Commit 17883212 authored by unknown's avatar unknown

Merge spetrunia@bk-internal.mysql.com:/home/bk/mysql-5.0-opt

into  mysql.com:/home/psergey/mysql-5.0-bug21477-look-64bit
parents 2acd2914 bdc8550b
......@@ -290,7 +290,9 @@ Item_sum::Item_sum(THD *thd, Item_sum *item):
void Item_sum::mark_as_sum_func()
{
current_thd->lex->current_select->with_sum_func= 1;
SELECT_LEX *cur_select= current_thd->lex->current_select;
cur_select->n_sum_items++;
cur_select->with_sum_func= 1;
with_sum_func= 1;
}
......
......@@ -1521,10 +1521,10 @@ bool st_select_lex::setup_ref_array(THD *thd, uint order_group_num)
*/
Query_arena *arena= thd->stmt_arena;
return (ref_pointer_array=
(Item **)arena->alloc(sizeof(Item*) *
(item_list.elements +
select_n_having_items +
order_group_num)* 5)) == 0;
(Item **)arena->alloc(sizeof(Item*) * (n_child_sum_items +
item_list.elements +
select_n_having_items +
order_group_num)*5)) == 0;
}
......
......@@ -548,6 +548,12 @@ class st_select_lex: public st_select_lex_node
bool braces; /* SELECT ... UNION (SELECT ... ) <- this braces */
/* TRUE when having fix field called in processing of this SELECT */
bool having_fix_field;
/* Number of Item_sum-derived objects in this SELECT */
uint n_sum_items;
/* Number of Item_sum-derived objects in children and descendant SELECTs */
uint n_child_sum_items;
/* explicit LIMIT clause was used */
bool explicit_limit;
/*
......@@ -640,7 +646,7 @@ class st_select_lex: public st_select_lex_node
bool test_limit();
friend void lex_start(THD *thd, uchar *buf, uint length);
st_select_lex() {}
st_select_lex() : n_sum_items(0), n_child_sum_items(0) {}
void make_empty_select()
{
init_query();
......
......@@ -8927,8 +8927,10 @@ subselect_end:
{
LEX *lex=Lex;
lex->pop_context();
SELECT_LEX *child= lex->current_select;
lex->current_select = lex->current_select->return_after_parsing();
lex->nest_level--;
lex->current_select->n_child_sum_items += child->n_sum_items;
};
/**************************************************************************
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment