runtime: expand inlining iteratively in CallersFrames
Currently CallersFrames expands each PC to a slice of Frames and then iteratively returns those Frames. However, this makes it very difficult to avoid heap allocation: either the Frames slice will be heap allocated, or, if it uses internal scratch space for small slices (as it currently does), the Frames object itself has to be heap allocated. Fix this, at least in the common case, by expanding each PC iteratively. We introduce a new pcExpander type that's responsible for expanding a single PC. This maintains state from one Frame to the next in the same PC. Frames then becomes a wrapper around this responsible for feeding it the next PC when the pcExpander runs out of frames for the current PC. This makes it possible to stack-allocate a Frames object, which will make it possible to use this API for PC expansion from within the runtime itself. Change-Id: I993463945ab574557cf1d6bedbe79ce7e9cbbdcd Reviewed-on: https://go-review.googlesource.com/40434 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: David Lazar <lazard@golang.org>
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