Commit 2f57d0fe authored by Keith Randall's avatar Keith Randall

[dev.ssa] cmd/compile: preallocate small-numbered values and blocks

Speeds up the compiler ~5%.

Change-Id: Ia5cf0bcd58701fd14018ec77d01f03d5c7d6385b
Reviewed-on: https://go-review.googlesource.com/19060Reviewed-by: default avatarBrad Fitzpatrick <bradfitz@golang.org>
parent 6a96a2fe
......@@ -496,6 +496,7 @@ func compile(fn *Node) {
if Curfn.Func.Endlineno != 0 {
lineno = Curfn.Func.Endlineno
}
ssafn.Free()
return
}
Genlist(Curfn.Func.Enter)
......
......@@ -21,6 +21,9 @@ import (
// Smallest possible faulting page at address zero.
const minZeroPage = 4096
var ssaConfig *ssa.Config
var ssaExp ssaExport
func shouldssa(fn *Node) bool {
if Thearch.Thestring != "amd64" {
return false
......@@ -119,9 +122,13 @@ func buildssa(fn *Node) *ssa.Func {
// TODO(khr): build config just once at the start of the compiler binary
var e ssaExport
e.log = printssa
s.config = ssa.NewConfig(Thearch.Thestring, &e, Ctxt, Debug['N'] == 0)
ssaExp.log = printssa
ssaExp.unimplemented = false
ssaExp.mustImplement = true
if ssaConfig == nil {
ssaConfig = ssa.NewConfig(Thearch.Thestring, &ssaExp, Ctxt, Debug['N'] == 0)
}
s.config = ssaConfig
s.f = s.config.NewFunc()
s.f.Name = name
s.exitCode = fn.Func.Exit
......
......@@ -219,14 +219,14 @@ func checkFunc(f *Func) {
f.Fatalf("control value for %s is missing: %v", b, b.Control)
}
}
for _, id := range f.bid.free {
if blockMark[id] {
f.Fatalf("used block b%d in free list", id)
for b := f.freeBlocks; b != nil; b = b.Aux.(*Block) {
if blockMark[b.ID] {
f.Fatalf("used block b%d in free list", b.ID)
}
}
for _, id := range f.vid.free {
if valueMark[id] {
f.Fatalf("used value v%d in free list", id)
for v := f.freeValues; v != nil; v = v.argstorage[0] {
if valueMark[v.ID] {
f.Fatalf("used value v%d in free list", v.ID)
}
}
......
......@@ -16,8 +16,13 @@ type Config struct {
HTML *HTMLWriter // html writer, for debugging
ctxt *obj.Link // Generic arch information
optimize bool // Do optimization
curFunc *Func
// TODO: more stuff. Compiler flags of interest, ...
// Storage for low-numbered values and blocks.
values [2000]Value
blocks [200]Block
}
type TypeSource interface {
......@@ -100,15 +105,29 @@ func NewConfig(arch string, fe Frontend, ctxt *obj.Link, optimize bool) *Config
c.ctxt = ctxt
c.optimize = optimize
// Assign IDs to preallocated values/blocks.
for i := range c.values {
c.values[i].ID = ID(i)
}
for i := range c.blocks {
c.blocks[i].ID = ID(i)
}
return c
}
func (c *Config) Frontend() Frontend { return c.fe }
// NewFunc returns a new, empty function object
// NewFunc returns a new, empty function object.
// Caller must call f.Free() before calling NewFunc again.
func (c *Config) NewFunc() *Func {
// TODO(khr): should this function take name, type, etc. as arguments?
return &Func{Config: c, NamedValues: map[LocalSlot][]*Value{}}
if c.curFunc != nil {
c.Fatalf(0, "NewFunc called without previous Free")
}
f := &Func{Config: c, NamedValues: map[LocalSlot][]*Value{}}
c.curFunc = f
return f
}
func (c *Config) Logf(msg string, args ...interface{}) { c.fe.Logf(msg, args...) }
......@@ -118,6 +137,3 @@ func (c *Config) Unimplementedf(line int32, msg string, args ...interface{}) {
}
func (c *Config) Warnl(line int, msg string, args ...interface{}) { c.fe.Warnl(line, msg, args...) }
func (c *Config) Debug_checknil() bool { return c.fe.Debug_checknil() }
// TODO(khr): do we really need a separate Config, or can we just
// store all its fields inside a Func?
......@@ -164,7 +164,7 @@ func deadcode(f *Func) {
f.Names = f.Names[:i]
// Remove dead values from blocks' value list. Return dead
// value ids to the allocator.
// values to the allocator.
for _, b := range f.Blocks {
i := 0
for _, v := range b.Values {
......@@ -172,7 +172,7 @@ func deadcode(f *Func) {
b.Values[i] = v
i++
} else {
f.vid.put(v.ID)
f.freeValue(v)
}
}
// aid GC
......@@ -197,7 +197,7 @@ func deadcode(f *Func) {
b.Succs = nil
b.Control = nil
b.Kind = BlockDead
f.bid.put(b.ID)
f.freeBlock(b)
}
}
// zero remainder to help GC
......
......@@ -4,10 +4,7 @@
package ssa
import (
"math"
"sync"
)
import "math"
// A Func represents a Go func declaration (or function literal) and
// its body. This package compiles each Func independently.
......@@ -31,6 +28,9 @@ type Func struct {
// Names is a copy of NamedValues.Keys. We keep a separate list
// of keys to make iteration order deterministic.
Names []LocalSlot
freeValues *Value // free Values linked by argstorage[0]. All other fields except ID are 0/nil.
freeBlocks *Block // free Blocks linked by Aux.(*Block). All other fields except ID are 0/nil.
}
// NumBlocks returns an integer larger than the id of any Block in the Func.
......@@ -43,68 +43,85 @@ func (f *Func) NumValues() int {
return f.vid.num()
}
const (
blockSize = 100
)
// blockPool provides a contiguous array of Blocks which
// improves the speed of traversing dominator trees.
type blockPool struct {
blocks []Block
mu sync.Mutex
// newValue allocates a new Value with the given fields and places it at the end of b.Values.
func (f *Func) newValue(op Op, t Type, b *Block, line int32) *Value {
var v *Value
if f.freeValues != nil {
v = f.freeValues
f.freeValues = v.argstorage[0]
v.argstorage[0] = nil
} else {
ID := f.vid.get()
if int(ID) < len(f.Config.values) {
v = &f.Config.values[ID]
} else {
v = &Value{ID: ID}
}
}
v.Op = op
v.Type = t
v.Block = b
v.Line = line
b.Values = append(b.Values, v)
return v
}
func (bp *blockPool) newBlock() *Block {
bp.mu.Lock()
defer bp.mu.Unlock()
if len(bp.blocks) == 0 {
bp.blocks = make([]Block, blockSize, blockSize)
// freeValue frees a value. It must no longer be referenced.
func (f *Func) freeValue(v *Value) {
if v.Type == nil {
f.Fatalf("trying to free an already freed value")
}
res := &bp.blocks[0]
bp.blocks = bp.blocks[1:]
return res
// Clear everything but ID (which we reuse).
id := v.ID
*v = Value{}
v.ID = id
v.argstorage[0] = f.freeValues
f.freeValues = v
}
var bp blockPool
// NewBlock returns a new block of the given kind and appends it to f.Blocks.
// newBlock allocates a new Block of the given kind and places it at the end of f.Blocks.
func (f *Func) NewBlock(kind BlockKind) *Block {
b := bp.newBlock()
b.ID = f.bid.get()
var b *Block
if f.freeBlocks != nil {
b = f.freeBlocks
f.freeBlocks = b.Aux.(*Block)
b.Aux = nil
} else {
ID := f.bid.get()
if int(ID) < len(f.Config.blocks) {
b = &f.Config.blocks[ID]
} else {
b = &Block{ID: ID}
}
}
b.Kind = kind
b.Func = f
f.Blocks = append(f.Blocks, b)
return b
}
func (f *Func) freeBlock(b *Block) {
// Clear everything but ID (which we reuse).
id := b.ID
*b = Block{}
b.ID = id
b.Aux = f.freeBlocks
f.freeBlocks = b
}
// NewValue0 returns a new value in the block with no arguments and zero aux values.
func (b *Block) NewValue0(line int32, op Op, t Type) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Args = v.argstorage[:0]
b.Values = append(b.Values, v)
return v
}
// NewValue returns a new value in the block with no arguments and an auxint value.
func (b *Block) NewValue0I(line int32, op Op, t Type, auxint int64) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: auxint,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Args = v.argstorage[:0]
b.Values = append(b.Values, v)
return v
}
......@@ -116,158 +133,93 @@ func (b *Block) NewValue0A(line int32, op Op, t Type, aux interface{}) *Value {
// to prevent errors like using NewValue1A instead of NewValue1I.
b.Fatalf("aux field has int64 type op=%s type=%s aux=%v", op, t, aux)
}
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Aux: aux,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:0]
b.Values = append(b.Values, v)
return v
}
// NewValue returns a new value in the block with no arguments and both an auxint and aux values.
func (b *Block) NewValue0IA(line int32, op Op, t Type, auxint int64, aux interface{}) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: auxint,
Aux: aux,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:0]
b.Values = append(b.Values, v)
return v
}
// NewValue1 returns a new value in the block with one argument and zero aux values.
func (b *Block) NewValue1(line int32, op Op, t Type, arg *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Args = v.argstorage[:1]
v.Args[0] = arg
b.Values = append(b.Values, v)
v.argstorage[0] = arg
return v
}
// NewValue1I returns a new value in the block with one argument and an auxint value.
func (b *Block) NewValue1I(line int32, op Op, t Type, auxint int64, arg *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: auxint,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Args = v.argstorage[:1]
v.Args[0] = arg
b.Values = append(b.Values, v)
v.argstorage[0] = arg
return v
}
// NewValue1A returns a new value in the block with one argument and an aux value.
func (b *Block) NewValue1A(line int32, op Op, t Type, aux interface{}, arg *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Aux: aux,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:1]
v.Args[0] = arg
b.Values = append(b.Values, v)
v.argstorage[0] = arg
return v
}
// NewValue1IA returns a new value in the block with one argument and both an auxint and aux values.
func (b *Block) NewValue1IA(line int32, op Op, t Type, auxint int64, aux interface{}, arg *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: auxint,
Aux: aux,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:1]
v.Args[0] = arg
b.Values = append(b.Values, v)
v.argstorage[0] = arg
return v
}
// NewValue2 returns a new value in the block with two arguments and zero aux values.
func (b *Block) NewValue2(line int32, op Op, t Type, arg0, arg1 *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Args = v.argstorage[:2]
v.Args[0] = arg0
v.Args[1] = arg1
b.Values = append(b.Values, v)
v.argstorage[0] = arg0
v.argstorage[1] = arg1
return v
}
// NewValue2I returns a new value in the block with two arguments and an auxint value.
func (b *Block) NewValue2I(line int32, op Op, t Type, aux int64, arg0, arg1 *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: aux,
Block: b,
Line: line,
}
func (b *Block) NewValue2I(line int32, op Op, t Type, auxint int64, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Args = v.argstorage[:2]
v.Args[0] = arg0
v.Args[1] = arg1
b.Values = append(b.Values, v)
v.argstorage[0] = arg0
v.argstorage[1] = arg1
return v
}
// NewValue3 returns a new value in the block with three arguments and zero aux values.
func (b *Block) NewValue3(line int32, op Op, t Type, arg0, arg1, arg2 *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
Block: b,
Line: line,
}
v := b.Func.newValue(op, t, b, line)
v.AuxInt = 0
v.Args = []*Value{arg0, arg1, arg2}
b.Values = append(b.Values, v)
return v
}
// NewValue3I returns a new value in the block with three arguments and an auxint value.
func (b *Block) NewValue3I(line int32, op Op, t Type, aux int64, arg0, arg1, arg2 *Value) *Value {
v := &Value{
ID: b.Func.vid.get(),
Op: op,
Type: t,
AuxInt: aux,
Block: b,
Line: line,
}
func (b *Block) NewValue3I(line int32, op Op, t Type, auxint int64, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, line)
v.AuxInt = auxint
v.Args = []*Value{arg0, arg1, arg2}
b.Values = append(b.Values, v)
return v
}
......@@ -310,3 +262,32 @@ func (f *Func) Fatalf(msg string, args ...interface{}) { f.Config.Fatalf(f.Entry
func (f *Func) Unimplementedf(msg string, args ...interface{}) {
f.Config.Unimplementedf(f.Entry.Line, msg, args...)
}
func (f *Func) Free() {
// Clear values.
n := f.vid.num()
if n > len(f.Config.values) {
n = len(f.Config.values)
}
for i := 1; i < n; i++ {
f.Config.values[i] = Value{}
f.Config.values[i].ID = ID(i)
}
// Clear blocks.
n = f.bid.num()
if n > len(f.Config.blocks) {
n = len(f.Config.blocks)
}
for i := 1; i < n; i++ {
f.Config.blocks[i] = Block{}
f.Config.blocks[i].ID = ID(i)
}
// Unregister from config.
if f.Config.curFunc != f {
f.Fatalf("free of function which isn't the last one allocated")
}
f.Config.curFunc = nil
*f = Func{} // just in case
}
......@@ -9,16 +9,10 @@ type ID int32
// idAlloc provides an allocator for unique integers.
type idAlloc struct {
last ID
free []ID
}
// get allocates an ID and returns it.
func (a *idAlloc) get() ID {
if n := len(a.free); n > 0 {
x := a.free[n-1]
a.free = a.free[:n-1]
return x
}
x := a.last
x++
if x == 1<<31-1 {
......@@ -28,11 +22,6 @@ func (a *idAlloc) get() ID {
return x
}
// put deallocates an ID.
func (a *idAlloc) put(x ID) {
a.free = append(a.free, x)
}
// num returns the maximum ID ever returned + 1.
func (a *idAlloc) num() int {
return int(a.last + 1)
......
......@@ -964,9 +964,7 @@ func (s *regAllocState) regalloc(f *Func) {
// Constants, SP, SB, ...
continue
}
spill.Op = OpInvalid
spill.Type = TypeInvalid
spill.resetArgs()
f.freeValue(spill)
}
for _, b := range f.Blocks {
i := 0
......
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