Commit c59722ad authored by unknown's avatar unknown

[PATCH] WL#3704 mgmapi timeouts: clarify multiple mgmd connect timeout semantics

Index: ndb-work/storage/ndb/include/mgmapi/mgmapi.h
===================================================================


storage/ndb/include/mgmapi/mgmapi.h:
  WL#3704 mgmapi timeouts: clarify multiple mgmd connect timeout semantics
storage/ndb/src/mgmapi/mgmapi.cpp:
  WL#3704 mgmapi timeouts: clarify multiple mgmd connect timeout semantics
parent e26da089
......@@ -515,6 +515,18 @@ extern "C" {
int ndb_mgm_set_connectstring(NdbMgmHandle handle,
const char *connect_string);
/**
* Returns the number of management servers in the connect string
* (as set by ndb_mgm_set_connectstring()). This can be used
* to help work out how long the maximum amount of time that
* ndb_mgm_connect can take.
*
* @param handle Management handle
*
* @return < 0 on error
*/
int ndb_mgm_number_of_mgmd_in_connect_string(NdbMgmHandle handle);
int ndb_mgm_set_configuration_nodeid(NdbMgmHandle handle, int nodeid);
int ndb_mgm_get_configuration_nodeid(NdbMgmHandle handle);
int ndb_mgm_get_connected_port(NdbMgmHandle handle);
......@@ -570,6 +582,11 @@ extern "C" {
* Connects to a management server. Connectstring is set by
* ndb_mgm_set_connectstring().
*
* The timeout value is for connect to each management server.
* Use ndb_mgm_number_of_mgmd_in_connect_string to work out
* the approximate maximum amount of time that could be spent in this
* function.
*
* @param handle Management handle.
* @param no_retries Number of retries to connect
* (0 means connect once).
......
......@@ -479,6 +479,22 @@ int ndb_mgm_set_timeout(NdbMgmHandle handle, unsigned int timeout_ms)
return 0;
}
extern "C"
int ndb_mgm_number_of_mgmd_in_connect_string(NdbMgmHandle handle)
{
int count=0;
int i;
LocalConfig &cfg= handle->cfg;
for (i = 0; i < cfg.ids.size(); i++)
{
if (cfg.ids[i].type != MgmId_TCP)
continue;
count++;
}
return count;
}
/**
* Connect to a management server
*/
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment