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Rafael Monnerat
re6stnet
Commits
1c0c9b54
Commit
1c0c9b54
authored
Jul 10, 2012
by
Ulysse Beaugnon
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Creation of a simulator to find out how our network behave on a large scale environment
parent
c5d25dff
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simulation/main.cpp
simulation/main.cpp
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simulation/main.h
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simulation/main.cpp
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1c0c9b54
// To compile with -std=c++0x
//#define GET_BC // Uncomment this line to get the betweeness centrality
#include "main.h"
int
n
=
1000
;
// the number of peer
int
k
=
10
;
// each peer try to make k connections with the others
int
maxPeer
=
25
;
// no more that 25 connections per peer
int
runs
=
100
;
// use this to run the simulation multiple times to get more accurate values
int
betweenessDiv
=
20
;
// to kown how to sample the BC. Max BC should be betweenessDiv*100
Graph
::
Graph
(
int
size
,
int
k
,
int
maxPeers
,
mt19937
rng
)
:
distrib
(
uniform_int_distribution
<
int
>
(
0
,
n
-
1
)),
size
(
size
)
{
adjacency
=
new
vector
<
int
>
[
size
];
for
(
int
i
=
0
;
i
<
size
;
i
++
)
for
(
int
j
=
0
;
j
<
k
;
j
++
)
{
int
otherNode
;
// TODO : forbid to connect twice to the same node
// it can only improve the result
while
((
otherNode
=
distrib
(
rng
))
==
i
||
otherNode
>
i
&&
adjacency
[
otherNode
].
size
()
>
maxPeers
-
10
||
adjacency
[
otherNode
].
size
()
>
maxPeers
)
{
}
adjacency
[
i
].
push_back
(
otherNode
);
adjacency
[
otherNode
].
push_back
(
i
);
}
}
void
Graph
::
GetDistancesFrom
(
int
node
,
int
*
distance
)
{
for
(
int
j
=
0
;
j
<
size
;
j
++
)
distance
[
j
]
=
-
1
;
distance
[
node
]
=
0
;
queue
<
int
>
remainingNodes
;
remainingNodes
.
push
(
node
);
while
(
!
remainingNodes
.
empty
())
{
int
node
=
remainingNodes
.
front
();
remainingNodes
.
pop
();
for
(
int
neighbor
:
adjacency
[
node
])
if
(
distance
[
neighbor
]
==
-
1
)
{
distance
[
neighbor
]
=
distance
[
node
]
+
1
;
remainingNodes
.
push
(
neighbor
);
}
}
}
int
main
()
{
mt19937
rng
(
time
(
NULL
));
// Init the parameters
double
array
(
arityDistrib
,
maxPeer
+
1
);
double
array
(
distanceDistrib
,
n
);
double
array
(
betweenessDistrib
,
100
);
int
disconnected
=
0
;
for
(
int
r
=
0
;
r
<
runs
;
r
++
)
{
cout
<<
"
\r
\r
Run "
<<
r
;
cout
.
flush
();
Graph
graph
(
n
,
k
,
maxPeer
,
rng
);
double
array
(
betweeness
,
n
);
// Get the arity distribution
for
(
int
i
=
0
;
i
<
n
;
i
++
)
arityDistrib
[
graph
.
adjacency
[
i
].
size
()]
++
;
// Compute the shortest path
// TODO : optimise this
// switch to int64 ?
for
(
int
i
=
0
;
i
<
graph
.
size
;
i
++
)
{
int
distance
[
graph
.
size
];
graph
.
GetDistancesFrom
(
i
,
distance
);
// retrieve the distance
int
maxDistance
=
-
1
;
for
(
int
j
=
0
;
j
<
graph
.
size
;
j
++
)
if
(
distance
[
j
]
!=
-
1
)
{
maxDistance
=
max
(
distance
[
j
],
maxDistance
);
distanceDistrib
[
distance
[
j
]]
++
;
}
else
disconnected
++
;
#ifdef GET_BC
// Get the betweeness
double
toBePushed
[
graph
.
size
];
for
(
int
j
=
0
;
j
<
n
;
j
++
)
toBePushed
[
j
]
=
1
;
// TODO : change this into a true sort ?
// run accross the nodes in the right order
// we don't need to sort them since we will only run across them a few times
for
(
int
d
=
maxDistance
;
d
>=
0
;
d
--
)
for
(
int
j
=
0
;
j
<
graph
.
size
;
j
++
)
if
(
distance
[
j
]
==
d
)
{
int
nMin
,
min
=
-
1
;
for
(
int
neighbor
:
graph
.
adjacency
[
j
])
{
if
(
distance
[
neighbor
]
<
min
||
min
==
-
1
)
{
min
=
distance
[
neighbor
];
nMin
=
1
;
}
else
if
(
distance
[
neighbor
]
==
min
)
nMin
++
;
}
double
singleScore
=
toBePushed
[
j
]
/
nMin
;
for
(
int
neighbor
:
graph
.
adjacency
[
j
])
if
(
distance
[
neighbor
]
==
min
)
toBePushed
[
neighbor
]
+=
singleScore
;
betweeness
[
j
]
+=
toBePushed
[
j
]
-
1
;
}
#endif
}
#ifdef GET_BC
// Get the betweeness distribution
for
(
int
i
=
0
;
i
<
n
;
i
++
)
betweenessDistrib
[
min
((
int
)
betweeness
[
i
]
/
betweenessDiv
,
99
)]
++
;
#endif
}
cout
<<
"
\r
\r
"
;
// Display the parameters we have mesured
cout
<<
"Arity :"
<<
endl
;
for
(
int
i
=
0
;
i
<=
maxPeer
;
i
++
)
if
(
arityDistrib
[
i
]
!=
0
)
{
arityDistrib
[
i
]
/=
(
double
)(
n
*
runs
);
cout
<<
i
<<
" : "
<<
arityDistrib
[
i
]
<<
endl
;
}
cout
<<
"Distance :"
<<
endl
;
double
nLinks
=
n
*
(
n
-
1
)
*
runs
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
if
(
distanceDistrib
[
i
]
!=
0
)
{
distanceDistrib
[
i
]
/=
nLinks
-
disconnected
;
cout
<<
i
<<
" : "
<<
distanceDistrib
[
i
]
<<
endl
;
}
cout
<<
"Probability that a node is not reachable : "
<<
disconnected
/
nLinks
<<
" ("
<<
disconnected
<<
" total)"
<<
endl
;
#ifdef GET_BC
cout
<<
"Betweeness :"
<<
endl
;
double
nNodes
=
n
*
runs
;
for
(
int
i
=
0
;
i
<
100
;
i
++
)
if
(
betweenessDistrib
[
i
]
!=
0
)
cout
<<
betweenessDiv
*
i
<<
" -> "
<<
betweenessDiv
*
(
i
+
1
)
<<
" : "
<<
betweenessDistrib
[
i
]
/
nNodes
<<
endl
;
#endif
cout
<<
endl
;
return
0
;
}
simulation/main.h
0 → 100644
View file @
1c0c9b54
#include <iostream>
#include <vector>
#include <random>
#include <queue>
#include <set>
#define max(a,b) a>b?a:b
#define min(a,b) a<b?a:b
#define clamp(a,b,c) max(a,min(b, c))
#define array(name, size) name[size]; for(int i=0; i<size; i++) name[i]=0;
using
namespace
std
;
class
Graph
{
public:
Graph
(
int
size
,
int
k
,
int
maxPeers
,
mt19937
rng
);
~
Graph
()
{
delete
[]
adjacency
;
};
void
GetDistancesFrom
(
int
node
,
int
*
distance
);
//void KillMachines(float portion, vector<int>* graph)
vector
<
int
>*
adjacency
;
int
size
;
private:
uniform_int_distribution
<
int
>
distrib
;
};
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