,
SVGA_REG_CAP2 = 59,
SVGA_REG_DEVEL_CAP = 60,
SVGA_REG_TOP = 61, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
......@@ -392,6 +415,7 @@ typedef enum {
SVGA_CB_CONTEXT_0 = 0x0,
SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
SVGA_CB_CONTEXT_MAX = 0x2,
SVGA_CB_CONTEXT_HP_MAX = 0x2,
} SVGACBContext;
......@@ -448,6 +472,18 @@ typedef enum {
* due to an error. No IRQ is raised.
*/
SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
/*
* Written by the host when the host finished a
* SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer
* queue. The offset of the first byte not processed is stored in
* the errorOffset field of the command buffer header. All guest
* visible side effects of commands till that point are guaranteed
* to be finished before this is written. The
* SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the
* SVGA_CB_FLAG_NO_IRQ is not set.
*/
SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
} SVGACBStatus;
typedef enum {
......@@ -460,8 +496,8 @@ typedef enum {
typedef
#include "vmware_pack_begin.h"
struct {
volatile SVGACBStatus status;
volatile uint32 errorOffset;
volatile SVGACBStatus status; /* Modified by device. */
volatile uint32 errorOffset; /* Modified by device. */
uint64 id;
SVGACBFlags flags;
uint32 length;
......@@ -472,7 +508,9 @@ struct {
uint32 mobOffset;
} mob;
} ptr;
uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise */
uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
* modified by device.
*/
uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
uint32 mustBeZero[6];
}
......@@ -483,20 +521,26 @@ typedef enum {
SVGA_DC_CMD_NOP = 0,
SVGA_DC_CMD_START_STOP_CONTEXT = 1,
SVGA_DC_CMD_PREEMPT = 2,
SVGA_DC_CMD_MAX = 3,
SVGA_DC_CMD_FORCE_UINT = MAX_UINT32,
SVGA_DC_CMD_START_QUEUE = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */
SVGA_DC_CMD_ASYNC_STOP_QUEUE = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */
SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */
SVGA_DC_CMD_MAX = 6,
} SVGADeviceContextCmdId;
typedef struct {
/*
* Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1.
*/
typedef struct SVGADCCmdStartStop {
uint32 enable;
SVGACBContext context;
SVGACBContext context; /* Must be zero */
} SVGADCCmdStartStop;
/*
* SVGADCCmdPreempt --
*
* This command allows the guest to request that all command buffers
* on the specified context be preempted that can be. After execution
* on SVGA_CB_CONTEXT_0 be preempted that can be. After execution
* of this command all command buffers that were preempted will
* already have SVGA_CB_STATUS_PREEMPTED written into the status
* field. The device might still be processing a command buffer,
......@@ -506,11 +550,68 @@ typedef struct {
* command buffer header set to zero.
*/
typedef struct {
SVGACBContext context;
typedef struct SVGADCCmdPreempt {
SVGACBContext context; /* Must be zero */
uint32 ignoreIDZero;
} SVGADCCmdPreempt;
/*
* Starts the requested command buffer processing queue. Valid only
* if the SVGA_CAP_HP_CMD_QUEUE cap is set.
*
* For a command queue to be considered runnable it must be enabled
* and any corresponding higher priority queues must also be enabled.
* For example in order for command buffers to be processed on
* SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must
* be enabled. But for commands to be runnable on SVGA_CB_CONTEXT_1
* only that queue must be enabled.
*/
typedef struct SVGADCCmdStartQueue {
SVGACBContext context;
} SVGADCCmdStartQueue;
/*
* Requests the SVGA device to stop processing the requested command
* buffer queue as soon as possible. The guest knows the stop has
* completed when one of the following happens.
*
* 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned
* 2) A command buffer error is encountered with would stop the queue
* regardless of the async stop request.
* 3) All command buffers that have been submitted complete successfully.
* 4) The stop completes synchronously if no command buffers are
* active on the queue when it is issued.
*
* If the command queue is not in a runnable state there is no
* guarentee this async stop will finish. For instance if the high
* priority queue is not enabled and a stop is requested on the low
* priority queue, the high priority queue must be reenabled to
* guarantee that the async stop will finish.
*
* This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used
* to implement mid command buffer preemption.
*
* Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set.
*/
typedef struct SVGADCCmdAsyncStopQueue {
SVGACBContext context;
} SVGADCCmdAsyncStopQueue;
/*
* Requests the SVGA device to throw away any full command buffers on
* the requested command queue that have not been started. For a
* driver to know which command buffers were thrown away a driver
* should only issue this command when the queue is stopped, for
* whatever reason.
*/
typedef struct SVGADCCmdEmptyQueue {
SVGACBContext context;
} SVGADCCmdEmptyQueue;
/*
* SVGAGMRImageFormat --
*
......@@ -536,7 +637,7 @@ typedef struct SVGAGMRImageFormat {
struct {
uint32 bitsPerPixel : 8;
uint32 colorDepth : 8;
uint32 reserved : 16; /* Must be zero */
uint32 reserved : 16; /* Must be zero */
};
uint32 value;
......@@ -700,6 +801,8 @@ SVGASignedPoint;
* large enough to express any possible topology without holes between
* monitors.)
*
* SVGA_CAP_CAP2_REGISTER --
* If this cap is present, the SVGA_REG_CAP2 register is supported.
*/
#define SVGA_CAP_NONE 0x00000000
......@@ -726,8 +829,29 @@ SVGASignedPoint;
#define SVGA_CAP_DX 0x10000000
#define SVGA_CAP_HP_CMD_QUEUE 0x20000000
#define SVGA_CAP_NO_BB_RESTRICTION 0x40000000
#define SVGA_CAP_CAP2_REGISTER 0x80000000
#define SVGA_CAP_CMD_RESERVED 0x80000000
/*
* The SVGA_REG_CAP2 register is an additional set of SVGA capability bits.
*
* SVGA_CAP2_GROW_OTABLE --
* Allow the GrowOTable/DXGrowCOTable commands.
*
* SVGA_CAP2_INTRA_SURFACE_COPY --
* Allow the IntraSurfaceCopy command.
*
* SVGA_CAP2_DX2 --
* Allow the DefineGBSurface_v3, WholeSurfaceCopy.
*
* SVGA_CAP2_RESERVED --
* Reserve the last bit for extending the SVGA capabilities to some
* future mechanisms.
*/
#define SVGA_CAP2_NONE 0x00000000
#define SVGA_CAP2_GROW_OTABLE 0x00000001
#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
#define SVGA_CAP2_DX2 0x00000004
#define SVGA_CAP2_RESERVED 0x80000000
/*
......@@ -749,7 +873,8 @@ typedef enum {
SVGABackdoorCapDeviceCaps = 0,
SVGABackdoorCapFifoCaps = 1,
SVGABackdoorCap3dHWVersion = 2,
SVGABackdoorCapMax = 3,
SVGABackdoorCapDeviceCaps2 = 3,
SVGABackdoorCapMax = 4,
} SVGABackdoorCapType;
......@@ -1941,16 +2066,6 @@ SVGAFifoCmdRemapGMR2;
#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */
/*
* To simplify autoDetect display configuration, support a minimum of
* two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated:
* numDisplays = 2
* maxWidth = numDisplay * 1920 = 3840
* maxHeight = rotated width of single monitor = 1920
* vramSize = maxWidth * maxHeight * 4 = 29491200
*/
#define SVGA_VRAM_SIZE_AUTODETECT (32 * 1024 * 1024)
#if defined(VMX86_SERVER)
#define SVGA_VRAM_SIZE (4 * 1024 * 1024)
#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024)
......
......@@ -40,7 +40,10 @@ typedef uint64 PPN64;
typedef bool Bool;
#define MAX_UINT64 U64_MAX
#define MAX_UINT32 U32_MAX
#define MAX_UINT16 U16_MAX
#define CONST64U(x) x##ULL
#endif
......@@ -884,7 +884,7 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
if (dev_priv->has_mob) {
spin_lock(&dev_priv->cap_lock);
vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DX);
vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DXCONTEXT);
dev_priv->has_dx = !!vmw_read(dev_priv, SVGA_REG_DEV_CAP);
spin_unlock(&dev_priv->cap_lock);
}
......
......@@ -3230,9 +3230,9 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE, &vmw_cmd_invalid,
VMW_CMD_DEF(SVGA_3D_CMD_DEAD1, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_OPEN_CONTEXT_SURFACE, &vmw_cmd_invalid,
VMW_CMD_DEF(SVGA_3D_CMD_DEAD2, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_BITBLT, &vmw_cmd_invalid,
false, false, false),
......
......@@ -122,15 +122,12 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
static u32 vmw_mask_multisample(unsigned int cap, u32 fmt_value)
{
/* If the header is updated, update the format test as well! */
BUILD_BUG_ON(SVGA3D_DEVCAP_DXFMT_BC5_UNORM + 1 != SVGA3D_DEVCAP_MAX);
if (cap >= SVGA3D_DEVCAP_DXFMT_X8R8G8B8 &&
cap <= SVGA3D_DEVCAP_DXFMT_BC5_UNORM)
fmt_value &= ~(SVGADX_DXFMT_MULTISAMPLE_2 |
SVGADX_DXFMT_MULTISAMPLE_4 |
SVGADX_DXFMT_MULTISAMPLE_8);
else if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
/*
* A version of user-space exists which use MULTISAMPLE_MASKABLESAMPLES
* to check the sample count supported by virtual device. Since there
* never was support for multisample count for backing MOB return 0.
*/
if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
return 0;
return fmt_value;
......
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