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Romain Courteaud
erp5
Commits
71fa7636
Commit
71fa7636
authored
Jun 18, 2024
by
Léo-Paul Géneau
👾
Browse files
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Browse Files
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Email Patches
Plain Diff
erp5_officejs_drone_capture_flag: fix camera zoom in for small maps
parent
a4b99d99
Changes
4
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4 changed files
with
168 additions
and
78 deletions
+168
-78
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
...mplateItem/web_page_module/drone_capture_flag_logic_js.js
+10
-3
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
...plateItem/web_page_module/drone_capture_flag_logic_js.xml
+2
-2
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
...hTemplateItem/web_page_module/drone_simulator_logic_js.js
+154
-71
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
...TemplateItem/web_page_module/drone_simulator_logic_js.xml
+2
-2
No files found.
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
View file @
71fa7636
...
@@ -1152,7 +1152,12 @@ var GameManager = /** @class */ (function () {
...
@@ -1152,7 +1152,12 @@ var GameManager = /** @class */ (function () {
GameManager
.
prototype
.
_init
=
function
()
{
GameManager
.
prototype
.
_init
=
function
()
{
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
cam_radius
,
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
cam_radius
,
on3DmodelsReady
,
map_size
=
900
;
//GAMEPARAMETERS.map.map_size
on3DmodelsReady
,
mapUtils
=
new
MapUtils
(
GAMEPARAMETERS
.
map
),
map_size
=
Math
.
max
(
mapUtils
.
map_info
.
depth
,
mapUtils
.
map_info
.
height
,
mapUtils
.
map_info
.
width
);
canvas
=
this
.
_canvas
;
canvas
=
this
.
_canvas
;
this
.
_delayed_defer_list
=
[];
this
.
_delayed_defer_list
=
[];
this
.
_dispose
();
this
.
_dispose
();
...
@@ -1189,9 +1194,11 @@ var GameManager = /** @class */ (function () {
...
@@ -1189,9 +1194,11 @@ var GameManager = /** @class */ (function () {
this
.
_scene
this
.
_scene
);
);
hemi_south
.
intensity
=
0.75
;
hemi_south
.
intensity
=
0.75
;
//HARDCODE camera to a hardcoded map_size
//skybox scene limit
//skybox scene limit
cam_radius
=
(
map_size
*
1.10
<
6000
)
?
map_size
*
1.10
:
6000
;
cam_radius
=
Math
.
min
(
1.10
*
Math
.
sqrt
(
mapUtils
.
map_info
.
width
*
mapUtils
.
map_info
.
depth
),
6000
);
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
camera
.
wheelPrecision
=
10
;
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
View file @
71fa7636
...
@@ -246,7 +246,7 @@
...
@@ -246,7 +246,7 @@
</item>
</item>
<item>
<item>
<key>
<string>
serial
</string>
</key>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1017.22
488.12960.6280
</string>
</value>
<value>
<string>
1017.22
725.640.819
</string>
</value>
</item>
</item>
<item>
<item>
<key>
<string>
state
</string>
</key>
<key>
<string>
state
</string>
</key>
...
@@ -266,7 +266,7 @@
...
@@ -266,7 +266,7 @@
</tuple>
</tuple>
<state>
<state>
<tuple>
<tuple>
<float>
17187
05497.6
</float>
<float>
17187
19147.27
</float>
<string>
UTC
</string>
<string>
UTC
</string>
</tuple>
</tuple>
</state>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
View file @
71fa7636
...
@@ -425,25 +425,140 @@ var DroneManager = /** @class */ (function () {
...
@@ -425,25 +425,140 @@ var DroneManager = /** @class */ (function () {
/******************************** MAP UTILIS **********************************/
var
MapUtils
=
/** @class */
(
function
()
{
"
use strict
"
;
var
R
=
6371
e3
;
//** CONSTRUCTOR
function
MapUtils
(
map_param
)
{
var
_this
=
this
;
_this
.
map_param
=
{};
_this
.
map_param
.
height
=
map_param
.
height
;
_this
.
map_param
.
start_AMSL
=
map_param
.
start_AMSL
;
_this
.
map_param
.
min_lat
=
map_param
.
min_lat
;
_this
.
map_param
.
max_lat
=
map_param
.
max_lat
;
_this
.
map_param
.
min_lon
=
map_param
.
min_lon
;
_this
.
map_param
.
max_lon
=
map_param
.
max_lon
;
_this
.
map_param
.
depth
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
max_lat
,
map_param
.
min_lon
]
);
_this
.
map_param
.
width
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
min_lat
,
map_param
.
max_lon
]
);
_this
.
map_info
=
{
"
depth
"
:
_this
.
map_param
.
depth
,
"
width
"
:
_this
.
map_param
.
width
};
_this
.
map_info
.
height
=
_this
.
map_param
.
height
;
_this
.
map_info
.
start_AMSL
=
_this
.
map_param
.
start_AMSL
;
_this
.
map_info
.
min_x
=
_this
.
longitudToX
(
map_param
.
min_lon
);
_this
.
map_info
.
min_y
=
_this
.
latitudeToY
(
map_param
.
min_lat
);
_this
.
map_info
.
max_x
=
_this
.
longitudToX
(
map_param
.
max_lon
);
_this
.
map_info
.
max_y
=
_this
.
latitudeToY
(
map_param
.
max_lat
);
}
MapUtils
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
};
MapUtils
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
width
/
360.0
)
*
(
180
+
lon
);
};
MapUtils
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
depth
/
180.0
)
*
(
90
-
lat
);
};
MapUtils
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
x
=
this
.
longitudToX
(
longitude
),
y
=
this
.
latitudeToY
(
latitude
);
return
{
x
:
(((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
-
0.5
)
*
map_info
.
width
,
y
:
(((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
-
0.5
)
*
map_info
.
depth
,
z
:
altitude
};
};
MapUtils
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
(
x
/
this
.
map_info
.
width
)
+
0.5
,
lat
=
(
y
/
this
.
map_info
.
depth
)
+
0.5
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
width
/
360.0
)
-
180
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
depth
/
180.0
);
return
{
latitude
:
lat
,
longitude
:
lon
,
altitude
:
z
};
};
return
MapUtils
;
}());
/******************************************************************************/
/******************************** MAP MANAGER *********************************/
/******************************** MAP MANAGER *********************************/
var
MapManager
=
/** @class */
(
function
()
{
var
MapManager
=
/** @class */
(
function
()
{
"
use strict
"
;
"
use strict
"
;
//default square map
var
MAP_HEIGHT
=
700
,
START_AMSL
=
595
,
MIN_LAT
=
45.6419
,
MAX_LAT
=
45.65
,
MIN_LON
=
14.265
,
MAX_LON
=
14.2766
,
MAP
=
{
"
height
"
:
MAP_HEIGHT
,
"
start_AMSL
"
:
START_AMSL
,
"
min_lat
"
:
MIN_LAT
,
"
max_lat
"
:
MAX_LAT
,
"
min_lon
"
:
MIN_LON
,
"
max_lon
"
:
MAX_LON
};
//** CONSTRUCTOR
//** CONSTRUCTOR
function
MapManager
(
scene
)
{
function
MapManager
(
scene
,
map_param
,
initial_position
)
{
var
_this
=
this
,
max_sky
,
skybox
,
skyboxMat
,
largeGroundMat
,
var
_this
=
this
,
max_sky
,
skybox
,
skyboxMat
,
largeGroundMat
,
largeGroundBottom
,
width
,
depth
,
terrain
,
max
;
largeGroundBottom
,
width
,
depth
,
terrain
,
max
;
this
.
setMapInfo
(
GAMEPARAMETERS
.
map
,
GAMEPARAMETERS
.
initialPosition
);
if
(
!
map_param
)
{
// Use default map base parameters
map_param
=
MAP
;
}
_this
.
mapUtils
=
new
MapUtils
(
map_param
);
_this
.
map_info
=
map_param
;
Object
.
assign
(
_this
.
map_info
,
_this
.
mapUtils
.
map_info
);
_this
.
map_info
.
initial_position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
initial_position
.
latitude
,
initial_position
.
longitude
,
initial_position
.
altitude
);
max
=
Math
.
max
(
max
=
Math
.
max
(
_this
.
map_info
.
depth
,
_this
.
map_info
.
depth
,
_this
.
map_info
.
height
,
_this
.
map_info
.
height
,
_this
.
map_info
.
width
_this
.
map_info
.
width
);
);
// Skybox
// Skybox
max_sky
=
(
max
*
10
<
20000
)
?
max
*
10
:
20000
;
max_sky
=
(
max
*
15
<
20000
)
?
max
*
15
:
20000
;
//skybox scene limit
skybox
=
BABYLON
.
Mesh
.
CreateBox
(
"
skyBox
"
,
max_sky
,
scene
);
skybox
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
skyBox
"
,
{
size
:
max_sky
},
scene
);
skybox
.
infiniteDistance
=
true
;
skybox
.
renderingGroupId
=
0
;
skyboxMat
=
new
BABYLON
.
StandardMaterial
(
"
skybox
"
,
scene
);
skyboxMat
=
new
BABYLON
.
StandardMaterial
(
"
skybox
"
,
scene
);
skyboxMat
.
backFaceCulling
=
false
;
skyboxMat
.
backFaceCulling
=
false
;
skyboxMat
.
disableLighting
=
true
;
skyboxMat
.
disableLighting
=
true
;
...
@@ -452,18 +567,23 @@ var MapManager = /** @class */ (function () {
...
@@ -452,18 +567,23 @@ var MapManager = /** @class */ (function () {
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skyboxMat
.
infiniteDistance
=
true
;
skyboxMat
.
infiniteDistance
=
true
;
skybox
.
material
=
skyboxMat
;
skybox
.
material
=
skyboxMat
;
skybox
.
infiniteDistance
=
true
;
skyboxMat
.
disableLighting
=
true
;
skyboxMat
.
reflectionTexture
=
new
BABYLON
.
CubeTexture
(
"
./assets/skybox/sky
"
,
scene
);
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skybox
.
renderingGroupId
=
0
;
// Plane from bottom
// Plane from bottom
largeGroundMat
=
new
BABYLON
.
StandardMaterial
(
"
largeGroundMat
"
,
scene
);
largeGroundMat
=
new
BABYLON
.
StandardMaterial
(
"
largeGroundMat
"
,
scene
);
largeGroundMat
.
specularColor
=
BABYLON
.
Color3
.
Black
();
largeGroundMat
.
specularColor
=
BABYLON
.
Color3
.
Black
();
largeGroundMat
.
alpha
=
0.4
;
largeGroundMat
.
alpha
=
0.4
;
largeGroundBottom
=
BABYLON
.
Mesh
.
CreatePlane
(
"
largeGroundBottom
"
,
largeGroundBottom
=
BABYLON
.
Mesh
.
CreatePlane
(
"
largeGroundBottom
"
,
max
*
11
,
scene
);
max
*
11
,
scene
);
largeGroundBottom
.
position
.
y
=
-
0.01
;
largeGroundBottom
.
position
.
y
=
-
0.01
;
largeGroundBottom
.
rotation
.
x
=
-
Math
.
PI
/
2
;
largeGroundBottom
.
rotation
.
x
=
-
Math
.
PI
/
2
;
largeGroundBottom
.
rotation
.
y
=
Math
.
PI
;
largeGroundBottom
.
rotation
.
y
=
Math
.
PI
;
largeGroundBottom
.
material
=
largeGroundMat
;
largeGroundBottom
.
material
=
largeGroundMat
;
// Camera
largeGroundBottom
.
renderingGroupId
=
1
;
scene
.
activeCamera
.
upperRadiusLimit
=
max
*
4
;
// Terrain
// Terrain
// Give map some margin from the flight limits
// Give map some margin from the flight limits
width
=
_this
.
map_info
.
width
*
1.10
;
width
=
_this
.
map_info
.
width
*
1.10
;
...
@@ -475,73 +595,22 @@ var MapManager = /** @class */ (function () {
...
@@ -475,73 +595,22 @@ var MapManager = /** @class */ (function () {
terrain
.
scaling
=
new
BABYLON
.
Vector3
(
depth
/
50000
,
_this
.
map_info
.
height
/
50000
,
terrain
.
scaling
=
new
BABYLON
.
Vector3
(
depth
/
50000
,
_this
.
map_info
.
height
/
50000
,
width
/
50000
);
width
/
50000
);
}
}
MapManager
.
prototype
.
setMapInfo
=
function
(
map_dict
,
initial_position
)
{
this
.
map_info
=
{
"
depth
"
:
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
max_lat
,
map_dict
.
min_lon
]),
"
height
"
:
map_dict
.
height
,
"
width
"
:
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
min_lat
,
map_dict
.
max_lon
]),
"
start_AMSL
"
:
map_dict
.
start_AMSL
};
this
.
map_info
.
min_x
=
this
.
longitudToX
(
map_dict
.
min_lon
);
this
.
map_info
.
min_y
=
this
.
latitudeToY
(
map_dict
.
min_lat
);
this
.
map_info
.
max_x
=
this
.
longitudToX
(
map_dict
.
max_lon
);
this
.
map_info
.
max_y
=
this
.
latitudeToY
(
map_dict
.
max_lat
);
this
.
map_info
.
initial_position
=
this
.
convertToLocalCoordinates
(
initial_position
.
latitude
,
initial_position
.
longitude
,
initial_position
.
altitude
);
};
MapManager
.
prototype
.
getMapInfo
=
function
()
{
MapManager
.
prototype
.
getMapInfo
=
function
()
{
return
this
.
map_info
;
return
this
.
map_info
;
};
};
MapManager
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
width
/
360.0
)
*
(
180
+
lon
);
};
MapManager
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
depth
/
180.0
)
*
(
90
-
lat
);
};
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
R
=
6371
e3
,
return
this
.
mapUtils
.
latLonDistance
(
c1
,
c2
);
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
};
};
MapManager
.
prototype
.
convertToLocalCoordinates
=
MapManager
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
return
this
.
mapUtils
.
convertToLocalCoordinates
(
x
=
this
.
longitudToX
(
longitude
),
latitude
,
y
=
this
.
latitudeToY
(
latitude
);
longitude
,
return
{
altitude
x
:
(((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
-
0.5
)
);
*
map_info
.
width
,
y
:
(((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
-
0.5
)
*
map_info
.
depth
,
z
:
altitude
};
};
};
MapManager
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
MapManager
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
(
x
/
this
.
map_info
.
width
)
+
0.5
,
return
this
.
mapUtils
.
convertToGeoCoordinates
(
x
,
y
,
z
);
lat
=
(
y
/
this
.
map_info
.
depth
)
+
0.5
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
width
/
360.0
)
-
180
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
depth
/
180.0
);
return
{
latitude
:
lat
,
longitude
:
lon
,
altitude
:
z
};
};
};
return
MapManager
;
return
MapManager
;
}());
}());
...
@@ -847,7 +916,14 @@ var GameManager = /** @class */ (function () {
...
@@ -847,7 +916,14 @@ var GameManager = /** @class */ (function () {
};
};
GameManager
.
prototype
.
_init
=
function
()
{
GameManager
.
prototype
.
_init
=
function
()
{
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
on3DmodelsReady
;
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
cam_radius
,
on3DmodelsReady
,
mapUtils
=
new
MapUtils
(
GAMEPARAMETERS
.
map
),
map_size
=
Math
.
max
(
mapUtils
.
map_info
.
depth
,
mapUtils
.
map_info
.
height
,
mapUtils
.
map_info
.
width
);
canvas
=
this
.
_canvas
;
canvas
=
this
.
_canvas
;
this
.
_delayed_defer_list
=
[];
this
.
_delayed_defer_list
=
[];
this
.
_dispose
();
this
.
_dispose
();
...
@@ -881,9 +957,15 @@ var GameManager = /** @class */ (function () {
...
@@ -881,9 +957,15 @@ var GameManager = /** @class */ (function () {
this
.
_scene
this
.
_scene
);
);
hemi_south
.
intensity
=
0.75
;
hemi_south
.
intensity
=
0.75
;
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
800
,
cam_radius
=
Math
.
min
(
1.10
*
Math
.
sqrt
(
mapUtils
.
map_info
.
width
*
mapUtils
.
map_info
.
depth
),
6000
);
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
camera
.
wheelPrecision
=
10
;
//zoom out limit
camera
.
upperRadiusLimit
=
map_size
*
10
;
//changed for event handling
//changed for event handling
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
camera
.
attachControl
(
canvas
,
true
);
camera
.
attachControl
(
canvas
,
true
);
...
@@ -902,8 +984,9 @@ var GameManager = /** @class */ (function () {
...
@@ -902,8 +984,9 @@ var GameManager = /** @class */ (function () {
ctx
.
_map_swapped
=
true
;
ctx
.
_map_swapped
=
true
;
}
}
// Init the map
// Init the map
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
);
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
,
GAMEPARAMETERS
.
map
,
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
map_info
.
initial_position
,
GAMEPARAMETERS
.
initialPosition
);
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
getMapInfo
().
initial_position
,
GAMEPARAMETERS
.
droneList
,
ctx
);
GAMEPARAMETERS
.
droneList
,
ctx
);
// Hide the drone prefab
// Hide the drone prefab
DroneManager
.
Prefab
.
isVisible
=
false
;
DroneManager
.
Prefab
.
isVisible
=
false
;
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
View file @
71fa7636
...
@@ -240,7 +240,7 @@
...
@@ -240,7 +240,7 @@
</item>
</item>
<item>
<item>
<key>
<string>
serial
</string>
</key>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1017.22
507.46137.47957
</string>
</value>
<value>
<string>
1017.22
776.41595.21691
</string>
</value>
</item>
</item>
<item>
<item>
<key>
<string>
state
</string>
</key>
<key>
<string>
state
</string>
</key>
...
@@ -260,7 +260,7 @@
...
@@ -260,7 +260,7 @@
</tuple>
</tuple>
<state>
<state>
<tuple>
<tuple>
<float>
17187
06020.19
</float>
<float>
17187
22125.71
</float>
<string>
UTC
</string>
<string>
UTC
</string>
</tuple>
</tuple>
</state>
</state>
...
...
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