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Hana Kim authored
tryAdd shouldn't succeed (and accept the new frame) if the last existing frame on the deck is not an inlined frame. For example, when we see the followig stack [300656 300664 300655 300664] with each PC corresponds to [{PC:300656 Func:nil Function:runtime.nanotime File:/workdir/go/src/runtime/time_nofake.go Line:19 Entry:300416 {0x28dac8 0x386c80}}] [{PC:300664 Func:0x28dac8 Function:runtime.checkTimers File:/workdir/go/src/runtime/proc.go Line:2623 Entry:300416 {0x28dac8 0x386c80}}] [{PC:300655 Func:nil Function:runtime.nanotime File:/workdir/go/src/runtime/time_nofake.go Line:19 Entry:300416 {0x28dac8 0x386c80}}] [{PC:300664 Func:0x28dac8 Function:runtime.checkTimers File:/workdir/go/src/runtime/proc.go Line:2623 Entry:300416 {0x28dac8 0x386c80}}] PC:300656 and PC:300664 belong to a single location entry, but the bug in the current tryAdd logic placed the entire stack into one location entry. Also adds tests - this crash is a tricky case to test because I think it should happen with normal go code. The new TestTryAdd simulates it by using fake call sequences. The test crashed without the fix. Update #35538 Change-Id: I6d3483f757abf4c429ab91616e4def90832fc04a Reviewed-on: https://go-review.googlesource.com/c/go/+/206958Reviewed-by: Keith Randall <khr@golang.org>
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